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Update log

, update 3 of 3

  • The Training Grounds stays open now that WoW Forever is out. The game has no arenas, so your duels, your 2v2 matches and your ladder ratings carry on here, free in your browser.

, update 2 of 3

  • The game's 3 Nov talent trees are here, so links from the calculator load again. A build saved on the old trees keeps every point that still fits and gives the rest back to spend.
  • Raging Blows is gone. Fury's own build puts that point into Blood Craze.
  • Reckless Swings no longer costs health, and Spearing Strike deals 75% weapon damage, up from 40%.
  • Lightning Bolt and Chain Lightning hit for the game's new numbers: 342 to 380 and 495 to 551 at their top ranks.
  • Hunters, Rogues and Druids get the game's 3 Nov numbers too: Aimed Shot adds 350, Arcane Shot hits for 280, Mutilate adds 71 to each weapon and Ravage adds 343.

, update 1 of 3

  • Ranked 2v2 now plays on the Hollow Drain as well as the Ring, about one match in two. Your team waits behind its own gate until the fight starts.
  • Vigor now counts for Gnome Rogues too: with it a Gnome Rogue has 116 Energy, the Gnome's 5% on top of Vigor's 10.
  • Deadly Poison and Crippling Poison coat only your weapon now. Applying them before the fight no longer poisons your foe or keeps you in combat, so you can stealth again once Stealth's cooldown is over.
  • Purge and Dispel Magic now remove every Magic buff on your foe, including ones cast during the fight such as Mark of the Wild and Thorns. Dispel Magic follows your target: your foe's buffs, or your own debuffs when you target yourself.

, update 4 of 4

  • R, T, F and G always work, in every kind of duel, even when the page loads slowly.
  • Tooltips show the cast times and cooldowns your talents give, and a cost of 0 when talents make a spell free.
  • Quick Getaway shows as a buff on your frame while its speed lasts.
  • Riptide makes its sound when you press it.
  • Divine Shield and Ice Block now keep a Felhunter's Devour Magic off you, as in the game.
  • Judgement of the Crusader adds to each Holy hit by that spell's own spell power coefficient, as in the game.
  • Windfury Totem is in your spellbook now, with the game's 20% chance of an extra attack on main hand hits (none while Windfury Weapon is on your main hand).
  • Hunter traps go off on the bots now. As in the game, only a Rogue can see your trap.
  • Running on by itself no longer happens when you let go of a key over a text box, a right-click menu or outside the window.
  • Binding Heal is gone from your Priest's spellbook, as Blizzard's 2 Nov notes removed it and Voice of Truth from the game. A bar that held either keeps that button empty.
  • New spell animations for Totemic Call, Lightning Mastery and Reckless Swings.
  • Subtlety Rogue bots spend five combo points on Rupture, as players do.

, update 3 of 4

  • Smoother fights your opponent moves steadily and never jumps back to where they were.
  • Steadier frames when the fight starts and all through it.

, update 2 of 4

  • New trees the duel plays Blizzard's 2 Nov talent trees, so links from the calculator work.
  • Rogue, Warrior and Shaman play their reworked trees with every new talent.
  • Spell numbers match the calculator's 2 Nov update for every class.
  • Old replays play on the trees they were fought on.

, update 1 of 4

  • Trainer spells the spellbook missed are in: Shadow Protection, Elune's Grace, Contingency Plan, the resistance auras, Victory Rush and more.
  • Hunters can Dismiss Pet, Call Pet and Revive Pet.
  • Cooldowns of spells with a cast time start when the cast lands.
  • Casts end right on time, so a queued spell goes the moment the cast lands.
  • Your cast bar names who interrupted you.
  • Melee and ranged crits against players are as common as in the game.
  • Warrior, Rogue and Hunter get eleven more fixes, among them Sweeping Strikes, Mutilate, poisons and Explosive Trap.
  • Pets have their own global cooldown and can dodge.
  • Sap and Gouge stop the target from spotting you in Stealth.
  • Inner Focus and Presence of Mind start their cooldown when the free spell goes.
  • Inner Fire is in every Priest's spellbook in friend and ranked duels too.
  • Spells cast at a target behind you say it must be in front of you.
  • Buttons off the global cooldown like Counterspell and Vanish no longer show its sweep.
  • Your weapon shows on every melee swing, even at a running target.
  • Dead pets lose their frame and bar.
  • Dash asks for Cat Form instead of shifting you.
  • Nature's Swiftness and Cold Blood grey out while they are up.
  • Rogue bars no longer hold Sap twice.
  • Tooltips read the duel's own numbers, so Multi-Shot says Instant.
  • What changed and the Update log have bullets and bold leads.

, update 2 of 2

  • Area spells like Blizzard, Volley and Rain of Fire land where you aim them.
  • Arena Preparation takes any ability that needs no enemy, and its edge holds you in.
  • Buffs, stances and forms cast in Arena Preparation show their effects.
  • Polymorph, Ice Barrier and Ice Block look as they do in the game.
  • Enemy arena frames show crowd control and diminishing returns.
  • Save your talent builds in the Talents window and load them from My builds.
  • Key bindings has Target Arena Enemy 1 and 2 and a focus target with its own frame.
  • Num / switches between walking and running.
  • Missiles like Frostbolt break a root when they land, not when the cast ends.
  • Wild Growth stops when you move or get kicked, like Healing Touch.
  • Divine Favor and Nature's Swiftness start their cooldown when the buff is used.
  • Cone of Cold is rank 5, and Healing Stream Totem heals with your healing power.
  • Warrior, Rogue and Hunter get ten fixes, among them Execute, Battle Shout and Crippling Poison.
  • Every Priest race has Inner Fire.
  • The ladder links each player's spec to their build.

, update 1 of 2

  • Spectate plays smooth now, with live chat and a Share link.
  • Click a fighter to target it.
  • Edit Mode in the Game Menu lets you move and resize your frames.
  • Mages start with water and a Mana Ruby. Warlocks start with a healthstone.
  • Your racials are in the Spellbook, ready to drag onto a bar.
  • How it works opens as a popup.

, update 3 of 3

  • Ranked 2v2 is here. Pick 2v2 in Ranked Arena or on the home screen, queue alone or with a friend, or play 2v2 against bots, and climb your own 2v2 ladder.
  • Team rules follow the game: guards and heals go on your partner, Grounding Totem covers the team, and each heal lands on your partner's frame as it happens. Bots in 2v2 go for the kill together and peel for their partner.
  • In 2v2, Enter opens party chat only your partner sees and /s talks to all four. If you die you walk as a ghost and watch your partner finish, and the result has Details, the Combat log and every fighter's rating change.
  • On a big screen the frames, bars, chat and nameplates grow to fit, and Options has a UI Scale slider to set your own size.
  • Play with a gamepad: LT and RT reach four bars, the sticks move and turn the camera, the D-pad targets, and Options lets you rebind every button.
  • After a duel against a bot, Watch replay plays it again in the arena, with pause, double speed and a timeline you can drag to any moment.
  • A new Rules page explains the fight, diminishing returns, Dampening and how ranked works in about 30 seconds.
  • The ladder has a Matchups page that shows how each spec does against every other spec in ranked over the last 7 days.
  • Options has a Graphics setting with Auto, Low, Medium and High, so older phones and laptops can keep the fight smooth.
  • When you come back after a patch, a small What changed card shows the newest changes, with See all for the whole log.
  • A duel against a bot or another player now opens with a short Arena Preparation. For 10 seconds you wait in your start, behind the gate in the Hollow Drain or inside a marked circle in the Ring, and you can buff yourself for free: shields, Blessings, Mark of the Wild, stances, forms and Stealth. Whatever Mana it costs comes back when the gates open.
  • Bots buff during Arena Preparation too.
  • A swing timer under your cast bar shows when your next melee swing or shot comes, and a thin line under your target's frame shows theirs. Melee classes and Hunters get it on by default, and Options turns either one on or off.
  • In ranked, if your foe leaves or goes quiet you no longer take the loss for waiting on them. The player who went quiet takes it.
  • Right-click one of your own buffs, or hold it on a phone, to cancel it, as in the game.
  • Spells cast at a Shaman's totem now hit the totem, Ghost Wolf counts as a Beast, and Purge no longer takes off Templar's Bulwark.
  • In a duel with a friend the win shows only once both screens agree on it, and the Voidwalker no longer spins in place. Joining the Ranked queue many times in a row now makes you wait a moment instead of sending you away.
  • The Spellbook on the Create screen shows the talents of the fighter you are making.
  • Spells work with each other by the game's own data now. A kick only stops what the game lets it stop, so Aimed Shot and Wild Growth keep going, and a kicked Frostfire Bolt locks both Fire and Frost.
  • Divine Shield, Divine Protection and Ice Block can be cast while silenced and take the silence off, Divine Shield gets you out of Repentance, and a Mage can Blink out of a stun while silenced.
  • A missed Sap, Distract, Premeditation and Hunter traps no longer put you in combat, so you can still drink after one.
  • Interrupts respect immunity: a kick on someone inside Divine Shield or Ice Block does nothing.
  • Blind, Polymorph, Fear and Hammer of Justice can be cast while facing away from your target, as in the game.
  • Putting a poison on your weapon no longer touches your foe, so it can't break their Blind.
  • You keep one Blessing from each Paladin at a time, and a crowd control debuff shows how long the hold really lasts after diminishing returns, which now follow the game's own groups.
  • A Judgement cast on a pet stays on the pet instead of landing on its owner.
  • Judging Command or Righteousness no longer takes Judgement of the Crusader off your target: it stays for its 40 seconds, your melee strikes keep refreshing it, and it adds its Holy damage to that Judgement too.
  • A pet's abilities reach a little less far than yours, as on the real server.
  • Pets start on Defensive: they wait until you attack, until you or they are hit, or until you press the new Attack button on the pet bar.
  • If you open chat in the count-in and type nothing, it closes at the go, so your keys move and cast from the first second.
  • On a phone, a Rogue in Stealth gets the Stealth row they set in the Spellbook, in their own order.
  • Dampening starts a minute after the first blow instead of at the go.
  • Arms Warriors: Execute's Rage part now gets your talent and crit bonuses (a 100 Rage crit went from 3,910 to 4,248). Paladins: Holy Shock and Light's Vigil now grow with healing power.
  • Subtlety Rogues: Rupture deals the right damage for Serrated Blades. Druids: Primal Bite adds the 77 its tooltip says, and Tranquility now grows with healing power.
  • Arcane Shot, Wing Clip, a Hawk's dive, Holy Nova, Penance and Prayer of Mending now match the game's numbers.
  • Enhancement Shaman's totems were counted twice in its damage, and Retribution's Two-Handed Weapon Specialization is now the game's 6%.
  • Five default builds now take the talents most real players take, such as Furor for Feral Druids.
  • A blow a shield fully soaks still counts as a hit, and a feared Paladin no longer swings.
  • Your buffs show your auras, stances and aspects, a small stack tracker sits over your bars, totems have nameplates you can click, tap or Tab to, and Grounding Totem shows as a buff.
  • Every nameplate carries the fighter's class icon, and your foe's cooldowns show under their target frame.
  • Every result screen has a Details breakdown of damage, healing, damage taken and control, spell by spell.
  • The duel home shows how many people are here, in queue and in duels, and your latency shows under the clock.
  • The Spellbook names the rank you cast at 60 instead of rank 1's level. On desktop, Camera following (Never, Smart or Always) is in Key bindings.
  • Anyone can mute a player with /ignore and undo it with /unignore or the Muted players list in Controls. Players who abuse chat can be muted or kept out of ranked.
  • Every class plays its true numbers: the Training Grounds no longer scales any class's damage, healing or shields for balance. Shadow Priests deal their full Shadow damage, Shadowform cuts Physical damage by its full 15% and Power Word: Shield absorbs its full amount.
  • Consecration no longer keeps anyone in combat when it hits nobody: standing outside it keeps you out, and a Paladin whose Consecration hits nothing can be Sapped once their own combat ends.
  • The Spellbook lets a spell sit on your Stealth or stance bar and on your normal bars at once: dragging it onto one no longer takes it off the other.

, update 2 of 3

  • Your character's spoken error lines ("Not ready yet", "Out of range") are off by default. Turn on Error voices in the sound panel if you want them. The red error text still shows.
  • A quick right-click on your foe now targets them and starts your attack, as in the game, even if the mouse moves a little. Right-drag still turns.
  • Escape works as in the game: it closes a window, stops your cast or clears your target, then opens a Game Menu. Leaving the duel is a choice in that menu, and it asks first in ranked and friend duels. No key leaves a fight any more.
  • Turning with the mouse shows the browser's "has control of your pointer" notice far less often, and a quick right-click no longer takes the pointer at all.
  • A Blinded fighter walks the way they face, at walking speed, instead of sliding sideways.
  • An error like "You are facing the wrong way!" shows once, instead of stacking the same line again and again.
  • Stealth, Prowl, a form or a stance that is on now lights its button with the game's gold rim, so you can see at a glance whether Stealth took or you were knocked out of it.
  • Debuffs on your target are bigger, each with a sweep and a countdown that turns red in its last 3 seconds, so a stun or a sheep is easy to read and to time.
  • Druids and Warriors reach every form and stance button on a phone: a form's own buttons come first while you are in it (the Bear's Maul, Demoralizing Roar and Enrage were behind Healing Touch), and Shred, Dash, Frenzied Regeneration, Disarm, Overpower and Retaliation are on the phone too.
  • Priests who heal find Greater Heal on their phone bar again, without opening More.
  • Damage and healing over time can crit exactly when the game's spell says so: Rake, Pounce, Siphon Life, Devouring Plague and Healing Stream now can, Deep Wounds, Ignite and Consecration never do.
  • An auto attack held up by facing says "You are facing the wrong way!" once, Feign Death ends when you turn in place, and Flurry speeds the very next swing after the crit.
  • Enhancement Shaman: Lightning Bolt no longer counted its spell power twice (now 292 to 313).
  • Shadow Priest: Blackout stuns at its tooltip's 10% chance again.
  • Duels load less sound up front, and a rare error on phones with a slow graphics chip is fixed.

, update 1 of 3

  • A Training Dummy DPS board: a 1 minute run in the Ring goes on the board, checked by replaying your run on the server, with the best for each class and spec. Find it on the Ladder page.
  • Abilities land the instant you press them: stuns, sheeps, finishers, Mortal Strike and Frostbolt no longer wait up to 0.4 seconds to take effect.
  • Every press shows on the next frame: the cast bar, the cooldown sweep, the animation and the sound no longer wait for the duel's next 50 millisecond step.
  • On a phone, a tap made early in the global cooldown is kept and cast the moment it ends, so an early tap is never lost.
  • A Rogue's or a cat's press a little short of Energy waits for the next Energy tick when it comes within 0.4 seconds, instead of failing.
  • A and D now strafe, and the mouse turns you (hold the right button). Prefer the old way? Turn on Classic turning at the top of Key Bindings.
  • Your foe is targeted the moment the fight starts, so the screen stays clear. On a phone a tap out of reach no longer runs you in: move with the stick, as in the game.
  • Rogues: Rupture bleeds for every spec, the off hand carries Crippling Poison, Expose Armor takes the armor off, Distract no longer turns a foe who is fighting you, and Sprint and Blind sit on the default keys.
  • Combat is your own: Vanish and Feign Death take you out of combat while your foe stays in, Stealth, Prowl and Charge are refused in combat as in the game, Sap works again on a foe who has left combat, and health comes back out of combat.
  • Water for every class that uses Mana: you carry 20 Morning Glory Dew, and a Mage carries 20 Conjured Crystal Water and can conjure more. Sit and drink out of combat; moving, pressing a button or taking a hit stands you up. No food.
  • Buffs come back after a dispel: when a Purge or Dispel Magic takes your Blessing, Fortitude, Arcane Intellect or Mark of the Wild, its stats go with it, and your class's buffs sit on Bar 4 so you can cast them again.
  • Warlocks can summon a new demon from their bars and use Demonic Sacrifice for real, with Fel Domination, Master Summoner and Soul Shards as in the game, and Blood Pact now keeps its health.
  • Talents: 443 of the 465 talents now work as their text says, every talent spell your build gives sits on a key, and Arcane Wrath and Elemental Mastery can be cast.
  • Healing: a heal shows its whole amount, overheal included, heals over time keep the healing they were cast with, F1 or a tap on your own frame targets you, and Dampening cuts every shield too.
  • Casters can wand through a silence or a kick, a Mage or Warlock wears one armor at a time, and Mage Armor keeps half your Mana regeneration while casting.
  • Mages and Warlocks: Ice Lance on a Frozen foe always gets its Frozen damage, Arcane Blast is a buff on you, Demonology can cast Conflagrate, Fel Domination lasts 15 seconds, and the Felhunter's Devour Magic takes a buff off your foe (Purge and Dispel Magic now take off Arcane Power and other Mage and Warlock buffs too).
  • Shamans and Hunters: a totem replaces the one of its element, Grounding Totem works at 30 yards, the Frost traps share their cooldown, and Auto Shot runs on the bow's 2.4 seconds. A Hunter's Boar runs its Charge at the game's speed and strikes when it arrives, instead of jumping there.
  • A Feral's Enrage gives all 30 Rage and keeps it while it lasts, Flurry speeds three swings and fades after 15 seconds, and Intimidation sent from the pet bar starts its cooldown on your own bar too.
  • Bots play their class at every level: Easy and Normal no longer stand idle, a Protection Warrior keeps Defensive Stance, melee steps around a trap it saw go down, and bots press their talent cooldowns.
  • Moving: holding Jump keeps hopping, a light push on the phone stick walks, two fingers zoom the camera on a phone, and the camera pulls in when you look up from below.
  • Sound and look: 39 more of the game's sounds, each spec's own weapon sounds, demon voices, quiet ticks for damage and healing over time, a stun you can see at a glance, enemy nameplates in their class colors and the game's power bar colors.
  • In-fight tips are gone, for a cleaner screen.

, update 4 of 4

  • Choose your pet before the duel: a Warlock brings the Imp, Voidwalker, Succubus or Felhunter, a Hunter one of seven beasts (Boar, Cat, Wolf, Scorpid, Raptor, Bear or Spider). Right-click a pet button (long press on a phone) to turn its autocast on or off.
  • A second arena joins the rotation: the Hollow Drain, a flooded Halloween vault with pillars and waterfalls. About one duel in three is fought there, and the Ring the rest.
  • Stealth and stance bars: in Stealth a Rogue's keys 1 to 6 are a bar of their own, and a Warrior gets one for Defensive Stance and one for Berserker Stance, as in the game.
  • Diminishing returns work as in the game: the same kind of stun, fear, root, sheep or silence within 15 seconds of the last one lasts half as long, then a quarter, then the target is immune, and the timers and the Combat Log show the real time.
  • Dampening: after the first minute of a duel, all healing and shields are cut by 10% more every 10 seconds, the same for both players, so a healer can no longer outlast the clock. It shows as a Dampening aura on both players. Never on the Training Dummy.
  • Hiding never wins on time: a player who spent more than half of the last minute, or of the whole duel, in Stealth, Prowl or Shadowmeld can no longer win when the clock runs out.
  • About 50 class fixes: Divine Shield and Divine Protection work inside Blind and Freezing Trap, and Bloodthirst deals its damage on any spec that takes it.
  • 221 more spells use the game's own effects, 312 in all.
  • The ladder shows each player's race, with a new page on how each race does in its class, and a countdown to WoW Forever's launch sits on the home screen and after every duel.
  • Practice and the Training Dummy start up to 3 seconds sooner on a phone, and practice bots play smarter: Rogues Vanish when losing, Mages put Ice Barrier back up, Shamans drop Grounding Totem.
  • Phones: Jump now sits on the right with your other buttons, so your left thumb moves you and your right thumb jumps.
  • Fixes: mouse buttons 4 and 5 bind and cast, Shred works from behind, Survival's shots use attack power, the sound setting is remembered, the "A pillar is in the way" tip is gone, Water Shield shows its globes, and each demon's health in the pet window matches the duel, your fighter no longer turns white for a moment after you leave a fight, the Voidwalker keeps its bracers on its wrists, and nameplates glide aside instead of jumping.

, update 3 of 4

  • Greyed talents now work for Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid, each by its tooltip. A talent that still does nothing in a duel says why.
  • Strikes the game normalises (Mortal Strike, Multi-Shot, Backstab, Stormstrike and 12 more) use its normalised weapon speed: Multi-Shot on Marksmanship hits for 368 to 425.
  • Beast Mastery and Marksmanship Hunters: Raptor Strike, Mongoose Bite and Counterattack deal their damage.
  • Connection: a reconnect that hangs is tried again after 2 seconds instead of waiting up to 20.
  • Practice and the Training Dummy reach the fight about 4 seconds sooner.
  • Chain Lightning shows its real arc, Holy Light its sparkle, and the Frostbolt and Frost Shock hit is softer.

, update 2 of 4

  • Spells now use the game's own effects: Lava Burst, Lightning Bolt, Frostbolt, Fireball, Shadow Bolt, Arcane Missiles, Cone of Cold and about 80 more.
  • Phones: the DPS meter and the queue are small pills you tap for more, the frames are slimmer, and the pet buttons sit at the edge.
  • The Training Dummy's nameplate no longer jitters at some distances.
  • Gore Drinker works, and so do the Arms talents that were greyed out. A talent that still does nothing in a duel says why.
  • Multi-Shot deals its damage again; Mocking Blow, Distract and Mend Pet from a bar work; Hunters swing their two-hander.
  • Animations: Ghost Wolf has its cast pose, a polymorphed sheep walks, Slam swings, Ice Block holds you frozen.
  • Connection: the countdown evens both players out before the fight starts.

, update 1 of 4

  • Shadow Priest tuned down in duels: Shadow damage 15% lower, Shadowform takes 5% off physical damage instead of 15%, Power Word: Shield absorbs half as much, Blackout procs half as often.
  • Every class checked against WoW Forever's tooltips, about 75 fixes: Mind Flay slows 50%, Blackout rolls once per Shadow spell, Recklessness, Death Wish, Holy Shield, Aspect of the Monkey, Cold Blood, Lightning Overload, Cone of Cold, Entangling Roots and more.
  • Fingers of Frost: both charges now count as Frozen for Shatter.
  • Feral: Shifting Power works, turning 55% of your base mana into 40 Energy in Cat Form on an 8 sec cooldown.
  • Warlock: your mana bar no longer runs dry on its own after a minute of casting, and Life Tap gives its full 424 mana.
  • The 30 Oct talent hotfix: rebuilt Paladin and Druid trees, Arcane Blast, Swiftmend, Revenge, Light's Vigil.
  • Smoother opponents: far fewer corrections at normal ping.
  • Fewer freezes: a dead connection comes back in about 3 seconds, and a slow opponent no longer slows you down.
  • Friend duels survive a dropped connection for 20 seconds.
  • Switching tabs no longer freezes your opponent's screen.
  • Desktop: even frame pacing on high refresh screens, and a Smooth or Quality choice under Graphics in Key Bindings (K).
  • Slower computers now lower their graphics on their own when they struggle.
  • Phones reach the first fight faster.
  • Holding both mouse buttons to run works again after a long turn.
  • Proc tracker above your cast bar: Maelstrom Weapon, Heating Up, Shatter windows, Overpower and more. Turn it off in Key Bindings.
  • The training dummy never dies.
  • Key bindings are saved per character, and the HUD can be moved (Edit layout in Key Bindings).
  • Piercing Howl, Improved Berserker Rage and Strider Kick fixed, and the sound button is easier to find.
  • Polymorphed pets turn into a sheep, and the Felhunter is its real size.
  • On phones the chat button is gone; chat is Enter on a keyboard.

Elemental Shaman dummy board

Every Elemental Shaman's best 1 min run on the Training Dummy, by damage per second. Every run is played again by the server before it counts.

Ranks 1 to 500 of 617, page 1 of 2

Ranks 1 to 500 of the Elemental Shaman board
#NameDPSDay
1donker#59574 Nov4724 Nov
2StinkyPinky#36094 Nov4114 Nov
3Waffle#78214 Nov4054 Nov
4BUBIK#79784 Nov4014 Nov
5Imforcedtowl#94374 Nov3884 Nov
6Tyshadow#95554 Nov3844 Nov
7BoomkinTest#96674 Nov3764 Nov
8Serente#85854 Nov3734 Nov
9Eld#23934 Nov3714 Nov
10Jaxic#27064 Nov3704 Nov
11feelsoclose#46193 Nov3683 Nov
12Qwzxiytfj#69955 Nov3595 Nov
13Marshmallow Peep#70714 Nov3584 Nov
14Testing#36795 Nov3555 Nov
15Ele Sham Sucks#30063 Nov3473 Nov
16Broheim#65854 Nov3424 Nov
17Bob#13105 Nov3395 Nov
18aaa#80325 Nov3385 Nov
19Nazgrel#52014 Nov3284 Nov
20asddas#47744 Nov3234 Nov
21Zen#27274 Nov3174 Nov
22apsdadsad#68683 Nov3113 Nov
23asdf#94954 Nov3104 Nov
24Spig Condy#93475 Nov3085 Nov
25oaken#11703 Nov3053 Nov
26joj#41994 Nov3044 Nov
27test#55034 Nov2964 Nov
28Bojler#34914 Nov2964 Nov
29Wacko#71973 Nov2963 Nov
30Badat#78633 Nov2953 Nov
31Olgar#66193 Nov2923 Nov
32REV#62684 Nov2914 Nov
33rpyest#33933 Nov2913 Nov
34Moose#60834 Nov2904 Nov
35poop#25674 Nov2884 Nov
36bob#90874 Nov2854 Nov
37Dmr#35394 Nov2844 Nov
38You#78713 Nov2843 Nov
39afasdfa#64824 Nov2814 Nov
40baaaaa#13484 Nov2784 Nov
41ren#75885 Nov2765 Nov
42test#82943 Nov2763 Nov
43Bigdingus#37704 Nov2744 Nov
44tom#68383 Nov2733 Nov
45Chef#35843 Nov2723 Nov
46Moose#97074 Nov2714 Nov
47Doubt#98844 Nov2704 Nov
48enoy#98143 Nov2683 Nov
49Ciko#79774 Nov2674 Nov
50NOssia#45503 Nov2653 Nov
51ter#54263 Nov2643 Nov
52Nenetl#49523 Nov2643 Nov
53Decessus#75413 Nov2613 Nov
54TheBobNasty#36694 Nov2614 Nov
55fackoffshamans#57513 Nov2603 Nov
56gigkjkgjkgj#91644 Nov2604 Nov
57icemagee#43344 Nov2584 Nov
58Zad#80953 Nov2573 Nov
59Schawarmer#79725 Nov2575 Nov
60LarguitoChadmy#31884 Nov2534 Nov
61asdf#26493 Nov2523 Nov
62incindus#87914 Nov2524 Nov
63dwdDasd#82944 Nov2524 Nov
64Blitzproc#96014 Nov2504 Nov
65xdsa#45574 Nov2494 Nov
66XDC#74233 Nov2483 Nov
67Drewbieber#56683 Nov2483 Nov
68Ayy#10243 Nov2473 Nov
69toald#70044 Nov2474 Nov
70Tum#56733 Nov2473 Nov
71hghhfhf#82004 Nov2464 Nov
72fasdfas#97394 Nov2454 Nov
73Elrond#11144 Nov2444 Nov
74uiu#13274 Nov2444 Nov
75arr#98953 Nov2443 Nov
76Acedyas#68524 Nov2444 Nov
77popo#61064 Nov2434 Nov
78Dae#27134 Nov2434 Nov
79imot#44833 Nov2433 Nov
80Rik#32363 Nov2423 Nov
81Eizzo#14603 Nov2403 Nov
82neffy#73613 Nov2393 Nov
83chaochao#26684 Nov2394 Nov
84asdeq#31773 Nov2393 Nov
85Trustyyy#57273 Nov2393 Nov
86Bam#18464 Nov2384 Nov
87Amishjello#61173 Nov2383 Nov
88geez#56874 Nov2374 Nov
89krek#55813 Nov2373 Nov
90blavlba#85093 Nov2373 Nov
91Ebola#46703 Nov2363 Nov
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500Aste#30632 Nov1382 Nov

A board run is a 1 min run on the Training Dummy, always in the stone ring, so no map changes a run. The minute starts at your first hit, and DPS is the damage you and your pet deal in it, divided by 60. Your talents and bars are your own; everyone wears the same Tier 1 gear. The server plays each run again from your key presses and counts only the damage of its own replay. Your best run for each spec is kept, and a player is listed once per board. Every player with a board run is listed, 500 to a page.

Fan-made and unofficial. Not affiliated with or endorsed by Blizzard Entertainment. Game sounds, icons and art belong to Blizzard Entertainment, used here in a free fan project. Rights holders: [email protected]