Training Grounds

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What happened, and what did you expect? Your class and screen size are sent with it.

Update log

  • Shadow Priest tuned down in duels: Shadow damage 15% lower, Shadowform takes 5% off physical damage instead of 15%, Power Word: Shield absorbs half as much, Blackout procs half as often.
  • Every class checked against WoW Forever's tooltips, about 75 fixes: Mind Flay slows 50%, Blackout rolls once per Shadow spell, Recklessness, Death Wish, Holy Shield, Aspect of the Monkey, Cold Blood, Lightning Overload, Cone of Cold, Entangling Roots and more.
  • Fingers of Frost: both charges now count as Frozen for Shatter.
  • Feral: Shifting Power works, turning 55% of your base mana into 40 Energy in Cat Form on an 8 sec cooldown.
  • Warlock: your mana bar no longer runs dry on its own after a minute of casting, and Life Tap gives its full 424 mana.
  • The 30 Oct talent hotfix: rebuilt Paladin and Druid trees, Arcane Blast, Swiftmend, Revenge, Light's Vigil.
  • Smoother opponents: far fewer corrections at normal ping.
  • Fewer freezes: a dead connection comes back in about 3 seconds, and a slow opponent no longer slows you down.
  • Friend duels survive a dropped connection for 20 seconds.
  • Switching tabs no longer freezes your opponent's screen.
  • Desktop: even frame pacing on high refresh screens, and a Smooth or Quality choice under Graphics in Key Bindings (K).
  • Slower computers now lower their graphics on their own when they struggle.
  • Phones reach the first fight faster.
  • Holding both mouse buttons to run works again after a long turn.
  • Proc tracker above your cast bar: Maelstrom Weapon, Heating Up, Shatter windows, Overpower and more. Turn it off in Key Bindings.
  • The training dummy never dies.
  • Key bindings are saved per character, and the HUD can be moved (Edit layout in Key Bindings).
  • Piercing Howl, Improved Berserker Rage and Strider Kick fixed, and the sound button is easier to find.
  • Polymorphed pets turn into a sheep, and the Felhunter is its real size.
  • On phones the chat button is gone; chat is Enter on a keyboard.

How a duel works

You play your class at level 60 in its Tier 1 set and Molten Core weapons against a Training bot: one of the class you pick, or any of the nine with Any, your own class too. Your buttons, costs, cooldowns and numbers are the ones from the beta's files at level 60. Health and armour come from the class at 60 and that gear. Each kind of stun, fear or root lasts half as long the second time it lands on you and a quarter the third, then it cannot land at all until 15 seconds after the last one wears off, as in Classic, and the pillars block line of sight.

Move with W and S, turn with A and D, strafe with Q and E and jump with Space, look with the mouse and press Tab for your target. Your bars are on 1 to 6, Shift with 1 to 6 and R, T, F, G, Shift+R and Shift+T, your stances or forms on Z, X, C and V, First Aid on Shift+F and your PvP trinket on the key left of 1. P opens your spellbook, K your key bindings and ? the full list in the duel. On a phone, the left thumb moves and the buttons are under your right thumb.

A bot comes in four strengths. Easy is slow to react, fights with 70% of its health, hits and heals at 60% of the game's numbers or less, never stuns or holds you, and its duels last two minutes and it cannot win on time. Normal hits as hard as the game does but takes a second or so to react and seldom kicks. Hard reacts in under a third of a second and kicks most casts. Champion reacts in a fifth of a second or less and kicks every cast it can.

The Ranked Arena puts you in a queue with other players. As soon as anyone else is queueing, both of you get the invite and have 20 seconds to enter, and a win or a loss moves both ratings. Ranked is real players only. While you wait you can play a bot or hit the dummy with no rating, and the invite comes up in the middle of that fight. Leaving a ranked duel once it has started counts as a loss. Every ranked result is checked before it counts.

Fan-made and unofficial. Not affiliated with or endorsed by Blizzard Entertainment. Game sounds, icons and art belong to Blizzard Entertainment, used here in a free fan project. Rights holders: [email protected]