WoW Forever Paladin races and every racial, in full

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Talents Forever › Paladin talents › Paladin races

WoW Forever Paladin races and racialsThe 3 races that can be a Paladin in WoW Forever and every racial each one has, in full, from the beta client. What each does, not which to pick. Last checked against beta build 1.60.1.70245 on 6 Oct 2026.

Three races can be a Paladin: Horde Undead; Alliance Human and Dwarf. Undead is the only Horde race that can be a Paladin. Undead is new to Paladin since Classic. Every race's racials are on the racials page; this page keeps only the Paladin races.

What each race gives a Paladin, at a glance

For each race, the racials whose text touches crit, hit, attack power, spell power, haste, Mana, health, dodge, damage taken, loss of control and damage dealt, in the racial's own words with its cooldown. Races are in the game's order, not ranked; every racial is in full further down.

Horde
UndeadWill of the Forsaken loss of control, 2 min cooldown: Instantly removes all Charm, Fear and Sleep effects.
Cannibalize Mana, 2 min cooldown: When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec.
Touch of the Grave health: Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health.
Alliance
HumanSword Specialization crit: Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
Will to Survive loss of control, 3 min cooldown: Instantly removes all Stun effects.
DwarfStoneform damage taken, 3 min cooldown: Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Mace Specialization crit: Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter damage dealt: Damage dealt versus Beasts increased by 5%.

Undead Horde, new to Paladin since Classic

  • Underwater BreathingUnderwater breath lasts 300% longer than normal.
  • Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Changed on the beta: Touch of the Grave (build 70009, 24 Sep 2026), Cannibalize (build 69876, 16 Sep 2026), Touch of the Grave (build 69876, 16 Sep 2026), Underwater Breathing (build 69876, 16 Sep 2026), Will of the Forsaken (build 69876, 16 Sep 2026).

Blizzard's notes: Cannibalize cannot be used if the caster is immune to Physical damage. (build 70170) This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won't activate it, you can't pull Rogues and Druids out of Stealth with Distract and it activating, and you won't activate it off of Pickpocketing. Spells like Polymorph already didn't get broken by Touch of the Grave, but Polymorph will no longer be able to activate it. (build 70009)

Human Alliance

  • Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
  • The Human SpiritSpirit increased by 5%.
  • PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
  • Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.

Changed on the beta: Sword Specialization (build 69876, 16 Sep 2026), The Human Spirit (build 69876, 16 Sep 2026).

Dwarf Alliance

  • Find TreasureInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
  • StoneformInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Mace SpecializationIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
  • Big Game HunterDamage dealt versus Beasts increased by 5%.

Changed on the beta: Big Game Hunter (build 69876, 16 Sep 2026), Find Treasure (build 69876, 16 Sep 2026), Mace Specialization (build 69876, 16 Sep 2026), Stoneform (build 69876, 16 Sep 2026).

Questions

What races can be a Paladin in WoW Forever?
3: Horde: Undead; Alliance: Human and Dwarf. Undead is the only Horde race that can be a Paladin. New to Paladin since Classic: Undead.
Can the Horde play a Paladin in WoW Forever?
Yes, as Undead. In Classic only Human and Dwarf could be Paladins, all Alliance; WoW Forever adds Undead (Classic client 1.15.9 against the beta client's race list).
Can a Skyborne be a Paladin in WoW Forever?
No. In the beta client the Skyborne (Windshaper) can be Warrior, Hunter, Rogue, Shaman and Druid, and the Skyborne (High Order) can be Warrior, Hunter, Rogue, Mage and Druid, not Paladin. The Paladin races are Undead, Human and Dwarf.
Can an Undead be a Paladin in WoW Forever?
Yes, new to Paladin since Classic. In the beta client Undead can be Warrior, Paladin, Rogue, Priest, Mage and Warlock.
Can an Orc be a Paladin in WoW Forever?
No. In the beta client Orc can be Warrior, Hunter, Rogue, Shaman, Mage and Warlock, not Paladin. The Paladin races are Undead, Human and Dwarf.
Do Paladin racials have cooldowns?
5 of the 12 racials across the Paladin races have one: Will of the Forsaken (Undead, 2 min), Cannibalize (Undead, 2 min), Perception (Human, 3 min), Will to Survive (Human, 3 min) and Stoneform (Dwarf, 3 min). The rest are passive or have none.
Which Paladin racials touch spells, Mana, melee or defence?
Spells and attacks: Sword Specialization (Human, increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped) and Mace Specialization (Dwarf, increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped). Mana: Cannibalize (Undead, when activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec). Damage taken and effects on you: Stoneform (Dwarf, instantly removes and grants immunity to all Bleed, Poison, and Disease effects; reduces all Physical damage taken by 10% for 8 sec). Health: Touch of the Grave (Undead, your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health). No Paladin racial names healing in its text. Which fits is yours to decide.
Which race is most popular for Paladin?
Talents Forever does not count which race players pick, so no race is ranked; the table above shows what each one gives a Paladin.

Last checked against beta build 1.60.1.70245 on 6 Oct 2026. Racials and the race list from the WoW Forever beta client; beta changes from the beta build tracker. New to Paladin: Classic client 1.15.9 against the beta client. No race is ranked here: which one fits is yours to decide.

Also for Paladins: the most popular builds, the leveling order, every talent in words, what changed since Classic, the abilities, new and changed, questions answered from the data, and the Paladin calculator.