Five races can be a Warlock: Horde Orc, Undead and Troll; Alliance Human and Gnome. Troll is new to Warlock since Classic. Every race's racials are on the racials page; this page keeps only the Warlock races.
What each race gives a Warlock, at a glance
For each race, the racials whose text touches crit, hit, spell power, haste, Mana, health, dodge, damage taken, loss of control and damage dealt, in the racial's own words with its cooldown. Races are in the game's order, not ranked; every racial is in full further down.
| Horde |
|---|
| Orc | Blood Fury spell power, 2 min cooldown: Increases Attack Power and Spell Power by 10% for 15 sec. Hardiness loss of control: Duration of Stun effects on you reduced by 20%. Axe Specialization crit: Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped. Shatter Curse damage taken, 3 min cooldown: Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec. |
| Undead | Will of the Forsaken loss of control, 2 min cooldown: Instantly removes all Charm, Fear and Sleep effects. Cannibalize Mana, 2 min cooldown: When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Touch of the Grave health: Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. |
| Troll | Berserking haste, 3 min cooldown: Increases your spellcasting and attack speed by 10% for 10 sec. Regeneration health: Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat. Beast Slaying damage dealt: Damage dealt versus Beasts increased by 5%. Rapid Regeneration health, 3 min cooldown: Regenerate 50% of your maximum Health over 6 sec. |
| Alliance |
|---|
| Human | Sword Specialization crit: Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped. Will to Survive loss of control, 3 min cooldown: Instantly removes all Stun effects. |
| Gnome | Escape Artist loss of control, 2 min cooldown: Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec. Expansive Mind Mana: Maximum Mana, Rage or Energy increased by 5%, whichever your class uses. Eureka! Mana, damage dealt, 2 min cooldown: Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. |
Orc Horde

Blood FuryInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

HardinessDuration of Stun effects on you reduced by 20%.

Axe SpecializationIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

Shatter CurseInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Changed on the beta: Axe Specialization (build 69876, 16 Sep 2026), Hardiness (build 69876, 16 Sep 2026), Shatter Curse (build 69876, 16 Sep 2026).
Undead Horde

Underwater BreathingUnderwater breath lasts 300% longer than normal.

Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Changed on the beta: Touch of the Grave (build 70009, 24 Sep 2026), Cannibalize (build 69876, 16 Sep 2026), Touch of the Grave (build 69876, 16 Sep 2026), Underwater Breathing (build 69876, 16 Sep 2026), Will of the Forsaken (build 69876, 16 Sep 2026).
Blizzard's notes: Cannibalize cannot be used if the caster is immune to Physical damage. (build 70170) This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won't activate it, you can't pull Rogues and Druids out of Stealth with Distract and it activating, and you won't activate it off of Pickpocketing. Spells like Polymorph already didn't get broken by Touch of the Grave, but Polymorph will no longer be able to activate it. (build 70009)
Troll Horde, new to Warlock since Classic

BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Beast SlayingDamage dealt versus Beasts increased by 5%.

Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Changed on the beta: Beast Slaying (build 69876, 16 Sep 2026), Rapid Regeneration (build 69876, 16 Sep 2026), Regeneration (build 69876, 16 Sep 2026).
Human Alliance

Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

The Human SpiritSpirit increased by 5%.

PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
Changed on the beta: Sword Specialization (build 69876, 16 Sep 2026), The Human Spirit (build 69876, 16 Sep 2026).
Gnome Alliance

Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Eureka!Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Changed on the beta: Eureka! (build 70170, 1 Oct 2026), Eureka! (build 70009, 24 Sep 2026), Engineering Specialization (build 69876, 16 Sep 2026), Escape Artist (build 69876, 16 Sep 2026), Eureka! (build 69876, 16 Sep 2026), Expansive Mind (build 69876, 16 Sep 2026).
For a Warlock: Eureka! covers only your next 3 non-periodic damaging abilities now (build 70170, 1 Oct 2026). Corruption, Bane of Agony, Bane of Doom and Immolate's burn no longer get it; in the files your drains and Wrack still do.
Blizzard's notes: Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build. (build 70170)
Questions
- What races can be a Warlock in WoW Forever?
- 5: Horde: Orc, Undead and Troll; Alliance: Human and Gnome. New to Warlock since Classic: Troll.
- Can a Skyborne be a Warlock in WoW Forever?
- No. In the beta client the Skyborne (Windshaper) can be Warrior, Hunter, Rogue, Shaman and Druid, and the Skyborne (High Order) can be Warrior, Hunter, Rogue, Mage and Druid, not Warlock. The Warlock races are Orc, Undead, Troll, Human and Gnome.
- Can a Troll be a Warlock in WoW Forever?
- Yes, new to Warlock since Classic. In the beta client Troll can be Warrior, Hunter, Rogue, Priest, Shaman, Mage and Warlock.
- Can a Tauren be a Warlock in WoW Forever?
- No. In the beta client Tauren can be Warrior, Hunter, Shaman and Druid, not Warlock. The Warlock races are Orc, Undead, Troll, Human and Gnome.
- Do Warlock racials have cooldowns?
- 10 of the 20 racials across the Warlock races have one: Blood Fury (Orc, 2 min), Shatter Curse (Orc, 3 min), Will of the Forsaken (Undead, 2 min), Cannibalize (Undead, 2 min), Berserking (Troll, 3 min), Rapid Regeneration (Troll, 3 min), Perception (Human, 3 min), Will to Survive (Human, 3 min), Escape Artist (Gnome, 2 min) and Eureka! (Gnome, 2 min). The rest are passive or have none.
- Which Warlock racials touch spells, Mana, melee or defence?
- Spells and attacks: Blood Fury (Orc, increases Attack Power and Spell Power by 10% for 15 sec), Axe Specialization (Orc, increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped), Berserking (Troll, increases your spellcasting and attack speed by 10% for 10 sec) and Sword Specialization (Human, increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped). Mana: Cannibalize (Undead, when activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec), Expansive Mind (Gnome, maximum Mana, Rage or Energy increased by 5%, whichever your class uses) and Eureka! (Gnome, your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage). Damage taken and effects on you: Hardiness (Orc, duration of Stun effects on you reduced by 20%), Shatter Curse (Orc, instantly removes and grants immunity to all Curses and Banes; reduces all Magical damage taken by 15% for 8 sec) and Escape Artist (Gnome, instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec). Health: Touch of the Grave (Undead, your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health), Regeneration (Troll, health regeneration rate increased by 10%; in addition, 10% of total Health regeneration will continue during combat) and Rapid Regeneration (Troll, regenerate 50% of your maximum Health over 6 sec). Which fits is yours to decide.
- Which race is most popular for Warlock?
- Talents Forever does not count which race players pick, so no race is ranked; the table above shows what each one gives a Warlock.
Last checked against beta build 1.60.1.70245 on 6 Oct 2026. Racials and the race list from the WoW Forever beta client; beta changes from the beta build tracker. New to Warlock: Classic client 1.15.9 against the beta client. No race is ranked here: which one fits is yours to decide.
Also for Warlocks: the most popular builds, the leveling order, every talent in words, what changed since Classic, the abilities, new and changed, questions answered from the data, and the Warlock calculator.