WoW Forever talent changes, every class since Classic
Talents Forever › Talents in words › Talent changes
Each class below lists its new talents with their first rank, every removed talent with its Classic text and what took its place, and the names of the talents that changed or moved, each linked to its own page. Counted from the beta client's trees beside the Classic client's.
| Class | New | Changed | Moved | Gone | Spells gone |
|---|---|---|---|---|---|
| Warrior | 10 | 35 | 2 | 10 | 0 |
| Paladin | 18 | 23 | 4 | 12 (2 trained) | 3 |
| Hunter | 15 | 24 | 3 | 11 (1 trained) | 1 |
| Rogue | 9 | 31 | 2 | 7 | 0 |
| Priest | 13 | 31 | 4 | 7 (1 trained) | 1 |
| Shaman | 12 | 30 | 3 | 8 | 2 |
| Mage | 6 | 31 | 4 | 1 | 1 |
| Warlock | 18 | 31 | 1 | 16 | 2 |
| Druid | 15 | 33 | 2 | 9 (2 trained) | 2 |
| All nine | 116 | 269 | 25 | 81 | 12 |
Warrior talent changes 10 new, 35 changed, 2 moved, 10 gone
New Warrior talents 10
Spearing StrikeArms row 4, 1 rank. Rank 1: A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
BloodthrillArms row 5, 5 ranks. Rank 1: Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
WeaponmasterArms row 5, 5 ranks. Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Lingering RageFury row 2, 5 ranks. Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Furious PrecisionFury row 3, 3 ranks. Rank 1: Increases your chance to hit with off-hand attacks by 4%.
Raging BlowsFury row 4, 1 rank. Rank 1: Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Gore DrinkerFury row 6, 2 ranks. Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Master of DefenseProtection row 3, 2 ranks. Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
VanguardProtection row 4, 1 rank. Rank 1: Your Charge ability is now usable while in Defensive Stance.
Focused RageProtection row 5, 3 ranks. Rank 1: Reduces the Rage cost of your offensive abilities by 1.
Removed Warrior talents 10
Axe Specialization, removed
Classic Arms row 5, 5 ranks: Increases your chance to get a critical strike with Axes by 1%. Merged into Weaponmaster (Arms row 5) with Mace Specialization, Polearm Specialization and Sword Specialization.Mace Specialization, removed
Classic Arms row 5, 5 ranks: Gives you a 1% chance to stun your target for 3 sec with a Mace. Merged into Weaponmaster (Arms row 5) with Axe Specialization, Polearm Specialization and Sword Specialization.Sword Specialization, removed
Classic Arms row 5, 5 ranks: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Merged into Weaponmaster (Arms row 5) with Axe Specialization, Mace Specialization and Polearm Specialization.Polearm Specialization, removed
Classic Arms row 6, 5 ranks: Increases your chance to get a critical strike with Polearms by 1%. Merged into Weaponmaster (Arms row 5) with Axe Specialization, Mace Specialization and Sword Specialization.Improved Demoralizing Shout, removed
Classic Fury row 2, 5 ranks: Increases the melee attack power reduction of your Demoralizing Shout by 8%. Not in the beta client (build 70291).Improved Cleave, removed
Classic Fury row 3, 3 ranks: Increases the bonus damage done by your Cleave ability by 40%. Furious Precision took its place in the server hotfixes to build 70170 (2 Oct 2026).Improved Battle Shout, removed
Classic Fury row 3, 5 ranks: Increases the melee attack power bonus of your Battle Shout by 5%. Not in the beta client (build 70291).Toughness, removed
Classic Protection row 2, 5 ranks: Increases your armor value from items by 2%. Not in the beta client (build 70291).Improved Shield Block, removed
Classic Protection row 3, 3 ranks: Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second. Not in the beta client (build 70291).Improved Taunt, removed
Classic Protection row 4, 2 ranks: Reduces the cooldown of your Taunt ability by 1 sec. Not in the beta client (build 70291).
Changed Warrior talents 35
Improved Heroic Strike, Improved Rend, Improved Charge, Improved Tactical Mastery, Anger Management, Deep Wounds, Two-Handed Weapon Specialization, Impale, Improved Slam, Booming Voice, Cruelty, Unbridled Wrath, Piercing Howl, Blood Craze, Dual Wield Specialization, Enrage, Improved Execute, Improved Berserker Rage, Death Wish, Flurry, Bloodthirst, Improved Bloodrage, Shield Specialization, Iron Will, Anticipation, Improved Revenge, Improved Thunder Clap, Last Stand, Improved Disarm, Defiance, Improved Sunder Armor, Improved Shield Wall, Concussion Blow, Bastion and Shield Slam.
Moved Warrior talents 2
Improved Overpower and Improved Shield Bash.
What changed for Warrior has each line with its Classic text and the build it came from.
Paladin talent changes 18 new, 23 changed, 4 moved, 12 gone
New Paladin talents 18
Voice of TruthHoly row 3, 1 rank. Rank 1: Grants you immunity to Silence and Interrupt effects for 6 sec.
ReverenceHoly row 3, 3 ranks. Rank 1: Allows 10% of your Mana regeneration to continue while casting.
Purifying PowerHoly row 3, 2 ranks. Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Infusion of LightHoly row 4, 2 ranks. Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Divine PrecisionHoly row 5, 3 ranks. Rank 1: Improves your chance to hit with Holy spells by 6%.
Consecrated GroundHoly row 5, 2 ranks. Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Light's VigilHoly row 7, 1 rank. Rank 1: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Improved Seal of FuryProtection row 3, 1 rank. Rank 1: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Sacred DutyProtection row 3, 2 ranks. Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Swift JudgementProtection row 4, 1 rank. Rank 1: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Templar's BulwarkProtection row 5, 1 rank. Rank 1: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Iron CreedProtection row 6, 5 ranks. Rank 1: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Holy ConduitRetribution row 2, 2 ranks. Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Sanctified JudgementRetribution row 3, 3 ranks. Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Sacred ArbiterRetribution row 4, 1 rank. Rank 1: Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Champion of the LightRetribution row 6, 3 ranks. Rank 1: Increases your spell damage by up to 20% of your Intellect.
Instrument of LawRetribution row 6, 2 ranks. Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Twist of LightRetribution row 7, 1 rank. Rank 1: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Removed Paladin talents 12
Consecration, trained now
Classic Holy row 3, 1 rank: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. Every Paladin trains it now at level 20, in the Holy tab of the spellbook (beta client, build 70291). New talents build on it: Consecrated Ground (Holy row 5) and Holy Conduit (Retribution row 2).Improved Lay on Hands, removed
Classic Holy row 3, 2 ranks: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min. Not in the beta client (build 70291).Improved Blessing of Wisdom, removed
Classic Holy row 4, 2 ranks: Increases the effect of your Blessing of Wisdom spell by 10%. Not in the beta client (build 70291).Lasting Judgement, removed
Classic Holy row 5, 3 ranks: Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec. Not in the beta client (build 70291).Improved Devotion Aura, removed
Classic Protection row 1, 5 ranks: Increases the armor bonus of your Devotion Aura by 5%. Not in the beta client (build 70291).Blessing of Kings, trained now
Classic Protection row 3, 1 rank: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time. Every Paladin trains it now at level 20, in the Protection tab of the spellbook (beta client, build 70291).Improved Concentration Aura, removed
Classic Protection row 4, 3 ranks: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects. Not in the beta client (build 70291).Blessing of Sanctuary, removed
Classic Protection row 5, 1 rank: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time. Not in the beta client (build 70291).Improved Blessing of Might, removed
Classic Retribution row 1, 5 ranks: Increases the melee attack power bonus of your Blessing of Might by 4%. Not in the beta client (build 70291).Improved Seal of the Crusader, removed
Classic Retribution row 2, 3 ranks: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%. Not in the beta client (build 70291).Improved Retribution Aura, removed
Classic Retribution row 4, 2 ranks: Increases the damage done by your Retribution Aura by 25%. Not in the beta client (build 70291).Sanctity Aura, removed
Classic Retribution row 5, 1 rank: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time. Not in the beta client (build 70291).
Changed Paladin talents 23
Healing Light, Spiritual Focus, Improved Seals, Unyielding Faith, Illumination, Divine Favor, Holy Shock, Holy Power, Redoubt, Precision, Anticipation, Improved Righteous Fury, Shield Specialization, One-Handed Weapon Specialization, Reckoning, Holy Shield, Benediction, Improved Judgement, Conviction, Vindication, Pursuit of Justice, Eye for an Eye and Vengeance.
Moved Paladin talents 4
Toughness, Improved Hammer of Justice, Deflection and Repentance.
Spells gone from the Paladin spellbook 3
Blessing of Sanctuary (a Classic talent too), Greater Blessing of Sanctuary and Sanctity Aura (a Classic talent too): not in the beta client's spellbook (build 70291).
What changed for Paladin has each line with its Classic text and the build it came from.
Hunter talent changes 15 new, 24 changed, 3 moved, 11 gone
New Hunter talents 15
Focused FireBeast Mastery row 2, 2 ranks. Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.
Summon HawkBeast Mastery row 4, 1 rank. Rank 1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Careful AimMarksmanship row 2, 5 ranks. Rank 1: Increases your Attack Power by 20% of your Intellect.
Rapid KillingMarksmanship row 3, 2 ranks. Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Lone WolfMarksmanship row 3, 1 rank. Rank 1: You deal 20% increased damage with all attacks while you do not have an active pet.
Rapid RecuperationMarksmanship row 5, 2 ranks. Rank 1: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Sniper ShotMarksmanship row 7, 1 rank. Rank 1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Improved TrackingSurvival row 1, 5 ranks. Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Survival TacticsSurvival row 4, 2 ranks. Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Predator's EdgeSurvival row 4, 5 ranks. Rank 1: Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
ResourcefulnessSurvival row 5, 2 ranks. Rank 1: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Expose PreySurvival row 5, 2 ranks. Rank 1: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.
Survivalist's DisciplineSurvival row 5, 2 ranks. Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Strider KickSurvival row 5, 1 rank. Rank 1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Lacerating StrikesSurvival row 7, 1 rank. Rank 1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Removed Hunter talents 11
Improved Eyes of the Beast, removed
Classic Beast Mastery row 2, 2 ranks: Increases the duration of your Eyes of the Beast by 30 sec. Not in the beta client (build 70291).Thick Hide, removed
Classic Beast Mastery row 2, 3 ranks: Increases the Armor rating of your pets by 10%. Not in the beta client (build 70291).Improved Hunter's Mark, removed
Classic Marksmanship row 2, 5 ranks: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%. Not in the beta client (build 70291).Aimed Shot, trained now
Classic Marksmanship row 3, 1 rank: An aimed shot that increases ranged damage by 70. Every Hunter trains it now at level 20, in the Marksmanship tab of the spellbook (beta client, build 70291).Improved Scorpid Sting, removed
Classic Marksmanship row 5, 3 ranks: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced. Not in the beta client (build 70291).Monster Slaying, removed
Classic Survival row 1, 3 ranks: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%. Merged into Improved Tracking (Survival row 1) with Humanoid Slaying.Humanoid Slaying, removed
Classic Survival row 1, 3 ranks: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%. Merged into Improved Tracking (Survival row 1) with Monster Slaying.Trap Mastery, removed
Classic Survival row 4, 2 ranks: Decreases the chance enemies will resist trap effects by 5%. Merged into Survival Tactics (Survival row 4) with Improved Feign Death.Improved Feign Death, removed
Classic Survival row 4, 2 ranks: Reduces the chance your Feign Death ability will be resisted by 2%. Merged into Survival Tactics (Survival row 4) with Trap Mastery.Killer Instinct, removed
Classic Survival row 5, 3 ranks: Increases your critical strike chance with all attacks by 1%. Not in the beta client (build 70291).Wyvern Sting, removed
Classic Survival row 7, 1 rank: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. Not in the beta client (build 70291).
Changed Hunter talents 24
Deadly Aspects, Endurance Training, Improved Aspect of the Monkey, Bestial Swiftness, Unleashed Fury, Improved Mend Pet, Ferocity, Spirit Bond, Intimidation, Bestial Discipline, Lethal Attacks, Improved Stings, Efficiency, Improved Arcane Shot, Trueshot Aura, Mortal Shots, Barrage, Entrapment, Savage Strikes, Survivalist, Improved Wing Clip, Surefooted, Counterattack and Lightning Reflexes.
Moved Hunter talents 3
Pathfinding, Hawk Eye and Scatter Shot.
Spells gone from the Hunter spellbook 1
Wyvern Sting (a Classic talent too): not in the beta client's spellbook (build 70291).
What changed for Hunter has each line with its Classic text and the build it came from.
Rogue talent changes 9 new, 31 changed, 2 moved, 7 gone
New Rogue talents 9
MutilateAssassination row 5, 1 rank. Rank 1: Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
VenomAssassination row 7, 1 rank. Rank 1: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Flawless ExecutionCombat row 4, 1 rank. Rank 1: Reduces the Energy cost of your Eviscerate ability by 10.
Hack and SlashCombat row 5, 5 ranks. Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Dirty TricksSubtlety row 2, 2 ranks. Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved DistractSubtlety row 3, 2 ranks. Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
QuietusSubtlety row 6, 5 ranks. Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
CutthroatSubtlety row 6, 5 ranks. Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand CutsSubtlety row 7, 1 rank. Rank 1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Removed Rogue talents 7
Dagger Specialization, removed
Classic Combat row 4, 5 ranks: Increases your chance to get a critical strike with Daggers by 1%. Merged into Hack and Slash (Combat row 5) with Fist Weapon Specialization, Mace Specialization and Sword Specialization.Mace Specialization, removed
Classic Combat row 5, 5 ranks: Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Merged into Hack and Slash (Combat row 5) with Dagger Specialization, Fist Weapon Specialization and Sword Specialization.Sword Specialization, removed
Classic Combat row 5, 5 ranks: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Merged into Hack and Slash (Combat row 5) with Dagger Specialization, Fist Weapon Specialization and Mace Specialization.Fist Weapon Specialization, removed
Classic Combat row 5, 5 ranks: Increases your chance to get a critical strike with Fist Weapons by 1%. Merged into Hack and Slash (Combat row 5) with Dagger Specialization, Mace Specialization and Sword Specialization.Sleight of Hand, removed
Classic Subtlety row 2, 2 ranks: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Not in the beta client (build 70291).Improved Sap, removed
Classic Subtlety row 4, 3 ranks: Gives you a 30% chance to return to stealth mode after using your Sap ability. Not in the beta client (build 70291).Deadliness, removed
Classic Subtlety row 6, 5 ranks: Increases your Attack Power by 2%. Not in the beta client (build 70291).
Changed Rogue talents 31
Improved Gouge, Remorseless Attacks, Malice, Murder, Improved Expose Armor, Lethality, Cold Blood, Improved Poisons, Vigor, Improved Kidney Shot, Seal Fate, Improved Eviscerate, Puncturing Wounds, Deflection, Precision, Endurance, Dual Wield Specialization, Blade Flurry, Weapon Expertise, Aggression, Camouflage, Master of Deception, Opportunity, Setup, Initiative, Ghostly Strike, Heightened Senses, Premeditation, Serrated Blades, Dirty Deeds and Hemorrhage.
Moved Rogue talents 2
Vile Poisons and Improved Ambush.
What changed for Rogue has each line with its Classic text and the build it came from.
Priest talent changes 13 new, 31 changed, 4 moved, 7 gone
New Priest talents 13
Power in LightDiscipline row 1, 5 ranks. Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Twin DisciplinesDiscipline row 1, 5 ranks. Rank 1: Increases the damage and healing of your instant cast spells by 1%.
Holy PrecisionDiscipline row 2, 3 ranks. Rank 1: Improves your chance to hit with Holy spells by 6%.
Soul WardingDiscipline row 4, 1 rank. Rank 1: Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceDiscipline row 5, 1 rank. Rank 1: Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed HopeDiscipline row 5, 5 ranks. Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine AegisDiscipline row 6, 3 ranks. Rank 1: Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Binding HealHoly row 4, 1 rank. Rank 1: Heals a friendly target and the caster for 236 to 284. Low threat.
Litany of LightHoly row 5, 2 ranks. Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Prayer of MendingHoly row 7, 1 rank. Rank 1: Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Improved Mind FlayShadow row 3, 2 ranks. Rank 1: Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Devouring ContagionShadow row 5, 2 ranks. Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Early DemiseShadow row 6, 2 ranks. Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Removed Priest talents 7
Unbreakable Will, removed
Classic Discipline row 1, 5 ranks: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%. Not in the beta client (build 70291).Improved Power Word: Fortitude, removed
Classic Discipline row 2, 2 ranks: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. Not in the beta client (build 70291).Divine Spirit, trained now
Classic Discipline row 5, 1 rank: Holy power infuses the target, increasing their Spirit by 17 for 30 min. Every Priest trains it now at level 30, in the Discipline tab of the spellbook (beta client, build 70291).Force of Will, removed
Classic Discipline row 6, 5 ranks: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%. Not in the beta client (build 70291).Improved Prayer of Healing, removed
Classic Holy row 5, 2 ranks: Reduces the Mana cost of your Prayer of Healing spell by 10%. Not in the beta client (build 70291).Lightwell, removed
Classic Holy row 7, 1 rank: Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges. Not in the beta client (build 70291).Improved Vampiric Embrace, removed
Classic Shadow row 5, 2 ranks: Increases the percentage healed by Vampiric Embrace by an additional 5%. Not in the beta client (build 70291).
Changed Priest talents 31
Wand Specialization, Silent Resolve, Improved Power Word: Shield, Martyrdom, Mental Agility, Inner Focus, Meditation, Improved Inner Fire, Mental Strength, Improved Mana Burn, Power Infusion, Twilight Focus, Holy Nova, Blessed Recovery, Inspiration, Improved Healing, Searing Light, Spirit of Redemption, Spiritual Guidance, Spiritual Healing, Shadow Focus, Spirit Tap, Shadow Affinity, Shadow Reach, Improved Psychic Scream, Mind Flay, Vampiric Embrace, Shadow Weaving, Silence, Darkness and Shadowform.
Moved Priest talents 4
Blackout, Improved Shadow Word: Pain, Improved Mind Blast and Improved Fade.
Spells gone from the Priest spellbook 1
Lightwell (a Classic talent too): not in the beta client's spellbook (build 70291).
What changed for Priest has each line with its Classic text and the build it came from.
Shaman talent changes 12 new, 30 changed, 3 moved, 8 gone
New Shaman talents 12
Lightning OverloadElemental row 5, 3 ranks. Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
EarthboundElemental row 5, 1 rank. Rank 1: Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Lava BurstElemental row 7, 1 rank. Rank 1: You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Mental DexterityEnhancement row 2, 3 ranks. Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect.
Shamanistic FocusEnhancement row 3, 1 rank. Rank 1: Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Mental QuicknessEnhancement row 5, 2 ranks. Rank 1: Increases your spell damage and healing by up to 15% of your Intellect.
Improved StormstrikeEnhancement row 5, 2 ranks. Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Maelstrom WeaponEnhancement row 6, 5 ranks. Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rage of the FarseerEnhancement row 7, 1 rank. Rank 1: Increases your attack speed by 30% for 25 sec.
MindfulnessRestoration row 2, 3 ranks. Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Water ShieldRestoration row 3, 1 rank. Rank 1: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
RiptideRestoration row 7, 1 rank. Rank 1: Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Removed Shaman talents 8
Elemental Mastery, removed
Classic Elemental row 7, 1 rank: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%. Not in the beta client (build 70291).Shield Specialization, removed
Classic Enhancement row 1, 5 ranks: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%. Not in the beta client (build 70291).Enhancing Totems, removed
Classic Enhancement row 3, 2 ranks: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%. Not in the beta client (build 70291).Two-Handed Axes and Maces, removed
Classic Enhancement row 3, 1 rank: Allows you to use Two-Handed Axes and Two-Handed Maces. Not in the beta client (build 70291).Improved Weapon Totems, removed
Classic Enhancement row 5, 2 ranks: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%. Not in the beta client (build 70291).Weapon Mastery, removed
Classic Enhancement row 6, 5 ranks: Increases the damage you deal with all weapons by 2%. Not in the beta client (build 70291).Nature's Guidance, removed
Classic Restoration row 3, 3 ranks: Increases your chance to hit with melee attacks and spells by 1%. Not in the beta client (build 70291).Totemic Mastery, removed
Classic Restoration row 3, 1 rank: The radius of your totems that affect friendly targets is increased to 30 yd. Not in the beta client (build 70291).
Changed Shaman talents 30
Convection, Concussion, Elemental Warding, Call of Flame, Elemental Devastation, Elemental Alacrity, Improved Fire Nova, Eye of the Storm, Call of Thunder, Elemental Reach, Elemental Fury, Thundering Strikes, Ancestral Knowledge, Improved Ghost Wolf, Elemental Weapons, Anticipation, Toughness, Flurry, Stormstrike, Spirit Weapons, Totemic Focus, Natural Grace, Tidal Focus, Improved Reincarnation, Ancestral Healing, Healing Focus, Tidal Mastery, Restorative Totems, Mana Tide Totem and Healing Way.
Moved Shaman talents 3
Reverberation, Elemental Focus and Earth's Grasp.
Spells gone from the Shaman spellbook 2
Elemental Mastery (a Classic talent too) and Fire Nova Totem, now the Fire Nova spell (level 12): not in the beta client's spellbook (build 70291).
What changed for Shaman has each line with its Classic text and the build it came from.
Mage talent changes 6 new, 31 changed, 4 moved, 1 gone
New Mage talents 6
Arcane GeometryArcane row 3, 2 ranks. Rank 1: Increases the range of your Arcane spells by 3 yards.
Arcane BlastArcane row 3, 1 rank. Rank 1: Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Missile BarrageArcane row 4, 1 rank. Rank 1: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Heating UpFire row 4, 1 rank. Rank 1: Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Ice LanceFrost row 3, 1 rank. Rank 1: Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Fingers of FrostFrost row 5, 2 ranks. Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Removed Mage talents 1
Magic Attunement, removed
Classic Arcane row 3, 2 ranks: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Not in the beta client (build 70291).
Changed Mage talents 31
Arcane Focus, Improved Channeling, Arcane Subtlety, Magic Absorption, Arcane Resilience, Arcane Impact, Arcane Shielding, Improved Counterspell, Arcane Meditation, Arcane Mind, Arcane Instability, Arcane Power, Wake of Fire, Incineration, Improved Fireball, Impact, Burning Soul, Pyroblast, Improved Scorch, Master of Elements, Blast Wave, Combustion, Frost Warding, Elemental Precision, Permafrost, Improved Blizzard, Shatter, Improved Cone of Cold, Cold Snap, Winter's Chill and Ice Barrier.
Moved Mage talents 4
Wand Specialization, Frostbite, Frost Channeling and Ice Block.
Spells gone from the Mage spellbook 1
Detect Magic: not in the beta client's spellbook (build 70291).
What changed for Mage has each line with its Classic text and the build it came from.
Warlock talent changes 18 new, 31 changed, 1 moved, 16 gone
New Warlock talents 18
MaledictionAffliction row 2, 5 ranks. Rank 1: Increases all periodic damage done by your Warlock spells by 1%.
Soul HarvestAffliction row 2, 2 ranks. Rank 1: Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Improved DrainsAffliction row 2, 3 ranks. Rank 1: Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
PandemicAffliction row 3, 3 ranks. Rank 1: Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
MalevolenceAffliction row 4, 5 ranks. Rank 1: Increases the critical effect chance of your Shadow spells by 1%.
WrackAffliction row 7, 1 rank. Rank 1: Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Demonic AegisDemonology row 2, 2 ranks. Rank 1: Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Demonic EnergiesDemonology row 2, 2 ranks. Rank 1: You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
DecimationDemonology row 4, 2 ranks. Rank 1: Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Demonic BrandDemonology row 4, 3 ranks. Rank 1: Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Improved FelhunterDemonology row 5, 3 ranks. Rank 1: Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Demonic KnowledgeDemonology row 5, 3 ranks. Rank 1: Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Demonic PactDemonology row 7, 1 rank. Rank 1: Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Molten SkinDestruction row 2, 5 ranks. Rank 1: Reduces all damage taken by 2%.
Bane of HavocDestruction row 5, 1 rank. Rank 1: Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and BrimstoneDestruction row 5, 3 ranks. Rank 1: Increases the critical strike chance of your Conflagrate spell by 8%.
Shadow and FlameDestruction row 6, 5 ranks. Rank 1: Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
IncinerateDestruction row 7, 1 rank. Rank 1: Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Removed Warlock talents 16
Improved Curse of Weakness, removed
Classic Affliction row 2, 3 ranks: Increases the effect of your Curse of Weakness by 6%. Not in the beta client (build 70291).Improved Drain Soul, removed
Classic Affliction row 2, 2 ranks: Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal. Not in the beta client (build 70291).Grim Reach, removed
Classic Affliction row 4, 2 ranks: Increases the range of your Affliction spells by 10%. Not in the beta client (build 70291).Improved Drain Mana, removed
Classic Affliction row 4, 2 ranks: Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent. Not in the beta client (build 70291).Improved Curse of Exhaustion, removed
Classic Affliction row 5, 4 ranks: Increases the speed reduction of your Curse of Exhaustion by 5%. Not in the beta client (build 70291).Dark Pact, removed
Classic Affliction row 7, 1 rank: Drains 150 of your pet's Mana, returning 100% to you. Not in the beta client (build 70291).Improved Healthstone, removed
Classic Demonology row 1, 2 ranks: Increases the amount of Health restored by your Healthstone by 10%. Not in the beta client (build 70291).Fel Stamina, removed
Classic Demonology row 3, 5 ranks: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%. Not in the beta client (build 70291).Improved Subjugate Demon, removed
Classic Demonology row 5, 5 ranks: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%. Not in the beta client (build 70291).Improved Firestone, removed
Classic Demonology row 5, 2 ranks: Increases the bonus Fire damage from Firestones and the Firestone effect by 15%. Not in the beta client (build 70291).Improved Spellstone, removed
Classic Demonology row 7, 2 ranks: Increases the amount of damage absorbed by your Spellstone by 15%. Not in the beta client (build 70291).Improved Firebolt, removed
Classic Destruction row 3, 2 ranks: Reduces the casting time of your Imp's Firebolt spell by 0.5 sec. Not in the beta client (build 70291).Improved Lash of Pain, removed
Classic Destruction row 3, 2 ranks: Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec. Not in the beta client (build 70291).Devastation, removed
Classic Destruction row 3, 5 ranks: Increases the critical strike chance of your Destruction spells by 1%. Not in the beta client (build 70291).Improved Immolate, removed
Classic Destruction row 5, 5 ranks: Increases the initial damage of your Immolate spell by 5%. Not in the beta client (build 70291).Emberstorm, removed
Classic Destruction row 6, 5 ranks: Increases the damage done by your Fire spells by 2%. Not in the beta client (build 70291).
Changed Warlock talents 31
Suppression, Improved Corruption, Improved Bane of Agony, Fel Concentration, Amplify Curse, Nightfall, Curse of Exhaustion, Siphon Life, Soul Siphon, Shadow Mastery, Improved Health Funnel, Improved Imp, Demonic Embrace, Unholy Power, Fel Vitality, Demonic Sacrifice, Master Summoner, Fel Domination, Soul Link, Master Demonologist, Destructive Reach, Improved Shadow Bolt, Bane, Cataclysm, Aftermath, Ruin, Shadowburn, Intensity, Agonizing Flames, Conflagrate and Pyroclasm.
Moved Warlock talents 1
Spells gone from the Warlock spellbook 2
Curse of Shadow and Dark Pact (a Classic talent too): not in the beta client's spellbook (build 70291).
What changed for Warlock has each line with its Classic text and the build it came from.
Druid talent changes 15 new, 33 changed, 2 moved, 9 gone
New Druid talents 15
GenesisBalance row 1, 5 ranks. Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.
Nature's MajestyBalance row 2, 2 ranks. Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.
Nature's SplendorBalance row 3, 1 rank. Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
OvergrowthBalance row 5, 2 ranks. Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.
EclipseBalance row 5, 3 ranks. Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Shifting PowerFeral Combat row 4, 1 rank. Rank 1: Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Primal BiteFeral Combat row 4, 1 rank. Rank 1: Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Improved Shifting PowerFeral Combat row 5, 2 ranks. Rank 1: Reduces the cooldown of your Shifting Power spell by 4 sec.
Natural InstinctFeral Combat row 5, 2 ranks. Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Natural ReactionFeral Combat row 6, 5 ranks. Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and TearFeral Combat row 6, 5 ranks. Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.
BerserkFeral Combat row 7, 1 rank. Rank 1: Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Gift of the EarthmotherRestoration row 3, 1 rank. Rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Living SpiritRestoration row 5, 3 ranks. Rank 1: Increases your Spirit by 5%.
Wild GrowthRestoration row 7, 1 rank. Rank 1: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Removed Druid talents 9
Nature's Grasp, trained now
Classic Balance row 1, 1 rank: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec. Every Druid trains it now at level 10, in the Balance tab of the spellbook (beta client, build 70291).Improved Nature's Grasp, removed
Classic Balance row 1, 4 ranks: Increases the chance for your Nature's Grasp to entangle an enemy by 15%. Not in the beta client (build 70291).Natural Weapons, removed
Classic Balance row 2, 5 ranks: Increases the damage you deal with physical attacks in all forms by 2%. Not in the beta client (build 70291).Improved Thorns, removed
Classic Balance row 3, 3 ranks: Increases damage caused by your Thorns spell by 25%. Not in the beta client (build 70291).Omen of Clarity, trained now
Classic Balance row 3, 1 rank: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min. Every Druid trains it now at level 20, in the Balance tab of the spellbook (beta client, build 70291).Feral Aggression, removed
Classic Feral Combat row 1, 5 ranks: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%. Not in the beta client (build 70291).Faerie Fire (Feral), removed
Classic Feral Combat row 5, 1 rank: Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible. Not in the beta client (build 70291).Improved Mark of the Wild, removed
Classic Restoration row 1, 5 ranks: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%. Not in the beta client (build 70291).Improved Enrage, removed
Classic Restoration row 2, 2 ranks: The Enrage ability now instantly generates 5 Rage. Not in the beta client (build 70291).
Changed Druid talents 33
Improved Wrath, Moonglow, Improved Moonfire, Nature's Reach, Improved Entangling Roots, Insect Swarm, Vengeance, Improved Starfire, Nature's Grace, Moonfury, Moonkin Form, Ferocity, Heart of the Wild, Feral Swiftness, Feral Instinct, Brutal Impact, Thick Hide, Shredding Attacks, Savage Fury, Feral Charge, Sharpened Claws, Predatory Strikes, Blood Frenzy, Leader of the Pack, Nature's Focus, Furor, Naturalist, Subtlety, Reflection, Gift of Nature, Swiftmend, Improved Tranquility and Improved Regrowth.
Moved Druid talents 2
Natural Shapeshifter and Improved Rejuvenation.
Spells gone from the Druid spellbook 2
Faerie Fire (Feral) (a Classic talent too): not in the beta client's spellbook (build 70291). Tiger's Fury: gone from the spellbook in build 70170, 1 Oct 2026.
What changed for Druid has each line with its Classic text and the build it came from.
Questions
- Which talents were removed in WoW Forever?
- 81 Classic talents are gone from the trees, 75 removed and 6 trained now. Warrior: Axe Specialization, Mace Specialization, Sword Specialization, Polearm Specialization, Improved Demoralizing Shout, Improved Cleave, Improved Battle Shout, Toughness, Improved Shield Block and Improved Taunt; Paladin: Consecration, Improved Lay on Hands, Improved Blessing of Wisdom, Lasting Judgement, Improved Devotion Aura, Blessing of Kings, Improved Concentration Aura, Blessing of Sanctuary, Improved Blessing of Might, Improved Seal of the Crusader, Improved Retribution Aura and Sanctity Aura; Hunter: Improved Eyes of the Beast, Thick Hide, Improved Hunter's Mark, Aimed Shot, Improved Scorpid Sting, Monster Slaying, Humanoid Slaying, Trap Mastery, Improved Feign Death, Killer Instinct and Wyvern Sting; Rogue: Dagger Specialization, Mace Specialization, Sword Specialization, Fist Weapon Specialization, Sleight of Hand, Improved Sap and Deadliness; Priest: Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Force of Will, Improved Prayer of Healing, Lightwell and Improved Vampiric Embrace; Shaman: Elemental Mastery, Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems, Weapon Mastery, Nature's Guidance and Totemic Mastery; Mage: Magic Attunement; Warlock: Improved Curse of Weakness, Improved Drain Soul, Grim Reach, Improved Drain Mana, Improved Curse of Exhaustion, Dark Pact, Improved Healthstone, Fel Stamina, Improved Subjugate Demon, Improved Firestone, Improved Spellstone, Improved Firebolt, Improved Lash of Pain, Devastation, Improved Immolate and Emberstorm; Druid: Nature's Grasp, Improved Nature's Grasp, Natural Weapons, Improved Thorns, Omen of Clarity, Feral Aggression, Faerie Fire (Feral), Improved Mark of the Wild and Improved Enrage.
- How many new talents are in WoW Forever?
- 116 across the nine classes: Paladin and Warlock 18, Hunter and Druid 15, Priest 13, Shaman 12, Warrior 10, Rogue 9, Mage 6. 269 more changed their text, ranks or prerequisite and 25 moved to another row or tree.
- Which Classic talents are baseline now?
- 6, trained by every member of the class: Consecration (Paladin, level 20), Blessing of Kings (Paladin, level 20), Aimed Shot (Hunter, level 20), Divine Spirit (Priest, level 30), Nature's Grasp (Druid, level 10) and Omen of Clarity (Druid, level 20). From the beta client's spellbooks, build 70291.
- Which spells were removed in WoW Forever?
- 12 spells are gone from the class spellbooks: Paladin: Blessing of Sanctuary, Greater Blessing of Sanctuary and Sanctity Aura; Hunter: Wyvern Sting; Priest: Lightwell; Shaman: Elemental Mastery and Fire Nova Totem (now the Fire Nova spell, level 12); Mage: Detect Magic; Warlock: Curse of Shadow and Dark Pact; Druid: Faerie Fire (Feral) and Tiger's Fury.
Last checked against beta build 1.60.1.70291 on 8 Oct 2026. Talents from the WoW Forever beta client and the beta build tracker; trained spells and gone spells from the beta client's spellbooks.
Also: every talent in words, new and changed abilities, every beta build's changes, the game's questions answered from its files.