WoW Forever Rogue talents, every rank in words, from the beta client

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Every WoW Forever Rogue talent, in wordsAll 53 Rogue talents in the Assassination, Combat and Subtlety trees, rank by rank, with the points each row needs and what changed from Classic: 9 new, 31 changed or moved. Read from the WoW Forever beta client.

Assassination 17 talents

  • Improved Gouge3 ranks · passiveLevel 10.Rank 1: Increases the duration of your Gouge ability by 0.5 sec.Rank 2: Increases the duration of your Gouge ability by 1 sec.Rank 3: Increases the duration of your Gouge ability by 1.5 sec.Changed from Classic (was Combat row 1). Classic rank 1: Increases the effect duration of your Gouge ability by 0.5 sec.
  • Remorseless Attacks2 ranks · passiveLevel 10.Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Changed from Classic. Classic rank 1: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
  • Malice5 ranks · passiveLevel 10.Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.Changed from Classic. Classic rank 1: Increases your critical strike chance by 1%.
  • Ruthlessness3 ranks · passiveRequires 5 points in Assassination Talents (level 15).Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target.Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.Same as Classic.
  • Murder2 ranks · passiveRequires 5 points in Assassination Talents (level 15).Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets.Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.Changed from Classic. Classic rank 1: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
  • Improved Slice and Dice3 ranks · passiveRequires 5 points in Assassination Talents (level 15).Rank 1: Increases the duration of your Slice and Dice ability by 15%.Rank 2: Increases the duration of your Slice and Dice ability by 30%.Rank 3: Increases the duration of your Slice and Dice ability by 45%.Same as Classic.
  • Relentless Strikes1 rank · passiveRequires 10 points in Assassination Talents (level 20).Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.Same as Classic.
  • Improved Expose Armor2 ranks · passiveRequires 10 points in Assassination Talents (level 20).Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.Changed from Classic. Classic rank 1: Increases the armor reduced by your Expose Armor ability by 25%.
  • Lethality5 ranks · passiveRequires 10 points in Assassination Talents (level 20). Requires Malice.Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.Changed from Classic. Classic rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
  • Vile Poisons5 ranks · passiveRequires 15 points in Assassination Talents (level 25).Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.Same as Classic.
  • Cold Blood1 rank · activeRequires 15 points in Assassination Talents (level 25). Instant | 3 min cooldown.When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Changed from Classic (was Assassination row 5). Classic rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
  • Improved Poisons5 ranks · passiveRequires 15 points in Assassination Talents (level 25).Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.Changed from Classic. Classic rank 1: Increases the chance to apply poisons to your target by 2%.
  • Vigor2 ranks · passiveRequires 20 points in Assassination Talents (level 30).Rank 1: Increases your maximum Energy by 5.Rank 2: Increases your maximum Energy by 10.Changed from Classic (was Assassination row 7, was 1 rank, now 2). Classic rank 1: Increases your maximum Energy by 10.
  • Mutilate1 rank · activeRequires 20 points in Assassination Talents (level 30). 60 Energy | Melee Range | Instant | Requires Daggers.Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.New in Forever. No Classic talent with this name.
  • Improved Kidney Shot2 ranks · passiveRequires 20 points in Assassination Talents (level 30).Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.Changed from Classic (was 3 ranks, now 2). Classic rank 1: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
  • Seal Fate5 ranks · passiveRequires 25 points in Assassination Talents (level 35).Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.Rank 2: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.Rank 3: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.Rank 4: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.Same as Classic.
  • Venom1 rank · activeRequires 30 points in Assassination Talents (level 40). Requires Mutilate. 25 Energy | 100 yd range | Instant.Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 secondsNew in Forever. No Classic talent with this name.

Combat 17 talents

  • Improved Eviscerate3 ranks · passiveLevel 10.Rank 1: Increases the damage done by your Eviscerate ability by 7%.Rank 2: Increases the damage done by your Eviscerate ability by 13%.Rank 3: Increases the damage done by your Eviscerate ability by 20%.Changed from Classic (was Assassination row 1). Classic rank 1: Increases the damage done by your Eviscerate ability by 5%.
  • Improved Sinister Strike2 ranks · passiveLevel 10.Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.Same as Classic.
  • Lightning Reflexes5 ranks · passiveLevel 10.Rank 1: Increases your Dodge chance by 1%.Rank 2: Increases your Dodge chance by 2%.Rank 3: Increases your Dodge chance by 3%.Rank 4: Increases your Dodge chance by 4%.Rank 5: Increases your Dodge chance by 5%.Same as Classic.
  • Puncturing Wounds3 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.Changed from Classic (renamed from Improved Backstab). Classic rank 1: Increases the critical strike chance of your Backstab ability by 10%.
  • Deflection3 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Increases your Parry chance by 2%.Rank 2: Increases your Parry chance by 4%.Rank 3: Increases your Parry chance by 6%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your Parry chance by 1%.
  • Precision3 ranks · passiveRequires 5 points in Combat Talents (level 15).Rank 1: Improves your chance to hit by 1%.Rank 2: Improves your chance to hit by 2%.Rank 3: Improves your chance to hit by 3%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your chance to hit with melee weapons by 1%.
  • Endurance2 ranks · passiveRequires 10 points in Combat Talents (level 20).Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.Changed from Classic. Classic rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
  • Riposte1 rank · activeRequires 10 points in Combat Talents (level 20). Requires Deflection. 10 Energy | Melee Range | Instant | 6 sec cooldown.A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.Same as Classic.
  • Improved Sprint2 ranks · passiveRequires 10 points in Combat Talents (level 20).Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.Same as Classic.
  • Improved Kick2 ranks · passiveRequires 15 points in Combat Talents (level 25).Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.Same as Classic.
  • Flawless Execution1 rank · passiveRequires 15 points in Combat Talents (level 25).Reduces the Energy cost of your Eviscerate ability by 10.New in Forever. No Classic talent with this name.
  • Dual Wield Specialization5 ranks · passiveRequires 15 points in Combat Talents (level 25). Requires Precision.Rank 1: Increases the damage done by your off-hand weapon by 5%.Rank 2: Increases the damage done by your off-hand weapon by 10%.Rank 3: Increases the damage done by your off-hand weapon by 15%.Rank 4: Increases the damage done by your off-hand weapon by 20%.Rank 5: Increases the damage done by your off-hand weapon by 25%.Changed from Classic. Classic rank 1: Increases the damage done by your offhand weapon by 10%.
  • Blade Flurry1 rank · activeRequires 20 points in Combat Talents (level 30). 25 Energy | Instant | 2 min cooldown.Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Changed from Classic. Classic rank 1: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
  • Hack and Slash5 ranks · passiveRequires 20 points in Combat Talents (level 30).Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.New in Forever. No Classic talent with this name.
  • Weapon Expertise2 ranks · passiveRequires 25 points in Combat Talents (level 35). Requires Blade Flurry.Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.Changed from Classic. Classic rank 1: Increases your skill with Sword, Fist and Dagger weapons by 3.
  • Aggression3 ranks · passiveRequires 25 points in Combat Talents (level 35).Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.Changed from Classic. Classic rank 1: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
  • Adrenaline Rush1 rank · activeRequires 30 points in Combat Talents (level 40). Instant | 5 min cooldown.Increases your Energy regeneration rate by 100% for 15 sec.Same as Classic.

Gone from Classic Combat: Dagger Specialization (5 ranks, Increases your chance to get a critical strike with Daggers by 1%.); Mace Specialization (5 ranks, Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.); Sword Specialization (5 ranks, Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.); Fist Weapon Specialization (5 ranks, Increases your chance to get a critical strike with Fist Weapons by 1%.).

Subtlety 19 talents

  • Camouflage5 ranks · passiveLevel 10.Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.Rank 2: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.Rank 3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.Rank 4: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.Changed from Classic (was Subtlety row 2). Classic rank 1: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
  • Master of Deception3 ranks · passiveLevel 10.Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Reduces the chance enemies have to detect you while in Stealth mode.
  • Opportunity2 ranks · passiveLevel 10.Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
  • Setup3 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.Rank 2: Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.Changed from Classic (was Subtlety row 4). Classic rank 1: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
  • Elusiveness2 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.Same as Classic.
  • Dirty Tricks2 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.New in Forever. No Classic talent with this name.
  • Improved Ambush3 ranks · passiveRequires 5 points in Subtlety Talents (level 15).Rank 1: Increases the critical strike chance of your Ambush ability by 15%.Rank 2: Increases the critical strike chance of your Ambush ability by 30%.Rank 3: Increases the critical strike chance of your Ambush ability by 45%.Moved, same effect (was Subtlety row 3). Classic rank 1: Increases the critical strike chance of your Ambush ability by 15%.
  • Initiative3 ranks · passiveRequires 10 points in Subtlety Talents (level 20).Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Changed from Classic. Classic rank 1: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike1 rank · activeRequires 10 points in Subtlety Talents (level 20). 40 Energy | Melee Range | Instant | 20 sec cooldown.A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.Changed from Classic. Classic rank 1: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • Improved Distract2 ranks · passiveRequires 10 points in Subtlety Talents (level 20).Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.New in Forever. No Classic talent with this name.
  • Heightened Senses2 ranks · passiveRequires 15 points in Subtlety Talents (level 25).Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.Changed from Classic (was Subtlety row 5). Classic rank 1: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
  • Premeditation1 rank · activeRequires 15 points in Subtlety Talents (level 25). 20 yd range | Instant | 2 min cooldown.Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Changed from Classic (was Subtlety row 7). Classic rank 1: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
  • Serrated Blades3 ranks · passiveRequires 15 points in Subtlety Talents (level 25).Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.Changed from Classic. Classic rank 1: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
  • Dirty Deeds2 ranks · passiveRequires 20 points in Subtlety Talents (level 30).Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.Changed from Classic. Classic rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
  • Preparation1 rank · activeRequires 20 points in Subtlety Talents (level 30). Instant | 10 min cooldown.When activated, this ability immediately finishes the cooldown on your other Rogue abilities.Same as Classic.
  • Hemorrhage1 rank · activeRequires 20 points in Subtlety Talents (level 30). Requires Serrated Blades. 35 Energy | Melee Range | Instant.An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.Changed from Classic. Classic rank 1: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
  • Quietus5 ranks · passiveRequires 25 points in Subtlety Talents (level 35). Requires Dirty Deeds.Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.Rank 2: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.Rank 3: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.Rank 4: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.New in Forever. No Classic talent with this name.
  • Cutthroat5 ranks · passiveRequires 25 points in Subtlety Talents (level 35).Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.Rank 2: Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.Rank 3: Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.Rank 4: Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.New in Forever. No Classic talent with this name.
  • Thousand Cuts1 rank · passiveRequires 30 points in Subtlety Talents (level 40). Requires Preparation.When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.New in Forever. No Classic talent with this name.

Gone from Classic Subtlety: Sleight of Hand (2 ranks, Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.); Improved Sap (3 ranks, Gives you a 30% chance to return to stealth mode after using your Sap ability.); Deadliness (5 ranks, Increases your Attack Power by 2%.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Rogue build in the calculator above, or see the racials, changed class abilities and Legacy perks.