WoW Forever Priest guide, what changed since Classic
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What changed for Priests in WoW Forever since Classic

You know Classic. This is what's different now, and nothing else.

Checked against beta build 1.60.1.70245, Oct 6, 2026 · Priest data from 1.60.1.70170, no Priest change since

Watch it first

Seven minutes. Every chapter has a section below.

  1. 0:00Your Priest in WoW Forever
  2. 0:37What's new since Classic
  3. 1:31The trees, before and after
  4. 1:58Discipline
  5. 2:49Holy
  6. 3:50Shadow
  7. 4:33Your heals and your damage
  8. 4:57Races that can be a Priest
  9. 5:54What Priests build
  10. 6:21The full guide
Priest in Forever · 1/8

1 of 8

What's new since Classic

Your buffs and your heals

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Fortitude and Divine Spirit last an hour now. Power Word: Fortitude is about 30% stronger, and Divine Spirit isn't a talent anymore: every Priest gets it at 30.

Power Word: FortitudeReworkedRank 6

Classic Power infuses the target, increasing their Stamina by 54 for 30 min.

Forever Power infuses the target, increasing their Stamina by 70 for 1 hour.

Divine SpiritReworkedRank 4

Classic Holy power infuses the target, increasing their Spirit by 40 for 30 min.

Forever Holy power infuses the target, increasing their Spirit by 40 for 1 hour.

Not a talent anymore. Every Priest gets it at 30, as the files have it, and it lasts an hour. The Spirit it gives is the same.

Prayer of Fortitude, Prayer of Spirit and Prayer of Shadow Protection reach the whole raid now, where Classic's reached the target's party. Inner Fire and Shadow Protection still last 10 minutes.

Fear Ward was the Dwarves' and Devouring Plague the Undead's, and now every Priest gets both. The Plague comes back three times as often, but Fear Ward lasts 3 minutes on a cooldown just as long.

ClassicForeverthe top rank's own lines

Devouring Plagueits cooldown · Classic: the Undead only
3 min
1 min
3 times as often
Fear Wardits cooldown · Classic: Dwarves only
30 sec
3 min
6 times the wait
Fear Wardhow long it lasts · Classic: Dwarves only
10 min
3 min
7 min shorter

Blizzard's notes of 1 Oct say Devouring Plague can crit now.

Every heal rank from level 20 up does less before gear than in Classic, and gear adds what it always has, so the gap stays. Your biggest Greater Heal lands about 6% under Classic's for the same mana.

Classic

Greater HealRank 5

710 Mana40 yd range3 sec cast

A slow casting spell that heals a single target for 1,966 to 2,194.

Forever

Greater HealRank 5

710 Mana40 yd range3 sec cast

A slow casting spell that heals a single target for 1,853 to 2,067.

2,080Classic, the middle of its range
1,960Forever, 6% less for the same 710 Mana and the same 3 sec cast

Every heal costs the same mana and casts as fast as in Classic.

Nine spells are new. Penance, Binding Heal and Prayer of Mending come with talents, Shadow Word: Death comes at 32, and five are race spells, for Humans, Dwarves, Gnomes and the Undead. Tap any of them to read it.

The new buttons

Race spells

Levels are the files', and Shadow Word: Death at 32 waits past the beta's cap of 30. No Priest trainer has been read in the beta yet.

Thirteen talents are new, seven of them in Discipline. Past the three buttons above, here are the other ten. Tap one to read it.

New in Discipline

New in Holy

New in Shadow

2 of 8

The trees, before and after

Classic against Forever

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Only five of the 53 talents sit in the same spot and say the same thing. Everything else is new, changed or moved, and seven are gone.

Discipline18 talents

  • 7New
  • 11Changed
  • 4Gone

Holy17 talents

  • 3New
  • 9Changed
  • 5Same
  • 2Gone

Shadow18 talents

  • 3New
  • 11Changed
  • 4Moved
  • 1Gone

The five that held: Improved Renew, Holy Specialization, Spell Warding, Divine Fury and Holy Reach. The moved ones slid along their row and read the same.

Lightwell is gone from the bottom of Holy, and Prayer of Mending sits there now. Penance is in Discipline's row 5, and Power Infusion at the bottom now needs it.

Disciplinerow 7, the bottom

ClassicPower Infusionneeds Mental Strength
ForeverPower Infusionneeds Penance

Holyrow 7, the bottom

ClassicLightwellneeds Spirit of Redemptiongone
ForeverPrayer of Mendingneeds Spirit of Redemptionnew

Shadowrow 7, the bottom

ClassicShadowformneeds Vampiric Embrace
ForeverShadowformneeds Vampiric Embrace

A few talents come sooner. Vampiric Embrace moved up to row 4, the row you reach at 25, and Shadow Reach went from row 4 to row 2.

ClassicForeverthe level its row opens

level 10203040
Vampiric Embrace
3025
5 levels sooner
Shadow Reach
2515
10 levels sooner
Mental Strength
3025
5 levels sooner
Mental Agility
2520
5 levels sooner
Shadow Focus
1510
5 levels sooner

A row opens at 5 points in the tree for each row above it, and your first point comes at 10, so these are the levels with every point in that tree. The Legacy perk Talented starts your points sooner. Vampiric Embrace's own spell still says level 30 in the files, and which gate wins isn't tested.

The beta stops at 30, so a Priest there has 21 points, enough for row 5 of one tree. Penance is in reach. Power Infusion, Prayer of Mending and Shadowform aren't yet.

At level 30
DisciplineHolyShadow
Row 10 pts
Row 25 pts
Row 310 pts
Row 415 pts
Row 520 pts
Row 625 pts
Row 730 pts

With the Legacy perk Talented at 5 of 5 your points start at level 5, so you have 26 at 30, which opens row 6. Row 7 waits for a higher cap.

Seven talents are gone, Lightwell and Divine Spirit among them. For some of them the spell itself now has what the talent gave. Tap one to see what covers it now.

Gone from Discipline

Gone from Holy

Gone from Shadow

Priest in Forever · 3/8

3 of 8

Discipline

How Discipline plays now

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If you learned Discipline in retail, nothing here turns damage into healing. Discipline shields first, then heals through Weakened Soul, and four talents make it a fine Smite caster on the side. Tap one to read it.

The loop

Shield928 absorbed at rank 10Weakened Soul15 sec, no second shieldHeal through itFlash Heal, Heal, PenanceRenewed Hope+10% crit, 5 sec offDivine Aegisa crit heal leaves 15% as a shield

The Smite side

Nothing in these four turns damage into healing, and none of them touches the shield. The loop and the four chips read each talent's top rank.

Soul Warding takes the shield's 4 second cooldown away and makes it 15% cheaper, so you shield one friend after another. Classic made you wait between them. Shield the three.

Three coming up the sand. Everyone shielded first.

you
Warrioryour tank
Rogue
Mage

The three in the line

Warrioryour tank

Rogue

Mage

Shield rank

ClassicForeverwhen each shield lands, to scale

Classic
Forever
Classic, three shields8 seca 4 sec cooldown between them · 1,500 Mana
Forever, three shields3 secone every 1.5 sec, no cooldown · 1,275 Mana, 15% cheaper

The cheaper cost is worked out: the rank's Mana less Soul Warding's 15%. Both lanes read the shield's own lines: rank 10 absorbs 928 for 500 Mana with a 4 sec cooldown, and the 1.5 sec between Forever's casts is the global cooldown. Weakened Soul sits on each of them for 15 sec either way.

The shield itself absorbs about what it did. At rank 10 it takes 928 where Classic's took 942, for the same 500 Mana. Walk the ranks.

Ranklevel 60 in the files

Classic

Power Word: ShieldRank 10

500 Mana40 yd rangeInstant4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 942 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Forever

Power Word: ShieldRank 10

500 Mana40 yd rangeInstant4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Classic942absorbed, rank 10
Forever928absorbed, -1.5% · same 500 Mana, same 4 sec cooldown

Forever's files give the shield 10% of your spell power. Classic Era's files show none, and whatever Classic's server added isn't in a file, so the two can't be set side by side. The 15 sec of Weakened Soul and the 30 sec the shield lasts read the same at every rank.

Every shield still leaves Weakened Soul, so that person can't be shielded again for 15 seconds. You heal through it instead, and Renewed Hope at 5 of 5 cuts 5 seconds off it with each heal and gives those heals 10% more crit.

Shield the Warrior.

you
Warrioryour tank
Warrioryour tank

Renewed Hope

Weakened Soul counts from the shield's cast, not from the blow that breaks it. Only a Human's Divine Grace clears it early. Its rows in the files are placeholders, so the numbers are the tooltip's and how it works is the server's. Flash Heal is its rank 7, the middle of its range, no gear.

Penance is new: three bolts over 2 seconds, every 12 seconds. On a friend they heal, on an enemy the same three bolts do Holy damage. Mana for mana it heals about twice what your Greater Heal does.

Penance, three bolts over 2 seconds.

Warrioryour tank
you
An enemyenemy

Rank

Healing per Mana is the middle of each heal's range divided by its cost, with no gear and no talents. The twin sets the rank you pick against the biggest Heal or Greater Heal rank the files put at or under its level. Row 5 opens at 20 points in Discipline, so at 30, the beta's cap, it takes all 21 of your points unless the Legacy perk Talented gives you more. Ranks 2 to 4 are at 40, 50 and 60 in the files. Rank 4's damage reads below rank 3's there, most likely a slip in the files.

Meditation keeps half your mana regen going while you cast with all 3 points, where Classic's kept 15%. And Divine Aegis, down in row 6, turns a crit heal into a shield worth 15% of it at 3 of 3, for 12 seconds.

Meditationpoints · row 3, reached at 20
15%Classic · of your regen while casting
50%Forever · of your regen while casting

Classic's three ranks were 5, 10 and 15%, Forever's are 17, 33 and 50%. How much regen that is depends on your Spirit, which the files don't settle, so the bars show the share.

Divine Aegispoints · row 6
Warrior

15% of a 1,960 heal is a 294 shield for 12 sec

Greater Heal rank 5, the middle of its range, worked out from the tooltip's percentage, not tested. Its rows in the files are placeholders, so the numbers are the tooltip's. Row 6 needs the Legacy perk Talented at 30.

Soul Warding hangs off Improved Power Word: Shield and Renewed Hope off Soul Warding. Power Infusion at the bottom needs Penance now, not Mental Strength, and four talents are gone, Divine Spirit among them.

Divine SpiritGonerow 5

Not a talent anymore. Every Priest gets it at 30, as the files have it, and it lasts an hour where Classic's lasted 30 minutes. The Spirit it gives is the same.

Unbreakable WillGonerow 1

Silent Resolve does this job another way now: it shortens Stun, Fear and Silence effects on you, up to 15% at 3 points, where this added up to 15% to resisting them.

Force of WillGonerow 6

Nothing took its place. Your damage talents each cover a school or a few spells now: Darkness for Shadow, Searing Light for Holy, Power in Light for Smite and Penance.

Improved Power Word: FortitudeGonerow 2

Power Word: Fortitude is about 30% stronger on its own at every rank (54 became 70 at the top), which is what two points here gave.

Priest in Forever · 4/8

4 of 8

Holy

How Holy plays now

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In Holy you heal what gets through, and you lead with Renew, which can crit now. It lost more than your other single-target heals: rank 10 heals 830 over 15 seconds where Classic's healed 970, about a seventh less.

The Rogue takes a hit. Renew.

you
Rogue

Rogue

+0healed

ClassicForever5 ticks, one every 3 seconds in the game

Rank

Classic

RenewRank 10

410 Mana40 yd rangeInstant

Heals the target of 970 damage over 15 sec.

Forever

RenewRank 10

410 Mana40 yd rangeInstant

Heals the target of 830 damage over 15 sec.

Classic970over 15 sec, rank 10
Forever83014.4% less, about a seventh, for the same 410 Mana

Renew can crit now, and Holy Specialization's crit counts for it.

Rank 1 is unchanged, rank 5 lost 35%, rank 10 14%. Pick a rank above. Of your single-target heals, Renew lost the most at the top rank: Heal rank 4 lost 13.7%, Flash Heal rank 7 6.7%, Greater Heal rank 5 5.8%, Lesser Heal rank 3 3.2% and the shield rank 10 1.5%. Prayer of Healing rank 5 lost more (39%), but it isn't single-target. Both read at 60 with no spell power; the ticks run faster here than the game's 3 seconds, and each is the total over 15 seconds split in five.

Prayer of Healing is cast on someone now, up to 40 yards away, and heals their party within 40 yards of them. Classic healed your own party within 30 yards of you. Each of them gets about 40% less at rank 5.

Rank
Classic2 of 41,070 each
Forever4 of 4649 each

Cast on the Warrior, about 35 yards off: in Forever its 40 yard ring holds four of the four, each healed 649. Classic's 30 yards round you held two, each healed 1,070.

Classic

Prayer of HealingRank 5

1,070 Mana3 sec cast

A powerful prayer heals party members within 30 yards for 1,041 to 1,099.

Forever

Prayer of HealingRank 5

1,070 Mana40 yd range3 sec cast

A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.

Classic, per target1,070your party within 30 yd of you
Forever, per target64939.3% less each at rank 5, their party within 40 yd of them, same 1,070 Mana and 3 sec cast

The middle of each range at every rank, read at 60 with no spell power. You count too: you're in their party, so you take the heal when you're within 40 yards of the target. Where the four stand is this page's staging, the Warrior about 35 yards off, not a fact about the spell; Classic's tooltip had no target and no range line.

Binding Heal is new. One cast heals you and your target at once, 236 to 284 each at rank 1, in 1.5 seconds. It's one point in Holy's row 4, the row you reach at 25.

You

+0healed

Warrior

+0healed

Forever

Binding HealRank 6

380 Mana40 yd range1.5 sec cast

Heal yourself and a friendly target for 773 to 909. This causes low threat.

Holy row 4 · reached at 25 by points

Rank
Each of you841773 to 909, rank 6
Across the two1,682for 380 Mana, in 1.5 sec

Ranks 2 to 6 are at 32, 38, 44, 50 and 56 in the files. The middle of the range at each rank, read at 60 with no spell power. Whether it works inside Spirit of Redemption isn't tested.

Prayer of Mending is Holy's new capstone. It waits on someone until they're hit, heals them for 172 at rank 1 and jumps to someone within 20 yards, up to 5 times. Row 7 is out of reach at 30.

Prayer of Mending on the Warrior.

WarriorRogueMageyou
5 jumps left30 sec after each jump

Rank
Each time it heals413rank 3, for 390 Mana
The jumps5within 20 yd, 30 sec after each

Forever

Prayer of MendingRank 3

390 Mana40 yd rangeInstant10 sec cooldown

Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Row 7 opens at 30 points in Holy, past what the beta's level 30 gives. Whether it heals five times or six isn't settled by the files. Blizzard says each jump goes to someone in the healed player's own party first, so cast it on a player in another group and it stays with that group. Ranks 2 and 3 are at 50 and 60 in the files. The tooltip says five jumps, so the heal after the fifth is drawn hollow here. A hit stands for either thing the tooltip says sets it off: damage, or a heal that isn't over time. It needs Spirit of Redemption.

Your heals still cost what they used to and cast as fast, so the same mana buys less healing. Greater Heal rank 5 lands about 6% under Classic's, Flash Heal rank 7 about 7%, Heal rank 4 about 14%.

Classic

Greater HealRank 5

710 Mana40 yd range3 sec cast

A slow casting spell that heals a single target for 1,966 to 2,194.

Forever

Greater HealRank 5

710 Mana40 yd range3 sec cast

A slow casting spell that heals a single target for 1,853 to 2,067.

Classic2,080the middle of its range, rank 5
Forever1,9605.8% less for the same 710 Mana and 3 sec cast

ClassicForeverthe top rank of each, the middle of its range

Greater Healrank 5 · 710 Mana · 3 sec cast
2,080
1,960
5.8% less
Flash Healrank 7 · 380 Mana · 1.5 sec cast
901
841
6.7% less
Healrank 4 · 305 Mana · 3 sec cast
780
673
13.7% less

Every heal costs the same mana and casts as fast as in Classic. The ticks on the cards mark the lines that didn't move. Read at 60 with no spell power; your gear adds what it always did, so the gap stays.

Also in Holy: Litany of Light hands back up to 10% of a heal's base cost when you switch heals, Spirit of Redemption lasts 15 seconds (was 10), and Lightwell and Improved Prayer of Healing are gone. The tiles that matter are lit below.

Litany of LightNew

Row 5, 2 ranks: switch heals and 5% or 10% of the new heal's base cost comes back.

The mana back is the server's to work out; the files hold only what sets it off.

Spirit of RedemptionChanged

15 seconds of free heals after you fall, where Classic gave 10. Row 5, in reach at 30.

Whether Binding Heal or Penance work inside it isn't tested.

InspirationChanged

8% armor at one point, 25% at 3, as before, but from any non-periodic critical heal now. Classic named Flash Heal, Heal, Greater Heal and Prayer of Healing.

Its rows in the files are placeholders, so the numbers are the tooltip's.

Improved HealingChanged

Still 15% off at 3 points, and it covers Penance and Prayer of Mending now.

LightwellGone

Gone, talent and well. Blizzard's 30 Sep Priest notes list Lightwell under removed talents, with no trainer line like Divine Spirit's. The game files still carry its three old ranks at 40, 50 and 60, which is why some sites list it as trained at 40; no trainer has been found selling it. Prayer of Mending holds the bottom of Holy now.

Improved Prayer of HealingGone

Nothing makes Prayer of Healing cheaper now. It's cast on someone and heals their party within 40 yards of them.

Holy NovaChanged

Still Holy's row 3 talent, still no threat, and it heals a little less. From rank 2 up the tooltip ends with Searing Light's line: without that talent nothing makes Holy Nova free.

Priest in Forever · 5/8

5 of 8

Shadow

How Shadow plays now

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Your Holy damage took the cut. Smite and Holy Fire hit about half as hard from level 30 up: Smite rank 5, the rank you have at 30, reads 86 on the tooltip at 60 where Classic's read 168, and rank 8 lost 57%. Gear adds the same share as before, so nothing makes it back.

Rankat 54

ClassicForeverthe middle of each range at 60, no spell power · the hatched tail is Holy Fire's burn

Classic
406
Forever
176

-57%Smite rank 8, learned at 54: 406 became 176, for the same 280 Mana and 2.5 sec cast.

From rank 4 up Smite keeps Classic's 71.4% share of your spell power and Holy Fire its 75% on the hit and 25% over the burn at every rank, so what gear adds is what it always added, and the gap stays. Smite's ranks 1 to 3 take a bigger share now, Classic's cut on ranks learned before 20 gone, and ranks 1 and 2 read the same as Classic's. Holy Fire's burn reads bigger at rank 5 than at rank 6 in the files, most likely a slip, so those two burns are the files' word only.

Shadowform is a different deal. Its damage boost is 10% now, not Classic's 15%, but in it your Shadow spells cost half the mana and your Shadow crits hit harder. And it blocks your heals, not your Holy spells. Toggle it.

Shadow damage +10%Classic's form: +15% Shadow spells half the Mananew Shadow crits +100% crit damage bonusnew Physical damage taken -15%as in Classic

What your top ranks cost

Mind BlastRank 9
350350Mana
Mind FlayRank 6
205205Mana
Shadow Word: PainRank 8
470470Mana

Classic

ShadowformRank 1/1

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Forever

ShadowformRank 1/1

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Castable in it now, by the files

SmiteHoly FireResurrection

Still blocked

Lesser HealHealGreater HealFlash HealRenewPrayer of HealingBinding HealPrayer of MendingDesperate PrayerDivine GraceHoly NovaChastiseFear WardCure DiseaseAbolish Disease

No bit either way

Penance

By the files you can cast Smite, Holy Fire and Resurrection in it now, and every heal stays blocked. Untested, and out of reach at 30. By the rows the crit bonus covers Devouring Plague, Mana Burn, Mind Blast, Mind Flay, Shadow Word: Pain and Shadowguard, and not Shadow Word: Death. Half an odd cost is rounded here; which way the game rounds it isn't tested. Shadowform is one point in row 7, reached at 40, and it needs Vampiric Embrace.

You can't heal in the form, so Vampiric Embrace keeps your party standing: 20% of the Shadow damage you deal heals everyone in it, you included. It lasts 30 sec now on a 1 min cooldown, and it's up in row 4. Put it on the target, then Mind Blast.

you
A training dummytarget

Your party

You

+0healed

Warrior

+0healed

Rogue

+0healed

Mage

+0healed

1 minClassic: on the target for 1 min, back every 10 sec
30 secForever: 30 sec on the target, back every 1 min

Mind Blast rank 9, read at 58 with no spell power; each green number is 20% of the hit, rounded. It heals 'all party members', and you are in your party, so your own frame fills too. The form's +10% is the tooltip's and out of reach at 30. Vampiric Embrace is one point in row 4, reached at 25, was row 5.

Shadow Weaving is yours alone now. Classic's debuff made the target take 3% more Shadow damage a stack from anyone, Warlocks included, up to 15%. Forever's raises your Shadow damage 2% a stack to 10%, and 3 points make it a sure thing where Classic took 5.

Classic

Shadow WeavingRank 5/5

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Forever

Shadow WeavingRank 3/3

Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Points
+0%Classic: on the target, for everyone's Shadow damage, 15 sec
+0%Forever: on you, for your Shadow damage only, 15 sec2% a stack

Classic's debuff raised all the Shadow damage the target took, so a Warlock beside you gained from your stacks too. Forever's raises the Shadow damage you deal, and nobody else's. Blizzard's notes of 1 Oct: it can no longer fail to apply. Each landing rolls the rank's chance: Forever's third point makes it a sure thing, Classic's fifth did. Row 4, reached at 25, as before.

The Shadow spells themselves moved less. Mind Blast lost 5 to 12% by rank, Shadow Word: Pain takes 20% of your spell power a tick now, Mind Flay 16.7%, and Shadow Word: Death is new, at 32 in the files. Tap a card.

Top rank each side, read at 60 with no spell power. The files put Shadow Word: Death at 32, past the beta's cap, so nobody has cast it in the beta yet. Blizzard's notes of 1 Oct: Shadow Word: Death had been getting its crit whatever the target's health. Fixed. Devouring Plague is every Priest's now; chapter 1 has it. Tap a card for both texts.

Vampiric Embrace and Shadow Weaving share row 4 now, Shadow Focus and Shadow Reach came up the tree, and Improved Vampiric Embrace is gone. Shadowform still hangs off Vampiric Embrace at the bottom, past what the beta's level 30 reaches.

Priest in Forever · 6/8

6 of 8

Your heals and your damage

Base numbers and gear

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Every rank from 20 up starts from less than Classic's, heals and damage both, with one exception: the Night Elf spell Starshards went up. Mind Blast's top rank, rank 9, lost about 6%, Flash Heal rank 7 about 7%, and Smite rank 8 more than half. Pick a spell, then tap a rank.

The cost and the cast didn't move on any heal. Your rank 7 Flash Heal still costs 380 Mana for a 1.5 sec cast, and heals about 841 where Classic's healed 901. Tap a spell for its two cards.

Top rank of

Classic

Mind BlastRank 9

350 Mana30 yd range1.5 sec cast8 sec cooldown

Blasts the target for 508 to 536 Shadow damage, but causes a high amount of threat.

Forever

Mind BlastRank 9

350 Mana30 yd range1.5 sec cast8 sec cooldown

Blasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.

522Classic, the middle of its range
490Forever, 6.1% less damage for the same 350 Mana and the same 1.5 sec cast

Every heal costs the same mana and casts as fast as in Classic, rank for rank. Only the amount moved. The ticks on the Forever card are the lines Classic's card has too. The beta stops at 30, where these top ranks are out of reach: there you have Mind Blast rank 4, Flash Heal rank 2, Smite rank 5 and Renew rank 4.

Gear can't close that gap: from 20 up your heals take the same share of spell power as in Classic, the shield aside. Three Shadow spells take more and pass Classic's top rank with gear, Shadow Word: Pain at 455 spell power, Devouring Plague at 189 and Mind Flay at 706.

300

ClassicForeverthe top rank's whole effect at that spell power

Shadow Word: PainRank 8 · 120% over 18 sec, Classic 100%
passes Classic at 455
Classic Forever
Devouring PlagueRank 6 · 80% over 24 sec, Classic 50%
passes Classic at 189
Classic Forever
Mind FlayRank 6 · 50% over 3 sec, Classic 45%
passes Classic at 706
Classic Forever

Arithmetic on the tooltips and the files' spell power shares, not a test in the game: the whole spell's base plus its share of your spell power, no talents, no crits. Power Word: Shield is left out: Forever's file gives it 10%, Classic Era's shows none, so there is nothing to set it against. At the top rank Smite keeps its 71.4% and Holy Fire its 75% on the hit and 5% a tick on the burn, as in Classic, so no spell power catches them up: Smite rank 8 stays about 57% behind and Holy Fire rank 8's hit about 48%.

Fade reads the same on its card and isn't. Rank 6 sheds about 4,100 threat where Classic's shed 820, five times as much, and rank 1 went from 85 to 305.

Classic and Forever, the same card

FadeRank 6

275 ManaInstant30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).

ClassicForeverthreat shed, by rank, from the files

Tap a rank for both numbers.

The threat numbers are the files', not the card's, which reads the same in both games. Same 10 seconds, same mana, same cooldown at every rank.

One line is Blizzard's alone. Their notes of 1 Oct say ranks far below your level get less from your gear and set off your talents less often. The files don't show it, so take it as their word, not the data's.

Spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)

Blizzard's development notes, Oct 1, 2026 (User Interface)

The files show no such cut: every heal rank from 20 up takes Classic's share of your spell power, the ranks before 20 take more, and no rank takes less. So this is Blizzard's word. If you healed on low ranks to save mana in Classic, count on it costing you gear here.

Priest in Forever · 7/8

7 of 8

Races that can be a Priest

6 races, one of them new to Priest

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Six races can be a Priest now. One of them is new to the class: Gnome.

Tap a face to find its card, or tap a racial to read it.

UndeadHorde

Priest spells

The Undead keep Touch of Weakness, which cuts melee attack power now, and get Dark Sacrifice, health traded for mana. Devouring Plague is every Priest's now.

TrollHorde

Priest spells

Trolls keep Hex of Weakness and Shadowguard. Hex cuts melee attack power now instead of damage.

Night ElfAlliance

Priest spells

Starshards hits nearly twice as hard on the tooltip, with a 30 second cooldown it never had. Elune's Grace is one rank now and a different prayer: 50% less chance to be hit by melee and ranged attacks, for 15 seconds or until 3 of them miss.

HumanAlliance

Priest spells

Humans lost Desperate Prayer and got Divine Grace, the same heal but for someone else under half health, and it clears Weakened Soul. Feedback costs about 60% less.

DwarfAlliance

Priest spells

Dwarves keep Desperate Prayer and get Chastise, a Holy strike that roots a humanoid for up to 2 seconds. Fear Ward is every Priest's now.

GnomeAllianceNew to Priest

Priest spells

New to the class. Confounding Flash confuses up to 5 enemies close by, and Contingency Plan wards an ally and catches them when they drop under 35%.

Every Priest racial in full.

Priest in Forever · 8/8

8 of 8

What Priests build

The trees and builds people plan

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31,895 full builds planned here, Sep 13 to Oct 7, 2026, updated daily.

Tap a tree for its most planned build, or a build to see its trees.

  1. Open in the calculator
  2. Open in the calculator
  3. Open in the calculator
  4. Open in the calculator
  5. Open in the calculator

The first number counts builds with all 51 points. The split and the list count every build of 41 points or more, builds a few points apart count as one, and the order goes by how many people built, shared, saved or opened each one.

Every build, with how they are counted, in the Priest calculator.

The most popular Priest builds, by spec and the leveling order.

Back to Class, one class at a time

Priest is one of 4. The rest land as each one is checked against the beta. All of them in one place. Until then, what changed for Warriors, Paladins, Hunters, Rogues and Druids is written out from the data.

  1. Warriorcoming soonTell me when
  2. Paladincoming soonTell me when
  3. Huntercoming soonTell me when
  4. Roguecoming soonTell me when
  5. Priestyou're here
  6. Shamanread it
  7. Mageread it
  8. Warlockread it
  9. Druidcoming soonTell me when

Questions

Do all Priests get Fear Ward in WoW Forever?

Yes. Fear Ward was the Dwarves' and Devouring Plague the Undead's, and now every Priest gets both. Fear Ward lasts 3 minutes on a 3 minute cooldown.

Is Lightwell in WoW Forever?

No. Blizzard's 30 Sep Priest notes list Lightwell under removed talents. The game files still carry its three old ranks at 40, 50 and 60, which is why some sites list it as trained at 40; no trainer has been found selling it. Prayer of Mending holds the bottom of Holy now.

Is Divine Spirit still a talent?

No. Every Priest gets it at 30, and it lasts an hour.

Is Shadow Weaving shared with Warlocks now?

No. Classic's debuff raised Shadow damage from anyone, Warlocks included, 3% a stack to 15%. Forever's raises only your own Shadow damage, 2% a stack to 10%.

Can Devouring Plague crit in WoW Forever?

Yes. Blizzard's notes of 1 Oct say Devouring Plague can crit now, and Shadowform's crit bonus covers it.

Does the Priest get Vampiric Touch?

No. It is not in the beta client's Priest spellbook (build 1.60.1.70170; builds 70235 and 70245 changed no data tables).

Are Priest heals weaker than in Classic?

Yes, before gear. Every heal rank from level 20 up starts from less than in Classic and takes Classic's share of spell power, so gear adds what it always has and the gap stays. The biggest Greater Heal lands about 6% under Classic's for the same 710 Mana.

The ledger

The exact lines, when you want them.

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Talent by talent

13 new31 changed4 moved7 gone

Classic beside Forever, the words that changed marked.

Discipline7 new11 changed0 moved4 gone
  • Power in LightNew in Forever

    Forever Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

    5 ranks

  • Wand SpecializationChanged

    Classic Increases your damage with Wands by 5%.

    Forever Increases your damage with Wands by 13%.

    was Discipline row 1, column 3, now column 2 · 5 ranks then, 2 now

  • Twin DisciplinesNew in Forever

    Forever Increases the damage and healing of your instant cast spells by 1%.

    5 ranks

    In the game files it reaches Holy Nova, Renew, Shadow Word: Pain and Devouring Plague, and not Flash Heal, Power Word: Shield, Penance or Shadow Word: Death.

  • Silent ResolveChanged

    Classic Reduces the threat generated by your spells by 4%.

    Forever Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    5 ranks then, 3 now

  • Holy PrecisionNew in Forever

    Forever Improves your chance to hit with Holy spells by 6%.

    3 ranks

  • Improved Power Word: ShieldChanged

    Classic Increases the damage absorbed by your Power Word: Shield by 5%.

    Forever Increases the damage absorbed by your Power Word: Shield by 7%.

    3 ranks

  • MartyrdomChanged

    Classic Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

    Forever Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    2 ranks

  • Mental AgilityChanged

    Classic Reduces the mana cost of your instant cast spells by 2%.

    Forever Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    was Discipline row 4, now row 3 · 5 ranks then, 3 now

  • Inner FocusChanged

    Classic When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    Forever When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

    1 rank

    Build 70170, Oct 1, 2026: Rank 1 text changed.

    Blizzard's notes of 1 Oct: its crit bonus no longer works on periodic effects.

  • MeditationChanged

    Classic Allows 5% of your Mana regeneration to continue while casting.

    Forever Allows 17% of your Mana regeneration to continue while casting.

    was Discipline row 3, column 3, now column 4 · 3 ranks

    Shadow can take it too: 13 Discipline points (10 to open row 3, then 3) keep half your regen going while you cast, where Classic gave 15%. At 30 that leaves 8 for Shadow, short of Vampiric Embrace's row.

  • Improved Inner FireChanged

    Classic Increases the Armor bonus of your Inner Fire spell by 10%.

    Forever Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

    3 ranks

  • Mental StrengthChanged

    Classic Increases your maximum Mana by 2%.

    Forever Increases your total Intellect by 3%.

    was Discipline row 5, now row 4 · 5 ranks

  • Soul WardingNew in Forever

    Forever Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

    1 rank · needs Improved Power Word: Shield

  • Improved Mana BurnChanged

    Classic Reduces the casting time of your Mana Burn spell by 0.25 secs.

    Forever Reduces the casting time of your Mana Burn spell by 0.5 sec.

    2 ranks

  • PenanceNew in Forever

    Forever Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

    1 rank

    Row 5 opens at 20 points in Discipline, so at 30, the beta's cap, it takes all 21 of your points unless the Legacy perk Talented gives you more. Ranks 2 to 4 are at 40, 50 and 60 in the files.

  • Renewed HopeNew in Forever

    Forever Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

    5 ranks · needs Soul Warding

    Its rows in the files are placeholders, so the numbers are the tooltip's and how it works is the server's.

  • Divine AegisNew in Forever

    Forever Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

    3 ranks

    Its rows in the files are placeholders, so the numbers are the tooltip's. Row 6 needs the Legacy perk Talented at 30.

  • Power InfusionChanged

    Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

    Forever Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    1 rank · needs Penance

  • Unbreakable WillGone from Classic

    Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

    5 ranks · Classic Discipline row 1

  • Improved Power Word: FortitudeGone from Classic

    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

    2 ranks · Classic Discipline row 2

  • Divine SpiritGone from Classic

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

    1 rank · Classic Discipline row 5

  • Force of WillGone from Classic

    Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

    5 ranks · Classic Discipline row 6

Holy3 new9 changed0 moved2 gone
  • Twilight FocusRenamed, changed

    Classic Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

    Forever Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    was called Healing Focus · 2 ranks then, 3 now

  • Holy NovaChanged

    Classic Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

    Forever Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

    1 rank

  • Blessed RecoveryChanged

    Classic After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

    Forever After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    3 ranks

    Its rows in the files are placeholders, so the numbers are the tooltip's.

  • InspirationChanged

    Classic Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

    Forever Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

    3 ranks

    Its rows in the files are placeholders, so the numbers are the tooltip's.

  • Improved HealingChanged

    Classic Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

    Forever Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

    3 ranks

  • Searing LightChanged

    Classic Increases the damage of your Smite and Holy Fire spells by 5%.

    Forever Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    2 ranks · needs Divine Fury

  • Binding HealNew in Forever

    Forever Heals a friendly target and the caster for 236 to 284. Low threat.

    1 rank

    Ranks 2 to 6 are at 32, 38, 44, 50 and 56 in the files.

  • Litany of LightNew in Forever

    Forever When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

    2 ranks

    The mana back is the server's to work out; the files hold only what sets it off.

  • Spirit of RedemptionChanged

    Classic Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    Forever Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    1 rank

    Whether Binding Heal or Penance work inside it isn't tested.

  • Spiritual GuidanceChanged

    Classic Increases spell damage and healing by up to 5% of your total Spirit.

    Forever Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

    5 ranks

  • Spiritual HealingChanged

    Classic Increases the amount healed by your healing spells by 2%.

    Forever Increases the amount healed by your spells by 3%.

    5 ranks then, 3 now

  • Prayer of MendingNew in Forever

    Forever Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    1 rank · needs Spirit of Redemption

    Row 7 opens at 30 points in Holy, past what the beta's level 30 gives. Whether it heals five times or six isn't settled by the files. Blizzard says each jump goes to someone in the healed player's own party first, so cast it on a player in another group and it stays with that group.

5 Holy talents read the same as Classic
  • Improved RenewSame as Classic

    Increases the amount healed by your Renew spell by 5%.

    3 ranks

  • Holy SpecializationSame as Classic

    Increases the critical effect chance of your Holy spells by 1%.

    5 ranks

    Renew can crit now, and Holy Specialization's crit counts for it.

  • Spell WardingSame as Classic

    Reduces all spell damage taken by 2%.

    5 ranks

  • Divine FurySame as Classic

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    5 ranks

  • Holy ReachSame as Classic

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

    2 ranks

  • Improved Prayer of HealingGone from Classic

    Reduces the Mana cost of your Prayer of Healing spell by 10%.

    2 ranks · Classic Holy row 5

  • LightwellGone from Classic

    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

    1 rank · Classic Holy row 7

Shadow3 new11 changed4 moved1 gone
  • Shadow FocusChanged

    Classic Reduces your target's chance to resist your Shadow spells by 2%.

    Forever Improves your chance to hit with Shadow spells by 1%.

    was Shadow row 2, now row 1 · 5 ranks

    Half the spell hit Classic's gave: 5% at five points, where Classic's took 10% off the target's chance to resist. It's in row 1 now.

  • BlackoutMoved, same effect

    Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

    was Shadow row 1, column 3, now column 2 · 5 ranks

  • Spirit TapChanged

    Classic Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

    Forever Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    was Shadow row 1, column 2, now column 3 · 5 ranks

    Build 70170, Oct 1, 2026: Ranks 1 to 5 text changed.
  • Shadow AffinityChanged

    Classic Reduces the threat generated by your Shadow spells by 8%.

    Forever Reduces the threat generated by your Shadow spells by 10%.

    3 ranks

  • Improved Shadow Word: PainMoved, same effect

    Increases the duration of your Shadow Word: Pain spell by 3 sec.

    was Shadow row 2, column 2, now column 3 · 2 ranks

  • Shadow ReachChanged

    Classic Increases the range of your Shadow damage spells by 6%.

    Forever Increases the range of your offensive Shadow spells by 10%.

    was Shadow row 4, now row 2 · 3 ranks then, 2 now

  • Improved Mind BlastMoved, same effect

    Reduces the cooldown of your Mind Blast spell by 0.5 sec.

    was Shadow row 3, column 2, now column 1 · 5 ranks

  • Improved Psychic ScreamChanged

    Classic Reduces the cooldown of your Psychic Scream spell by 2 sec.

    Forever Reduces the cooldown of your Psychic Scream spell by 2 sec.

    was Shadow row 3, column 1, now column 2 · 2 ranks · needs Blackout

  • Mind FlayChanged

    Classic Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Forever Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    1 rank

  • Improved Mind FlayNew in Forever

    Forever Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

    2 ranks · needs Mind Flay

  • Improved FadeMoved, same effect

    Decreases the cooldown of your Fade ability by 3 sec.

    was Shadow row 4, column 2, now column 1 · 2 ranks

  • Vampiric EmbraceChanged

    Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    Forever Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

    was Shadow row 5, now row 4 · 1 rank

    Build 70170, Oct 1, 2026: Rank 1 text changed.

    Row 4 opens at 25 with 15 points in Shadow, but the spell itself says level 30 in the files, and which gate wins isn't tested. When an enemy with your Vampiric Embrace on it dies, Spirit Tap can fire, at Spirit Tap's own 20% a point.

  • Shadow WeavingChanged

    Classic Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

    Forever Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    was Shadow row 4, column 4, now column 3 · 5 ranks then, 3 now

    Blizzard's notes of 1 Oct: it can no longer fail to apply.

  • SilenceChanged

    Classic Silences the target, preventing them from casting spells for 5 sec.

    Forever Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    1 rank

    No prerequisite now. Classic's needed both points in Improved Psychic Scream.

  • Devouring ContagionNew in Forever

    Forever Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

    2 ranks

    Build 70170, Oct 1, 2026: Ranks 1 and 2 text changed.Build 70009, Sep 24, 2026: Ranks 1 and 2 text changed.

    Halves Devouring Plague's cost at two points and spreads it 10 yards when the target dies. Row 5 opens at 20 Shadow points, so at 30 your 21st point buys rank 1 (25% and 5 yards); rank 2 needs the Legacy perk Talented.

  • Early DemiseNew in Forever

    Forever Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

    2 ranks

    Blizzard's notes of 1 Oct: Shadow Word: Death had been getting its crit whatever the target's health. Fixed.

  • DarknessChanged

    Classic Increases your Shadow spell damage by 2%.

    Forever Increases your Shadow damage done by 2%.

    5 ranks

  • ShadowformChanged

    Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    Forever Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    1 rank · needs Vampiric Embrace

    By the files you can cast Smite, Holy Fire and Resurrection in it now, and every heal stays blocked. Untested, and out of reach at 30.

  • Improved Vampiric EmbraceGone from Classic

    Increases the percentage healed by Vampiric Embrace by an additional 5%.

    2 ranks · Classic Shadow row 5

The spellbook

9 new18 reworked15 new numbers

9 new, 18 reworked, 15 with new numbers, 18 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.

New9 spells
  • Confounding FlashNew in Forever

    Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

    level 10 · Holy

  • Divine GraceNew in Forever

    Instantly heals a friendly target below 50% Health for 145 to 181 and removes Weakened Soul from that target. Cannot be cast on self.

    level 10 · 7 ranks · Holy

  • ChastiseNew in Forever

    Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

    level 20 · 5 ranks · Holy

  • Contingency PlanNew in Forever

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.

    level 20 · 5 ranks · Holy

  • Dark SacrificeNew in Forever

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana, plus your Spirit.

    level 20 · 5 ranks · Shadow

  • Binding HealNew in Forever

    Heals a friendly target and the caster for 236 to 284. Low threat.

    level 25 · 6 ranks · Holy · comes with a talent

  • PenanceNew in Forever

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

    Ranks 2 to 4 are at 40, 50 and 60 in the files. Rank 4's damage reads below rank 3's there, most likely a slip in the files.

    level 30 · 4 ranks · Holy · comes with a talent

  • Shadow Word: DeathNew in Forever

    A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    level 32 · 4 ranks · Shadow

  • Prayer of MendingNew in Forever

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    level 40 · 3 ranks · Holy · comes with a talent

Reworked18 spells
  • Power Word: FortitudeReworked

    Classic, Rank 1 Power infuses the target, increasing their Stamina by 3 for 30 min.

    Forever, Rank 1 Power infuses the target, increasing their Stamina by 4 for 1 hour.

    level 1 · 6 ranks · Holy

  • Hex of WeaknessReworked

    Classic, Rank 1 Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    Forever, Rank 1 Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    level 10 · 6 ranks · Shadow

  • StarshardsReworked

    Classic, Rank 1 Rains starshards down on the enemy target's head, causing 84 Arcane damage over 6 sec.

    Forever, Rank 1 Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.

    level 10 · 7 ranks · Arcane

  • Touch of WeaknessReworked

    Classic, Rank 1 The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.

    Forever, Rank 1 The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.

    level 10 · 6 ranks · Shadow

  • Elune's GraceReworked

    Classic Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.

    Forever Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

    The Classic line is rank 1 of Classic's five.

    level 20 · Holy

  • Fear WardReworked

    Classic Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.

    Forever Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

    level 20 · Holy

  • Holy NovaReworked

    Classic, Rank 1 Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

    Forever, Rank 1 Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

    From rank 2 up the tooltip ends with Searing Light's line: without that talent nothing makes Holy Nova free.

    level 20 · 6 ranks · Holy · comes with a talent

  • Inner FocusReworked

    Classic When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    Forever When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

    level 20 · Physical · comes with a talent

  • Vampiric EmbraceReworked

    Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    Forever Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

    Row 4 opens at 25, but the spell itself says level 30 in the files, and which gate wins isn't tested.

    level 25 · Shadow · comes with a talent

  • Divine SpiritReworked

    Classic, Rank 2 Holy power infuses the target, increasing their Spirit by 23 for 30 min.

    Forever, Rank 2 Holy power infuses the target, increasing their Spirit by 23 for 1 hour.

    level 30 · 4 ranks · Holy

  • Prayer of HealingReworked

    Classic, Rank 1 A powerful prayer heals party members within 30 yards for 312 to 332.

    Forever, Rank 1 A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.

    level 30 · 5 ranks · Holy

  • SilenceReworked

    Classic Silences the target, preventing them from casting spells for 5 sec.

    Forever Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    level 30 · Shadow · comes with a talent

  • LevitateReworked

    Classic Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.

    Forever Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

    level 34 · Holy

  • Power InfusionReworked

    Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

    Forever Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    level 40 · Holy · comes with a talent

  • ShadowformReworked

    Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    Forever Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    level 40 · Shadow · comes with a talent

  • Prayer of FortitudeReworked

    Classic, Rank 1 Power infuses the target's party, increasing their Stamina by 43 for 1 hour.

    Forever, Rank 1 Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.

    level 48 · 2 ranks · Holy

  • Prayer of Shadow ProtectionReworked

    Classic Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.

    Forever Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

    level 56 · Holy

  • Prayer of SpiritReworked

    Classic Power infuses the target's party, increasing their Spirit by 40 for 1 hour.

    Forever Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

    level 60 · Holy

Spell power coefficients: what your spell power is worth now

Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage added per cast.

SpellRankClassicForeverClassic addsForever adds
Lesser Heal112.3% (heal)42.9% (heal)
Lesser Heal222.9% (heal)57.1% (heal)
Lesser Heal344.6% (heal)71.4% (heal)
Smite112.3% (direct)42.9% (direct)
Smite227.1% (direct)57.1% (direct)
Smite355.4% (direct)71.4% (direct)
Shadow Word: Pain16.7% (per tick)20% (per tick)
Shadow Word: Pain210.4% (per tick)20% (per tick)
Shadow Word: Pain315.4% (per tick)20% (per tick)
Shadow Word: Pain416.7% (per tick)20% (per tick)
Shadow Word: Pain516.7% (per tick)20% (per tick)
Shadow Word: Pain616.7% (per tick)20% (per tick)
Shadow Word: Pain716.7% (per tick)20% (per tick)
Shadow Word: Pain816.7% (per tick)20% (per tick)
Renew111% (per tick)20% (per tick)
Renew215.5% (per tick)20% (per tick)
Desperate Prayer126.8% (heal)42.9% (heal)
Desperate Prayer239.6% (heal)42.9% (heal)
Mind Blast126.8% (direct)42.9% (direct)
Mind Blast236.4% (direct)42.9% (direct)
Starshards110.4% (per tick)16.7% (per tick)
Starshards215.4% (per tick)16.7% (per tick)
Touch of Weakness16.7% (direct)10.7% (direct)
Heal172.9% (heal)85.7% (heal)
Devouring Plague16.3% (per tick)10% (per tick)
Devouring Plague26.3% (per tick)10% (per tick)
Devouring Plague36.3% (per tick)10% (per tick)
Devouring Plague46.3% (per tick)10% (per tick)
Devouring Plague56.3% (per tick)10% (per tick)
Devouring Plague66.3% (per tick)10% (per tick)
Mind Flay115% (per tick)16.7% (per tick)
Mind Flay215% (per tick)16.7% (per tick)
Mind Flay315% (per tick)16.7% (per tick)
Mind Flay415% (per tick)16.7% (per tick)
Mind Flay515% (per tick)16.7% (per tick)
Mind Flay615% (per tick)16.7% (per tick)

Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Shadow Word: Pain, Devouring Plague and Mind Flay take a bigger share than in Classic, and so does every rank learned before level 20, where Classic cut the share. Blizzard's notes of 1 Oct say ranks far below your level get less from your gear and set off your talents less often, which the files don't show. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.

15 spells have new numbers but the same effect
  • Lesser HealSame spell, new numbers

    Classic, Rank 3 Heal your target for 143 to 165.

    Forever, Rank 3 Heal your target for 138 to 160.

    level 1 · 3 ranks · Holy

  • SmiteSame spell, new numbers

    Classic, Rank 3 Smite an enemy for 58 to 66 Holy damage.

    Forever, Rank 3 Smite an enemy for 47 to 53 Holy damage.

    level 1 · 8 ranks · Holy

  • Shadow Word: PainSame spell, new numbers

    Classic, Rank 2 A word of darkness that causes 66 Shadow damage over 18 sec.

    Forever, Rank 2 A word of darkness that causes 60 Shadow damage over 18 sec.

    level 4 · 8 ranks · Shadow

  • Power Word: ShieldSame spell, new numbers

    Classic, Rank 2 Draws on the soul of the party member to shield them, absorbing 94 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

    Forever, Rank 2 Draws on the soul of the party member to shield them, absorbing 92 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

    Forever's files give the shield 10% of your spell power. Classic Era's files show none, and whatever Classic's server added isn't in a file, so the two can't be set side by side.

    level 6 · 10 ranks · Holy

  • RenewSame spell, new numbers

    Classic, Rank 2 Heals the target of 100 damage over 15 sec.

    Forever, Rank 2 Heals the target of 75 damage over 15 sec.

    level 8 · 10 ranks · Holy

  • Desperate PrayerSame spell, new numbers

    Classic, Rank 1 Instantly heals the caster for 148 to 184.

    Forever, Rank 1 Instantly heals the caster for 145 to 181.

    level 10 · 7 ranks · Holy

  • Mind BlastSame spell, new numbers

    Classic, Rank 1 Blasts the target for 42 to 46 Shadow damage, but causes a high amount of threat.

    Forever, Rank 1 Blasts the target for 40 to 44 Shadow damage, but causes a high amount of threat.

    level 10 · 9 ranks · Shadow

  • HealSame spell, new numbers

    Classic, Rank 1 Heal your target for 307 to 353.

    Forever, Rank 1 Heal your target for 282 to 324.

    level 16 · 4 ranks · Holy

  • Devouring PlagueSame spell, new numbers

    Classic, Rank 1 Afflicts the target with a disease that causes 152 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

    Forever, Rank 1 Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

    level 20 · 6 ranks · Shadow

  • FeedbackSame spell, new numbers

    Classic 140 Mana, Instant, 3 min cooldown

    Forever 55 Mana, Instant, 3 min cooldown

    The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

    level 20 · 5 ranks · Shadow

  • Flash HealSame spell, new numbers

    Classic, Rank 1 Heals a friendly target for 202 to 246.

    Forever, Rank 1 Heals a friendly target for 183 to 223.

    level 20 · 7 ranks · Holy

  • Holy FireSame spell, new numbers

    Classic, Rank 1 Consumes the enemy in holy flames that cause 84 to 104 Holy damage and an additional 30 Holy damage over 10 sec.

    Forever, Rank 1 Consumes the enemy in holy flames that cause 56 to 70 Holy damage and an additional 20 Holy damage over 10 sec.

    level 20 · 8 ranks · Holy

  • Mind FlaySame spell, new numbers

    Classic, Rank 1 Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Forever, Rank 1 Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    level 20 · 6 ranks · Shadow · comes with a talent

  • ShadowguardSame spell, new numbers

    Classic, Rank 1 The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Forever, Rank 1 The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    level 20 · 6 ranks · Shadow

  • Greater HealSame spell, new numbers

    Classic, Rank 1 A slow casting spell that heals a single target for 924 to 1,038.

    Forever, Rank 1 A slow casting spell that heals a single target for 819 to 919.

    level 40 · 5 ranks · Holy

18 spells read the same as Classic
  • FadeSame as Classic

    Fade out, discouraging enemies from attacking you for 10 sec.

    The tooltip reads the same, but the threat it drops is about five times Classic's at the top rank: 4,100 where Classic's dropped 820.

    level 8 · 6 ranks · Shadow

  • ResurrectionSame as Classic

    Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

    By the files Shadowform doesn't block it anymore. Untested.

    level 10 · 5 ranks · Holy

  • Inner FireSame as Classic

    A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

    level 12 · 6 ranks · Holy

  • Cure DiseaseSame as Classic

    Removes 1 disease from the friendly target.

    level 14 · Holy

  • Psychic ScreamSame as Classic

    The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

    level 14 · 4 ranks · Shadow

  • Dispel MagicSame as Classic

    Dispels magic on the target, removing 1 harmful spell from a friend or 1 beneficial spell from an enemy.

    level 18 · 2 ranks · Holy

  • Mind SootheSame as Classic

    Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.

    level 20 · 3 ranks · Shadow

  • Shackle UndeadSame as Classic

    Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

    level 20 · 3 ranks · Holy

  • Mind VisionSame as Classic

    Allows the caster to see through the target's eyes for 1 min.

    level 22 · 2 ranks · Shadow

  • Mana BurnSame as Classic

    Drains 198 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

    level 24 · 5 ranks · Shadow

  • Mind ControlSame as Classic

    Controls a humanoid mind up to level 44, but increases the time between its attacks by 25%. Lasts up to 1 min.

    level 30 · 3 ranks · Shadow

  • Shadow ProtectionSame as Classic

    Increases the target's resistance to Shadow spells by 30 for 10 min.

    level 30 · 3 ranks · Shadow

  • Abolish DiseaseSame as Classic

    Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

    level 32 · Holy

  • Armor ProficiencySame as Classic

    You are proficient in the use of the following armor types: Cloth.

    Read on BlizzCon demo footage, not from the beta client.

  • AttackSame as Classic

    Read on BlizzCon demo footage, not from the beta client.

  • DodgeSame as Classic

    Gives a chance to dodge enemy melee attacks.

    Read on BlizzCon demo footage, not from the beta client.

  • LanguagesSame as Classic

    You are fluent in the following languages:

    Read on BlizzCon demo footage, not from the beta client.

  • ShootSame as Classic

    Attack with an equipped wand.

    Read on BlizzCon demo footage, not from the beta client.

Every beta build so far

3 changed Priests11 builds + 1 hotfix round

Newest first.

The beta runs until 21 October and the game launches 4 November; each new build is listed here once it is checked.

Build 70245Oct 6, 2026 · Eleventh beta build · no change to Priest data

No change to Priest data.

Build 70235Oct 5, 2026 · Tenth beta build · no change to Priest data

No change to Priest data.

Build 70205Oct 2, 2026 · Ninth beta build · no change to Priest data

No change to Priest data.

Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Priest data

No change to Priest data.

Build 70170Oct 1, 2026 · Eighth beta build · 7 changes · 3 Blizzard notes
  • Inner Focus Discipline, rank 1

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

  • Devouring Contagion Shadow, ranks 1 and 2, rank 1 shown

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

  • Spirit Tap Shadow, ranks 1 to 5, rank 1 shown

    Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

    Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  • Vampiric Embrace Shadow, rank 1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

  • Binding Heal Holy, ranks 2 to 6, rank 2 shown

    Heals a friendly target and the caster for 295 to 353. Low threat.

    Heal yourself and a friendly target for 295 to 353. This causes low threat.

  • Prayer of Mending Holy, ranks 2 and 3, rank 2 shown

    Places a spell on the target that heals them for 298 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Places a spell on the target that heals them for 298 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more. Periodic effects get nothing from it; a channeled spell is not periodic.

  • Blizzard's notes: Devouring Plague: Devouring Plague can now correctly critically strike.
  • Blizzard's notes: Shadow Word: Death: Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target's health %.
  • Blizzard's notes: Shadow Weaving: Shadow Weaving can no longer fail to apply.
  • Blizzard wrote these up for build 70170 and shipped them as server hotfixes on 1 to 2 Oct, so they are in the game and not in its files.
Build 70124Sep 29, 2026 · Seventh beta build · no change to Priest data

No change to Priest data.

Build 70058Sep 29, 2026 · Sixth beta build · no change to Priest data

No change to Priest data.

Build 70009Sep 24, 2026 · Fifth beta build · 4 changes · 5 Blizzard notes
  • Devouring Contagion Shadow, ranks 1 and 2, rank 1 shown

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Dark Sacrifice Shadow, ranks 1 to 5, rank 1 shown

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana.

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana, plus your Spirit.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

  • Touch of the Grave Undead

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

  • Blizzard's notes: Renew: Corrected an issue and now Renew can land critical hits.
  • Blizzard's notes: Power Word: Shield: Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Blizzard's notes: Contingency Plan (Gnome): Corrected an issue and now Contingency Plan can land critical hits.
  • Blizzard's notes: Starshards (Night Elf): Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Blizzard's notes: Dark Sacrifice (Undead): Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Blizzard wrote this up for build 70009. It reached the game with the server hotfixes of 1 to 2 Oct over build 70170, not in any build's files.
Build 69977Sep 22, 2026 · Fourth beta build · no change to Priest data

No change to Priest data.

Build 69913Sep 18, 2026 · Third beta build · no change to Priest data

No change to Priest data.

Build 69893Sep 16, 2026 · Second beta build · no change to Priest data

No change to Priest data.

Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 29 changes

The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.

  • Holy Precision Discipline, rank 1

    Increases your chance to hit with Holy spells by 6%.

    Improves your chance to hit with Holy spells by 6%.

  • Penance Discipline, rank 1

    Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Binding Heal Holy, rank 1

    Heals a friendly target and the caster for 346 to 403. Low threat.

    Heals a friendly target and the caster for 236 to 284. Low threat.

  • Divine Fury Holy, rank 1

    Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

  • Holy Nova Holy, rank 1

    Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

  • Prayer of Mending Holy, rank 1

    Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Devouring Contagion Shadow, rank 1

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Mind Flay Shadow, rank 1

    Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Shadow Focus Shadow, rank 1

    Increases your chance to hit with your Shadow spells by 1%.

    Improves your chance to hit with Shadow spells by 1%.

  • Big Game Hunter Dwarf

    +5% damage vs Beasts.

    Damage dealt versus Beasts increased by 5%.

  • Find Treasure Dwarf

    Sense nearby treasure and show it on the minimap. Lasts until cancelled.

    Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Mace Specialization Dwarf

    +1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Stoneform Dwarf

    Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Engineering Specialization Gnome

    More reliable engineering devices.

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Escape Artist Gnome

    Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

  • Expansive Mind Gnome

    +5% Mana, Rage and Energy.

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Sword Specialization Human

    Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit Human

    +5% Spirit.

    Spirit increased by 5%.

  • Quickness Night Elf

    +1% Dodge, +2% run speed.

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Shadowmeld Night Elf

    Instant, 10 sec cooldown. Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat: enemies are discouraged from attacking you, but the cooldown becomes 2 min.

    Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Wisp Spirit Night Elf

    +75% speed while dead.

    Transform into a wisp upon death, increasing movement speed by 75%.

  • Beast Slaying Troll

    +5% damage vs Beasts.

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration Troll

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Regeneration Troll

    10% of Health regen continues in combat.

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Cannibalize Undead

    5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave Undead

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

  • Underwater Breathing Undead

    Breathe underwater 300% longer.

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken Undead

    Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

Every class, every build: beta changes.