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Update log

, update 3 of 3

  • The Training Grounds stays open now that WoW Forever is out. The game has no arenas, so your duels, your 2v2 matches and your ladder ratings carry on here, free in your browser.

, update 2 of 3

  • The game's 3 Nov talent trees are here, so links from the calculator load again. A build saved on the old trees keeps every point that still fits and gives the rest back to spend.
  • Raging Blows is gone. Fury's own build puts that point into Blood Craze.
  • Reckless Swings no longer costs health, and Spearing Strike deals 75% weapon damage, up from 40%.
  • Lightning Bolt and Chain Lightning hit for the game's new numbers: 342 to 380 and 495 to 551 at their top ranks.
  • Hunters, Rogues and Druids get the game's 3 Nov numbers too: Aimed Shot adds 350, Arcane Shot hits for 280, Mutilate adds 71 to each weapon and Ravage adds 343.

, update 1 of 3

  • Ranked 2v2 now plays on the Hollow Drain as well as the Ring, about one match in two. Your team waits behind its own gate until the fight starts.
  • Vigor now counts for Gnome Rogues too: with it a Gnome Rogue has 116 Energy, the Gnome's 5% on top of Vigor's 10.
  • Deadly Poison and Crippling Poison coat only your weapon now. Applying them before the fight no longer poisons your foe or keeps you in combat, so you can stealth again once Stealth's cooldown is over.
  • Purge and Dispel Magic now remove every Magic buff on your foe, including ones cast during the fight such as Mark of the Wild and Thorns. Dispel Magic follows your target: your foe's buffs, or your own debuffs when you target yourself.

, update 4 of 4

  • R, T, F and G always work, in every kind of duel, even when the page loads slowly.
  • Tooltips show the cast times and cooldowns your talents give, and a cost of 0 when talents make a spell free.
  • Quick Getaway shows as a buff on your frame while its speed lasts.
  • Riptide makes its sound when you press it.
  • Divine Shield and Ice Block now keep a Felhunter's Devour Magic off you, as in the game.
  • Judgement of the Crusader adds to each Holy hit by that spell's own spell power coefficient, as in the game.
  • Windfury Totem is in your spellbook now, with the game's 20% chance of an extra attack on main hand hits (none while Windfury Weapon is on your main hand).
  • Hunter traps go off on the bots now. As in the game, only a Rogue can see your trap.
  • Running on by itself no longer happens when you let go of a key over a text box, a right-click menu or outside the window.
  • Binding Heal is gone from your Priest's spellbook, as Blizzard's 2 Nov notes removed it and Voice of Truth from the game. A bar that held either keeps that button empty.
  • New spell animations for Totemic Call, Lightning Mastery and Reckless Swings.
  • Subtlety Rogue bots spend five combo points on Rupture, as players do.

, update 3 of 4

  • Smoother fights your opponent moves steadily and never jumps back to where they were.
  • Steadier frames when the fight starts and all through it.

, update 2 of 4

  • New trees the duel plays Blizzard's 2 Nov talent trees, so links from the calculator work.
  • Rogue, Warrior and Shaman play their reworked trees with every new talent.
  • Spell numbers match the calculator's 2 Nov update for every class.
  • Old replays play on the trees they were fought on.

, update 1 of 4

  • Trainer spells the spellbook missed are in: Shadow Protection, Elune's Grace, Contingency Plan, the resistance auras, Victory Rush and more.
  • Hunters can Dismiss Pet, Call Pet and Revive Pet.
  • Cooldowns of spells with a cast time start when the cast lands.
  • Casts end right on time, so a queued spell goes the moment the cast lands.
  • Your cast bar names who interrupted you.
  • Melee and ranged crits against players are as common as in the game.
  • Warrior, Rogue and Hunter get eleven more fixes, among them Sweeping Strikes, Mutilate, poisons and Explosive Trap.
  • Pets have their own global cooldown and can dodge.
  • Sap and Gouge stop the target from spotting you in Stealth.
  • Inner Focus and Presence of Mind start their cooldown when the free spell goes.
  • Inner Fire is in every Priest's spellbook in friend and ranked duels too.
  • Spells cast at a target behind you say it must be in front of you.
  • Buttons off the global cooldown like Counterspell and Vanish no longer show its sweep.
  • Your weapon shows on every melee swing, even at a running target.
  • Dead pets lose their frame and bar.
  • Dash asks for Cat Form instead of shifting you.
  • Nature's Swiftness and Cold Blood grey out while they are up.
  • Rogue bars no longer hold Sap twice.
  • Tooltips read the duel's own numbers, so Multi-Shot says Instant.
  • What changed and the Update log have bullets and bold leads.

, update 2 of 2

  • Area spells like Blizzard, Volley and Rain of Fire land where you aim them.
  • Arena Preparation takes any ability that needs no enemy, and its edge holds you in.
  • Buffs, stances and forms cast in Arena Preparation show their effects.
  • Polymorph, Ice Barrier and Ice Block look as they do in the game.
  • Enemy arena frames show crowd control and diminishing returns.
  • Save your talent builds in the Talents window and load them from My builds.
  • Key bindings has Target Arena Enemy 1 and 2 and a focus target with its own frame.
  • Num / switches between walking and running.
  • Missiles like Frostbolt break a root when they land, not when the cast ends.
  • Wild Growth stops when you move or get kicked, like Healing Touch.
  • Divine Favor and Nature's Swiftness start their cooldown when the buff is used.
  • Cone of Cold is rank 5, and Healing Stream Totem heals with your healing power.
  • Warrior, Rogue and Hunter get ten fixes, among them Execute, Battle Shout and Crippling Poison.
  • Every Priest race has Inner Fire.
  • The ladder links each player's spec to their build.

, update 1 of 2

  • Spectate plays smooth now, with live chat and a Share link.
  • Click a fighter to target it.
  • Edit Mode in the Game Menu lets you move and resize your frames.
  • Mages start with water and a Mana Ruby. Warlocks start with a healthstone.
  • Your racials are in the Spellbook, ready to drag onto a bar.
  • How it works opens as a popup.

, update 3 of 3

  • Ranked 2v2 is here. Pick 2v2 in Ranked Arena or on the home screen, queue alone or with a friend, or play 2v2 against bots, and climb your own 2v2 ladder.
  • Team rules follow the game: guards and heals go on your partner, Grounding Totem covers the team, and each heal lands on your partner's frame as it happens. Bots in 2v2 go for the kill together and peel for their partner.
  • In 2v2, Enter opens party chat only your partner sees and /s talks to all four. If you die you walk as a ghost and watch your partner finish, and the result has Details, the Combat log and every fighter's rating change.
  • On a big screen the frames, bars, chat and nameplates grow to fit, and Options has a UI Scale slider to set your own size.
  • Play with a gamepad: LT and RT reach four bars, the sticks move and turn the camera, the D-pad targets, and Options lets you rebind every button.
  • After a duel against a bot, Watch replay plays it again in the arena, with pause, double speed and a timeline you can drag to any moment.
  • A new Rules page explains the fight, diminishing returns, Dampening and how ranked works in about 30 seconds.
  • The ladder has a Matchups page that shows how each spec does against every other spec in ranked over the last 7 days.
  • Options has a Graphics setting with Auto, Low, Medium and High, so older phones and laptops can keep the fight smooth.
  • When you come back after a patch, a small What changed card shows the newest changes, with See all for the whole log.
  • A duel against a bot or another player now opens with a short Arena Preparation. For 10 seconds you wait in your start, behind the gate in the Hollow Drain or inside a marked circle in the Ring, and you can buff yourself for free: shields, Blessings, Mark of the Wild, stances, forms and Stealth. Whatever Mana it costs comes back when the gates open.
  • Bots buff during Arena Preparation too.
  • A swing timer under your cast bar shows when your next melee swing or shot comes, and a thin line under your target's frame shows theirs. Melee classes and Hunters get it on by default, and Options turns either one on or off.
  • In ranked, if your foe leaves or goes quiet you no longer take the loss for waiting on them. The player who went quiet takes it.
  • Right-click one of your own buffs, or hold it on a phone, to cancel it, as in the game.
  • Spells cast at a Shaman's totem now hit the totem, Ghost Wolf counts as a Beast, and Purge no longer takes off Templar's Bulwark.
  • In a duel with a friend the win shows only once both screens agree on it, and the Voidwalker no longer spins in place. Joining the Ranked queue many times in a row now makes you wait a moment instead of sending you away.
  • The Spellbook on the Create screen shows the talents of the fighter you are making.
  • Spells work with each other by the game's own data now. A kick only stops what the game lets it stop, so Aimed Shot and Wild Growth keep going, and a kicked Frostfire Bolt locks both Fire and Frost.
  • Divine Shield, Divine Protection and Ice Block can be cast while silenced and take the silence off, Divine Shield gets you out of Repentance, and a Mage can Blink out of a stun while silenced.
  • A missed Sap, Distract, Premeditation and Hunter traps no longer put you in combat, so you can still drink after one.
  • Interrupts respect immunity: a kick on someone inside Divine Shield or Ice Block does nothing.
  • Blind, Polymorph, Fear and Hammer of Justice can be cast while facing away from your target, as in the game.
  • Putting a poison on your weapon no longer touches your foe, so it can't break their Blind.
  • You keep one Blessing from each Paladin at a time, and a crowd control debuff shows how long the hold really lasts after diminishing returns, which now follow the game's own groups.
  • A Judgement cast on a pet stays on the pet instead of landing on its owner.
  • Judging Command or Righteousness no longer takes Judgement of the Crusader off your target: it stays for its 40 seconds, your melee strikes keep refreshing it, and it adds its Holy damage to that Judgement too.
  • A pet's abilities reach a little less far than yours, as on the real server.
  • Pets start on Defensive: they wait until you attack, until you or they are hit, or until you press the new Attack button on the pet bar.
  • If you open chat in the count-in and type nothing, it closes at the go, so your keys move and cast from the first second.
  • On a phone, a Rogue in Stealth gets the Stealth row they set in the Spellbook, in their own order.
  • Dampening starts a minute after the first blow instead of at the go.
  • Arms Warriors: Execute's Rage part now gets your talent and crit bonuses (a 100 Rage crit went from 3,910 to 4,248). Paladins: Holy Shock and Light's Vigil now grow with healing power.
  • Subtlety Rogues: Rupture deals the right damage for Serrated Blades. Druids: Primal Bite adds the 77 its tooltip says, and Tranquility now grows with healing power.
  • Arcane Shot, Wing Clip, a Hawk's dive, Holy Nova, Penance and Prayer of Mending now match the game's numbers.
  • Enhancement Shaman's totems were counted twice in its damage, and Retribution's Two-Handed Weapon Specialization is now the game's 6%.
  • Five default builds now take the talents most real players take, such as Furor for Feral Druids.
  • A blow a shield fully soaks still counts as a hit, and a feared Paladin no longer swings.
  • Your buffs show your auras, stances and aspects, a small stack tracker sits over your bars, totems have nameplates you can click, tap or Tab to, and Grounding Totem shows as a buff.
  • Every nameplate carries the fighter's class icon, and your foe's cooldowns show under their target frame.
  • Every result screen has a Details breakdown of damage, healing, damage taken and control, spell by spell.
  • The duel home shows how many people are here, in queue and in duels, and your latency shows under the clock.
  • The Spellbook names the rank you cast at 60 instead of rank 1's level. On desktop, Camera following (Never, Smart or Always) is in Key bindings.
  • Anyone can mute a player with /ignore and undo it with /unignore or the Muted players list in Controls. Players who abuse chat can be muted or kept out of ranked.
  • Every class plays its true numbers: the Training Grounds no longer scales any class's damage, healing or shields for balance. Shadow Priests deal their full Shadow damage, Shadowform cuts Physical damage by its full 15% and Power Word: Shield absorbs its full amount.
  • Consecration no longer keeps anyone in combat when it hits nobody: standing outside it keeps you out, and a Paladin whose Consecration hits nothing can be Sapped once their own combat ends.
  • The Spellbook lets a spell sit on your Stealth or stance bar and on your normal bars at once: dragging it onto one no longer takes it off the other.

, update 2 of 3

  • Your character's spoken error lines ("Not ready yet", "Out of range") are off by default. Turn on Error voices in the sound panel if you want them. The red error text still shows.
  • A quick right-click on your foe now targets them and starts your attack, as in the game, even if the mouse moves a little. Right-drag still turns.
  • Escape works as in the game: it closes a window, stops your cast or clears your target, then opens a Game Menu. Leaving the duel is a choice in that menu, and it asks first in ranked and friend duels. No key leaves a fight any more.
  • Turning with the mouse shows the browser's "has control of your pointer" notice far less often, and a quick right-click no longer takes the pointer at all.
  • A Blinded fighter walks the way they face, at walking speed, instead of sliding sideways.
  • An error like "You are facing the wrong way!" shows once, instead of stacking the same line again and again.
  • Stealth, Prowl, a form or a stance that is on now lights its button with the game's gold rim, so you can see at a glance whether Stealth took or you were knocked out of it.
  • Debuffs on your target are bigger, each with a sweep and a countdown that turns red in its last 3 seconds, so a stun or a sheep is easy to read and to time.
  • Druids and Warriors reach every form and stance button on a phone: a form's own buttons come first while you are in it (the Bear's Maul, Demoralizing Roar and Enrage were behind Healing Touch), and Shred, Dash, Frenzied Regeneration, Disarm, Overpower and Retaliation are on the phone too.
  • Priests who heal find Greater Heal on their phone bar again, without opening More.
  • Damage and healing over time can crit exactly when the game's spell says so: Rake, Pounce, Siphon Life, Devouring Plague and Healing Stream now can, Deep Wounds, Ignite and Consecration never do.
  • An auto attack held up by facing says "You are facing the wrong way!" once, Feign Death ends when you turn in place, and Flurry speeds the very next swing after the crit.
  • Enhancement Shaman: Lightning Bolt no longer counted its spell power twice (now 292 to 313).
  • Shadow Priest: Blackout stuns at its tooltip's 10% chance again.
  • Duels load less sound up front, and a rare error on phones with a slow graphics chip is fixed.

, update 1 of 3

  • A Training Dummy DPS board: a 1 minute run in the Ring goes on the board, checked by replaying your run on the server, with the best for each class and spec. Find it on the Ladder page.
  • Abilities land the instant you press them: stuns, sheeps, finishers, Mortal Strike and Frostbolt no longer wait up to 0.4 seconds to take effect.
  • Every press shows on the next frame: the cast bar, the cooldown sweep, the animation and the sound no longer wait for the duel's next 50 millisecond step.
  • On a phone, a tap made early in the global cooldown is kept and cast the moment it ends, so an early tap is never lost.
  • A Rogue's or a cat's press a little short of Energy waits for the next Energy tick when it comes within 0.4 seconds, instead of failing.
  • A and D now strafe, and the mouse turns you (hold the right button). Prefer the old way? Turn on Classic turning at the top of Key Bindings.
  • Your foe is targeted the moment the fight starts, so the screen stays clear. On a phone a tap out of reach no longer runs you in: move with the stick, as in the game.
  • Rogues: Rupture bleeds for every spec, the off hand carries Crippling Poison, Expose Armor takes the armor off, Distract no longer turns a foe who is fighting you, and Sprint and Blind sit on the default keys.
  • Combat is your own: Vanish and Feign Death take you out of combat while your foe stays in, Stealth, Prowl and Charge are refused in combat as in the game, Sap works again on a foe who has left combat, and health comes back out of combat.
  • Water for every class that uses Mana: you carry 20 Morning Glory Dew, and a Mage carries 20 Conjured Crystal Water and can conjure more. Sit and drink out of combat; moving, pressing a button or taking a hit stands you up. No food.
  • Buffs come back after a dispel: when a Purge or Dispel Magic takes your Blessing, Fortitude, Arcane Intellect or Mark of the Wild, its stats go with it, and your class's buffs sit on Bar 4 so you can cast them again.
  • Warlocks can summon a new demon from their bars and use Demonic Sacrifice for real, with Fel Domination, Master Summoner and Soul Shards as in the game, and Blood Pact now keeps its health.
  • Talents: 443 of the 465 talents now work as their text says, every talent spell your build gives sits on a key, and Arcane Wrath and Elemental Mastery can be cast.
  • Healing: a heal shows its whole amount, overheal included, heals over time keep the healing they were cast with, F1 or a tap on your own frame targets you, and Dampening cuts every shield too.
  • Casters can wand through a silence or a kick, a Mage or Warlock wears one armor at a time, and Mage Armor keeps half your Mana regeneration while casting.
  • Mages and Warlocks: Ice Lance on a Frozen foe always gets its Frozen damage, Arcane Blast is a buff on you, Demonology can cast Conflagrate, Fel Domination lasts 15 seconds, and the Felhunter's Devour Magic takes a buff off your foe (Purge and Dispel Magic now take off Arcane Power and other Mage and Warlock buffs too).
  • Shamans and Hunters: a totem replaces the one of its element, Grounding Totem works at 30 yards, the Frost traps share their cooldown, and Auto Shot runs on the bow's 2.4 seconds. A Hunter's Boar runs its Charge at the game's speed and strikes when it arrives, instead of jumping there.
  • A Feral's Enrage gives all 30 Rage and keeps it while it lasts, Flurry speeds three swings and fades after 15 seconds, and Intimidation sent from the pet bar starts its cooldown on your own bar too.
  • Bots play their class at every level: Easy and Normal no longer stand idle, a Protection Warrior keeps Defensive Stance, melee steps around a trap it saw go down, and bots press their talent cooldowns.
  • Moving: holding Jump keeps hopping, a light push on the phone stick walks, two fingers zoom the camera on a phone, and the camera pulls in when you look up from below.
  • Sound and look: 39 more of the game's sounds, each spec's own weapon sounds, demon voices, quiet ticks for damage and healing over time, a stun you can see at a glance, enemy nameplates in their class colors and the game's power bar colors.
  • In-fight tips are gone, for a cleaner screen.

, update 4 of 4

  • Choose your pet before the duel: a Warlock brings the Imp, Voidwalker, Succubus or Felhunter, a Hunter one of seven beasts (Boar, Cat, Wolf, Scorpid, Raptor, Bear or Spider). Right-click a pet button (long press on a phone) to turn its autocast on or off.
  • A second arena joins the rotation: the Hollow Drain, a flooded Halloween vault with pillars and waterfalls. About one duel in three is fought there, and the Ring the rest.
  • Stealth and stance bars: in Stealth a Rogue's keys 1 to 6 are a bar of their own, and a Warrior gets one for Defensive Stance and one for Berserker Stance, as in the game.
  • Diminishing returns work as in the game: the same kind of stun, fear, root, sheep or silence within 15 seconds of the last one lasts half as long, then a quarter, then the target is immune, and the timers and the Combat Log show the real time.
  • Dampening: after the first minute of a duel, all healing and shields are cut by 10% more every 10 seconds, the same for both players, so a healer can no longer outlast the clock. It shows as a Dampening aura on both players. Never on the Training Dummy.
  • Hiding never wins on time: a player who spent more than half of the last minute, or of the whole duel, in Stealth, Prowl or Shadowmeld can no longer win when the clock runs out.
  • About 50 class fixes: Divine Shield and Divine Protection work inside Blind and Freezing Trap, and Bloodthirst deals its damage on any spec that takes it.
  • 221 more spells use the game's own effects, 312 in all.
  • The ladder shows each player's race, with a new page on how each race does in its class, and a countdown to WoW Forever's launch sits on the home screen and after every duel.
  • Practice and the Training Dummy start up to 3 seconds sooner on a phone, and practice bots play smarter: Rogues Vanish when losing, Mages put Ice Barrier back up, Shamans drop Grounding Totem.
  • Phones: Jump now sits on the right with your other buttons, so your left thumb moves you and your right thumb jumps.
  • Fixes: mouse buttons 4 and 5 bind and cast, Shred works from behind, Survival's shots use attack power, the sound setting is remembered, the "A pillar is in the way" tip is gone, Water Shield shows its globes, and each demon's health in the pet window matches the duel, your fighter no longer turns white for a moment after you leave a fight, the Voidwalker keeps its bracers on its wrists, and nameplates glide aside instead of jumping.

, update 3 of 4

  • Greyed talents now work for Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid, each by its tooltip. A talent that still does nothing in a duel says why.
  • Strikes the game normalises (Mortal Strike, Multi-Shot, Backstab, Stormstrike and 12 more) use its normalised weapon speed: Multi-Shot on Marksmanship hits for 368 to 425.
  • Beast Mastery and Marksmanship Hunters: Raptor Strike, Mongoose Bite and Counterattack deal their damage.
  • Connection: a reconnect that hangs is tried again after 2 seconds instead of waiting up to 20.
  • Practice and the Training Dummy reach the fight about 4 seconds sooner.
  • Chain Lightning shows its real arc, Holy Light its sparkle, and the Frostbolt and Frost Shock hit is softer.

, update 2 of 4

  • Spells now use the game's own effects: Lava Burst, Lightning Bolt, Frostbolt, Fireball, Shadow Bolt, Arcane Missiles, Cone of Cold and about 80 more.
  • Phones: the DPS meter and the queue are small pills you tap for more, the frames are slimmer, and the pet buttons sit at the edge.
  • The Training Dummy's nameplate no longer jitters at some distances.
  • Gore Drinker works, and so do the Arms talents that were greyed out. A talent that still does nothing in a duel says why.
  • Multi-Shot deals its damage again; Mocking Blow, Distract and Mend Pet from a bar work; Hunters swing their two-hander.
  • Animations: Ghost Wolf has its cast pose, a polymorphed sheep walks, Slam swings, Ice Block holds you frozen.
  • Connection: the countdown evens both players out before the fight starts.

, update 1 of 4

  • Shadow Priest tuned down in duels: Shadow damage 15% lower, Shadowform takes 5% off physical damage instead of 15%, Power Word: Shield absorbs half as much, Blackout procs half as often.
  • Every class checked against WoW Forever's tooltips, about 75 fixes: Mind Flay slows 50%, Blackout rolls once per Shadow spell, Recklessness, Death Wish, Holy Shield, Aspect of the Monkey, Cold Blood, Lightning Overload, Cone of Cold, Entangling Roots and more.
  • Fingers of Frost: both charges now count as Frozen for Shatter.
  • Feral: Shifting Power works, turning 55% of your base mana into 40 Energy in Cat Form on an 8 sec cooldown.
  • Warlock: your mana bar no longer runs dry on its own after a minute of casting, and Life Tap gives its full 424 mana.
  • The 30 Oct talent hotfix: rebuilt Paladin and Druid trees, Arcane Blast, Swiftmend, Revenge, Light's Vigil.
  • Smoother opponents: far fewer corrections at normal ping.
  • Fewer freezes: a dead connection comes back in about 3 seconds, and a slow opponent no longer slows you down.
  • Friend duels survive a dropped connection for 20 seconds.
  • Switching tabs no longer freezes your opponent's screen.
  • Desktop: even frame pacing on high refresh screens, and a Smooth or Quality choice under Graphics in Key Bindings (K).
  • Slower computers now lower their graphics on their own when they struggle.
  • Phones reach the first fight faster.
  • Holding both mouse buttons to run works again after a long turn.
  • Proc tracker above your cast bar: Maelstrom Weapon, Heating Up, Shatter windows, Overpower and more. Turn it off in Key Bindings.
  • The training dummy never dies.
  • Key bindings are saved per character, and the HUD can be moved (Edit layout in Key Bindings).
  • Piercing Howl, Improved Berserker Rage and Strider Kick fixed, and the sound button is easier to find.
  • Polymorphed pets turn into a sheep, and the Felhunter is its real size.
  • On phones the chat button is gone; chat is Enter on a keyboard.

Arcane Mage dummy board

Every Arcane Mage's best 1 min run on the Training Dummy, by damage per second. Every run is played again by the server before it counts.

Ranks 1 to 500 of 804, page 1 of 2

Ranks 1 to 500 of the Arcane Mage board
#NameDPSDay
1asd#61244 Nov5434 Nov
2jonisdead#33082 Nov5412 Nov
3Unleash#82204 Nov5374 Nov
4El Professore#28833 Nov5263 Nov
5ARCANEWRATHCDBUG#11712 Nov5242 Nov
6feelsoclose#46194 Nov5234 Nov
7vimage#77082 Nov5142 Nov
8InmolatsDelFetge#52364 Nov5094 Nov
9Mongoclass#38023 Nov5083 Nov
10fiery#29751 Nov5071 Nov
11sadasdasd#40971 Nov5061 Nov
12Jimbob#61764 Nov5044 Nov
13SuiJin#70023 Nov5023 Nov
14Polycast#24064 Nov5014 Nov
15Zhadyboi#50551 Nov5001 Nov
16Mike#79631 Nov4991 Nov
17donker#59573 Nov4983 Nov
18Elory#38713 Nov4983 Nov
19Whisky#84863 Nov4943 Nov
20El Professore#88553 Nov4943 Nov
21magemonster#60542 Nov4942 Nov
22TPasd#58413 Nov4933 Nov
23cristina CDL#42813 Nov4893 Nov
24DOG#50223 Nov4893 Nov
25Shaguar#60842 Nov4882 Nov
26Arch#79062 Nov4872 Nov
27Edarr Sheepertin#53014 Nov4864 Nov
28fadf#77093 Nov4853 Nov
29illicit#29693 Nov4853 Nov
30Bags#95054 Nov4834 Nov
31trav#96712 Nov4822 Nov
32Mace#12554 Nov4814 Nov
33TestMage#33762 Nov4792 Nov
34ddd#28912 Nov4792 Nov
35Zaffi#75584 Nov4794 Nov
36Qrpae#71054 Nov4764 Nov
37nimrod#40473 Nov4753 Nov
38don#65331 Nov4751 Nov
39Purp#95653 Nov4743 Nov
40Lesh Arad#54624 Nov4734 Nov
41Chugns#89223 Nov4733 Nov
42TheBlaster#75573 Nov4733 Nov
43Meandyou#97473 Nov4713 Nov
44ArcaneTest#12863 Nov4713 Nov
45sdaw#95681 Nov4701 Nov
46SADFUIASDIJF#50472 Nov4682 Nov
47SuiJin#46043 Nov4673 Nov
48Imbus Desetka#93842 Nov4672 Nov
49httrhytj#50973 Nov4663 Nov
50dfsf#90453 Nov4663 Nov
51Brixess Dawncess#43012 Nov4662 Nov
52Meh#15684 Nov4644 Nov
53ravage#56201 Nov4641 Nov
54Niles#62854 Nov4644 Nov
55kek#33684 Nov4644 Nov
56kimva#21344 Nov4634 Nov
57Yelth#90601 Nov4621 Nov
58eeee#41762 Nov4612 Nov
59add#22273 Nov4613 Nov
60El Professore#81552 Nov4602 Nov
61teste#59721 Nov4601 Nov
62rip#16222 Nov4592 Nov
63Entropy#99483 Nov4593 Nov
64Sulin#57062 Nov4582 Nov
65Doromo#71434 Nov4584 Nov
66QQRUZ#72004 Nov4574 Nov
67fff#46434 Nov4564 Nov
68ur mom#40813 Nov4563 Nov
69palpa#32341 Nov4561 Nov
70raf#49842 Nov4552 Nov
71Squib#10814 Nov4554 Nov
72Trollmage#78304 Nov4544 Nov
73Bongodrums#21754 Nov4534 Nov
74kkoiok#26321 Nov4531 Nov
75Gap#34582 Nov4522 Nov
76Quack#48792 Nov4522 Nov
77IppoSan#98751 Nov4511 Nov
78Dmr#35393 Nov4503 Nov
79StrongArm#90493 Nov4503 Nov
80poop#22564 Nov4494 Nov
81twinklefingas#73063 Nov4483 Nov
82Arcuos#29813 Nov4473 Nov
83blah#99153 Nov4473 Nov
84Chiyoko#67383 Nov4473 Nov
85torvan#54684 Nov4464 Nov
86Truff#70243 Nov4463 Nov
87Elkruegs#55683 Nov4463 Nov
88Zti#63163 Nov4443 Nov
89Arcanitemagician#29914 Nov4444 Nov
90CatCow#92494 Nov4444 Nov
91Gruhs#95951 Nov4441 Nov
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498ham#98582 Nov3002 Nov
499Carda#33254 Nov3004 Nov
500Relativity#29192 Nov2992 Nov

A board run is a 1 min run on the Training Dummy, always in the stone ring, so no map changes a run. The minute starts at your first hit, and DPS is the damage you and your pet deal in it, divided by 60. Your talents and bars are your own; everyone wears the same Tier 1 gear. The server plays each run again from your key presses and counts only the damage of its own replay. Your best run for each spec is kept, and a player is listed once per board. Every player with a board run is listed, 500 to a page.

Fan-made and unofficial. Not affiliated with or endorsed by Blizzard Entertainment. Game sounds, icons and art belong to Blizzard Entertainment, used here in a free fan project. Rights holders: [email protected]