Six races can be a Priest: Horde Undead and Troll; Alliance Human, Dwarf, Night Elf and Gnome. Gnome is new to Priest since Classic. Priests also get race-specific spells, listed under each race. Every race's racials are on the racials page; this page keeps only the Priest races.
How the Priest races compare, by what each racial and race spell does
For each race, the racials whose text touches crit, hit, spell power, haste, Mana, health, dodge, damage taken, loss of control and damage dealt, in the racial's own words with its cooldown, then the race's own Priest spells with theirs. Races are in the game's order, not ranked; every racial and race spell is in full further down.
| Horde |
|---|
| Undead | Will of the Forsaken loss of control, 2 min cooldown: Instantly removes all Charm, Fear and Sleep effects. Cannibalize Mana, 2 min cooldown: When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Touch of the Grave health: Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. Priest race spells: Dark Sacrifice 10 min cooldown, Touch of Weakness |
| Troll | Berserking haste, 3 min cooldown: Increases your spellcasting and attack speed by 10% for 10 sec. Regeneration health: Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat. Beast Slaying damage dealt: Damage dealt versus Beasts increased by 5%. Rapid Regeneration health, 3 min cooldown: Regenerate 50% of your maximum Health over 6 sec. Priest race spells: Hex of Weakness, Shadowguard |
| Alliance |
|---|
| Human | Sword Specialization crit: Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped. Will to Survive loss of control, 3 min cooldown: Instantly removes all Stun effects. Priest race spells: Divine Grace 10 min cooldown, Feedback 3 min cooldown |
| Dwarf | Stoneform damage taken, 3 min cooldown: Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec. Mace Specialization crit: Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped. Big Game Hunter damage dealt: Damage dealt versus Beasts increased by 5%. Priest race spells: Chastise 2 min cooldown, Desperate Prayer 10 min cooldown |
| Night Elf | Quickness dodge: Dodge chance increased by 1% and movement speed increased by 2%. Elune's Light crit, 3 min cooldown: Increases your critical strike chance with all spells and attacks by 10% for 15 sec. Priest race spells: Elune's Grace 5 min cooldown, Starshards 30 sec cooldown |
| Gnome | Escape Artist loss of control, 2 min cooldown: Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec. Expansive Mind Mana: Maximum Mana, Rage or Energy increased by 5%, whichever your class uses. Eureka! Mana, damage dealt, 2 min cooldown: Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Priest race spells: Confounding Flash 2 min cooldown, Contingency Plan 10 min cooldown |
Undead Horde

Underwater BreathingUnderwater breath lasts 300% longer than normal.

Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Undead Priest spells

Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.

Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Changed on the beta: Touch of the Grave (build 70009, 24 Sep 2026), Cannibalize (build 69876, 16 Sep 2026), Touch of the Grave (build 69876, 16 Sep 2026), Underwater Breathing (build 69876, 16 Sep 2026), Will of the Forsaken (build 69876, 16 Sep 2026).
For a Priest: The Undead keep Touch of Weakness, which cuts melee attack power now, and get Dark Sacrifice, health traded for mana. Devouring Plague is every Priest's now.
Blizzard's notes: Cannibalize cannot be used if the caster is immune to Physical damage. (build 70170) This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won't activate it, you can't pull Rogues and Druids out of Stealth with Distract and it activating, and you won't activate it off of Pickpocketing. Spells like Polymorph already didn't get broken by Touch of the Grave, but Polymorph will no longer be able to activate it. (build 70009)
Troll Horde

BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Beast SlayingDamage dealt versus Beasts increased by 5%.

Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Troll Priest spells

Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Shadowguard250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Changed on the beta: Beast Slaying (build 69876, 16 Sep 2026), Rapid Regeneration (build 69876, 16 Sep 2026), Regeneration (build 69876, 16 Sep 2026).
For a Priest: Trolls keep Hex of Weakness and Shadowguard. Hex cuts melee attack power now instead of damage.
Human Alliance

Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

The Human SpiritSpirit increased by 5%.

PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
Human Priest spells

Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Changed on the beta: Sword Specialization (build 69876, 16 Sep 2026), The Human Spirit (build 69876, 16 Sep 2026).
For a Priest: Humans lost Desperate Prayer and got Divine Grace, the same heal but for someone else under half health, and it clears Weakened Soul. Feedback costs about 60% less.
Dwarf Alliance

Find TreasureInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

StoneformInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Mace SpecializationIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Big Game HunterDamage dealt versus Beasts increased by 5%.
Dwarf Priest spells

Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Changed on the beta: Big Game Hunter (build 69876, 16 Sep 2026), Find Treasure (build 69876, 16 Sep 2026), Mace Specialization (build 69876, 16 Sep 2026), Stoneform (build 69876, 16 Sep 2026).
For a Priest: Dwarves keep Desperate Prayer and get Chastise, a Holy strike that roots a humanoid for up to 2 seconds. Fear Ward is every Priest's now.
Night Elf Alliance

ShadowmeldInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

QuicknessDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp SpiritTransform into a wisp upon death, increasing movement speed by 75%.

Elune's LightInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Night Elf Priest spells

Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Changed on the beta: Quickness (build 69876, 16 Sep 2026), Shadowmeld (build 69876, 16 Sep 2026), Wisp Spirit (build 69876, 16 Sep 2026).
For a Priest: Starshards hits nearly twice as hard on the tooltip, with a 30 second cooldown it never had. Elune's Grace is one rank now and a different prayer: 50% less chance to be hit by melee and ranged attacks, for 15 seconds or until 3 of them miss.
Gnome Alliance, new to Priest since Classic

Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Eureka!Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Gnome Priest spells

Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Changed on the beta: Eureka! (build 70170, 1 Oct 2026), Eureka! (build 70009, 24 Sep 2026), Engineering Specialization (build 69876, 16 Sep 2026), Escape Artist (build 69876, 16 Sep 2026), Eureka! (build 69876, 16 Sep 2026), Expansive Mind (build 69876, 16 Sep 2026).
For a Priest: New to the class. Confounding Flash confuses up to 5 enemies close by, and Contingency Plan wards an ally and catches them when they drop under 35%.
Blizzard's notes: Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build. (build 70170)
Questions
- What races can be a Priest in WoW Forever?
- 6: Horde: Undead and Troll; Alliance: Human, Dwarf, Night Elf and Gnome. New to Priest since Classic: Gnome.
- Can a Skyborne be a Priest in WoW Forever?
- No. In the beta client the Skyborne (Windshaper) can be Warrior, Hunter, Rogue, Shaman and Druid, and the Skyborne (High Order) can be Warrior, Hunter, Rogue, Mage and Druid, not Priest. The Priest races are Undead, Troll, Human, Dwarf, Night Elf and Gnome.
- Can a Gnome be a Priest in WoW Forever?
- Yes, new to Priest since Classic. In the beta client Gnome can be Warrior, Rogue, Priest, Mage and Warlock.
- Can an Orc be a Priest in WoW Forever?
- No. In the beta client Orc can be Warrior, Hunter, Rogue, Shaman, Mage and Warlock, not Priest. The Priest races are Undead, Troll, Human, Dwarf, Night Elf and Gnome.
- Do Priest racials have cooldowns?
- 11 of the 24 racials across the Priest races have one: Will of the Forsaken (Undead, 2 min), Cannibalize (Undead, 2 min), Berserking (Troll, 3 min), Rapid Regeneration (Troll, 3 min), Perception (Human, 3 min), Will to Survive (Human, 3 min), Stoneform (Dwarf, 3 min), Shadowmeld (Night Elf, 10 sec), Elune's Light (Night Elf, 3 min), Escape Artist (Gnome, 2 min) and Eureka! (Gnome, 2 min). The rest are passive or have none.
- Which Priest racials touch spells, Mana, melee or defence?
- Spells and attacks: Berserking (Troll, increases your spellcasting and attack speed by 10% for 10 sec), Sword Specialization (Human, increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped), Mace Specialization (Dwarf, increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped) and Elune's Light (Night Elf, increases your critical strike chance with all spells and attacks by 10% for 15 sec). Mana: Cannibalize (Undead, when activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec), Expansive Mind (Gnome, maximum Mana, Rage or Energy increased by 5%, whichever your class uses) and Eureka! (Gnome, your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage; for Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing). Damage taken and effects on you: Stoneform (Dwarf, instantly removes and grants immunity to all Bleed, Poison, and Disease effects; reduces all Physical damage taken by 10% for 8 sec) and Escape Artist (Gnome, instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec). Health: Touch of the Grave (Undead, your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health), Regeneration (Troll, health regeneration rate increased by 10%; in addition, 10% of total Health regeneration will continue during combat) and Rapid Regeneration (Troll, regenerate 50% of your maximum Health over 6 sec). Which fits is yours to decide.
- Which race is most popular for Priest?
- Talents Forever does not count which race players pick, so no race is ranked; the table above shows what each one gives a Priest.
Last checked against beta build 1.60.1.70245 on 6 Oct 2026. Racials and the race list from the WoW Forever beta client; beta changes from the beta build tracker. New to Priest: Classic client 1.15.9 against the beta client. No race is ranked here: which one fits is yours to decide.
Also for Priests: the most popular builds, the leveling order, every talent in words, what changed since Classic, the abilities, new and changed, questions answered from the data, and the Priest calculator.