WoW Forever Priest talents, every talent in the three talent trees, from the beta client

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What this page is. Every WoW Forever Priest talent written out: all 52 talents in Discipline, Holy and Shadow, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Priest builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Priest calculator; the popular Priest builds and the Priest leveling order have their own pages.

Every WoW Forever Priest talent, in words

All 52 Priest talents in the Discipline, Holy and Shadow trees, rank by rank, with the points each row needs and what changed from Classic: 14 new, 33 changed or moved. Read from the WoW Forever beta client.

Discipline 18 talents

  • Power in Light5 ranks · passiveLevel 10.Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.Rank 2: Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.Rank 3: Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.Rank 4: Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.New in Forever. No Classic talent with this name.
  • Wand Specialization2 ranks · passiveLevel 10.Rank 1: Increases your damage with Wands by 13%.Rank 2: Increases your damage with Wands by 25%.Changed from Classic (was Discipline row 1, column 3, now column 2, was 5 ranks, now 2). Classic rank 1: Increases your damage with Wands by 5%.
  • Twin Disciplines5 ranks · passiveLevel 10.Rank 1: Increases the damage and healing of your instant cast spells by 1%.Rank 2: Increases the damage and healing of your instant cast spells by 2%.Rank 3: Increases the damage and healing of your instant cast spells by 3%.Rank 4: Increases the damage and healing of your instant cast spells by 4%.Rank 5: Increases the damage and healing of your instant cast spells by 5%.New in Forever. No Classic talent with this name.
  • Silent Resolve3 ranks · passiveRequires 5 points in Discipline Talents (level 15).Rank 1: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.Rank 2: Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Reduces the threat generated by your spells by 4%.
  • Holy Precision3 ranks · passiveRequires 5 points in Discipline Talents (level 15).Rank 1: Improves your chance to hit with Holy spells by 6%.Rank 2: Improves your chance to hit with Holy spells by 12%.Rank 3: Improves your chance to hit with Holy spells by 18%.New in Forever. No Classic talent with this name.
  • Mental Strength5 ranks · passiveRequires 5 points in Discipline Talents (level 15).Rank 1: Increases your total Intellect by 2%.Rank 2: Increases your total Intellect by 4%.Rank 3: Increases your total Intellect by 6%.Rank 4: Increases your total Intellect by 8%.Rank 5: Increases your total Intellect by 10%.Changed from Classic (was Discipline row 5). Classic rank 1: Increases your maximum Mana by 2%.
  • Martyrdom2 ranks · passiveRequires 5 points in Discipline Talents (level 15).Rank 1: Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Rank 2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Changed from Classic. Classic rank 1: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
  • Mental Agility3 ranks · passiveRequires 10 points in Discipline Talents (level 20).Rank 1: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.Rank 2: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.Changed from Classic (was Discipline row 4, was 5 ranks, now 3). Classic rank 1: Reduces the mana cost of your instant cast spells by 2%.
  • Inner Focus1 rank · activeRequires 10 points in Discipline Talents (level 20). Instant | 3 min cooldown.When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.Changed from Classic. Classic rank 1: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Improved Power Word: Shield3 ranks · passiveRequires 10 points in Discipline Talents (level 20).Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.Changed from Classic (was Discipline row 2). Classic rank 1: Increases the damage absorbed by your Power Word: Shield by 5%.
  • Meditation3 ranks · passiveRequires 10 points in Discipline Talents (level 20).Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.Changed from Classic (was Discipline row 3, column 3, now column 4). Classic rank 1: Allows 5% of your Mana regeneration to continue while casting.
  • Improved Inner Fire3 ranks · passiveRequires 15 points in Discipline Talents (level 25).Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.Rank 2: Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.Changed from Classic. Classic rank 1: Increases the Armor bonus of your Inner Fire spell by 10%.
  • Improved Mana Burn2 ranks · passiveRequires 15 points in Discipline Talents (level 25).Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.Rank 2: Reduces the casting time of your Mana Burn spell by 1.0 sec.Changed from Classic (was Discipline row 4, column 4, now column 2). Classic rank 1: Reduces the casting time of your Mana Burn spell by 0.25 secs.
  • Soul Warding1 rank · passiveRequires 15 points in Discipline Talents (level 25). Requires Improved Power Word: Shield.Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.New in Forever. No Classic talent with this name.
  • Penance1 rank · activeRequires 20 points in Discipline Talents (level 30). 150 Mana | Enemy: 36 yd range | Friendly: 40 yd range | Channeled | 12 sec cooldown.Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.New in Forever. No Classic talent with this name.
  • Renewed Hope5 ranks · passiveRequires 20 points in Discipline Talents (level 30). Requires Soul Warding.Rank 1: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.Rank 2: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.Rank 3: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.Rank 4: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.Rank 5: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.New in Forever. No Classic talent with this name.
  • Divine Aegis3 ranks · passiveRequires 25 points in Discipline Talents (level 35).Rank 1: Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.Rank 2: Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.New in Forever. No Classic talent with this name.
  • Power Infusion1 rank · activeRequires 30 points in Discipline Talents (level 40). Requires Penance. 20% of base mana | 30 yd range | Instant | 3 min cooldown.Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Changed from Classic (now requires Penance, not Mental Strength). Classic rank 1: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Gone from Classic Discipline: Unbreakable Will (5 ranks, Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.); Improved Power Word: Fortitude (2 ranks, Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.); Divine Spirit (1 rank, Holy power infuses the target, increasing their Spirit by 17 for 30 min.); Force of Will (5 ranks, Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.).

Holy 17 talents

  • Twilight Focus3 ranks · passiveLevel 10.Rank 1: Gives your spells a 23% chance to not lose casting time when you take damage.Rank 2: Gives your spells a 47% chance to not lose casting time when you take damage.Rank 3: Gives your spells a 70% chance to not lose casting time when you take damage.Changed from Classic (renamed from Healing Focus, was 2 ranks, now 3). Classic rank 1: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
  • Improved Renew3 ranks · passiveLevel 10.Rank 1: Increases the amount healed by your Renew spell by 5%.Rank 2: Increases the amount healed by your Renew spell by 10%.Rank 3: Increases the amount healed by your Renew spell by 15%.Same as Classic.
  • Holy Specialization5 ranks · passiveLevel 10.Rank 1: Increases the critical effect chance of your Holy spells by 1%.Rank 2: Increases the critical effect chance of your Holy spells by 2%.Rank 3: Increases the critical effect chance of your Holy spells by 3%.Rank 4: Increases the critical effect chance of your Holy spells by 4%.Rank 5: Increases the critical effect chance of your Holy spells by 5%.Same as Classic.
  • Spell Warding5 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Reduces all spell damage taken by 2%.Rank 2: Reduces all spell damage taken by 4%.Rank 3: Reduces all spell damage taken by 6%.Rank 4: Reduces all spell damage taken by 8%.Rank 5: Reduces all spell damage taken by 10%.Same as Classic.
  • Divine Fury5 ranks · passiveRequires 5 points in Holy Talents (level 15).Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.Same as Classic.
  • Holy Nova1 rank · activeRequires 10 points in Holy Talents (level 20). 185 Mana | Instant.Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.Changed from Classic. Classic rank 1: Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
  • Blessed Recovery3 ranks · passiveRequires 10 points in Holy Talents (level 20).Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Rank 2: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Changed from Classic. Classic rank 1: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
  • Inspiration3 ranks · passiveRequires 10 points in Holy Talents (level 20).Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.Rank 2: Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.Changed from Classic. Classic rank 1: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
  • Holy Reach2 ranks · passiveRequires 15 points in Holy Talents (level 25).Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.Same as Classic.
  • Improved Healing3 ranks · passiveRequires 15 points in Holy Talents (level 25).Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.Rank 2: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.Changed from Classic. Classic rank 1: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
  • Searing Light2 ranks · passiveRequires 15 points in Holy Talents (level 25). Requires Divine Fury.Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Changed from Classic. Classic rank 1: Increases the damage of your Smite and Holy Fire spells by 5%.
  • Holy Binding1 rank · passiveRequires 15 points in Holy Talents (level 25).Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.New in Forever. No Classic talent with this name.
  • Litany of Light2 ranks · passiveRequires 20 points in Holy Talents (level 30).Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.New in Forever. No Classic talent with this name.
  • Spirit of Redemption1 rank · passiveRequires 20 points in Holy Talents (level 30).Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Changed from Classic. Classic rank 1: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance5 ranks · passiveRequires 20 points in Holy Talents (level 30).Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Rank 2: Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.Rank 3: Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.Rank 4: Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.Changed from Classic. Classic rank 1: Increases spell damage and healing by up to 5% of your total Spirit.
  • Spiritual Healing3 ranks · passiveRequires 25 points in Holy Talents (level 35).Rank 1: Increases the amount healed by your spells by 3%.Rank 2: Increases the amount healed by your spells by 7%.Rank 3: Increases the amount healed by your spells by 10%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the amount healed by your healing spells by 2%.
  • Prayer of Mending1 rank · activeRequires 30 points in Holy Talents (level 40). Requires Spirit of Redemption. 210 Mana | 40 yd range | Instant | 10 sec cooldown.Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.New in Forever. No Classic talent with this name.

Gone from Classic Holy: Improved Prayer of Healing (2 ranks, Reduces the Mana cost of your Prayer of Healing spell by 10%.); Lightwell (1 rank, Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.).

Shadow 17 talents

  • Shadow Focus5 ranks · passiveLevel 10.Rank 1: Improves your chance to hit with Shadow spells by 1%.Rank 2: Improves your chance to hit with Shadow spells by 2%.Rank 3: Improves your chance to hit with Shadow spells by 3%.Rank 4: Improves your chance to hit with Shadow spells by 4%.Rank 5: Improves your chance to hit with Shadow spells by 5%.Changed from Classic (was Shadow row 2). Classic rank 1: Reduces your target's chance to resist your Shadow spells by 2%.
  • Blackout5 ranks · passiveLevel 10.Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.Moved, same effect (was Shadow row 1, column 3, now column 2). Classic rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
  • Spirit Tap5 ranks · passiveLevel 10.Rank 1: Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Rank 2: Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Rank 3: Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Rank 4: Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Changed from Classic (was Shadow row 1, column 2, now column 3). Classic rank 1: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
  • Improved Mind Blast5 ranks · passiveRequires 5 points in Shadow Talents (level 15).Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.Moved, same effect (was Shadow row 3). Classic rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
  • Improved Shadow Word: Pain2 ranks · passiveRequires 5 points in Shadow Talents (level 15).Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.Moved, same effect (was Shadow row 2, column 2, now column 3). Classic rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.
  • Shadow Reach2 ranks · passiveRequires 5 points in Shadow Talents (level 15).Rank 1: Increases the range of your offensive Shadow spells by 10%.Rank 2: Increases the range of your offensive Shadow spells by 20%.Changed from Classic (was Shadow row 4, was 3 ranks, now 2). Classic rank 1: Increases the range of your Shadow damage spells by 6%.
  • Improved Psychic Scream2 ranks · passiveRequires 10 points in Shadow Talents (level 20). Requires Blackout.Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.Changed from Classic (was Shadow row 3, column 1, now column 2, now requires Blackout). Classic rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.
  • Mind Flay1 rank · activeRequires 10 points in Shadow Talents (level 20). 45 Mana | 20 yd range | Channeled.Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Changed from Classic. Classic rank 1: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Improved Mind Flay2 ranks · passiveRequires 10 points in Shadow Talents (level 20). Requires Mind Flay.Rank 1: Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.New in Forever. No Classic talent with this name.
  • Dark Inspiration5 ranks · passiveRequires 15 points in Shadow Talents (level 25).Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.Rank 2: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.Rank 3: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.Rank 4: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.New in Forever. No Classic talent with this name.
  • Vampiric Embrace1 rank · activeRequires 15 points in Shadow Talents (level 25). 40 Mana | 30 yd range | Instant | 30 sec cooldown.Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.Changed from Classic (was Shadow row 5). Classic rank 1: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
  • Shadow Weaving3 ranks · passiveRequires 15 points in Shadow Talents (level 25).Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.Rank 2: Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.Changed from Classic (was Shadow row 4, column 4, now column 3, was 5 ranks, now 3). Classic rank 1: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
  • Silence1 rank · activeRequires 20 points in Shadow Talents (level 30). 225 Mana | 20 yd range | Instant | 45 sec cooldown.Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Changed from Classic (no longer requires Improved Psychic Scream). Classic rank 1: Silences the target, preventing them from casting spells for 5 sec.
  • Devouring Contagion2 ranks · passiveRequires 20 points in Shadow Talents (level 30).Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.New in Forever. No Classic talent with this name.
  • Early Demise2 ranks · passiveRequires 25 points in Shadow Talents (level 35).Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.New in Forever. No Classic talent with this name.
  • Darkness5 ranks · passiveRequires 25 points in Shadow Talents (level 35).Rank 1: Increases your Shadow damage done by 2%.Rank 2: Increases your Shadow damage done by 4%.Rank 3: Increases your Shadow damage done by 6%.Rank 4: Increases your Shadow damage done by 8%.Rank 5: Increases your Shadow damage done by 10%.Changed from Classic. Classic rank 1: Increases your Shadow spell damage by 2%.
  • Shadowform1 rank · activeRequires 30 points in Shadow Talents (level 40). Requires Vampiric Embrace. 40% of base mana | Instant | 1.5 sec cooldown.Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Changed from Classic. Classic rank 1: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Gone from Classic Shadow: Shadow Affinity (3 ranks, Reduces the threat generated by your Shadow spells by 8%.); Improved Fade (2 ranks, Decreases the cooldown of your Fade ability by 3 sec.); Improved Vampiric Embrace (2 ranks, Increases the percentage healed by Vampiric Embrace by an additional 5%.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Priest build in the calculator, or see the racials, changed class abilities and Legacy perks.

Popular Priest builds

Of the 12,496 Priest builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, 5,762 lead in Shadow (46%), 4,239 in Discipline and 2,495 in Holy. The three planned most among these builds:

  • #1 Shadow Priest 14/0/37Built around Shadow Weaving, Silence, Devouring Contagion, Early Demise, Darkness and Shadowform; opened 1,083 times, saved 177, shared 88. Open it in the calculator.
  • #2 Discipline Priest 33/18/0Built around Meditation, Soul Warding, Penance, Renewed Hope, Divine Aegis and Power Infusion; opened 1,384 times, saved 164, shared 74. Open it in the calculator.
  • #3 Discipline Priest 32/19/0Built around Mental Strength, Mental Agility, Inner Focus, Meditation, Penance and Power Infusion; opened 2,469 times, saved 198, shared 128. Open it in the calculator.

Every popular Priest build, by spec and patch, and the Priest leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.

Counted on 4 Nov 2026, recounted a few times a day, by this site's own counter, no identities.

New, changed and removed Priest talents since Classic

Priest has 52 talents in WoW Forever against 47 in Classic: 14 new (Power in Light, Twin Disciplines, Holy Precision, Soul Warding, Penance, Renewed Hope, Divine Aegis, Holy Binding, Litany of Light, Prayer of Mending, Improved Mind Flay, Dark Inspiration, Devouring Contagion and Early Demise), 30 changed in text, ranks or prerequisite, 3 moved (Blackout, Improved Mind Blast and Improved Shadow Word: Pain), 5 the same, and 9 gone (Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Force of Will, Improved Prayer of Healing, Lightwell, Shadow Affinity, Improved Fade and Improved Vampiric Embrace). On the beta, build 69876 (16 Sep) changed 9 lines, build 70009 (24 Sep) changed 1 line, build 70170 (1 Oct) changed 4 lines, build 70291 (8 Oct) changed 2 lines, build 70425 (15 Oct) changed 14 lines, the hotfixes to build 70425 (20 Oct) changed 1 line and the hotfixes to build 70685 (30 Oct) changed 2 lines. What changed for Priests since Classic is the full guide, talent by talent and spell by spell, with the video.

Priest talents, questions answered

  • How many talent points does a Priest have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
  • How many talents does a Priest have in WoW Forever?52: 18 Discipline, 17 Holy and 17 Shadow, against 47 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Divine Aegis, Spiritual Healing, Early Demise and Darkness (row 6) need 25 points in their trees, and Power Infusion, Prayer of Mending and Shadowform (row 7) need 30 points in their trees.
  • Which Priest spec is most popular in WoW Forever?Shadow: 5,762 of the 12,496 Priest builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, lead in it (46%); 4,239 lead in Discipline and 2,495 in Holy. Each build counts once, under the tree with its most points.
  • What level do you get Power Infusion, Prayer of Mending and Shadowform?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Power Infusion, Prayer of Mending and Shadowform.
  • Can I plan a Priest build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.

Last checked against beta build 1.60.1.70753 and Blizzard's notes on 2 Nov 2026. Talents from the WoW Forever beta client, build 1.60.1.70753; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.

Also for Priests: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Priest calculator.