Rend and Tear, a WoW Forever Druid talent, in words
Talents Forever › Talents in words › Druid › Feral Combat › Rend and Tear
Rend and TearA Feral Combat Druid talent in WoW Forever: row 6 of the Feral Combat tree (level 35), 5 ranks, passive. New in WoW Forever, no Classic talent with this name. Its spot, arrow or text here is the server's 3 Nov hotfix over the client's files, read from the game's hotfix data and checked against Blizzard's notes or Wowhead's tooltips.
Rend and Tear opens at level 35, after 25 points in Feral Combat and Predatory Strikes at max rank.
New in ForeverRow 6 of 7 in the Feral Combat tree, column 1.
Lv 35the earliest level
5ranks, passive
40%of Druid builds take it
What it does Feral Combat row 6
Rend and Tear5 ranks · passiveRequires 25 points in Feral Combat Talents (level 35). Requires Predatory Strikes.Rank 1: Increases damage done by your melee abilities on Bleeding targets by 3%.Rank 2: Increases damage done by your melee abilities on Bleeding targets by 6%.Rank 3: Increases damage done by your melee abilities on Bleeding targets by 9%.Rank 4: Increases damage done by your melee abilities on Bleeding targets by 12%.Rank 5: Increases damage done by your melee abilities on Bleeding targets by 15%.New in Forever. No Classic talent with this name.
Blizzard's notes build by build
- Rend and TearRend and Tear: Moved to column 1 (was column 3). Blizzard's development notes for build 70753, 2 Nov 2026.
- Rend and TearDamage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%). Blizzard's development notes for build 70753, 2 Nov 2026.
Who takes it pick rates from this site's builds
- 40% of Druid buildsTaken in 40% of the 21,235 Druid builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685.
- 0% of Balance buildsTaken in 0% of the 3,890 builds that lead in Balance.
- 69% of Feral Combat buildsTaken in 69% of the 12,299 builds that lead in Feral Combat, its own tree.
- 0% of Restoration buildsTaken in 0% of the 5,046 builds that lead in Restoration.
- How it is countedEach build counts once, the way the calculator's pick-rate badges count. Recounted a few times a day, last on 2026-11-05.
Beta build history
2 changes, newest first
- Values from Blizzard's notes over build 1.60.1.70753, 2026-11-02Ranks 1 to 5 text changed. Now: Increases damage done by your melee abilities on Bleeding targets by 3%. Was: Increases damage done by your melee abilities on Bleeding targets by 2%. Blizzard: "Rend and Tear: Moved to column 1 (was column 3)." (notes for build 70753 hotfixes)
- Hotfixes to build 1.60.1.70685, 2026-10-30Moved along row 6 in Feral Combat.
Around it in the Feral Combat tree
- Needs
Predatory Strikes at max rank first. - Same row (25 points in Feral Combat, level 35)
Natural Reaction. - Row above (level 30)
Leader of the Pack,
Natural Instinct. - Row below (level 40)
Primal Bite,
Shifting Power. - Gone from Classic Feral CombatFeral Aggression, Faerie Fire (Feral).
Every Feral Combat talent 20
newchangedmoved since Classic, the dots of the calculator's Compare to Classic. Down the side: the earliest level for each row.
The Feral Combat talents as a list row by row
- Ferocityrow 1
- Furorrow 1
- Feral Swiftnessrow 2
- Feral Instinctrow 2
- Brutal Impactrow 2
- Thick Hiderow 2
- Shredding Attacksrow 3
- Savage Furyrow 3
- Feral Chargerow 3
- Sharpened Clawsrow 3
- Predatory Strikesrow 4
- Laceraterow 4
- Predatory Disciplinerow 4
- Blood Frenzyrow 4
- Leader of the Packrow 5
- Natural Instinctrow 5
- Rend and Tearrow 6
- Natural Reactionrow 6
- Primal Biterow 7
- Shifting Powerrow 7
The other two trees
From the WoW Forever beta client, with the 3 Nov server hotfixes on the Druid trees as other readers logged them; checked in game with reader reports. Put points in Rend and Tear in the Druid calculator.