WoW Forever Rogue talents, every talent in the three talent trees, from the beta client
Talents in words: Warrior · Paladin · Hunter · Rogue · Priest · Shaman · Mage · Warlock · Druid.
What this page is. Every WoW Forever Rogue talent written out: all 54 talents in Assassination, Combat and Subtlety, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Rogue builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Rogue calculator; the popular Rogue builds and the Rogue leveling order have their own pages.
Every WoW Forever Rogue talent, in words
All 54 Rogue talents in the Assassination, Combat and Subtlety trees, rank by rank, with the points each row needs and what changed from Classic: 11 new, 36 changed or moved. Read from the WoW Forever game client, with some Rogue numbers taken from Blizzard's 2 Nov development notes ahead of the game data.
Assassination 17 talents
Improved Gouge3 ranks · passiveLevel 10.Rank 1: Increases the duration of your Gouge ability by 0.5 sec.Rank 2: Increases the duration of your Gouge ability by 1 sec.Rank 3: Increases the duration of your Gouge ability by 1.5 sec.Changed from Classic (was Combat row 1). Classic rank 1: Increases the effect duration of your Gouge ability by 0.5 sec.
Remorseless Attacks2 ranks · passiveLevel 10.Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Changed from Classic. Classic rank 1: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks · passiveLevel 10.Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.Changed from Classic. Classic rank 1: Increases your critical strike chance by 1%.
Ruthlessness3 ranks · passiveRequires 5 points in Assassination Talents (level 15).Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target.Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.Same as Classic.
Improved Expose Armor2 ranks · passiveRequires 5 points in Assassination Talents (level 15).Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.Changed from Classic (was Assassination row 3). Classic rank 1: Increases the armor reduced by your Expose Armor ability by 25%.
Improved Slice and Dice3 ranks · passiveRequires 5 points in Assassination Talents (level 15).Rank 1: Increases the duration of your Slice and Dice ability by 15%.Rank 2: Increases the duration of your Slice and Dice ability by 30%.Rank 3: Increases the duration of your Slice and Dice ability by 45%.Same as Classic.
Vigor2 ranks · passiveRequires 10 points in Assassination Talents (level 20).Rank 1: Increases your maximum Energy by 5.Rank 2: Increases your maximum Energy by 10.Changed from Classic (was Assassination row 7, was 1 rank, now 2). Classic rank 1: Increases your maximum Energy by 10.
Blood Splatter1 rank · passiveRequires 10 points in Assassination Talents (level 20).Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.New in Forever. No Classic talent with this name.
Lethality2 ranks · passiveRequires 10 points in Assassination Talents (level 20). Requires Malice.Rank 1: Grants 10% increased Critical Strike damage to your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities.Rank 2: Grants 20% increased Critical Strike damage to your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile Poisons5 ranks · passiveRequires 15 points in Assassination Talents (level 25).Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.Moved, same effect (was Assassination row 4, column 2, now column 1). Classic rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood1 rank · activeRequires 15 points in Assassination Talents (level 25). Instant | 3 min cooldown.When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Changed from Classic (was Assassination row 5). Classic rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Poisons5 ranks · passiveRequires 15 points in Assassination Talents (level 25).Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.Changed from Classic. Classic rank 1: Increases the chance to apply poisons to your target by 2%.
Relentless Strikes5 ranks · passiveRequires 20 points in Assassination Talents (level 30).Rank 1: Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.Rank 2: Your finishing moves have a 8% chance per Combo Point to restore 25 Energy.Rank 3: Your finishing moves have a 12% chance per Combo Point to restore 25 Energy.Rank 4: Your finishing moves have a 16% chance per Combo Point to restore 25 Energy.Rank 5: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.Changed from Classic (was Assassination row 3, was 1 rank, now 5). Classic rank 1: Your finishing moves have a 20% chance per combo point to restore 25 energy.
Venom1 rank · passiveRequires 20 points in Assassination Talents (level 30).Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.New in Forever. No Classic talent with this name.
Improved Kidney Shot2 ranks · passiveRequires 20 points in Assassination Talents (level 30).Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.Changed from Classic (was 3 ranks, now 2). Classic rank 1: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Seal Fate3 ranks · passiveRequires 25 points in Assassination Talents (level 35).Rank 1: Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.Rank 2: Your critical strikes from abilities that add Combo Points have a 66% chance to add an additional Combo Point.Rank 3: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.Changed from Classic (was Assassination row 6, column 2, now column 3, was 5 ranks, now 3, no longer requires Cold Blood). Classic rank 1: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Mutilate1 rank · activeRequires 30 points in Assassination Talents (level 40). 60 Energy | Melee Range | Instant | Requires Daggers.Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard: the amount was also increased). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.New in Forever. No Classic talent with this name.
Gone from Classic Assassination: Murder (2 ranks, Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.).
Combat 19 talents
Coup de Grace3 ranks · passiveLevel 10.Rank 1: Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.Rank 2: Increases the damage done by your Eviscerate ability by 13%, and the damage and storage rate of your Death Mark ability by 13%.Rank 3: Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.Changed from Classic (renamed from Improved Eviscerate, was Assassination row 1). Classic rank 1: Increases the damage done by your Eviscerate ability by 5%.
Efficient Strikes2 ranks · passiveLevel 10.Rank 1: Reduces the Energy costs of Sinister Strike and Hemorrhage by 3.Rank 2: Reduces the Energy costs of Sinister Strike and Hemorrhage by 5.Changed from Classic (renamed from Improved Sinister Strike). Classic rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes5 ranks · passiveLevel 10.Rank 1: Increases your Dodge chance by 1%.Rank 2: Increases your Dodge chance by 2%.Rank 3: Increases your Dodge chance by 3%.Rank 4: Increases your Dodge chance by 4%.Rank 5: Increases your Dodge chance by 5%.Same as Classic.
Puncturing Wounds3 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.New in Forever. No Classic talent with this name.
Deflection3 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Increases your Parry chance by 2%.Rank 2: Increases your Parry chance by 4%.Rank 3: Increases your Parry chance by 6%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your Parry chance by 1%.
Precision3 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Improves your chance to hit by 1%.Rank 2: Improves your chance to hit by 2%.Rank 3: Improves your chance to hit by 3%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your chance to hit with melee weapons by 1%.
Improved Sprint2 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.Moved, same effect (was Combat row 3). Classic rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Endurance2 ranks · passiveRequires 10 points in Combat Talents (level 20).Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.Changed from Classic. Classic rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Riposte1 rank · activeRequires 10 points in Combat Talents (level 20). Requires Deflection. 10 Energy | Melee Range | Instant | 6 sec cooldown.A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.Same as Classic.
Composure2 ranks · passiveRequires 10 points in Combat Talents (level 20).Rank 1: Increases the Energy cost reduction of your Poised ability by 5.Rank 2: Increases the Energy cost reduction of your Poised ability by 10.New in Forever. No Classic talent with this name.
Improved Kick2 ranks · passiveRequires 15 points in Combat Talents (level 25).Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.Same as Classic.
Flawless Execution1 rank · passiveRequires 15 points in Combat Talents (level 25).Reduces the Energy cost of your Eviscerate ability by 15.New in Forever. No Classic talent with this name.
Aggression3 ranks · passiveRequires 15 points in Combat Talents (level 25).Rank 1: Increases the damage of Sinister Strike and Eviscerate by 5%.Rank 2: Increases the damage of Sinister Strike and Eviscerate by 10%.Rank 3: Increases the damage of Sinister Strike and Eviscerate by 15%.Changed from Classic (was Combat row 6). Classic rank 1: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Weapon Expertise2 ranks · passiveRequires 15 points in Combat Talents (level 25).Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.Changed from Classic (was Combat row 6, no longer requires Blade Flurry). Classic rank 1: Increases your skill with Sword, Fist and Dagger weapons by 3.
Blade Flurry1 rank · activeRequires 20 points in Combat Talents (level 30). 25 Energy | Instant | 2 min cooldown.Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Changed from Classic. Classic rank 1: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash5 ranks · passiveRequires 20 points in Combat Talents (level 30).Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.Changed from Classic (renamed from Sword Specialization). Classic rank 1: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Dual Wield Specialization2 ranks · passiveRequires 20 points in Combat Talents (level 30). Requires Precision.Rank 1: Increases the damage done by your off-hand weapon by 25%.Rank 2: Increases the damage done by your off-hand weapon by 50%.Changed from Classic (was Combat row 4, was 5 ranks, now 2). Classic rank 1: Increases the damage done by your offhand weapon by 10%.
Flash of Steel5 ranks · passiveRequires 25 points in Combat Talents (level 35).Rank 1: Increases the energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 seconds.Rank 2: Increases the energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 seconds.Rank 3: Increases the energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 seconds.Rank 4: Increases the energy generated by your Shank ability by 12 and reduces its cooldown by 1.6 seconds.Rank 5: Increases the energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 seconds.New in Forever. No Classic talent with this name.
Adrenaline Rush1 rank · activeRequires 30 points in Combat Talents (level 40). Instant | 5 min cooldown.Increases your Energy regeneration rate by 100% for 15 sec.Same as Classic.
Gone from Classic Combat: Improved Backstab (3 ranks, Increases the critical strike chance of your Backstab ability by 10%.); Dagger Specialization (5 ranks, Increases your chance to get a critical strike with Daggers by 1%.); Mace Specialization (5 ranks, Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.); Fist Weapon Specialization (5 ranks, Increases your chance to get a critical strike with Fist Weapons by 1%.).
Subtlety 18 talents
Setup3 ranks · passiveLevel 10.Rank 1: Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.Rank 2: Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.Rank 3: Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.Moved, same effect (was Subtlety row 4). Classic rank 1: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Master of Deception3 ranks · passiveLevel 10.Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity5 ranks · passiveLevel 10.Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.Rank 3: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.Rank 4: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%.Rank 5: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.Changed from Classic. Classic rank 1: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Camouflage3 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Grants 5% increased movement speed in stealth and reduces stealth's cooldown by 2 seconds.Rank 2: Grants 10% increased movement speed in stealth and reduces stealth's cooldown by 4 seconds.Rank 3: Grants 15% increased movement speed in stealth and reduces stealth's cooldown by 6 seconds.Changed from Classic (was Subtlety row 2, column 3, now column 1, was 5 ranks, now 3). Classic rank 1: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Dirty Deeds2 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.Changed from Classic (was Subtlety row 5). Classic rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Dirty Tricks2 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.New in Forever. No Classic talent with this name.
Improved Ambush3 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Increases the critical strike chance of your Ambush ability by 15%.Rank 2: Increases the critical strike chance of your Ambush ability by 30%.Rank 3: Increases the critical strike chance of your Ambush ability by 45%.Moved, same effect (was Subtlety row 3). Classic rank 1: Increases the critical strike chance of your Ambush ability by 15%.
Initiative3 ranks · passiveRequires 10 points in Subtlety Talents (level 20).Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Changed from Classic. Classic rank 1: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Premeditation1 rank · activeRequires 10 points in Subtlety Talents (level 20). 20 yd range | Instant | 2 min cooldown.Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Changed from Classic (was Subtlety row 7, no longer requires Preparation, no longer requires Stealth (Classic did)). Classic rank 1: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Serrated Blades3 ranks · passiveRequires 10 points in Subtlety Talents (level 20).Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.Changed from Classic (was Subtlety row 4). Classic rank 1: Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Ghostly Strike1 rank · activeRequires 15 points in Subtlety Talents (level 25). 40 Energy | Melee Range | Instant | 20 sec cooldown.A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.Changed from Classic (was Subtlety row 3). Classic rank 1: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Elusiveness2 ranks · passiveRequires 15 points in Subtlety Talents (level 25).Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.Moved, same effect (was Subtlety row 2). Classic rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Quick Getaway2 ranks · passiveRequires 15 points in Subtlety Talents (level 25).Rank 1: Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 15% for 3 seconds after sapping a target.Rank 2: Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 seconds after sapping a target.New in Forever. No Classic talent with this name.
Heightened Senses2 ranks · passiveRequires 20 points in Subtlety Talents (level 30).Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.Changed from Classic. Classic rank 1: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Preparation1 rank · activeRequires 20 points in Subtlety Talents (level 30). Instant | 10 min cooldown.When activated, this ability immediately finishes the cooldown on your other Rogue abilities.Same as Classic.
Hemorrhage1 rank · activeRequires 20 points in Subtlety Talents (level 30). Requires Serrated Blades. 35 Energy | Melee Range | Instant.An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and increases the damage of the caster's Rupture and Garrote abilities by 15%. Lasts 15 sec. Awards 1 Combo Point.Changed from Classic (was Subtlety row 5, column 4, now column 3). Classic rank 1: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Boot Knife5 ranks · passiveRequires 25 points in Subtlety Talents (level 35).Rank 1: Gives your Shank ability a 20% chance to add 2 Combo Points to the target.Rank 2: Gives your Shank ability a 40% chance to add 2 Combo Points to the target.Rank 3: Gives your Shank ability a 60% chance to add 2 Combo Points to the target.Rank 4: Gives your Shank ability a 80% chance to add 2 Combo Points to the target.Rank 5: Gives your Shank ability a 100% chance to add 2 Combo Points to the target.New in Forever. No Classic talent with this name.
Death Mark1 rank · activeRequires 30 points in Subtlety Talents (level 40). 25 Energy | 1 to 5 Combo Points | 20 yd range | Instant | 10 sec cooldown.Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.New in Forever. No Classic talent with this name.
Gone from Classic Subtlety: Sleight of Hand (2 ranks, Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.); Improved Sap (3 ranks, Gives you a 30% chance to return to stealth mode after using your Sap ability.); Deadliness (5 ranks, Increases your Attack Power by 2%.).
From the WoW Forever game client, with some Rogue numbers from Blizzard's 2 Nov development notes ahead of the game data; checked in game with reader reports. Plan a Rogue build in the calculator, or see the racials, changed class abilities and Legacy perks.
Popular Rogue builds
Of the 18,509 Rogue builds with 41 or more points planned here, since the Nov 2 hotfixes to build 70753, 10,736 lead in Subtlety (58%), 4,244 in Combat and 3,529 in Assassination. The three planned most among these builds:
- #1 Combat Rogue 15/36/0Built around Weapon Expertise, Blade Flurry, Hack and Slash, Dual Wield Specialization, Flash of Steel and Adrenaline Rush; opened 327 times, saved 128, shared 39. Open it in the calculator.
- #2 Combat Rogue 16/35/0Built around Weapon Expertise, Blade Flurry, Hack and Slash, Dual Wield Specialization, Flash of Steel and Adrenaline Rush; opened 114 times, saved 71, shared 25. Open it in the calculator.
- #3 Subtlety Rogue 12/8/31Built around Ghostly Strike, Elusiveness, Preparation, Hemorrhage, Boot Knife and Death Mark; opened 180 times, saved 57, shared 21. Open it in the calculator.
Every popular Rogue build, by spec and patch, and the Rogue leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.
Counted on 4 Nov 2026, recounted a few times a day, by this site's own counter, no identities.
New, changed and removed Rogue talents since Classic
Rogue has 54 talents in WoW Forever against 51 in Classic: 11 new (Blood Splatter, Venom, Mutilate, Puncturing Wounds, Composure, Flawless Execution, Flash of Steel, Dirty Tricks, Quick Getaway, Boot Knife and Death Mark), 31 changed in text, ranks or prerequisite, 5 moved (Vile Poisons, Improved Sprint, Setup, Improved Ambush and Elusiveness), 7 the same, and 8 gone (Murder, Improved Backstab, Dagger Specialization, Mace Specialization, Fist Weapon Specialization, Sleight of Hand, Improved Sap and Deadliness). On the beta, build 69876 (16 Sep) changed 6 lines, build 70170 (1 Oct) changed 2 lines and Blizzard's notes over build 70753 (2 Nov) changed 51 lines. Some Rogue numbers here are from Blizzard's 2 Nov development notes, ahead of the game data. What changed for Rogues since Classic is the full guide, talent by talent and spell by spell, with the video.
Rogue talents, questions answered
- How many talent points does a Rogue have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
- How many talents does a Rogue have in WoW Forever?54: 17 Assassination, 19 Combat and 18 Subtlety, against 51 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Seal Fate, Flash of Steel and Boot Knife (row 6) need 25 points in their trees, and Mutilate, Adrenaline Rush and Death Mark (row 7) need 30 points in their trees.
- Which Rogue spec is most popular in WoW Forever?Subtlety: 10,736 of the 18,509 Rogue builds with 41 or more points planned here, since the Nov 2 hotfixes to build 70753, lead in it (58%); 4,244 lead in Combat and 3,529 in Assassination. Each build counts once, under the tree with its most points.
- What level do you get Mutilate, Adrenaline Rush and Death Mark?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Mutilate, Adrenaline Rush and Death Mark.
- Can I plan a Rogue build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.
Last checked against beta build 1.60.1.70753 and Blizzard's notes on 2 Nov 2026. Talents from the WoW Forever beta client, build 1.60.1.70753, with some numbers from Blizzard's 2 Nov development notes ahead of the game data; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.
Also for Rogues: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Rogue calculator.