Every WoW Forever Paladin talent, in wordsAll 52 Paladin talents in the Holy, Protection and Retribution trees, rank by rank, with the points each row needs and what changed from Classic: 20 new, 29 changed or moved. Read from the WoW Forever beta client.
Holy 18 talents

Improved Holy Strike2 ranks · passiveLevel 10.Rank 1: Reduces the cooldown of your Holy Strike ability by 1 sec.Rank 2: Reduces the cooldown of your Holy Strike ability by 2 sec.New in Forever. No Classic talent with this name.

Divine Strength5 ranks · passiveLevel 10.Rank 1: Increases your Strength by 2%.Rank 2: Increases your Strength by 4%.Rank 3: Increases your Strength by 6%.Rank 4: Increases your Strength by 8%.Rank 5: Increases your Strength by 10%.Same as Classic.

Divine Intellect5 ranks · passiveLevel 10.Rank 1: Increases your total Intellect by 2%.Rank 2: Increases your total Intellect by 4%.Rank 3: Increases your total Intellect by 6%.Rank 4: Increases your total Intellect by 8%.Rank 5: Increases your total Intellect by 10%.Same as Classic.

Healing Light3 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.Changed from Classic (was Holy row 3). Classic rank 1: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Spiritual Focus2 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Improved Seals3 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Increases the damage done by your Seals and Judgements by 5%.Rank 2: Increases the damage done by your Seals and Judgements by 10%.Rank 3: Increases the damage done by your Seals and Judgements by 15%.Changed from Classic (renamed from Improved Seal of Righteousness, was 5 ranks, now 3). Classic rank 1: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Unyielding Faith2 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.Changed from Classic (was Holy row 3). Classic rank 1: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Voice of Truth1 rank · activeRequires 10 points in Holy Talents (level 20). Instant | 3 min cooldown.Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.New in Forever. No Classic talent with this name.

Reverence3 ranks · passiveRequires 10 points in Holy Talents (level 20).Rank 1: Allows 10% of your Mana regeneration to continue while casting.Rank 2: Allows 20% of your Mana regeneration to continue while casting.Rank 3: Allows 30% of your Mana regeneration to continue while casting.New in Forever. No Classic talent with this name.

Purifying Power2 ranks · passiveRequires 10 points in Holy Talents (level 20).Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.New in Forever. No Classic talent with this name.

Infusion of Light2 ranks · passiveRequires 15 points in Holy Talents (level 25).Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.New in Forever. No Classic talent with this name.

Illumination5 ranks · passiveRequires 15 points in Holy Talents (level 25). Requires Reverence.Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.Changed from Classic. Classic rank 1: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Divine Favor1 rank · activeRequires 15 points in Holy Talents (level 25). 4% of base mana | Instant | 2 min cooldown.When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.Moved, same effect (was Holy row 5). Classic rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Divine Precision3 ranks · passiveRequires 20 points in Holy Talents (level 30). Requires Holy Shock.Rank 1: Improves your chance to hit with Holy spells by 6%.Rank 2: Improves your chance to hit with Holy spells by 12%.Rank 3: Improves your chance to hit with Holy spells by 18%.New in Forever. No Classic talent with this name.

Holy Shock1 rank · activeRequires 20 points in Holy Talents (level 30). 160 Mana | 40 yd range | Instant | 10 sec cooldown.Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.Changed from Classic (was Holy row 7). Classic rank 1: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Consecrated Ground2 ranks · passiveRequires 20 points in Holy Talents (level 30).Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.New in Forever. No Classic talent with this name.

Holy Power5 ranks · passiveRequires 25 points in Holy Talents (level 35).Rank 1: Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.Rank 2: Increases the critical strike chance of your Holy Shock spell by 6%, and all other spells by 2%.Rank 3: Increases the critical strike chance of your Holy Shock spell by 9%, and all other spells by 3%.Rank 4: Increases the critical strike chance of your Holy Shock spell by 12%, and all other spells by 4%.Rank 5: Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.Changed from Classic. Classic rank 1: Increases the critical effect chance of your Holy spells by 1%.

Light's Vigil1 rank · activeRequires 30 points in Holy Talents (level 40). Requires Holy Shock. 730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown.Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.New in Forever. No Classic talent with this name.
Gone from Classic Holy: Consecration (1 rank, Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.); Improved Lay on Hands (2 ranks, Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.); Improved Blessing of Wisdom (2 ranks, Increases the effect of your Blessing of Wisdom spell by 10%.); Lasting Judgement (3 ranks, Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.).
Protection 16 talents

Toughness5 ranks · passiveLevel 10.Rank 1: Increases your armor value from items by 2%.Rank 2: Increases your armor value from items by 4%.Rank 3: Increases your armor value from items by 6%.Rank 4: Increases your armor value from items by 8%.Rank 5: Increases your armor value from items by 10%.Moved, same effect (was Protection row 2). Classic rank 1: Increases your armor value from items by 2%.

Redoubt5 ranks · passiveLevel 10.Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.Changed from Classic. Classic rank 1: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision3 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Improves your chance to hit by 1%.Rank 2: Improves your chance to hit by 2%.Rank 3: Improves your chance to hit by 3%.Changed from Classic. Classic rank 1: Increases your chance to hit with melee weapons by 1%.

Guardian's Favor2 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.Changed from Classic. Classic rank 1: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Anticipation5 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Increases your Defense Skill by 4.Rank 2: Increases your Defense Skill by 8.Rank 3: Increases your Defense Skill by 12.Rank 4: Increases your Defense Skill by 16.Rank 5: Increases your Defense Skill by 20.Changed from Classic (was Protection row 3). Classic rank 1: Increases your Defense skill by 2.

Improved Seal of Fury1 rank · passiveRequires 10 points in Protection Talents (level 20).When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.New in Forever. No Classic talent with this name.

Improved Righteous Fury3 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: While Righteous Fury is active, all damage taken is reduced by 2%.Rank 2: While Righteous Fury is active, all damage taken is reduced by 4%.Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.Changed from Classic. Classic rank 1: Increases the amount of threat generated by your Righteous Fury spell by 16%.

Shield Specialization3 ranks · passiveRequires 10 points in Protection Talents (level 20). Requires Redoubt.Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.Rank 2: Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.Changed from Classic. Classic rank 1: Increases the amount of damage absorbed by your shield by 10%.

Sacred Duty2 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.New in Forever. No Classic talent with this name.

Swift Judgement1 rank · activeRequires 15 points in Protection Talents (level 25). Requires Improved Seal of Fury. Instant | 1 min cooldown.Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.New in Forever. No Classic talent with this name.

One-Handed Weapon Specialization3 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Increases the damage you deal with one-handed melee weapons by 3%.Rank 2: Increases the damage you deal with one-handed melee weapons by 7%.Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.Changed from Classic (was Protection row 6, was 5 ranks, now 3). Classic rank 1: Increases the damage you deal with one-handed melee weapons by 2%.

Improved Hammer of Justice3 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.Same as Classic.

Templar's Bulwark1 rank · activeRequires 20 points in Protection Talents (level 30). 110 Mana | Instant | 5 min cooldown.When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.New in Forever. No Classic talent with this name.

Reckoning5 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.Rank 2: Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.Rank 3: Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.Rank 4: Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.Rank 5: Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.Changed from Classic. Classic rank 1: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Iron Creed5 ranks · passiveRequires 25 points in Protection Talents (level 35).Rank 1: Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.Rank 2: Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.Rank 3: Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.Rank 4: Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.Rank 5: Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.New in Forever. No Classic talent with this name.

Holy Shield1 rank · activeRequires 30 points in Protection Talents (level 40). Requires Templar's Bulwark. 150 Mana | Instant | 10 sec cooldown | Requires Shields.Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.Changed from Classic. Classic rank 1: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Gone from Classic Protection: Improved Devotion Aura (5 ranks, Increases the armor bonus of your Devotion Aura by 5%.); Blessing of Kings (1 rank, Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.); Improved Concentration Aura (3 ranks, Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.); Blessing of Sanctuary (1 rank, Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.).
Retribution 18 talents

Deflection5 ranks · passiveLevel 10.Rank 1: Increases your Parry chance by 1%.Rank 2: Increases your Parry chance by 2%.Rank 3: Increases your Parry chance by 3%.Rank 4: Increases your Parry chance by 4%.Rank 5: Increases your Parry chance by 5%.Moved, same effect (was Retribution row 2). Classic rank 1: Increases your Parry chance by 1%.

Benediction5 ranks · passiveLevel 10.Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.Changed from Classic. Classic rank 1: Reduces the Mana cost of your Judgement and Seal spells by 3%.

Improved Judgement2 ranks · passiveRequires 5 points in Retribution Talents (level 15).Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.Changed from Classic. Classic rank 1: Decreases the cooldown of your Judgement spell by 1 sec.

Holy Conduit2 ranks · passiveRequires 5 points in Retribution Talents (level 15).Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.New in Forever. No Classic talent with this name.

Conviction5 ranks · passiveRequires 5 points in Retribution Talents (level 15).Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.Changed from Classic (was Retribution row 3). Classic rank 1: Increases your chance to get a critical strike with melee weapons by 1%.

Vindication3 ranks · passiveRequires 10 points in Retribution Talents (level 20).Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 133, and increase your Attack Power by 2% for 30 sec.Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.Changed from Classic. Classic rank 1: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%

Sanctified Judgement3 ranks · passiveRequires 10 points in Retribution Talents (level 20).Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.New in Forever. No Classic talent with this name.

Seal of Command1 rank · activeRequires 10 points in Retribution Talents (level 20). 65 Mana | Instant.Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.Changed from Classic. Classic rank 1: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.

Pursuit of Justice2 ranks · passiveRequires 10 points in Retribution Talents (level 20).Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.Changed from Classic. Classic rank 1: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Eye for an Eye2 ranks · passiveRequires 15 points in Retribution Talents (level 25).Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Changed from Classic. Classic rank 1: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Sacred Arbiter1 rank · passiveRequires 15 points in Retribution Talents (level 25).Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.New in Forever. No Classic talent with this name.

Crusade2 ranks · passiveRequires 15 points in Retribution Talents (level 25).Rank 1: Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.Rank 2: Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.New in Forever. No Classic talent with this name.

Two-Handed Weapon Specialization3 ranks · passiveRequires 20 points in Retribution Talents (level 30).Rank 1: Increases the damage you deal with two-handed melee weapons by 3%.Rank 2: Increases the damage you deal with two-handed melee weapons by 6%.Rank 3: Increases the damage you deal with two-handed melee weapons by 9%.Changed from Classic. Classic rank 1: Increases the damage you deal with two-handed melee weapons by 2%.

Vengeance3 ranks · passiveRequires 20 points in Retribution Talents (level 30). Requires Sanctified Judgement.Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a critical strike. Stacks up to 5 times.Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.Changed from Classic (was Retribution row 6, was 5 ranks, now 3). Classic rank 1: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Repentance1 rank · activeRequires 20 points in Retribution Talents (level 30). 60 Mana | 20 yd range | Instant | 1 min cooldown.Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.Moved, same effect (was Retribution row 7). Classic rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Champion of the Light3 ranks · passiveRequires 25 points in Retribution Talents (level 35).Rank 1: Increases your spell damage and healing by up to 33% of your Intellect.Rank 2: Increases your spell damage and healing by up to 66% of your Intellect.Rank 3: Increases your spell damage and healing by up to 100% of your Intellect.New in Forever. No Classic talent with this name.

Instrument of Law2 ranks · passiveRequires 25 points in Retribution Talents (level 35).Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.New in Forever. No Classic talent with this name.

Twist of Light1 rank · passiveRequires 30 points in Retribution Talents (level 40).When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.New in Forever. No Classic talent with this name.
Gone from Classic Retribution: Improved Blessing of Might (5 ranks, Increases the melee attack power bonus of your Blessing of Might by 4%.); Improved Seal of the Crusader (3 ranks, Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.); Improved Retribution Aura (2 ranks, Increases the damage done by your Retribution Aura by 25%.); Sanctity Aura (1 rank, Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.).
From the WoW Forever beta client, checked in game with reader reports. Plan a Paladin build in the calculator above, or see the racials, changed class abilities and Legacy perks.