Nine races can be a Rogue: Horde Orc, Undead, Troll and Skyborne (Windshaper); Alliance Human, Dwarf, Night Elf, Gnome and Skyborne (High Order). The Skyborne are new to the game in WoW Forever. Every race's racials are on the racials page; this page keeps only the Rogue races.
Racials that touch a Rogue's kit
Stealth

QuicknessNight ElfNight Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

ShadowmeldNight ElfInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

PerceptionHumanInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Weapon specializations
They pair with Hack and Slash, Combat row 5, which gives each weapon group its own bonus: Axe/Sword, Dagger/Fist and Mace.

Sword SpecializationHumanIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

Axe SpecializationOrcIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

Mace SpecializationDwarfIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Breaking control

Will of the ForsakenUndeadInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

Will to SurviveHumanInstant, 3 min cooldown. Instantly removes all Stun effects.

HardinessOrcDuration of Stun effects on you reduced by 20%.

Escape ArtistGnomeInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

StoneformDwarfInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Damage and Energy

Blood FuryOrcInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

BerserkingTrollInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

Elune's LightNight ElfInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Wind BlessedSkyborne (Windshaper) and Skyborne (High Order)Increases your spellcasting, melee, and ranged Haste by 1%.

Expansive MindGnomeMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Eureka!GnomeYour next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage.
What each does, not which to pick.
What each race gives a Rogue, at a glance
For each race, the racials whose text touches crit, hit, attack power, haste, Energy, health, dodge, damage taken, loss of control and damage dealt, in the racial's own words with its cooldown. Races are in the game's order, not ranked; every racial is in full further down.
| Horde |
|---|
| Orc | Blood Fury attack power, 2 min cooldown: Increases Attack Power and Spell Power by 10% for 15 sec. Hardiness loss of control: Duration of Stun effects on you reduced by 20%. Axe Specialization crit: Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped. Shatter Curse damage taken, 3 min cooldown: Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec. |
| Undead | Will of the Forsaken loss of control, 2 min cooldown: Instantly removes all Charm, Fear and Sleep effects. Touch of the Grave health: Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. |
| Troll | Berserking haste, 3 min cooldown: Increases your spellcasting and attack speed by 10% for 10 sec. Regeneration health: Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat. Beast Slaying damage dealt: Damage dealt versus Beasts increased by 5%. Rapid Regeneration health, 3 min cooldown: Regenerate 50% of your maximum Health over 6 sec. |
| Skyborne (Windshaper) | Elemental Insight damage dealt: Damage dealt versus Elementals increased by 5%. Wind Blessed haste: Increases your spellcasting, melee, and ranged Haste by 1%. |
| Alliance |
|---|
| Human | Sword Specialization crit: Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped. Will to Survive loss of control, 3 min cooldown: Instantly removes all Stun effects. |
| Dwarf | Stoneform damage taken, 3 min cooldown: Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec. Mace Specialization crit: Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped. Big Game Hunter damage dealt: Damage dealt versus Beasts increased by 5%. |
| Night Elf | Quickness dodge: Dodge chance increased by 1% and movement speed increased by 2%. Elune's Light crit, 3 min cooldown: Increases your critical strike chance with all spells and attacks by 10% for 15 sec. |
| Gnome | Escape Artist loss of control, 2 min cooldown: Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec. Expansive Mind Energy: Maximum Mana, Rage or Energy increased by 5%, whichever your class uses. Eureka! Energy, damage dealt, 2 min cooldown: Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. |
| Skyborne (High Order) | Elemental Insight damage dealt: Damage dealt versus Elementals increased by 5%. Wind Blessed haste: Increases your spellcasting, melee, and ranged Haste by 1%. |
Orc Horde

Blood FuryInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

HardinessDuration of Stun effects on you reduced by 20%.

Axe SpecializationIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

Shatter CurseInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Changed on the beta: Axe Specialization (build 69876, 16 Sep 2026), Hardiness (build 69876, 16 Sep 2026), Shatter Curse (build 69876, 16 Sep 2026).
Undead Horde

Underwater BreathingUnderwater breath lasts 300% longer than normal.

Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Changed on the beta: Touch of the Grave (build 70009, 24 Sep 2026), Cannibalize (build 69876, 16 Sep 2026), Touch of the Grave (build 69876, 16 Sep 2026), Underwater Breathing (build 69876, 16 Sep 2026), Will of the Forsaken (build 69876, 16 Sep 2026).
Blizzard's notes: Cannibalize cannot be used if the caster is immune to Physical damage. (build 70170) This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won't activate it, you can't pull Rogues and Druids out of Stealth with Distract and it activating, and you won't activate it off of Pickpocketing. Spells like Polymorph already didn't get broken by Touch of the Grave, but Polymorph will no longer be able to activate it. (build 70009)
Troll Horde

BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Beast SlayingDamage dealt versus Beasts increased by 5%.

Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Changed on the beta: Beast Slaying (build 69876, 16 Sep 2026), Rapid Regeneration (build 69876, 16 Sep 2026), Regeneration (build 69876, 16 Sep 2026).
Skyborne (Windshaper) Horde

Walk on AirInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

Skysight0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Elemental InsightDamage dealt versus Elementals increased by 5%.

Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
Changed on the beta: Elemental Insight (build 69876, 16 Sep 2026), Skysight (build 69876, 16 Sep 2026), Wind Blessed (build 69876, 16 Sep 2026).
Blizzard's notes: Shenthul in Orgrimmar will now train Windshaper Skyborne. (build 70170)
Human Alliance

Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

The Human SpiritSpirit increased by 5%.

PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
Changed on the beta: Sword Specialization (build 69876, 16 Sep 2026), The Human Spirit (build 69876, 16 Sep 2026).
Dwarf Alliance

Find TreasureInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

StoneformInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Mace SpecializationIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Big Game HunterDamage dealt versus Beasts increased by 5%.
Changed on the beta: Big Game Hunter (build 69876, 16 Sep 2026), Find Treasure (build 69876, 16 Sep 2026), Mace Specialization (build 69876, 16 Sep 2026), Stoneform (build 69876, 16 Sep 2026).
Night Elf Alliance

ShadowmeldInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

QuicknessDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp SpiritTransform into a wisp upon death, increasing movement speed by 75%.

Elune's LightInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Changed on the beta: Quickness (build 69876, 16 Sep 2026), Shadowmeld (build 69876, 16 Sep 2026), Wisp Spirit (build 69876, 16 Sep 2026).
Gnome Alliance

Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.

Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Eureka!Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Changed on the beta: Eureka! (build 70170, 1 Oct 2026), Eureka! (build 70009, 24 Sep 2026), Engineering Specialization (build 69876, 16 Sep 2026), Escape Artist (build 69876, 16 Sep 2026), Eureka! (build 69876, 16 Sep 2026), Expansive Mind (build 69876, 16 Sep 2026).
Blizzard's notes: Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build. (build 70170)
Skyborne (High Order) Alliance

Walk on AirInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

Read Ley Line2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

Elemental InsightDamage dealt versus Elementals increased by 5%.

Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
Changed on the beta: Elemental Insight (build 69876, 16 Sep 2026), Read Ley Line (build 69876, 16 Sep 2026), Wind Blessed (build 69876, 16 Sep 2026).
Questions
- What races can be a Rogue in WoW Forever?
- 9: Horde: Orc, Undead, Troll and Skyborne (Windshaper); Alliance: Human, Dwarf, Night Elf, Gnome and Skyborne (High Order). The Skyborne are new to the game in WoW Forever.
- Can a Skyborne be a Rogue in WoW Forever?
- Yes: the Horde's Skyborne (Windshaper) and the Alliance's Skyborne (High Order). Blizzard's notes for build 70170, on the Skyborne: "Shenthul in Orgrimmar will now train Windshaper Skyborne."
- Can a Tauren be a Rogue in WoW Forever?
- No. In the beta client Tauren can be Warrior, Hunter, Shaman and Druid, not Rogue. The Rogue races are Orc, Undead, Troll, Skyborne (Windshaper), Human, Dwarf, Night Elf, Gnome and Skyborne (High Order).
- Do Rogue racials have cooldowns?
- 17 of the 36 racials across the Rogue races have one: Blood Fury (Orc, 2 min), Shatter Curse (Orc, 3 min), Will of the Forsaken (Undead, 2 min), Cannibalize (Undead, 2 min), Berserking (Troll, 3 min), Rapid Regeneration (Troll, 3 min), Walk on Air (Skyborne (Windshaper), 2 min), Skysight (Skyborne (Windshaper), 2 min), Perception (Human, 3 min), Will to Survive (Human, 3 min), Stoneform (Dwarf, 3 min), Shadowmeld (Night Elf, 10 sec), Elune's Light (Night Elf, 3 min), Escape Artist (Gnome, 2 min), Eureka! (Gnome, 2 min), Walk on Air (Skyborne (High Order), 2 min) and Read Ley Line (Skyborne (High Order), 2 min). The rest are passive or have none.
- Which Rogue racials touch spells, Energy, melee or defence?
- Spells and attacks: Blood Fury (Orc, increases Attack Power and Spell Power by 10% for 15 sec), Axe Specialization (Orc, increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped), Berserking (Troll, increases your spellcasting and attack speed by 10% for 10 sec), Wind Blessed (Skyborne (Windshaper), increases your spellcasting, melee, and ranged Haste by 1%), Sword Specialization (Human, increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped), Mace Specialization (Dwarf, increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped), Elune's Light (Night Elf, increases your critical strike chance with all spells and attacks by 10% for 15 sec) and Wind Blessed (Skyborne (High Order), increases your spellcasting, melee, and ranged Haste by 1%). Energy: Expansive Mind (Gnome, maximum Mana, Rage or Energy increased by 5%, whichever your class uses) and Eureka! (Gnome, your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage). Damage taken and effects on you: Hardiness (Orc, duration of Stun effects on you reduced by 20%), Shatter Curse (Orc, instantly removes and grants immunity to all Curses and Banes; reduces all Magical damage taken by 15% for 8 sec), Stoneform (Dwarf, instantly removes and grants immunity to all Bleed, Poison, and Disease effects; reduces all Physical damage taken by 10% for 8 sec) and Escape Artist (Gnome, instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec). Health: Touch of the Grave (Undead, your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health), Regeneration (Troll, health regeneration rate increased by 10%; in addition, 10% of total Health regeneration will continue during combat) and Rapid Regeneration (Troll, regenerate 50% of your maximum Health over 6 sec). Which fits is yours to decide.
- Which race is most popular for Rogue?
- Talents Forever does not count which race players pick, so no race is ranked; the table above shows what each one gives a Rogue.
Last checked against beta build 1.60.1.70245 on 6 Oct 2026. Racials and the race list from the WoW Forever beta client; beta changes from the beta build tracker. No race is ranked here: which one fits is yours to decide.
Also for Rogues: the most popular builds, the leveling order, every talent in words, what changed since Classic, the abilities, new and changed, questions answered from the data, and the Rogue calculator.