Back to ClassWarlock
You know Classic. This is what's different now, and nothing else.
Talents50 of 52 new or different
18 new talentsFull text in Talent by talent
31 changed talentsFull text in Talent by talent
Affliction 10
Demonology 10
1 talent moved, same effectFull text in Talent by talent
Affliction 1
16 talents goneFull text in Talent by talent
Affliction 6
Demonology 5
Spellbook39 of 74 new or different
22 reworked spellsFull text in the spellbook
Checked against beta build 1.60.1.70245, Oct 6, 2026 · Warlock data from 1.60.1.70170, no Warlock change since
Six and a half minutes. Every chapter has a section below.
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Spells and talents


Curse of Agony and Curse of Doom are Banes now, and Destruction has a new one, Bane of Havoc. Going by the tooltips, a target can carry one Curse and one Bane from you at once. Tap a few.
Curses
Banes
One Bane and one Curse on a target at once is how the tooltips read. Nobody has tested it in game yet.

Eighteen talents are new, and three of them are new buttons. Wrack and Incinerate sit in row 7, the row you reach at 40, and Bane of Havoc is in row 5, which you reach at 30. Tap any of them to read it.
The new buttons
New in Affliction
New in Demonology
New in Destruction

Curse of Shadow is gone, and Curse of the Elements covers every magic school now. You can have it from level 20.
Classic, Rank 3 Curses the target for 5 min, reducing Fire and Frost resistances by 75 and increasing Fire and Frost damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Forever, Rank 4 Curses the target for 5 min, reducing Magic resistances by 75 and increasing Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.

Firestone and Spellstone go on your weapon now and last 2 hours, which frees up your off hand. The Spellstone gives spell haste and Shadow damage where it used to absorb.
Classic Creates a Major Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21.
Forever Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21.
Classic Creates a Major Spellstone for the caster. When equipped and used, the Major Spellstone removes all magic effects from the caster and will absorb 900 magic damage for 1 min. In addition, equipping the Major Spellstone improves your chance to get a critical strike with spells by 1%.
Forever Creates a Major Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 21.
Each one goes on your weapon now and lasts 2 hours, so your off hand is free. Whether one weapon can hold both at once isn't tested.

Drain Soul can hand you a shard while it ticks, not just on the kill. And Spirit makes Life Tap bigger both ways, so you pay more health and get more mana back.
Classic Drains the soul of the target, causing 455 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Forever Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Classic Converts 424 health into 424 mana
Forever Converts 424 Health into 424 Mana for you. Spirit increases the amount converted.
Soul Shards still do not stack. The chance for a shard while Drain Soul ticks is not in the files.
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Classic against Forever


Only two of the 52 talents sit in the same spot and say the same thing: Improved Voidwalker and Improved Sayaad. Everything else is new, changed or moved.
Affliction17 talents
Demonology19 talents
Destruction16 talents

A lot of what you waited for comes sooner. Demonic Sacrifice and Ruin sit two rows higher, and Conflagrate is up in row 4, the row you reach at 25.
ClassicForeverthe level its row opens
A row opens at 5 points in the tree for each row above it, and your first point comes at 10. So these are the levels with every point in that tree. The Legacy perk Talented starts your points sooner, so rows could open sooner too. Whether a talent's own spell level still holds it back isn't tested, and Soul Link's spell still says level 40 in the files. Two went the other way: Cataclysm and Fel Domination each sit a row lower.

Sixteen talents are gone, Dark Pact and Improved Healthstone among them. For some of them, the spell itself now has the numbers the talent gave. Tap one to see what covers it now.
Gone from Affliction
Gone from Demonology
Gone from Destruction
Healthstones heal like a fully talented Classic one: the Major went from 1,200 to 1,440.
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How Affliction plays now


Affliction's still built on your dots. What's new is Soul Siphon, which makes the drain you channel on top grow with each of them, up to three. Put a few up.
you
targetThe bonus is for Drain Life, Drain Soul and Wrack. The tooltip doesn't say which effects on the target feed it, so these three dots are a guess until someone tests it.

Wrack, the new channel at the bottom, works the other way round. While it's on, your Corruption and Bane of Agony do 10% more to that target.
Forever
200 Mana30 yd rangeChanneled
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
One point at the bottom of the tree, level 40, and it needs Siphon Life. The tooltip says your other Shadow dots. In the files the 10% reaches Corruption and Bane of Agony, and nobody has tested the rest.

Pandemic adds up to 100% to the crit bonus of your Affliction dots and drains. The files point to most of them being able to crit, though that still needs testing.

Suppression gives 1% hit a point to every spell now. In Classic each point took 2% off the chance your Affliction spells got resisted.
Classic's counted for Affliction spells only. Forever's counts for all of them, and takes threat off too.

In the tree, Curse of Exhaustion and Improved Life Tap both come a row sooner, Shadow Mastery gives 5% where it gave 10, and Dark Pact is gone.
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How Demonology plays now


You'll remember sacrificing your Succubus for Shadow damage. Now the Imp gives you Shadow and the Succubus gives you Fire, and the buff lasts 2 hours, up from 30 minutes. Pick a demon.
The swap is on purpose, Blizzard says: the sacrifice buffs are now the opposite of Master Demonologist's, so with Demonic Pact you can sacrifice a Succubus, keep an Imp out and stack Fire on Fire (the WoW: Forever Podcast, episode 2, 64:00).

In Classic, summoning anything ended your sacrifice. Demonic Pact lets you summon a different demon and keep the buff. And because Pact needs Soul Link, you can Soul Link the new one on top.

Decimation cuts Soul Fire's cooldown from a minute to six seconds. And once the target's under 35%, your Shadow Bolts and Searing Pains make Soul Fire cast faster and cost no shard.

Demonic Sacrifice is up in row 3, the row you reach at 20. Soul Link came up two rows and hangs off it, and Demonic Pact took the bottom.
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How Destruction plays now


Destruction is an Immolate build now. You keep it burning, Conflagrate it, and Incinerate fills in between. With five points in Shadow and Flame, going by the tooltip, Conflagrate stops eating your Immolate.
you
targetConflagrate is a row 4 talent now, the row you reach at 25. It sat at the bottom of the tree in Classic.

Improved Immolate is gone, so Conflagrate doesn't need it anymore. Aftermath does its job and then some: Immolate's first hit does up to 50% more, where the old talent gave 25.

Incinerate needs Bane of Havoc. You put it on one target, and 15% of all the damage you do to anything else lands on it too. Drag the hit.
Bane of Havoc on it
the one you're hittingOne target at a time, for 5 minutes. It's a Bane, so going by the tooltip it takes the place of Agony or Doom on that target. The 15% is the tooltip's number, and nobody has measured it yet.

Devastation and Emberstorm are gone. But Improved Searing Pain became Agonizing Flames, which gives every Destruction spell 10% more damage for three points.

Improved Shadow Bolt used to raise everyone's Shadow damage on your target. Now it only boosts yours, and it lasts the full 12 seconds where Classic's ran out after four hits.

Conflagrate came up three rows and Ruin two, and Ruin is five points now where it was one. Bane of Havoc and Incinerate are the new road to the bottom.
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Spell power and base damage


Nearly every spell you had costs the same and casts just as fast. How hard it hits is what changed.
Classic
380 Mana30 yd range3 sec cast
Sends a shadowy bolt at the enemy, causing 482 to 538 Shadow damage.
Forever
380 Mana30 yd range3 sec cast
Sends a shadowy bolt at the enemy, causing 253 to 283 Shadow damage.
Cost, range and cast time are Classic's. Only the damage line moved.

At the top ranks, your nukes and DoTs start from about half their Classic base damage, while Rain of Fire and Hellfire barely moved. Pick one and see it rank by rank.

The Imp's Firebolt and the Succubus's Lash of Pain do about half what they did too. Your drains lost a lot less, and so did Death Coil.
ClassicForeverno spell power

From level 20 up, your gear adds about what it did in Classic, so it's a bigger slice of every hit. In the files your early ranks take a lot more of it, about 3.5 times on Shadow Bolt's first rank. And from 20 up, Corruption, Bane of Agony and Bane of Doom take a bigger share than they did.
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5 races, one of them new to Warlock
Since the video: The 1 Oct build made the Gnome's Eureka! your next 3 non-periodic damaging abilities. Corruption, Bane of Agony, Bane of Doom and Immolate's burn no longer get it; in the files your drains and Wrack still do. The Gnome card below has today's words.

Five races can be a Warlock now. One of them is new to the class: Troll.
Tap a face to find its card, or tap a racial to read it.
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The trees and builds people plan

12,409 builds of 41 points or more planned here, since the Oct 1 patch (build 70170), updated daily.
Tap a tree for its most planned build, or a build to see its trees.
The first number counts builds of 41 points or more since the Oct 1 patch. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one.
Every build, with how they are counted, in the Warlock calculator.
The most popular Warlock builds, by spec and the leveling order.
Warlock is one of 4. The rest land as each one is checked against the beta. All of them in one place. Until then, what changed for Warriors, Paladins, Hunters, Rogues and Druids is written out from the data.
The exact lines, when you want them.

Classic beside Forever, the words that changed marked.
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Classic Reduces the chance for enemies to resist your Affliction spells by 2%.
Forever Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Classic Reduces the casting time of your Corruption spell by 0.4 sec.
Forever Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Forever Increases all periodic damage done by your Warlock spells by 1%.
Forever Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Build 70170, Oct 1, 2026: Soul Harvest is the new name of Soul Harvesting.Build 70170, Oct 1, 2026: Ranks 1 and 2 text changed.Forever Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
Classic Increases the damage done by your Curse of Agony by 2%.
Forever Increases the damage done by your Bane of Agony by 5%.
Classic Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Forever Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Classic Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Forever Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Forever Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
The files point to these spells being able to crit, but that still needs a test in game.
Forever Increases the critical effect chance of your Shadow spells by 1%.
Classic Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Forever Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Classic Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Forever Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Forever Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic Increases the Health drained by your Drain Life spell by 2%.
Forever Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Classic Increases the damage dealt or life drained by your Shadow spells by 2%.
Forever Increases the damage dealt or life drained by your Shadow spells by 1%.
Forever Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Build 70170, Oct 1, 2026: Rank 1 text changed.That is the tooltip. In the files the 10% covers Corruption and Bane of Agony.
Increases the effect of your Curse of Weakness by 6%.
Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
Increases the range of your Affliction spells by 10%.
Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.
Increases the speed reduction of your Curse of Exhaustion by 5%.
Drains 150 of your pet's Mana, returning 100% to you.
Classic Increases the amount of Health transferred by your Health Funnel spell by 10%.
Forever Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Classic Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Forever Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Classic Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Forever Increases your total Stamina by 3%.
Classic Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Forever Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Forever Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Classic Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Forever Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Fel Stamina and Fel Intellect in one talent now, with your own mana on top. It sits where Fel Intellect sat.
Forever You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Classic When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Forever When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Forever Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Forever Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Classic Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Forever Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Same effect, one row lower, and its cooldown is 5 minutes now where it was 15.
Forever Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
A threat tool for your pet: your Searing Pain brands the target and your pet's next hits on it generate high threat, so a Voidwalker can take a target off you. Whether it holds a dungeon pull is not tested yet. The damage is read at level 60.
Forever Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Classic When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Forever When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
The words are Classic's, give or take three capital letters and one added "the". What changed is the row.
Forever Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Classic Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.
Forever Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Forever Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Increases the amount of Health restored by your Healthstone by 10%.
Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.
Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.
Increases the amount of damage absorbed by your Spellstone by 15%.
Classic Increases the range of your Destruction spells by 10%.
Forever Increases the range of your damaging spells by 10%.
Classic Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Forever Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Classic Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Forever Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Forever Reduces all damage taken by 2%.
Classic Reduces the Mana cost of your Destruction spells by 1%.
Forever Reduces the Mana cost of your Destruction spells by 3%.
Classic Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Forever Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Classic Increases the critical strike damage bonus of your Destruction spells by 100%.
Forever Increases the critical strike damage bonus of your Destruction spells by 20%.
Five points for the same 100% now.
Classic Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Forever Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Forever Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Classic Increases the critical strike chance of your Searing Pain spell by 2%.
Forever Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Classic Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.
Forever Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Classic's first rank is Forever's third now, and that one went from 249 to 315 down to 134 to 170. Ranks 1 and 2 are new, for levels 25 and 32.
Classic Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Forever Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Forever Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Forever Increases the critical strike chance of your Conflagrate spell by 8%.
Forever Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Forever Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
The damage is read at level 60. At 40, rank 1 does 90 to 104.
Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.
Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.
Increases the critical strike chance of your Destruction spells by 1%.
Increases the initial damage of your Immolate spell by 5%.
Increases the damage done by your Fire spells by 2%.
3 new, 22 reworked, 14 with new numbers, 35 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Classic, Rank 1 Protects the caster, increasing armor by 40 and restores 3 Health per 5 sec. for 30 min.
Forever, Rank 1 Protects the caster, increasing armor by 40 and increases health regeneration by 3 health per 5 sec. for 30 min.
Classic, Rank 1 Deals 7 to 9 damage to a target.
Forever, Rank 1 Deals 3 to 5 Fire damage to a target.
Classic, Rank 1 Damage caused by the target is reduced by 3 for 2 min. Only one Curse per Warlock can be active on any one target.
Forever, Rank 1 Physical damage caused by the target is reduced by 4 for 2 min. Only one Curse per Warlock can be active on any one target.
Classic, Rank 1 Converts 30 health into 30 mana.
Forever, Rank 1 Converts 30 Health into 30 Mana for you. Spirit increases the amount converted.
Classic, Rank 1 Curses the target with agony, causing 84 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target.
Forever, Rank 1 Afflicts the target with agony, causing 72 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Classic, Rank 1 Drains the soul of the target, causing 55 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Forever, Rank 1 Drains the soul of the target, causing 85 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Classic, Rank 1 Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels.
Forever, Rank 1 Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Classic, Rank 1 Curses the target with recklessness, increasing melee attack power by 20 but reducing armor by 140 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Forever, Rank 1 Curses the target with recklessness, reducing the target's armor by 175 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Classic, Rank 1 Transfers 10 health every second from the target to the caster. Lasts 5 sec.
Forever, Rank 1 Transfers 10 health every 1 second from the target to the caster. Lasts 5 sec.
Classic, Rank 1 Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min. The caster cannot cast Fire Shield on himself.
Forever, Rank 1 Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Classic Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Forever Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic, Rank 1 Curses the target for 5 min, reducing Fire and Frost resistances by 45 and increasing Fire and Frost damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Forever, Rank 2 Curses the target for 5 min, reducing Magic resistances by 45 and increasing Magic damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Classic, Rank 1 Protects the caster, increasing armor by 210, Shadow resistance by 3 and restores 7 health every 5 sec. for 30 min.
Forever, Rank 1 Protects the caster, increasing armor by 210, Shadow resistance by 3 and increases health regeneration by 7 health per 5 sec. for 30 min.
Classic When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Forever When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic, Rank 1 Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Forever, Rank 1 Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic, Rank 1 Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.
Forever, Rank 3 Ignites a target that is already afflicted by your Immolate spell, dealing 134 to 170 Fire damage and consuming your Immolate effect.
Classic, Rank 1 Forces the target to speak in Demonic, slowing the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Forever, Rank 1 Forces the target to speak in Demonic, increasing the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Classic, Rank 1 Creates a Lesser Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10. Conjured items disappear if logged out for more than 15 minutes.
Forever, Rank 1 Creates a Lesser Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 10. Conjured items disappear if logged out for more than 15 minutes.
Classic When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Forever When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic, Rank 1 Creates a Spellstone for the caster. When equipped and used, the Spellstone removes all magic effects from the caster and will absorb 400 magic damage for 1 min. In addition, equipping the Spellstone improves your chance to get a critical strike with spells by 1%. Conjured items disappear if logged out for more than 15 minutes.
Forever, Rank 1 Creates a Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 1% and the damage done by your Shadow spells by up to 14. Conjured items disappear if logged out for more than 15 minutes.
Classic Increases the stealth detection of all party members within 30 yds of the Felhunter.
Forever Increases the stealth detection of all party members within 30 yds of the Felhunter as if they were 6 levels higher.
Classic Curses the target with impending doom, causing 3,200 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players.
Forever Afflicts the target with impending doom, causing 1,742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage added per cast.
| Spell | Rank | Classic | Forever | Classic adds | Forever adds |
|---|---|---|---|---|---|
| 1 | 5.8% (direct), 3.7% (per tick) | 20% (direct), 13% (per tick) | |||
| 2 | 12.5% (direct), 8.1% (per tick) | 20% (direct), 13% (per tick) | |||
| 1 | 14% (direct) | 48.6% (direct) | |||
| 2 | 29.9% (direct) | 62.9% (direct) | |||
| 3 | 56% (direct) | 80% (direct) | |||
| 1 | 8% (per tick) | 20% (per tick) | |||
| 2 | 15.5% (per tick) | 20% (per tick) | |||
| 3 | 16.7% (per tick) | 20% (per tick) | |||
| 4 | 16.7% (per tick) | 20% (per tick) | |||
| 5 | 16.7% (per tick) | 20% (per tick) | |||
| 6 | 16.7% (per tick) | 20% (per tick) | |||
| 7 | 16.7% (per tick) | 20% (per tick) | |||
| 1 | 4.6% (per tick) | 13.3% (per tick) | |||
| 2 | 7.7% (per tick) | 13.3% (per tick) | |||
| 3 | 8.3% (per tick) | 13.3% (per tick) | |||
| 4 | 8.3% (per tick) | 13.3% (per tick) | |||
| 5 | 8.3% (per tick) | 13.3% (per tick) | |||
| 6 | 8.3% (per tick) | 13.3% (per tick) | |||
| 1 | 6.3% (per tick) | 10% (per tick) | |||
| 1 | 7.8% (per tick) | 10% (per tick) | |||
| 1 | 39.6% (direct) | 42.9% (direct) | |||
| 100% (per tick) | 400% (per tick) |
Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Two shares are gone in the files: Devour Magic's heal had 30% and Drain Mana had 20%. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.
Classic, Rank 1 Burns the enemy for 10 Fire damage and then an additional 20 Fire damage over 15 sec.
Forever, Rank 1 Burns the enemy for 10 Fire damage and then an additional 15 Fire damage over 15 sec.
Classic, Rank 1 Sends a shadowy bolt at the enemy, causing 13 to 17 Shadow damage.
Forever, Rank 1 Sends a shadowy bolt at the enemy, causing 12 to 16 Shadow damage.
Classic, Rank 1 Increases party members' Stamina by 3.
Forever, Rank 1 Increases party members' Stamina by 4.
Classic, Rank 2 Corrupts the target, causing 90 Shadow damage over 15 sec.
Forever, Rank 2 Corrupts the target, causing 65 Shadow damage over 15 sec.
Classic, Rank 1 Creates a Minor Healthstone that can be used to instantly restore 100 health. Conjured items disappear if logged out for more than 15 minutes.
Forever, Rank 1 Creates a Minor Healthstone that can be used to instantly restore 120 health. Conjured items disappear if logged out for more than 15 minutes.
Classic, Rank 1 Inflict searing pain on the enemy target, causing 38 to 46 Fire damage. Causes a high amount of threat.
Forever, Rank 1 Inflict searing pain on the enemy target, causing 24 to 28 Fire damage. Causes a high amount of threat.
Classic, Rank 1 An instant attack that lashes the target, causing 33 Shadow damage.
Forever, Rank 1 An instant attack that lashes the target, causing 16 Shadow damage.
Classic, Rank 1 Calls down a fiery rain to burn enemies in the area of effect for 172 Fire damage over 8 sec.
Forever, Rank 1 Calls down a fiery rain to burn enemies in the area of effect for 164 Fire damage over 8 sec.
Classic Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Forever Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic Instant, 15 min cooldown
Forever Instant, 5 min cooldown
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Classic, Rank 1 Ignites the area surrounding the caster, causing 87 Fire damage to himself and 87 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Forever, Rank 1 Ignites the area surrounding the caster, causing 86 Fire damage to himself and 86 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Classic, Rank 1 Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Forever, Rank 1 Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic, Rank 1 Causes the enemy target to run in horror for 3 sec and causes 300 Shadow damage. The caster gains 100% of the damage caused in health.
Forever, Rank 1 Causes the enemy target to run in horror for 3 sec and causes 285 Shadow damage. The caster gains 100% of the damage caused in health.
Classic, Rank 1 Burn the enemy's soul, causing 640 to 800 Fire damage.
Forever, Rank 1 Burn the enemy's soul, causing 344 to 430 Fire damage.
Summons an Imp under the command of the Warlock.
Strikes fear in the enemy, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Summons a Voidwalker under the command of the Warlock.
Taunts the creature, increasing the chance that it will attack the Voidwalker.
Shifts the imp out of phase with the world, making it unattackable unless it attacks.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 318 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Allows the target to breathe underwater for 10 min.
The Voidwalker consumes nearby shadows to bolster its form, recovering 325 health over 10 sec. Cannot be used while in combat.
Creates a Minor Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 400 health and 700 mana. Conjured items disappear if logged out for more than 15 minutes.
Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
Summons an Incubus under the command of the Warlock.
Summons a Succubus under the command of the Warlock.
Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Soothes the target, increasing the chance that it will attack something else.
Transfers 44 Mana every 1 sec from the target to the caster. Lasts 5 sec.
Shows the location of all nearby demons on the minimap until cancelled. Only one type of tracking can be used at a time.
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker.
Allows the friendly target to detect lesser invisibility for 10 min.
Seduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids.
Banishes the enemy target, preventing all action but making it invulnerable for up to 20 sec. Only one target can be banished at a time. Only works on Demons and Elementals.
Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 258.
Subjugates the target demon, up to level 45, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
Summons a Felhunter under the command of the Warlock.
Gives your summoned demon Lesser Invisibility for up to 5 min. This spell can only be used out of combat.
Absorbs 290 shadow damage. Lasts 30 sec.
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 17 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Howl, causing 5 enemies within 10 yds to flee in terror for 10 sec. Damage caused may interrupt the effect.
Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors.
Begins a ritual that sacrifices a random participant to summon a doomguard. The doomguard must be immediately subjugated or it will attack the ritual participants. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.
You are proficient in the use of the following armor types: Cloth.
Read on BlizzCon demo footage, not from the beta client.
Read on BlizzCon demo footage, not from the beta client.
Gives a chance to dodge enemy melee attacks.
Read on BlizzCon demo footage, not from the beta client.
You are fluent in the following languages:
Read on BlizzCon demo footage, not from the beta client.
Attack with an equipped wand.
Read on BlizzCon demo footage, not from the beta client.
Newest first.
The beta runs until 21 October and the game launches 4 November; each new build is listed here once it is checked.
No change to Warlock data.
No change to Warlock data.
No change to Warlock data.
No change to Warlock data.
Soul Harvest is the new name of Soul Harvesting.
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Curses the target for 5 min, reducing Magic resistances by 45 and increases Magic damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 45 and increasing Magic damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.
Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more. Periodic effects get nothing from it; a channeled spell is not periodic.
No change to Warlock data.
No change to Warlock data.
Converts 30 health into 30 Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.
Converts 30 Health into 30 Mana for you. Spirit increases the amount converted.
Creates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17.
Creates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17. Conjured items disappear if logged out for more than 15 minutes.
Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.
Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
No change to Warlock data.
No change to Warlock data.
No change to Warlock data.
The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.
Replaces Drain Hope in Affliction: Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
No longer needs Shadowburn.
Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, or Drain Soul spells.
Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Increases the damage done or health drained by your Drain Life and Drain Soul spells by 2% per each of your other Affliction effects active on the target, up to a maximum increase of 6%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 3 yards.
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
Gives your Corruption, Drain Soul, and Drain Life spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 33%.
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Increases the rate at which your Drain Life and Drain Soul deal damage by 17%, but reduces your healing from Drain Life by 10%.
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Increases your chance to hit with all spells and attacks by 1% and reduces all threat you generate by 4%.
Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 39 to 42 Fire or Shadow damage based on the pet.
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Increases your spell damage and healing by up to 33% of your level while you have a summoned Demon pet active.
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Ignites a target that is already afflicted by your Immolate spell, dealing 109 to 132 Fire damage and consuming your Immolate effect.
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Deals 125 to 140 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Instantly blasts the target for 102 to 111 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
More reliable engineering devices.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.
Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
+5% Mana, Rage and Energy.
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
+5% Spirit.
Spirit increased by 5%.
+1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Stun duration reduced by 20%.
Duration of Stun effects on you reduced by 20%.
Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
+5% damage vs Beasts.
Damage dealt versus Beasts increased by 5%.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
10% of Health regen continues in combat.
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Breathe underwater 300% longer.
Underwater breath lasts 300% longer than normal.
Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Every class, every build: beta changes.