WoW Forever Paladin talents, every talent in the three talent trees, from the beta client

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What this page is. Every WoW Forever Paladin talent written out: all 51 talents in Holy, Protection and Retribution, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Paladin builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Paladin calculator; the popular Paladin builds and the Paladin leveling order have their own pages.

Every WoW Forever Paladin talent, in words

All 51 Paladin talents in the Holy, Protection and Retribution trees, rank by rank, with the points each row needs and what changed from Classic: 20 new, 29 changed or moved. Read from the WoW Forever game client, with some Paladin numbers taken from Blizzard's 2 Nov development notes ahead of the game data.

Holy 17 talents

  • Spiritual Focus5 ranks · passiveLevel 10.Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.Rank 3: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.Rank 4: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.Rank 5: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.Changed from Classic (was Holy row 2). Classic rank 1: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
  • Divine Strength5 ranks · passiveLevel 10.Rank 1: Increases your Strength by 2%.Rank 2: Increases your Strength by 4%.Rank 3: Increases your Strength by 6%.Rank 4: Increases your Strength by 8%.Rank 5: Increases your Strength by 10%.Moved, same effect (was Holy row 1, column 2, now column 3). Classic rank 1: Increases your Strength by 2%.
  • Healing Light3 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.Changed from Classic (was Holy row 3). Classic rank 1: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
  • Reverence2 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Allows 15% of your Mana regeneration to continue while casting.Rank 2: Allows 30% of your Mana regeneration to continue while casting.New in Forever. No Classic talent with this name.
  • Improved Seals5 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Increases the damage done by your Seals and Judgements by 3%.Rank 2: Increases the damage done by your Seals and Judgements by 6%.Rank 3: Increases the damage done by your Seals and Judgements by 9%.Rank 4: Increases the damage done by your Seals and Judgements by 12%.Rank 5: Increases the damage done by your Seals and Judgements by 15%.Changed from Classic (renamed from Improved Seal of Righteousness). Classic rank 1: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
  • Purifying Power2 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.New in Forever. No Classic talent with this name.
  • Divine Favor1 rank · activeRequires 10 points in Holy Talents (level 20). 4% of base mana | Instant | 2 min cooldown.When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.Changed from Classic (was Holy row 5, no longer requires Illumination). Classic rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Illumination5 ranks · passiveRequires 10 points in Holy Talents (level 20). Requires Reverence.Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.Changed from Classic (was Holy row 4, now requires Reverence). Classic rank 1: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
  • Holy Conduit2 ranks · passiveRequires 10 points in Holy Talents (level 20).Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.New in Forever. No Classic talent with this name.
  • Divine Precision2 ranks · passiveRequires 15 points in Holy Talents (level 25).Rank 1: Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.Rank 2: Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.New in Forever. No Classic talent with this name.
  • Infusion of Light2 ranks · passiveRequires 15 points in Holy Talents (level 25).Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.New in Forever. No Classic talent with this name.
  • Oath of Light1 rank · activeRequires 15 points in Holy Talents (level 25). 8% of base mana | 40 yd range | Instant.Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.New in Forever. No Classic talent with this name.
  • Consecrated Ground2 ranks · passiveRequires 20 points in Holy Talents (level 30).Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.New in Forever. No Classic talent with this name.
  • Holy Shock1 rank · activeRequires 20 points in Holy Talents (level 30). 160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown.Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.Changed from Classic (was Holy row 7, no longer requires Divine Favor, Classic's rank 1 was a level 40 spell, which is Forever's rank 2; the rank 1 this talent teaches at level 30 is new and lower). Classic rank 1: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
  • Boundless Light2 ranks · passiveRequires 20 points in Holy Talents (level 30). Requires Holy Shock.Rank 1: Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.Rank 2: Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.New in Forever. No Classic talent with this name.
  • Holy Power5 ranks · passiveRequires 25 points in Holy Talents (level 35).Rank 1: Increases the critical strike healing bonus of your Holy spells by 10%.Rank 2: Increases the critical strike healing bonus of your Holy spells by 20%.Rank 3: Increases the critical strike healing bonus of your Holy spells by 30%.Rank 4: Increases the critical strike healing bonus of your Holy spells by 40%.Rank 5: Increases the critical strike healing bonus of your Holy spells by 50%.Changed from Classic. Classic rank 1: Increases the critical effect chance of your Holy spells by 1%.
  • Light's Vigil1 rank · activeRequires 30 points in Holy Talents (level 40). Requires Holy Shock. 730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown.Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.New in Forever. No Classic talent with this name.

Gone from Classic Holy: Consecration (1 rank, Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.); Improved Lay on Hands (2 ranks, Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.); Improved Blessing of Wisdom (2 ranks, Increases the effect of your Blessing of Wisdom spell by 10%.); Lasting Judgement (3 ranks, Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.).

Protection 17 talents

  • Divine Intellect5 ranks · passiveLevel 10.Rank 1: Increases your total Intellect by 2%.Rank 2: Increases your total Intellect by 4%.Rank 3: Increases your total Intellect by 6%.Rank 4: Increases your total Intellect by 8%.Rank 5: Increases your total Intellect by 10%.Moved, same effect (was Holy row 1, column 3, now column 2). Classic rank 1: Increases your total Intellect by 2%.
  • Redoubt5 ranks · passiveLevel 10.Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.Changed from Classic. Classic rank 1: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
  • Precision3 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Improves your chance to hit by 1%.Rank 2: Improves your chance to hit by 2%.Rank 3: Improves your chance to hit by 3%.Changed from Classic. Classic rank 1: Increases your chance to hit with melee weapons by 1%.
  • Guardian's Favor2 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.Same as Classic.
  • Sacred Duty2 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.Rank 2: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.New in Forever. No Classic talent with this name.
  • Templar's Bulwark1 rank · activeRequires 10 points in Protection Talents (level 20). 110 Mana | Instant | 5 min cooldown.When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.New in Forever. No Classic talent with this name.
  • Improved Hammer of Justice3 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.Moved, same effect (was Protection row 4). Classic rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.
  • Shield Specialization2 ranks · passiveRequires 10 points in Protection Talents (level 20). Requires Redoubt.Rank 1: Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.Rank 2: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.Changed from Classic (was 3 ranks, now 2). Classic rank 1: Increases the amount of damage absorbed by your shield by 10%.
  • Toughness5 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Increases your armor value from items by 2%.Rank 2: Increases your armor value from items by 4%.Rank 3: Increases your armor value from items by 6%.Rank 4: Increases your armor value from items by 8%.Rank 5: Increases your armor value from items by 10%.Moved, same effect (was Protection row 2). Classic rank 1: Increases your armor value from items by 2%.
  • Swift Judgement1 rank · activeRequires 15 points in Protection Talents (level 25). Requires Templar's Bulwark. 10 yd range | Instant | 1 min cooldown.Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.New in Forever. No Classic talent with this name.
  • Improved Righteous Fury3 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: While Righteous Fury is active, all damage taken is reduced by 3%.Rank 2: While Righteous Fury is active, all damage taken is reduced by 6%.Rank 3: While Righteous Fury is active, all damage taken is reduced by 9%.Changed from Classic (was Protection row 3). Classic rank 1: Increases the amount of threat generated by your Righteous Fury spell by 16%.
  • Anticipation5 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Increases your Defense Skill by 4.Rank 2: Increases your Defense Skill by 8.Rank 3: Increases your Defense Skill by 12.Rank 4: Increases your Defense Skill by 16.Rank 5: Increases your Defense Skill by 20.Changed from Classic (was Protection row 3). Classic rank 1: Increases your Defense skill by 2.
  • Stoicism2 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Reduces the duration of Stun and Charm effects on you by 10%.Rank 2: Reduces the duration of Stun and Charm effects on you by 20%.New in Forever. No Classic talent with this name.
  • Holy Shield1 rank · activeRequires 20 points in Protection Talents (level 30). 100 Mana | Instant | 10 sec cooldown | Requires Shields.Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.Changed from Classic (was Protection row 7, no longer requires Blessing of Sanctuary). Classic rank 1: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • Reckoning5 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Rank 2: Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Rank 3: Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Rank 4: Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Rank 5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Changed from Classic. Classic rank 1: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
  • Iron Creed3 ranks · passiveRequires 25 points in Protection Talents (level 35).Rank 1: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.Rank 2: Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.Rank 3: Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.New in Forever. No Classic talent with this name.
  • Shieldsworn1 rank · passiveRequires 30 points in Protection Talents (level 40). Requires Holy Shield.Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.New in Forever. No Classic talent with this name.

Gone from Classic Protection: Improved Devotion Aura (5 ranks, Increases the armor bonus of your Devotion Aura by 5%.); Blessing of Kings (1 rank, Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.); Improved Concentration Aura (3 ranks, Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.); Blessing of Sanctuary (1 rank, Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.); One-Handed Weapon Specialization (5 ranks, Increases the damage you deal with one-handed melee weapons by 2%.).

Retribution 17 talents

  • Deflection5 ranks · passiveLevel 10.Rank 1: Increases your Parry chance by 1%.Rank 2: Increases your Parry chance by 2%.Rank 3: Increases your Parry chance by 3%.Rank 4: Increases your Parry chance by 4%.Rank 5: Increases your Parry chance by 5%.Moved, same effect (was Retribution row 2). Classic rank 1: Increases your Parry chance by 1%.
  • Benediction5 ranks · passiveLevel 10.Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.Changed from Classic. Classic rank 1: Reduces the Mana cost of your Judgement and Seal spells by 3%.
  • Improved Judgement2 ranks · passiveRequires 5 points in Retribution Talents (level 15).Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.Changed from Classic. Classic rank 1: Decreases the cooldown of your Judgement spell by 1 sec.
  • Conviction3 ranks · passiveRequires 5 points in Retribution Talents (level 15).Rank 1: Improves your chance to get a critical strike with all spells and attacks by 2%.Rank 2: Improves your chance to get a critical strike with all spells and attacks by 4%.Rank 3: Improves your chance to get a critical strike with all spells and attacks by 6%.Changed from Classic (was Retribution row 3, was 5 ranks, now 3). Classic rank 1: Increases your chance to get a critical strike with melee weapons by 1%.
  • Sanctified Judgement3 ranks · passiveRequires 5 points in Retribution Talents (level 15).Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.New in Forever. No Classic talent with this name.
  • Vindication3 ranks · passiveRequires 10 points in Retribution Talents (level 20).Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136 for 30 sec.Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.Changed from Classic. Classic rank 1: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
  • Unyielding Faith2 ranks · passiveRequires 10 points in Retribution Talents (level 20).Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.Changed from Classic (was Holy row 3, column 4, now column 2). Classic rank 1: Increases your chance to resist Fear and Disorient effects by an additional 5%.
  • Seal of Command1 rank · activeRequires 10 points in Retribution Talents (level 20). 65 Mana | Instant.Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.Same as Classic.
  • Pursuit of Justice2 ranks · passiveRequires 10 points in Retribution Talents (level 20).Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.Changed from Classic. Classic rank 1: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
  • Eye for an Eye2 ranks · passiveRequires 15 points in Retribution Talents (level 25).Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Changed from Classic. Classic rank 1: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Sacred Arbiter1 rank · passiveRequires 15 points in Retribution Talents (level 25).Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.New in Forever. No Classic talent with this name.
  • Two-Handed Weapon Specialization3 ranks · passiveRequires 15 points in Retribution Talents (level 25).Rank 1: Increases the Holy and Physical damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.Rank 2: Increases the Holy and Physical damage you deal by 4%, and reduces all threat you generate by 14% while a two-handed melee weapon is equipped.Rank 3: Increases the Holy and Physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.Changed from Classic (was Retribution row 5). Classic rank 1: Increases the damage you deal with two-handed melee weapons by 2%.
  • Turn Evil2 ranks · passiveRequires 20 points in Retribution Talents (level 30).Rank 1: Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.Rank 2: Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.New in Forever. No Classic talent with this name.
  • Repentance1 rank · activeRequires 20 points in Retribution Talents (level 30). 60 Mana | 20 yd range | Instant | 1 min cooldown.Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.Moved, same effect (was Retribution row 7). Classic rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
  • Vengeance3 ranks · passiveRequires 20 points in Retribution Talents (level 30). Requires Seal of Command.Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.Changed from Classic (was Retribution row 6, was 5 ranks, now 3, now requires Seal of Command, not Conviction). Classic rank 1: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
  • Champion of the Light5 ranks · passiveRequires 25 points in Retribution Talents (level 35).Rank 1: Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.Rank 2: Increases your spell damage by up to 24% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.4 sec.Rank 3: Increases your spell damage by up to 36% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.6 sec.Rank 4: Increases your spell damage by up to 48% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.8 sec.Rank 5: Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.New in Forever. No Classic talent with this name.
  • Unsealed Wrath1 rank · passiveRequires 30 points in Retribution Talents (level 40). Requires Repentance.Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.New in Forever. No Classic talent with this name.

Gone from Classic Retribution: Improved Blessing of Might (5 ranks, Increases the melee attack power bonus of your Blessing of Might by 4%.); Improved Seal of the Crusader (3 ranks, Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.); Improved Retribution Aura (2 ranks, Increases the damage done by your Retribution Aura by 25%.); Sanctity Aura (1 rank, Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.).

From the WoW Forever game client, with some Paladin numbers from Blizzard's 2 Nov development notes ahead of the game data; checked in game with reader reports. Plan a Paladin build in the calculator, or see the racials, changed class abilities and Legacy perks.

Popular Paladin builds

Of the 18,030 Paladin builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, 7,763 lead in Protection (43%), 6,891 in Retribution and 3,376 in Holy. The three planned most among these builds:

  • #1 Retribution Paladin 12/8/31Built around Sacred Arbiter, Two-Handed Weapon Specialization, Repentance, Vengeance, Champion of the Light and Unsealed Wrath; opened 732 times, saved 228, shared 90. Open it in the calculator.
  • #2 Protection Paladin 0/35/16Built around Improved Righteous Fury, Anticipation, Holy Shield, Reckoning, Iron Creed and Shieldsworn; opened 377 times, saved 99, shared 55. Open it in the calculator.
  • #3 Retribution Paladin 10/8/33Built around Sacred Arbiter, Two-Handed Weapon Specialization, Repentance, Vengeance, Champion of the Light and Unsealed Wrath; opened 218 times, saved 101, shared 27. Open it in the calculator.

Every popular Paladin build, by spec and patch, and the Paladin leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.

Counted on 4 Nov 2026, recounted a few times a day, by this site's own counter, no identities.

New, changed and removed Paladin talents since Classic

Paladin has 51 talents in WoW Forever against 44 in Classic: 20 new (Reverence, Purifying Power, Holy Conduit, Divine Precision, Infusion of Light, Oath of Light, Consecrated Ground, Boundless Light, Light's Vigil, Sacred Duty, Templar's Bulwark, Swift Judgement, Stoicism, Iron Creed, Shieldsworn, Sanctified Judgement, Sacred Arbiter, Turn Evil, Champion of the Light and Unsealed Wrath), 23 changed in text, ranks or prerequisite, 6 moved (Divine Strength, Divine Intellect, Improved Hammer of Justice, Toughness, Deflection and Repentance), 2 the same, and 13 gone (Consecration, Improved Lay on Hands, Improved Blessing of Wisdom, Lasting Judgement, Improved Devotion Aura, Blessing of Kings, Improved Concentration Aura, Blessing of Sanctuary, One-Handed Weapon Specialization, Improved Blessing of Might, Improved Seal of the Crusader, Improved Retribution Aura and Sanctity Aura). On the beta, build 69876 (16 Sep) changed 3 lines, build 70009 (24 Sep) changed 8 lines, build 70170 (1 Oct) changed 7 lines, build 70291 (8 Oct) changed 1 line, build 70425 (15 Oct) changed 3 lines, the hotfixes to build 70425 (20 Oct) changed 1 line, the hotfixes to build 70685 (30 Oct) changed 70 lines, build 70753 (2 Nov) changed 1 line and Blizzard's notes over build 70753 (2 Nov) changed 2 lines. Some Paladin numbers here are from Blizzard's 2 Nov development notes, ahead of the game data. What changed for Paladins since Classic is the full guide, talent by talent and spell by spell, with the video.

Paladin talents, questions answered

  • How many talent points does a Paladin have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
  • How many talents does a Paladin have in WoW Forever?51: 17 Holy, 17 Protection and 17 Retribution, against 44 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Holy Power, Iron Creed and Champion of the Light (row 6) need 25 points in their trees, and Light's Vigil, Shieldsworn and Unsealed Wrath (row 7) need 30 points in their trees.
  • Which Paladin spec is most popular in WoW Forever?Protection: 7,763 of the 18,030 Paladin builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, lead in it (43%); 6,891 lead in Retribution and 3,376 in Holy. Each build counts once, under the tree with its most points.
  • What level do you get Light's Vigil, Shieldsworn and Unsealed Wrath?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Light's Vigil, Shieldsworn and Unsealed Wrath.
  • Can I plan a Paladin build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.

Last checked against beta build 1.60.1.70753 and Blizzard's notes on 2 Nov 2026. Talents from the WoW Forever beta client, build 1.60.1.70753, with some numbers from Blizzard's 2 Nov development notes ahead of the game data; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.

Also for Paladins: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Paladin calculator.