WoW Forever Priest talent calculator, talents from the beta client
Disciplineall rows open
33 / 51Holynext row at 20
18 / 51Shadownext row at 5
0 / 51Leveling order
Your points, level by level.Place a point to start your order.ShowHide
Affiliate partner · RestedXPStarting a Priest? Follow the arrow.Free to level 20, then 10% off through this link.Free to level 20, then 10% off here.
See the guide ›
Racials
6 of 10 racesPopular Priest builds
What people planned here for level 60 since Sep 13, recounted a few times a day.ShowHide
✓All work on today's talentsCounted since the Oct 15 patch
- Every build here works on today's Priest talents and the 17,862 older ones the game won't take anymore are left out.
- The Oct 15 patch changed Priest talents so the list only counts the 16,906 builds made since then.
- Builds a few points apart count as one and the order comes from how often people make, share, save and open them. It's all recounted a few times a day.
- #1
14/
0/
37 ShadowLoad - #2
32/
19/
0 DisciplineLoad - #3
33/
18/
0 DisciplineLoad - #4
17/
0/
34 ShadowLoad - #5
19/
32/
0 HolyLoad
Priest builds by what they're for
Almost everyone takes
Twin DisciplinesDiscipline90%
MeditationDiscipline82%
Mental StrengthDiscipline73%
Inner FocusDiscipline71%
Improved Power Word: ShieldDiscipline58%
Almost nobody takes
Prayer of MendingHoly10%
Spell WardingHoly10%
Litany of LightHoly11%
Improved Mana BurnDiscipline12%
Spirit of RedemptionHoly12%
See every Priest build or the leveling order.
Priest spellbook
Every Priest trainer spell to 60, every rank. Checked against the game files.ShowHide
Discipline
Confounding Flash New
Contingency PlanRank 1New2030405060
Contingency PlanRank 2New2030405060
Contingency PlanRank 3New2030405060
Contingency PlanRank 4New2030405060
Contingency PlanRank 5New2030405060
Dispel MagicRank 11836
Dispel MagicRank 21836
Divine SpiritRank 1Reworked30405060
Divine SpiritRank 2Reworked30405060
Divine SpiritRank 3Reworked30405060
Divine SpiritRank 4Reworked30405060
talent tag = an ability a talent grants. It shows in your book once you take the talent.
Small numbers under a spell are the level each rank is learned at.
Numbers are the beta client's at level 60 with no gear on, so your in-game tooltip will read a bit higher. Show all ranks works like the checkbox in the game's book. The General tab is kept by hand; each tooltip there says where it was read.
New Priest abilities
4 new in Forever, 1 gone. From the beta's game files, compared with Classic by spell id. Racial spells are in the Priest racial spells fold.ShowHide
New in Forever 4
PenanceLevel 30 · Discipline tab · from a talent. Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Binding HealLevel 25 · Holy tab · from a talent. Heals a friendly target and the caster for 236 to 284. Low threat.
Prayer of MendingLevel 40 · Holy tab · from a talent. Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Word: DeathLevel 32 · Shadow tab. A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Gone since Classic 1
- Lightwell.
Priest racial spells
Spell text from the beta client. Which race gets which spell was first seen in the demo.ShowHide
Every Priest's now 2
One race's in Classic, every Priest learns them now. Hover a spell to read it.
Human
Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Dwarf
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Night Elf
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Gnome
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Undead
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Troll
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Horde
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 25 sec internal cooldown. Does not break crowd control.
BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
RegenerationHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast SlayingDamage dealt versus Beasts increased by 5%.
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Alliance
RuthlessIncreases your critical strike chance with all spells and attacks by 2%.
The Human SpiritSpirit increased by 5%.
PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
Find TreasureInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
StoneformInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Earth FuryIncreases your critical strike bonus to damage and healing by 2%.
Big Game HunterDamage dealt versus Beasts increased by 5%.
ShadowmeldInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritTransform into a wisp upon death, increasing movement speed by 75%.
Elune's LightInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Legacy perks
21 account-wide perks, 16 points.
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How you earn points
The challenges are the client's achievement rows that reward a Legacy point, build 1.60.1.70338. Blizzard's Legacy video shows the same list.
Source: the Forever beta client, build 1.60.1.70425. Positions, prerequisites, point gates and every rank's text are the client's; the rules will be checked in game.
