WoW Forever Druid talents, every talent in the three talent trees, from the beta client

Open the Druid calculator

Talents in words: Warrior · Paladin · Hunter · Rogue · Priest · Shaman · Mage · Warlock · Druid.

What this page is. Every WoW Forever Druid talent written out: all 52 talents in Balance, Feral Combat and Restoration, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Druid builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Druid calculator; the popular Druid builds and the Druid leveling order have their own pages.

Every WoW Forever Druid talent, in words

All 52 Druid talents in the Balance, Feral Combat and Restoration trees, rank by rank, with the points each row needs and what changed from Classic: 15 new, 35 changed or moved. Read from the WoW Forever game client, with some Druid numbers taken from Blizzard's 2 Nov development notes ahead of the game data.

Balance 16 talents

  • Improved Wrath5 ranks · passiveLevel 10.Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.Changed from Classic (was Balance row 1, column 1, now column 2). Classic rank 1: Reduces the cast time of your Wrath spell by 0.1 sec.
  • Genesis5 ranks · passiveLevel 10.Rank 1: Increases the periodic damage and healing done by your spells and abilities by 2%.Rank 2: Increases the periodic damage and healing done by your spells and abilities by 4%.Rank 3: Increases the periodic damage and healing done by your spells and abilities by 6%.Rank 4: Increases the periodic damage and healing done by your spells and abilities by 8%.Rank 5: Increases the periodic damage and healing done by your spells and abilities by 10%.New in Forever. No Classic talent with this name.
  • Moonglow3 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Reduces the Mana cost of your damaging spells by 8%.Rank 2: Reduces the Mana cost of your damaging spells by 17%.Rank 3: Reduces the Mana cost of your damaging spells by 25%.Changed from Classic (was Balance row 5). Classic rank 1: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
  • Improved Moonfire2 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Increases the damage and critical strike chance of your Moonfire spell by 2%.
  • Nature's Majesty2 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.New in Forever. No Classic talent with this name.
  • Nature's Reach2 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.Changed from Classic (was Balance row 3). Classic rank 1: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
  • Improved Entangling Roots3 ranks · passiveRequires 10 points in Balance Talents (level 20).Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.Changed from Classic (was Balance row 2). Classic rank 1: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
  • Nature's Splendor1 rank · passiveRequires 10 points in Balance Talents (level 20). Requires Nature's Majesty.Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.New in Forever. No Classic talent with this name.
  • Insect Swarm1 rank · activeRequires 15 points in Balance Talents (level 25). 45 Mana | 30 yd range | Instant.The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.Changed from Classic (was Restoration row 3). Classic rank 1: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
  • Vengeance5 ranks · passiveRequires 15 points in Balance Talents (level 25). Requires Improved Moonfire.Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.Changed from Classic. Classic rank 1: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
  • Improved Starfire5 ranks · passiveRequires 15 points in Balance Talents (level 25).Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.Changed from Classic. Classic rank 1: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
  • Overgrowth2 ranks · passiveRequires 20 points in Balance Talents (level 30).Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.New in Forever. No Classic talent with this name.
  • Nature's Grace1 rank · passiveRequires 20 points in Balance Talents (level 30).All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.Changed from Classic. Classic rank 1: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
  • Eclipse3 ranks · passiveRequires 20 points in Balance Talents (level 30).Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.New in Forever. No Classic talent with this name.
  • Moonfury5 ranks · passiveRequires 25 points in Balance Talents (level 35).Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.Changed from Classic (no longer requires Nature's Grace). Classic rank 1: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
  • Moonkin Form1 rank · activeRequires 30 points in Balance Talents (level 40). 35% of base mana | Instant.Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Changed from Classic. Classic rank 1: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Gone from Classic Balance: Nature's Grasp (1 rank, While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.); Improved Nature's Grasp (4 ranks, Increases the chance for your Nature's Grasp to entangle an enemy by 15%.); Natural Weapons (5 ranks, Increases the damage you deal with physical attacks in all forms by 2%.); Improved Thorns (3 ranks, Increases damage caused by your Thorns spell by 25%.); Omen of Clarity (1 rank, Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.).

Feral Combat 20 talents

  • Ferocity5 ranks · passiveLevel 10.Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.Rank 2: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.Rank 3: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.Rank 4: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.Changed from Classic. Classic rank 1: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
  • Furor5 ranks · passiveLevel 10.Rank 1: Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.Rank 2: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.Rank 3: Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.Rank 4: Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.Changed from Classic (was Restoration row 1). Classic rank 1: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
  • Feral Swiftness2 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.Changed from Classic (renamed from Feline Swiftness, was Feral Combat row 3). Classic rank 1: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
  • Feral Instinct3 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.Changed from Classic (was Feral Combat row 2, column 1, now column 2, was 5 ranks, now 3). Classic rank 1: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
  • Brutal Impact2 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.Changed from Classic (was Feral Combat row 2, column 2, now column 3). Classic rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
  • Thick Hide3 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Changed from Classic (was Feral Combat row 2, column 3, now column 4, was 5 ranks, now 3). Classic rank 1: Increases your Armor contribution from items by 2%.
  • Shredding Attacks3 ranks · passiveRequires 10 points in Feral Combat Talents (level 20).Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.Changed from Classic (renamed from Improved Shred, was Feral Combat row 4, was 2 ranks, now 3). Classic rank 1: Reduces the Energy cost of your Shred ability by 6.
  • Savage Fury2 ranks · passiveRequires 10 points in Feral Combat Talents (level 20).Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.Changed from Classic (was Feral Combat row 5). Classic rank 1: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
  • Feral Charge1 rank · activeRequires 10 points in Feral Combat Talents (level 20). 5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Bear Form, Dire Bear Form.Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.Changed from Classic (was Feral Combat row 3, column 2, now column 3). Classic rank 1: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
  • Sharpened Claws2 ranks · passiveRequires 10 points in Feral Combat Talents (level 20).Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.Changed from Classic (was Feral Combat row 3, column 3, now column 4, was 3 ranks, now 2). Classic rank 1: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
  • Predatory Strikes3 ranks · passiveRequires 15 points in Feral Combat Talents (level 25).Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.Changed from Classic (was Feral Combat row 4, column 2, now column 1). Classic rank 1: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
  • Lacerate1 rank · activeRequires 15 points in Feral Combat Talents (level 25). Requires Savage Fury. 15 Rage | Melee Range | Instant | Requires Bear Form, Dire Bear Form.Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.New in Forever. No Classic talent with this name.
  • Predatory Discipline1 rank · passiveRequires 15 points in Feral Combat Talents (level 25).Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.New in Forever. No Classic talent with this name.
  • Blood Frenzy2 ranks · passiveRequires 15 points in Feral Combat Talents (level 25). Requires Sharpened Claws.Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.Changed from Classic (was Feral Combat row 4, column 3, now column 4, takes in Classic's Primal Fury too, the 5 Rage on a critical strike in Bear Form). Classic rank 1: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
  • Leader of the Pack1 rank · passiveRequires 20 points in Feral Combat Talents (level 30).While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.Changed from Classic (was Feral Combat row 7). Classic rank 1: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
  • Natural Instinct2 ranks · passiveRequires 20 points in Feral Combat Talents (level 30).Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.New in Forever. No Classic talent with this name.
  • Rend and Tear5 ranks · passiveRequires 25 points in Feral Combat Talents (level 35). Requires Predatory Strikes.Rank 1: Increases damage done by your melee abilities on Bleeding targets by 3%.Rank 2: Increases damage done by your melee abilities on Bleeding targets by 6%.Rank 3: Increases damage done by your melee abilities on Bleeding targets by 9%.Rank 4: Increases damage done by your melee abilities on Bleeding targets by 12%.Rank 5: Increases damage done by your melee abilities on Bleeding targets by 15%.New in Forever. No Classic talent with this name.
  • Natural Reaction5 ranks · passiveRequires 25 points in Feral Combat Talents (level 35).Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.New in Forever. No Classic talent with this name.
  • Primal Bite1 rank · activeRequires 30 points in Feral Combat Talents (level 40). Requires Leader of the Pack. 20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form.Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.New in Forever. No Classic talent with this name.
  • Shifting Power1 rank · activeRequires 30 points in Feral Combat Talents (level 40). Requires Predatory Discipline. 55% of base mana | Instant | 8 sec cooldown | Requires Cat Form.Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.New in Forever. No Classic talent with this name.

Gone from Classic Feral Combat: Feral Aggression (5 ranks, Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.); Faerie Fire (Feral) (1 rank, Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.).

Restoration 16 talents

  • Nature's Focus5 ranks · passiveLevel 10.Rank 1: Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.Rank 2: Gives your Arcane and Nature spells a 28% chance to not lose casting time when you take damage.Rank 3: Gives your Arcane and Nature spells a 42% chance to not lose casting time when you take damage.Rank 4: Gives your Arcane and Nature spells a 56% chance to not lose casting time when you take damage.Rank 5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.Changed from Classic (was Restoration row 2). Classic rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
  • Heart of the Wild5 ranks · passiveLevel 10.Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.Changed from Classic (was Feral Combat row 6, no longer requires Predatory Strikes). Classic rank 1: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
  • Naturalist5 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.Rank 2: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.2 sec and increases all damage you deal by 4%.Rank 3: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.3 sec and increases all damage you deal by 6%.Rank 4: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.4 sec and increases all damage you deal by 8%.Rank 5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.Changed from Classic (renamed from Improved Healing Touch). Classic rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec.
  • Reflection3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.Changed from Classic (was Restoration row 3). Classic rank 1: Allows 5% of your Mana regeneration to continue while casting.
  • Natural Shapeshifter3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the mana cost of all shapeshifting by 10%.Rank 2: Reduces the mana cost of all shapeshifting by 20%.Rank 3: Reduces the mana cost of all shapeshifting by 30%.Moved, same effect (was Balance row 2, column 4, now column 3). Classic rank 1: Reduces the mana cost of all shapeshifting by 10%.
  • Subtlety3 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.Changed from Classic (was Restoration row 3, column 4, now column 2, was 5 ranks, now 3). Classic rank 1: Reduces the threat generated by your Healing spells by 4%.
  • Gift of Nature5 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Increases the effect of all your healing spells by 2%.Rank 2: Increases the effect of all your healing spells by 4%.Rank 3: Increases the effect of all your healing spells by 6%.Rank 4: Increases the effect of all your healing spells by 8%.Rank 5: Increases the effect of all your healing spells by 10%.Changed from Classic (was Restoration row 5, no longer requires Insect Swarm). Classic rank 1: Increases the effect of all healing spells by 2%.
  • Bloom1 rank · passiveRequires 10 points in Restoration Talents (level 20).When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.New in Forever. No Classic talent with this name.
  • Tranquil Spirit5 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.Same as Classic.
  • Improved Rejuvenation3 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Increases the effect of your Rejuvenation spell by 5%.Rank 2: Increases the effect of your Rejuvenation spell by 10%.Rank 3: Increases the effect of your Rejuvenation spell by 15%.Moved, same effect (was Restoration row 4, column 4, now column 3). Classic rank 1: Increases the effect of your Rejuvenation spell by 5%.
  • Swiftmend1 rank · activeRequires 15 points in Restoration Talents (level 25). 20% of base mana | 40 yd range | Instant | 15 sec cooldown.Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.Changed from Classic (was Restoration row 7, no longer requires Tranquil Spirit). Classic rank 1: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
  • Nature's Swiftness1 rank · activeRequires 20 points in Restoration Talents (level 30). Requires Naturalist. Instant | 3 min cooldown.When activated, your next Nature spell becomes an instant cast spell.Same as Classic.
  • Living Spirit3 ranks · passiveRequires 20 points in Restoration Talents (level 30).Rank 1: Increases your Spirit by 5%.Rank 2: Increases your Spirit by 10%.Rank 3: Increases your Spirit by 15%.New in Forever. No Classic talent with this name.
  • Improved Tranquility2 ranks · passiveRequires 20 points in Restoration Talents (level 30).Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.Changed from Classic. Classic rank 1: Reduces threat caused by Tranquility by 50%.
  • Improved Regrowth5 ranks · passiveRequires 25 points in Restoration Talents (level 35). Requires Improved Rejuvenation.Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.Changed from Classic (now requires Improved Rejuvenation). Classic rank 1: Increases the critical effect chance of your Regrowth spell by 10%.
  • Wild Growth1 rank · activeRequires 30 points in Restoration Talents (level 40). Requires Living Spirit. 550 Mana | 40 yd range | 3 sec cast | 6 sec cooldown.Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.New in Forever. No Classic talent with this name.

Gone from Classic Restoration: Improved Mark of the Wild (5 ranks, Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.); Improved Enrage (2 ranks, The Enrage ability now instantly generates 5 Rage.).

From the WoW Forever game client, with some Druid numbers from Blizzard's 2 Nov development notes ahead of the game data; checked in game with reader reports. Plan a Druid build in the calculator, or see the racials, changed class abilities and Legacy perks.

Popular Druid builds

Of the 20,499 Druid builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, 11,847 lead in Feral Combat (58%), 4,876 in Restoration and 3,776 in Balance. The three planned most among these builds:

  • #1 Feral Combat Druid 9/32/10Built around Predatory Discipline, Blood Frenzy, Leader of the Pack, Natural Instinct, Rend and Tear and Shifting Power; opened 1,993 times, saved 80, shared 54. Open it in the calculator.
  • #2 Feral Combat Druid 9/36/5Built around Blood Frenzy, Leader of the Pack, Natural Instinct, Rend and Tear, Natural Reaction and Primal Bite; opened 3,354 times, saved 435, shared 166. Open it in the calculator.
  • #3 Restoration Druid 11/0/39Built around Swiftmend, Nature's Swiftness, Living Spirit, Improved Tranquility, Improved Regrowth and Wild Growth; opened 4,956 times, saved 676, shared 230. Open it in the calculator.

Every popular Druid build, by spec and patch, and the Druid leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.

Counted on 4 Nov 2026, recounted a few times a day, by this site's own counter, no identities.

New, changed and removed Druid talents since Classic

Druid has 52 talents in WoW Forever against 47 in Classic: 15 new (Genesis, Nature's Majesty, Nature's Splendor, Overgrowth, Eclipse, Lacerate, Predatory Discipline, Natural Instinct, Rend and Tear, Natural Reaction, Primal Bite, Shifting Power, Bloom, Living Spirit and Wild Growth), 33 changed in text, ranks or prerequisite, 2 moved (Natural Shapeshifter and Improved Rejuvenation), 2 the same, and 9 gone (Nature's Grasp, Improved Nature's Grasp, Natural Weapons, Improved Thorns, Omen of Clarity, Feral Aggression, Faerie Fire (Feral), Improved Mark of the Wild and Improved Enrage). On the beta, build 69876 (16 Sep) changed 10 lines, build 70009 (24 Sep) changed 5 lines, build 70170 (1 Oct) changed 7 lines, build 70291 (8 Oct) changed 3 lines, build 70425 (15 Oct) changed 3 lines, the hotfixes to build 70425 (20 Oct) changed 1 line, the hotfixes to build 70685 (30 Oct) changed 25 lines, build 70753 (2 Nov) changed 1 line and Blizzard's notes over build 70753 (2 Nov) changed 1 line. Some Druid numbers here are from Blizzard's 2 Nov development notes, ahead of the game data. What changed for Druids since Classic is the full guide, talent by talent and spell by spell, with the video.

Druid talents, questions answered

  • How many talent points does a Druid have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
  • How many talents does a Druid have in WoW Forever?52: 16 Balance, 20 Feral Combat and 16 Restoration, against 47 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Moonfury, Rend and Tear, Natural Reaction and Improved Regrowth (row 6) need 25 points in their trees, and Moonkin Form, Primal Bite, Shifting Power and Wild Growth (row 7) need 30 points in their trees.
  • Which Druid spec is most popular in WoW Forever?Feral Combat: 11,847 of the 20,499 Druid builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, lead in it (58%); 4,876 lead in Restoration and 3,776 in Balance. Each build counts once, under the tree with its most points.
  • What level do you get Moonkin Form, Primal Bite, Shifting Power and Wild Growth?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Moonkin Form, Primal Bite, Shifting Power and Wild Growth.
  • Can I plan a Druid build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.

Last checked against beta build 1.60.1.70753 and Blizzard's notes on 2 Nov 2026. Talents from the WoW Forever beta client, build 1.60.1.70753, with some numbers from Blizzard's 2 Nov development notes ahead of the game data; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.

Also for Druids: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Druid calculator.