WoW Forever Druid talents, every rank in words, from the beta client

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Every WoW Forever Druid talent, in wordsAll 51 Druid talents in the Balance, Feral Combat and Restoration trees, rank by rank, with the points each row needs and what changed from Classic: 14 new, 33 changed or moved. Read from the WoW Forever beta client.

Balance 16 talents

  • Improved Wrath5 ranks · passiveLevel 10.Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.Changed from Classic. Classic rank 1: Reduces the cast time of your Wrath spell by 0.1 sec.
  • Genesis5 ranks · passiveLevel 10.Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%.Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%.Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%.Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.New in Forever. No Classic talent with this name.
  • Moonglow3 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Reduces the Mana cost of your damaging spells by 8%.Rank 2: Reduces the Mana cost of your damaging spells by 17%.Rank 3: Reduces the Mana cost of your damaging spells by 25%.Changed from Classic (was Balance row 5). Classic rank 1: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
  • Improved Moonfire2 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Increases the damage and critical strike chance of your Moonfire spell by 2%.
  • Nature's Majesty2 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.New in Forever. No Classic talent with this name.
  • Nature's Reach2 ranks · passiveRequires 5 points in Balance Talents (level 15).Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.Changed from Classic (was Balance row 3). Classic rank 1: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
  • Improved Entangling Roots3 ranks · passiveRequires 10 points in Balance Talents (level 20).Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.Changed from Classic (was Balance row 2). Classic rank 1: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
  • Nature's Splendor1 rank · passiveRequires 10 points in Balance Talents (level 20). Requires Nature's Majesty.Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.New in Forever. No Classic talent with this name.
  • Insect Swarm1 rank · activeRequires 15 points in Balance Talents (level 25). 45 Mana | 30 yd range | Instant.The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.Changed from Classic (was Restoration row 3). Classic rank 1: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
  • Vengeance5 ranks · passiveRequires 15 points in Balance Talents (level 25). Requires Improved Moonfire.Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.Changed from Classic. Classic rank 1: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
  • Improved Starfire5 ranks · passiveRequires 15 points in Balance Talents (level 25).Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.Changed from Classic. Classic rank 1: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
  • Overgrowth2 ranks · passiveRequires 20 points in Balance Talents (level 30).Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.New in Forever. No Classic talent with this name.
  • Nature's Grace1 rank · passiveRequires 20 points in Balance Talents (level 30).All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.Changed from Classic. Classic rank 1: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
  • Eclipse3 ranks · passiveRequires 20 points in Balance Talents (level 30).Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.New in Forever. No Classic talent with this name.
  • Moonfury5 ranks · passiveRequires 25 points in Balance Talents (level 35).Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.Changed from Classic. Classic rank 1: Increases the damage done by your Starfire, Moonfire and Wrath spells by.
  • Moonkin Form1 rank · activeRequires 30 points in Balance Talents (level 40). 35% of base mana | Instant.Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Changed from Classic. Classic rank 1: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. [Reduces all threat from Arcane and Nature spells by 0% while in this form]The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Gone from Classic Balance: Nature's Grasp (1 rank, While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.); Improved Nature's Grasp (4 ranks, Increases the chance for your Nature's Grasp to entangle an enemy by 15%.); Natural Weapons (5 ranks, Increases the damage you deal with physical attacks in all forms by 2%.); Improved Thorns (3 ranks, Increases damage caused by your Thorns spell by 25%.); Omen of Clarity (1 rank, Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.).

Feral Combat 19 talents

  • Ferocity5 ranks · passiveLevel 10.Rank 1: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.Rank 2: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 2 Rage or Energy.Rank 3: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 3 Rage or Energy.Rank 4: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 4 Rage or Energy.Rank 5: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.Changed from Classic. Classic rank 1: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
  • Heart of the Wild5 ranks · passiveLevel 10.Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.Changed from Classic (was Feral Combat row 6). Classic rank 1: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
  • Feral Swiftness2 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.Changed from Classic (renamed from Feline Swiftness, was Feral Combat row 3). Classic rank 1: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
  • Feral Instinct3 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
  • Brutal Impact2 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.Changed from Classic. Classic rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
  • Thick Hide3 ranks · passiveRequires 5 points in Feral Combat Talents (level 15).Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your Armor contribution from items by 2%.
  • Savage Fury2 ranks · passiveRequires 10 points in Feral Combat Talents (level 20).Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.Changed from Classic (was Feral Combat row 5). Classic rank 1: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
  • Feral Charge1 rank · activeRequires 10 points in Feral Combat Talents (level 20). 5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Cat Form, Bear Form, Dire Bear Form.Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.Changed from Classic. Classic rank 1: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
  • Sharpened Claws2 ranks · passiveRequires 10 points in Feral Combat Talents (level 20).Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.Changed from Classic (was 3 ranks, now 2). Classic rank 1: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
  • Shredding Attacks3 ranks · passiveRequires 15 points in Feral Combat Talents (level 25).Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.Changed from Classic (renamed from Improved Shred, was 2 ranks, now 3). Classic rank 1: Reduces the Energy cost of your Shred ability by 6.
  • Mangle1 rank · activeRequires 15 points in Feral Combat Talents (level 25). Requires Savage Fury. 20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form.Mangle the target for 100% normal damage plus 26.New in Forever. No Classic talent with this name.
  • Predatory Strikes3 ranks · passiveRequires 15 points in Feral Combat Talents (level 25).Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.Changed from Classic. Classic rank 1: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
  • Primal Fury2 ranks · passiveRequires 15 points in Feral Combat Talents (level 25). Requires Sharpened Claws.Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.Changed from Classic. Classic rank 1: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
  • Predatory Instincts2 ranks · passiveRequires 20 points in Feral Combat Talents (level 30).Rank 1: Increases the critical strike damage bonus of your melee abilities by 10%.Rank 2: Increases the critical strike damage bonus of your melee abilities by 20%.New in Forever. No Classic talent with this name.
  • Leader of the Pack1 rank · passiveRequires 20 points in Feral Combat Talents (level 30).While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.Changed from Classic (was Feral Combat row 7). Classic rank 1: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
  • King of the Jungle3 ranks · passiveRequires 20 points in Feral Combat Talents (level 30).Rank 1: Tiger's Fury now instantly grants you 20 Energy.Rank 2: Tiger's Fury now instantly grants you 40 Energy.Rank 3: Tiger's Fury now instantly grants you 60 Energy.New in Forever. No Classic talent with this name.
  • Natural Reaction5 ranks · passiveRequires 25 points in Feral Combat Talents (level 35).Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.New in Forever. No Classic talent with this name.
  • Rend and Tear5 ranks · passiveRequires 25 points in Feral Combat Talents (level 35). Requires Predatory Strikes.Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%.Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%.Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%.Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.New in Forever. No Classic talent with this name.
  • Berserk1 rank · activeRequires 30 points in Feral Combat Talents (level 40). Requires Leader of the Pack. Instant | 3 min cooldown.Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.New in Forever. No Classic talent with this name.

Gone from Classic Feral Combat: Feral Aggression (5 ranks, Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.); Blood Frenzy (2 ranks, Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.); Faerie Fire (Feral) (1 rank, Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.).

Restoration 16 talents

  • Nature's Focus5 ranks · passiveLevel 10.Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Changed from Classic (was Restoration row 2). Classic rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
  • Furor5 ranks · passiveLevel 10.Rank 1: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.Rank 2: Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.Rank 3: Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.Rank 4: Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.Rank 5: Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.Changed from Classic. Classic rank 1: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
  • Naturalist5 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.Changed from Classic (renamed from Improved Healing Touch). Classic rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec.
  • Subtlety3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.Changed from Classic (was Restoration row 3, was 5 ranks, now 3). Classic rank 1: Reduces the threat generated by your Healing spells by 4%.
  • Natural Shapeshifter3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the mana cost of all shapeshifting by 10%.Rank 2: Reduces the mana cost of all shapeshifting by 20%.Rank 3: Reduces the mana cost of all shapeshifting by 30%.Moved, same effect (was Balance row 2). Classic rank 1: Reduces the mana cost of all shapeshifting by 10%.
  • Reflection3 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.Changed from Classic. Classic rank 1: Allows 5% of your Mana regeneration to continue while casting.
  • Gift of Nature5 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Increases the effect of all your healing spells by 2%.Rank 2: Increases the effect of all your healing spells by 4%.Rank 3: Increases the effect of all your healing spells by 6%.Rank 4: Increases the effect of all your healing spells by 8%.Rank 5: Increases the effect of all your healing spells by 10%.Changed from Classic (was Restoration row 5). Classic rank 1: Increases the effect of all healing spells by 2%.
  • Gift of the Earthmother1 rank · passiveRequires 10 points in Restoration Talents (level 20).Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.New in Forever. No Classic talent with this name.
  • Tranquil Spirit5 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.Same as Classic.
  • Improved Rejuvenation3 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Increases the effect of your Rejuvenation spell by 5%.Rank 2: Increases the effect of your Rejuvenation spell by 10%.Rank 3: Increases the effect of your Rejuvenation spell by 15%.Same as Classic.
  • Swiftmend1 rank · activeRequires 15 points in Restoration Talents (level 25). 20% of base mana | 40 yd range | Instant | 15 sec cooldown.Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.Changed from Classic (was Restoration row 7). Classic rank 1: an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
  • Nature's Swiftness1 rank · activeRequires 20 points in Restoration Talents (level 30). Requires Naturalist. Instant | 3 min cooldown.When activated, your next Nature spell becomes an instant cast spell.Same as Classic.
  • Living Spirit3 ranks · passiveRequires 20 points in Restoration Talents (level 30).Rank 1: Increases your Spirit by 5%.Rank 2: Increases your Spirit by 10%.Rank 3: Increases your Spirit by 15%.New in Forever. No Classic talent with this name.
  • Improved Tranquility2 ranks · passiveRequires 20 points in Restoration Talents (level 30).Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.Changed from Classic. Classic rank 1: Reduces threat caused by Tranquility by 50%.
  • Improved Regrowth5 ranks · passiveRequires 25 points in Restoration Talents (level 35). Requires Improved Rejuvenation.Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.Same as Classic.
  • Wild Growth1 rank · activeRequires 30 points in Restoration Talents (level 40). Requires Living Spirit. 550 Mana | 40 yd range | Instant | 6 sec cooldown.Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.New in Forever. No Classic talent with this name.

Gone from Classic Restoration: Improved Mark of the Wild (5 ranks, Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.); Improved Enrage (2 ranks, The Enrage ability now instantly generates 5 Rage.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Druid build in the calculator above, or see the racials, changed class abilities and Legacy perks.