WoW Forever Druid leveling guide, the talent order from 94,711 builds

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WoW Forever Druid leveling guideThe order Druids place their talent points in, level by level, from 94,711 Druid builds with ten or more ordered points, planned on this site between 18 Sep and 6 Oct 2026. Counted by this site's own counter, no identities.

This Druid leveling guide is about talents: where each point goes from level 10, read from the builds people plan here; quests and zones are not part of it. 45.4% of Druid leveling builds lead in Feral Combat, 32.5% in Balance and 22.2% in Restoration. That matches level 60, where 48% of Druid builds with 41 or more points lead in Feral Combat too, by count. Each order below is what most builds hold by the end of each level bracket; the share says how many of the builds that got there agree. Every order opens in the Druid calculator, and the most popular Druid builds page shows where they end up at 60.

Forms on the way, from the beta client's spellbook (build 70170): Bear Form at 10, Cat Form at 20, Travel Form at 30 and Dire Bear Form at 40. Aquatic Form comes from a quest, not the trainer. Until 20, Bear Form is the only feral form. Every spell's level is on the Druid abilities page.

Counted on 7 Oct 2026 from the builds made between 18 Sep and 6 Oct 2026; recounted after each backup of the counter's day files.

  • Feral Combat 45.4%
  • Balance 32.5%
  • Restoration 22.2%

Feral Combat Druid leveling order 45.4% of Druid leveling builds, 42,974

The order more Druids level in than any other. The order runs to level 60: Ferocity ×5, Heart of the Wild ×5, Genesis ×5, Nature's Majesty ×2, Nature's Reach ×2, Feral Swiftness ×2, Savage Fury ×2, Shredding Attacks ×3, Feral Charge, Sharpened Claws ×2, Predatory Strikes ×3, Blood Frenzy ×2, Predatory Instincts ×2, Leader of the Pack, Rend and Tear ×5, Berserk, Furor ×5, Shifting Power, Improved Shifting Power ×2. Open this Feral Combat order in the calculator or its first 21 points at level 30.

What the first points do: At 5/5, Ferocity: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy. At 5/5, Heart of the Wild: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. (talent text, beta client)

Levels 10 to 19, from the first talent point at level 10

7,254 of the 42,974 Feral Combat builds that reach level 19 hold these points, 16.9%.

Across all 42,974 of those builds the talents taken most in these levels are Ferocity (67%), Heart of the Wild (66%), Feral Swiftness (50%) and Feral Instinct (29%).

Levels 20 to 29

754 of the 10,306 Feral Combat builds that reach level 29 hold these points, 7.3%.

Across all 10,306 of those builds the talents taken most in these levels are Savage Fury (66%), Sharpened Claws (60%), Feral Swiftness (56%) and Feral Charge (49%).

Levels 30 to 39

301 of the 853 Feral Combat builds that reach level 39 hold these points, 35.3%.

Across all 853 of those builds the talents taken most in these levels are Feral Swiftness (95%), Savage Fury (95%), Sharpened Claws (93%) and Feral Charge (85%).

Levels 40 to 49

275 of the 386 Feral Combat builds that reach level 49 hold these points, 71.2%.

Across all 386 of those builds the talents taken most in these levels are Predatory Strikes (100%), Blood Frenzy (98%), Predatory Instincts (94%) and Leader of the Pack (94%).

Levels 50 to 60

106 of the 177 Feral Combat builds that reach level 60 hold these points, 59.9%.

Across all 177 of those builds the talents taken most in these levels are Berserk (99%), Rend and Tear (99%), Furor (88%) and Shifting Power (73%).

Balance Druid leveling order 32.5% of Druid leveling builds, 30,750

The order runs to level 60: Improved Wrath ×5, Moonglow ×3, Improved Moonfire ×2, Nature's Majesty ×2, Nature's Reach ×2, Nature's Splendor, Insect Swarm, Vengeance ×5, Nature's Grace, Eclipse ×3, Moonfury ×5, Improved Starfire ×5, Moonkin Form, Nature's Focus ×4, Genesis ×5, Heart of the Wild ×5, Nature's Focus. Open this Balance order in the calculator or its first 21 points at level 30.

What the first points do: At 5/5, Improved Wrath: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. At 3/3, Moonglow: Reduces the Mana cost of your damaging spells by 25%. At 2/2, Improved Moonfire: Increases the damage and critical strike chance of your Moonfire spell by 10%. (talent text, beta client)

Levels 10 to 19, from the first talent point at level 10

3,308 of the 30,750 Balance builds that reach level 19 hold these points, 10.8%.

Across all 30,750 of those builds the talents taken most in these levels are Improved Wrath (71%), Nature's Majesty (52%), Improved Moonfire (49%) and Nature's Reach (41%).

Levels 20 to 29

3,052 of the 12,525 Balance builds that reach level 29 hold these points, 24.4%.

Across all 12,525 of those builds the talents taken most in these levels are Nature's Majesty (95%), Nature's Reach (89%), Nature's Splendor (88%) and Vengeance (64%).

Levels 30 to 39

1,713 of the 5,821 Balance builds that reach level 39 hold these points, 29.4%.

Across all 5,821 of those builds the talents taken most in these levels are Vengeance (94%), Nature's Grace (82%), Eclipse (71%) and Moonfury (52%).

Levels 40 to 49

877 of the 3,430 Balance builds that reach level 49 hold these points, 25.6%.

Across all 3,430 of those builds the talents taken most in these levels are Moonkin Form (84%), Nature's Focus (69%), Improved Starfire (62%) and Genesis (23%).

Levels 50 to 60

235 of the 1,848 Balance builds that reach level 60 hold these points, 12.7%.

Across all 1,848 of those builds the talents taken most in these levels are Nature's Focus (100%), Naturalist (71%), Reflection (58%) and Heart of the Wild (44%).

Restoration Druid leveling order 22.2% of Druid leveling builds, 20,987

The order runs to level 60: Nature's Focus ×5, Naturalist ×5, Reflection ×3, Gift of the Earthmother, Gift of Nature ×2, Improved Rejuvenation ×3, Swiftmend, Gift of Nature ×3, Living Spirit ×3, Nature's Swiftness, Improved Regrowth ×5, Genesis ×5, Wild Growth, Nature's Majesty ×2, Heart of the Wild ×5, Improved Tranquility ×2, Moonglow ×3, Nature's Splendor. Open this Restoration order in the calculator or its first 21 points at level 30.

What the first points do: At 5/5, Nature's Focus: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells. At 5/5, Naturalist: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%. (talent text, beta client)

Levels 10 to 19, from the first talent point at level 10

8,083 of the 20,987 Restoration builds that reach level 19 hold these points, 38.5%.

Across all 20,987 of those builds the talents taken most in these levels are Nature's Focus (61%), Naturalist (59%), Genesis (20%) and Furor (18%).

Levels 20 to 29

1,532 of the 9,347 Restoration builds that reach level 29 hold these points, 16.4%.

Across all 9,347 of those builds the talents taken most in these levels are Reflection (82%), Gift of Nature (77%), Gift of the Earthmother (71%) and Swiftmend (60%).

Levels 30 to 39

963 of the 4,164 Restoration builds that reach level 39 hold these points, 23.1%.

Across all 4,164 of those builds the talents taken most in these levels are Gift of Nature (89%), Living Spirit (87%), Nature's Swiftness (79%) and Improved Regrowth (69%).

Levels 40 to 49

386 of the 2,033 Restoration builds that reach level 49 hold these points, 19%.

Across all 2,033 of those builds the talents taken most in these levels are Wild Growth (96%), Improved Regrowth (84%), Genesis (72%) and Improved Tranquility (34%).

Levels 50 to 60

261 of the 1,304 Restoration builds that reach level 60 hold these points, 20%.

Across all 1,304 of those builds the talents taken most in these levels are Nature's Splendor (88%), Heart of the Wild (72%), Improved Tranquility (70%) and Moonglow (63%).

Spells a Druid trains on the way to 60

The level each Druid spell is first trained at, from the beta client's spellbook and its spell text (build 70170).

  • Lv 1Healing Touch, Mark of the Wild and Wrath
  • Lv 4Moonfire and Rejuvenation
  • Lv 6Thorns
  • Lv 8Entangling Roots
  • Lv 10Bear Form, Demoralizing Roar, Growl, Maul, Nature's Grasp and Teleport: Moonglade
  • Lv 12Enrage, Regrowth and Revive
  • Lv 14Bash and Cure Poison
  • Lv 16Aquatic Form and Swipe
  • Lv 18Faerie Fire and Hibernate
  • Lv 20Cat Form, Claw, Feral Charge (from its talent), Omen of Clarity, Prowl, Rebirth, Rip and Starfire
  • Lv 22Shred and Soothe Animal
  • Lv 24Rake and Remove Curse
  • Lv 25Insect Swarm, Primal Bite, Shifting Power and Swiftmend (each from its talent)
  • Lv 26Abolish Poison and Dash
  • Lv 28Challenging Roar and Cower
  • Lv 30Nature's Swiftness (from its talent), Tranquility and Travel Form
  • Lv 32Ferocious Bite, Ravage and Track Humanoids
  • Lv 36Frenzied Regeneration and Pounce
  • Lv 40Berserk (from its talent), Dire Bear Form, Feline Grace, Hurricane, Innervate, Moonkin Form (from its talent) and Wild Growth (from its talent)
  • Lv 42Lacerate
  • Lv 44Barkskin
  • Lv 50Gift of the Wild

Beta client spellbook, build 70170. A spell marked with its talent comes with it, at the level its row opens. Every rank's level is in every Druid spell by level.

Changed on the beta for this order

What the beta builds changed in the talents these orders place and in the spells above, from the beta build tracker, newest first.

  • Moonkin Form: now Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
  • Bear Form (a spell, not a talent): now Shapeshift into Bear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into a bear, increasing melee attack power by 120, armor contribution from items by 180%, and health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
  • Cat Form (a spell, not a talent): now Shapeshift into Cat Form, increasing Attack Power by 120 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into cat form, increasing melee attack power by 120 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
  • Dire Bear Form (a spell, not a talent): now Shapeshift into Dire Bear Form, increasing Attack Power by 180, Armor contribution from items by 360%, and Health by 1,240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into a dire bear, increasing melee attack power by 180, armor contribution from items by 360%, and health by 1,240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
  • Travel Form (a spell, not a talent): now Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Transforms the druid into a travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
  • Berserk: now Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. Was: Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. (build 70009, 24 Sep 2026)
  • Ferocity: now Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Was: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy. (build 70009, 24 Sep 2026)
  • Wrath (a spell, not a talent): now Causes 15 to 17 Nature damage to the target. Was: Causes 10 to 12 Nature damage to the target. (build 70009, 24 Sep 2026)
  • Insect Swarm: now The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. Was: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec. (build 69876, 16 Sep 2026)
  • Moonfury: now Increases the damage done by your Arcane and Nature spells by 2%. Was: Increases the damage done by your Arcane and Nature spells by 1%. (build 69876, 16 Sep 2026)
  • Moonglow: now Reduces the Mana cost of your damaging spells by 8%. Was: Reduces the Mana cost of your spells by 3%. (build 69876, 16 Sep 2026)
  • Moonkin Form: now Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 69876, 16 Sep 2026)
  • Feral Charge: now Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy. Was: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec. (build 69876, 16 Sep 2026)
  • Predatory Strikes: now Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. Was: Increases your melee Attack Power by 50% of your level. (build 69876, 16 Sep 2026)
  • Wild Growth: now Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. Was: Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (build 69876, 16 Sep 2026)

Every build's changes are on the beta build tracker.

Questions

Which spec do Druids level as in WoW Forever?
45.4% of the 94,711 Druid builds with a recorded order lead in Feral Combat, 32.5% in Balance and 22.2% in Restoration. That matches level 60, where 48% of Druid builds with 41 or more points lead in Feral Combat too, by count.
What are the first Druid talents to take?
The leading Feral Combat order puts its first points, levels 10 to 19, in Ferocity and Heart of the Wild, more than any other ten points: 16.9% of the 42,974 Feral Combat builds that reach level 19 hold exactly those ten points.
Where does this Druid leveling order come from?
From the builds people make on this site's Druid calculator, which records the order every point was placed in. 94,711 Druid builds with ten or more ordered points, made, shared or saved between 18 Sep and 6 Oct 2026, counted once per visitor per day, no identities. Each bracket is the ten points most builds hold by its last level among the builds that hold the earlier brackets; the order stops where fewer than 25 agree.
What Druid talents do you have by level 20?
The leading Feral Combat order holds Ferocity 5/5 and Heart of the Wild 5/5 by level 19: 7,254 of the 42,974 Feral Combat builds that reach 19, 16.9%, hold exactly those ten points.
Can you level a Druid as Restoration?
Yes. 20,987 of the 94,711 Druid leveling orders, 22.2%, lead in Restoration, and the Restoration order above runs to level 60.
Bear Form or Cat Form for leveling?
The spellbook trains Bear Form at 10 and Cat Form at 20, so until 20 Bear Form is the only feral form. The Feral order's first points work in both. Ferocity cuts the cost of Maul, Primal Bite, Swipe, Claw and Rake by 5 Rage or Energy at 5/5. Heart of the Wild adds 20% Stamina in Bear Form and Dire Bear Form and 10% Strength in Cat Form at 5/5.
Can I follow this Druid order in game?
Yes. The free Talents Forever addon shows a build from this site in the game's talent window and follows it as you level.

Builds whose finished ranks today's trees refuse (a row not open, an arrow not met) are left out. Also for Druids: the most popular builds, every talent in words, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Druid calculator. Leveling builds for every class.