Ferocity, a WoW Forever Druid talent, in words
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FerocityA Feral Combat Druid talent in WoW Forever: row 1 of the Feral Combat tree (level 10), 5 ranks, passive. Changed from Classic. Read from the WoW Forever beta client, with the server's 3 Nov hotfixes on the Druid trees as other readers logged them from the game's hotfix data, checked against Blizzard's notes where they speak.
Ferocity opens at level 10, with the first talent point.
Changed from ClassicRow 1 of 7 in the Feral Combat tree, column 2.
Lv 10the earliest level
5ranks, passive
50%of Druid builds take it
What it does Feral Combat row 1
Ferocity5 ranks · passiveLevel 10.Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.Rank 2: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.Rank 3: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.Rank 4: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.Changed from Classic. Classic rank 1: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
What changed from Classic
- Classic rank 1Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
- WoW Forever rank 1Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Who takes it pick rates from this site's builds
- 50% of Druid buildsTaken in 50% of the 21,235 Druid builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685.
- 2% of Balance buildsTaken in 2% of the 3,890 builds that lead in Balance.
- 81% of Feral Combat buildsTaken in 81% of the 12,299 builds that lead in Feral Combat, its own tree.
- 9% of Restoration buildsTaken in 9% of the 5,046 builds that lead in Restoration.
- How it is countedEach build counts once, the way the calculator's pick-rate badges count. Recounted a few times a day, last on 2026-11-05.
Beta build history
1 change, newest first
- Build 1.60.1.70009, 2026-09-24Ranks 1 to 5 text changed. Now: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Was: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Blizzard: "All talents referencing Mangle now reference Primal Bite." (notes for build 70009)
Around it in the Feral Combat tree
- Same row (level 10)
Furor. - Row below (level 15)
Feral Swiftness,
Feral Instinct,
Brutal Impact,
Thick Hide. - Gone from Classic Feral CombatFeral Aggression, Faerie Fire (Feral).
Every Feral Combat talent 20
newchangedmoved since Classic, the dots of the calculator's Compare to Classic. Down the side: the earliest level for each row.
The Feral Combat talents as a list row by row
- Ferocityrow 1
- Furorrow 1
- Feral Swiftnessrow 2
- Feral Instinctrow 2
- Brutal Impactrow 2
- Thick Hiderow 2
- Shredding Attacksrow 3
- Savage Furyrow 3
- Feral Chargerow 3
- Sharpened Clawsrow 3
- Predatory Strikesrow 4
- Laceraterow 4
- Predatory Disciplinerow 4
- Blood Frenzyrow 4
- Leader of the Packrow 5
- Natural Instinctrow 5
- Rend and Tearrow 6
- Natural Reactionrow 6
- Primal Biterow 7
- Shifting Powerrow 7
The other two trees
From the WoW Forever beta client, with the 3 Nov server hotfixes on the Druid trees as other readers logged them; checked in game with reader reports. Put points in Ferocity in the Druid calculator.