WoW Forever Mage guide, what changed since Classic
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What changed for Mages in WoW Forever since Classic

You know Classic. This is what's different now, and nothing else.

Open the Mage calculator ›

Checked against beta build 1.60.1.70888, Nov 10, 2026 · Mage data from 1.60.1.70755, no Mage change since · spellbook checked in game

Watch it first

Six minutes. Every chapter has a section below.

Since this video
  • Combustion ends after 3 crits since build 70170 (1 Oct); the video says four.
  • Hot Streak is called Heating Up since build 70170 (1 Oct): same talent, same spot.
  • Ice Lance does 300% more to a Frozen target since the launch realms' hotfix of 30 Oct, as the video says; from build 70425 (15 Oct) until then it was 200%.
  • Winter's Chill makes your Cone of Cold hit harder since build 70425 (15 Oct), instead of adding crit to Frostbolt and Ice Lance.
  • Each Arcane Blast gives you 12% of your Intellect as spell damage for 18 seconds since the launch realms' hotfix of 30 Oct (15% for 15 seconds from build 70425); the video says 10% more damage for your other spells.
  • Humans get 1% crit on all spells and attacks and 10% more Spirit since 26 Oct, and a Gnome's Eureka! lasts 8 seconds instead of three spells since build 70425 (15 Oct).
  • Read Leyline gives 50% more health and mana regeneration for 15 seconds since 26 Oct, and 100% while you're Attuned, an hour's buff from using it at a Ley Line that ends when you enter a raid.
  1. 0:00Your Mage in WoW Forever
  2. 0:25What's new since Classic
  3. 1:00The trees, before and after
  4. 1:19Frost
  5. 2:08Fire
  6. 2:51Arcane
  7. 3:37Your damage and your gear
  8. 4:18Races that can be a Mage
  9. 5:15What Mages build
  10. 5:37The full guide
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Mage in Forever · 1/8

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What's new since Classic

Spells and talents

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Four new buttons. From the trainer: Frostfire Bolt at 40. As one-point talents: Ice Lance and Arcane Blast at 20, and Arcane Wrath at 25. Plus four new talents. Tap any of them to read it.

The new buttons

New talents

Also new in the spellbook

Frostfire Bolt is Fire and Frost at once. It's checked against whichever resist is lower, and it slows 40%.

Forever

Frostfire BoltRank 3

370 Mana35 yd range3 sec cast

Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Light a line

Only three talents mention it by name: Accelerant, Heating Up and Missile Barrage. Blizzard's class video says talents from both trees count it, and the game files tie it to Critical Mass, Flame Throwing, Burning Soul and Combustion from Fire and Ice Shards, Frost Channeling and Precision from Frost, with Permafrost and Frostbite reaching it through its chill. Blizzard's 15 Oct notes say Fire Power still raises its damage, though Frostfire Bolt doesn't count toward Fire Power's bonus.

The talent buttons take one point each, and the trainer sells their higher ranks. Tap a rank.

Your buffs got kinder. Arcane Intellect lasts an hour, was 30 minutes. Arcane Brilliance reaches the whole raid, not just your party. Teleport: Dalaran is new. And Detect Magic is gone.

Arcane IntellectReworkedRank 5

Classic Increases the target's Intellect by 31 for 30 min.

Forever Increases the target's Intellect by 31 for 1 hour.

Arcane BrillianceReworked

Classic Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.

Forever Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

Teleport: DalaranNew in Forever

Teleports the caster to Dalaran.

a teleport, not a portal; level 50, not sold by the class trainer, Alliance races only in the game files

Detect MagicGone

not in the spell data or at the trainer

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The trees, before and after

Classic against Forever

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Every tree has a talent or two more than it did in Classic. Arcane went from 16 talents to 18, Fire from 16 to 17 and Frost from 17 to 18, so 53 in all where Classic had 49.

Arcane+2

Classic16Forever18

  • Missile Barragenew
  • Arcane Geometrynew
  • Arcane Blastnew
  • Arcane Wrathnew
  • Arcane Focusgone
  • Magic Attunementgone

Fire+1

Classic16Forever17

  • Heating Upnew

Frost+1

Classic17Forever18

  • Ice Lancenew
  • Fingers of Frostnew
  • Piercing Icegone

Hit works differently now. Precision gives 2% hit a point with every spell, and Arcane Focus is gone. In Classic a point of Elemental Precision took 2% off your chance to be resisted.

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PrecisionClassicForever
Mage in Forever · 3/8

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Frost

How Frost plays now

Since the video: As of the launch realms' hotfix of 30 Oct, Ice Lance does 300% more to Frozen targets, as the video says, and since build 70425 (15 Oct) Winter's Chill makes Cone of Cold hit harder instead of adding crit.

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Frost leans even harder on Frozen now. Shatter still gives you 50% crit, it just takes three points instead of five, and you don't need Improved Frost Nova first anymore.

Classic

ShatterRank 1/5

Increases the critical strike chance of all your spells against frozen targets by 10%.

Forever

ShatterRank 1/3

Increases the critical strike chance of all your spells against Frozen targets by 17%.

10%Classic, 5 points
50% = 50%
17%Forever, 3 points17 / 33 / 50%

Classic made you take Improved Frost Nova first. Not anymore.

Fingers of Frost gets you Frozen without a Nova. Your chills have a 15% chance to proc it, and your next spell treats the target as Frozen. At rank 2 it's your next two. It works at range, so you're not stuck waiting on Frost Nova.

you
A training dummytarget
50% crit

Rank

Does Ice Lance get its Frozen bonus off a Fingers of Frost proc? The tooltips say yes, and Blizzard's class video agrees: it calls Ice Lance the follow-up when Fingers of Frost procs.

Kiting a big pack is harder, though. Cone of Cold slows 40% for 6 seconds instead of 50 for 8. Only the first 4 targets it hits get an extra 10% for 3 more seconds. Improved Blizzard slows less too.

Why: most gold bots are Frost Mages kiting dungeons, Blizzard says, so the slows were cut to leave a moment when the pack isn't snared (the WoW: Forever Podcast, episode 2, 65:42).

This is the Frost AoE nerf: Improved Blizzard's chill slows 15% at rank 1 and 40% at rank 3, where Classic's slowed 30% and 65%, and Cone of Cold slows 40% for 6 seconds, down from 50% for 8, except on the first 4 targets it hits, which are slowed an extra 10% for 3 more seconds.

Winter's Chill doesn't add crit anymore. Its stacks raise your Cone of Cold's damage instead.

Blizzard's class video lists Winter's Chill among the talents that help Frostfire Bolt, but in the game files its debuff now only raises Cone of Cold's damage. Blizzard's 15 Oct notes add that your next Cone of Cold uses the stacks up. A second line in the same notes names Frostbolt and Fingers of Frost Ice Lances as what applies it (Frost Blast is gone since), and the tooltip says 20% a stack, as Blizzard's 2 Nov notes set it.

Ice Block moved up a row, so you get it sooner. Cold Snap dropped two rows, and Ice Barrier hangs off it now.

Mage in Forever · 4/8

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Fire

How Fire plays now

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Fire's new piece is Heating Up (the video calls it Hot Streak; the 1 Oct build renamed it). A crit from Fireball, Frostfire Bolt, Fire Blast or Scorch gives you a stack for 20 seconds, and each stack takes a quarter off Pyroblast's cast. Up to three. Quicker, not instant. Fire Blast also gives you a stack every time it deals damage.

you
A training dummytarget

The cast bars are to scale: Pyroblast's 6 sec cast at top rank, the same as Classic.

Remember one Mage keeping Scorch up for the whole raid? That job's gone. Improved Scorch only boosts your own Fire damage now.

Combustion ends after three crits, the same as Classic (the video says four; the 1 Oct build set it back to three). And you can only have one Flamestrike down at a time.

Forever

FlamestrikeRank 6

Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

The one new sentence. The numbers match Classic's, give or take a few points of burn.

Incinerate is Incineration now. It's up in row one with five ranks, and it counts Ice Lance and Arcane Blast too. Improved Fire Blast has its Classic name again and sits in row three.

Mage in Forever · 5/8

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Arcane

How Arcane plays now

Since the video: As of the launch realms' hotfix of 30 Oct, each Arcane Blast gives you 12% of your Intellect as spell damage for 18 seconds, instead of 10% more damage for your other spells.

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Arcane gets a loop of its own, built on Arcane Blast. Each Blast gives you 12% of your Intellect as spell damage and makes the next Blast cost 100% more, up to 4 stacks. The stacks last 18 seconds from the first Blast, and the spell damage counts for your other spells too.

you
A training dummytarget
+12% Int as spell damage, a stack+100% the next Blast's cost, a stack18 sec from the first Blast

Going by the tooltip, the stacks end 18 seconds after the first Blast. Blizzard's 15 Oct notes say so too: before build 70425 they ended at your next spell. Damage and spell damage scaling are both 40% lower than before.

At 2 points, Missile Barrage gives each Blast a 40% chance to make your next Arcane Missiles free and half as long. Arcane Wrath, Fireball, Frostbolt and Frostfire Bolt get 20%.

Arcane Mind gave max mana. Now it gives Intellect, plus the same crit damage bonus Ice Shards gives Frost.

Arcane Meditation keeps up to half your regen going while you cast. It used to top out at 15%. Mage Armor on its own went from 30% to 50%.

Magic Attunement is gone, and so is Arcane Focus, folded into Precision in Frost by Blizzard's 2 Nov notes. Dampen and Amplify Magic are 50% stronger on their own now, which is what its two points gave. Arcane Geometry takes its spot and adds range to your Arcane spells. Arcane Meditation hangs off Arcane Concentration now.

Mage in Forever · 6/8

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Your damage and your gear

Spell power and base damage

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Your old spells still cost the same and cast just as fast. How hard they hit is what changed.

Classic

FireballRank 12

410 Mana35 yd range3.5 sec cast

Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec.

Forever

FireballRank 12

410 Mana35 yd range3.5 sec cast

Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.

Cost, range, cast time and cooldown are Classic's on every rank Forever kept. Only the damage line moved.

Your early ranks take a much bigger share of spell power. About 3.5 times on Fireball's first rank. From level 20 up it's mostly the same share.

Most spells start from lower base damage now. Fireball, Pyroblast and Scorch took the biggest cut, about 30 to 35% at most ranks, and Fire Blast lost far less, 7 to 12%. Frostbolt lost about a quarter at the ranks you level with, and 11% at the top.

Mage in Forever · 7/8

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Races that can be a Mage

6 races, two of them new to Mage

Since the video: Since 26 Oct, Humans get 1% crit on all spells and attacks and 10% more Spirit, Wind Blessed gives 2% haste and Read Leyline gives 50% more regeneration for 15 seconds, 100% while Attuned. Since build 70425 (15 Oct) a Gnome's Eureka! lasts 8 seconds instead of three spells.

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Six races can be a Mage now. Two of them are new to the class: Orc and High Order Skyborne.

Tap a face to find its card, or tap a racial to read it.

UndeadHorde

TrollHorde

OrcHordeNew to Mage

HumanAlliance

GnomeAlliance

High Order SkyborneAllianceNew to Mage

Every Mage racial in full.

Mage in Forever · 8/8

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What Mages build

The trees and builds people plan

Since the video: Hot Streak is called Heating Up from the 1 Oct build on. Same talent, same spot in Fire.

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14,643 builds of 41 points or more planned here, since the Oct 28 hotfixes to build 70630, updated daily.

Tap a tree for its most planned build, or a build to see its trees.

  1. Open in the calculator
  2. Open in the calculator
  3. Open in the calculator
  4. Open in the calculator
  5. Open in the calculator

The first number counts builds of 41 points or more since the Oct 28 hotfixes to build 70630. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one.

Every build, with how they are counted, in the Mage calculator.

The most popular Mage builds, by spec and the leveling order.

Back to Class, one class at a time

Mage is one of nine, and all nine guides are up now, the Hunter last. Every class in one place.

  1. Warriorread it
  2. Paladinread it
  3. Hunterread it
  4. Rogueread it
  5. Priestread it
  6. Shamanread it
  7. Mageyou're here
  8. Warlockread it
  9. Druidread it

Questions

What are the Mage changes from Classic in WoW Forever?

Mage has 53 talents in WoW Forever where Classic had 49: 7 new, 32 changed, 3 moved and 11 the same, and 3 Classic talents are gone. In the spellbook 6 spells are new, 11 reworked and 15 have new numbers, and 25 spell ranks take a different share of spell power. Every change is on this page, Classic beside Forever.

Did the Mage get a buff or a nerf in WoW Forever?

The files show what changed, not whether a Mage is stronger. Fireball at its top rank, rank 12, starts from 425 to 541 damage where Classic's did 596 to 760, about 29% less. Every one of the 25 spell ranks in this page's coefficient table takes a bigger share of spell power than in Classic. On the talent side, 7 are new and 3 gone. Whether anything makes up for it in play isn't in the files.

Was there a Mage hotfix on the WoW Forever beta?

Yes. The server hotfixes to build 70685 on Oct 30, 2026 (10 changes), the server hotfixes to build 70630 on Oct 28, 2026 (13 changes) and the server hotfixes to build 70425 on Oct 20, 2026 (19 changes) changed Mage lines, each in this page's build history. Blizzard's development notes changed Mage lines too, ahead of the game data: 5 changes from the notes of Nov 2, 2026, each in this page's build history. Mage changes came with the beta builds themselves: build 70009 on Sep 24, 2026 (5 changes), build 70170 on Oct 1, 2026 (4 changes), build 70291 on Oct 8, 2026 (3 changes) and build 70425 on Oct 15, 2026 (36 changes).

Which Mage talents were removed in WoW Forever?

Mages lost 3 Classic talents, each in Talent by talent with its Classic text. Arcane lost Arcane Focus and Magic Attunement. Frost lost Piercing Ice. Detect Magic is gone from the spellbook too.

Are Mage talents final, or can they still change?

No. Blizzard can still change them with a patch or a hotfix: the beta ended on 23 October 2026 and WoW Forever launched on 4 November 2026. Since the first beta client (build 69876, 16 Sep 2026), build 70009 on 24 Sep 2026, build 70170 on 1 Oct 2026, build 70425 on 15 Oct 2026, the server hotfixes to build 70425 on 20 Oct 2026, the server hotfixes to build 70630 on 28 Oct 2026, the server hotfixes to build 70685 on 30 Oct 2026 and Blizzard's notes over build 70753 on 2 Nov 2026 changed Mage talents; the builds since, through 70888 on 10 Nov 2026, changed none. This page is checked against every build and hotfix.

The ledger

The exact lines, when you want them.

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Talent by talent

7 new32 changed3 moved3 gone

Classic beside Forever, the words that changed marked.

Arcane4 new11 changed1 moved2 gone
  • Wand SpecializationMoved, same effect

    Increases your damage with Wands by 13%.

    was Arcane row 2, now row 1 · 2 ranks

  • Improved ChannelingRenamed, changed

    Classic Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Forever Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

    was called Improved Arcane Missiles · was Arcane row 1, column 3, now column 2 · 5 ranks

    Hotfixes to build 70630, Oct 28, 2026: Moved along row 1 in Arcane.Hotfixes to build 70425, Oct 20, 2026: Ranks 1 to 5 text changed.Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
  • Arcane ResilienceChanged

    Classic Increases your armor by an amount equal to 50% of your Intellect.

    Forever Increases your Armor by an amount equal to 25% of your Intellect.

    was Arcane row 3, now row 1 · 1 rank then, 3 now

    Hotfixes to build 70685, Oct 30, 2026: 2 ranks before, 3 now.Hotfixes to build 70630, Oct 28, 2026: Moved from Arcane row 2 to Arcane row 1.
  • Arcane SubtletyChanged

    Classic Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

    Forever Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

    was Arcane row 1, now row 2 · 2 ranks

  • Magic AbsorptionChanged

    Classic Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

    Forever Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

    5 ranks then, 2 now

  • Missile BarrageNew in Forever

    Forever Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    2 ranks

    Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 and 2 text changed.Hotfixes to build 70630, Oct 28, 2026: Moved from Arcane row 1 to Arcane row 2.Hotfixes to build 70425, Oct 20, 2026: Ranks 1 and 2 text changed.Build 70425, Oct 15, 2026: Moved from Arcane row 4 to Arcane row 1.Build 70425, Oct 15, 2026: 1 ranks before, 2 now.Build 70425, Oct 15, 2026: Rank 1 text changed.
  • Arcane GeometryNew in Forever

    Forever Increases the range of your Arcane spells by 3 yards.

    2 ranks

  • Arcane ImpactRenamed, changed

    Classic Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

    Forever Increases the critical strike chance of your Arcane spells by 2%.

    was called Improved Arcane Explosion · 3 ranks

  • Arcane BlastNew in Forever

    Forever Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    1 rank

    Hotfixes to build 70685, Oct 30, 2026: Rank 1 text changed.Build 70425, Oct 15, 2026: Rank 1 text changed.Build 70425, Oct 15, 2026: 2.5 sec to 1.5 sec
  • Arcane ShieldingRenamed, changed

    Classic Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

    Forever Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

    was called Improved Mana Shield · 2 ranks

  • Improved CounterspellChanged

    Classic Gives your Counterspell a 50% chance to silence the target for 4 sec.

    Forever Your Counterspell also Silences the target for 2 sec.

    2 ranks

  • Arcane MeditationChanged

    Classic Allows 5% of your Mana regeneration to continue while casting.

    Forever Allows 17% of your Mana regeneration to continue while casting.

    was Arcane row 4, column 4, now column 3 · 3 ranks · needs Arcane Concentration

  • Arcane WrathNew in Forever

    Forever Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

    1 rank · needs Arcane Blast

    Build 70425, Oct 15, 2026: New talent in Arcane, row 4: Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
  • Arcane MindChanged

    Classic Increases your maximum Mana by 2%.

    Forever Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

    5 ranks

  • Arcane InstabilityChanged

    Classic Increases your spell damage and critical strike chance by 1%.

    Forever Increases the damage done by your spells by 1% and your critical strike chance by 1%.

    was Arcane row 6, column 2, now column 3 · 3 ranks

  • Arcane PowerChanged

    Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    1 rank · needs Presence of Mind

2 Arcane talents read the same as Classic
  • Arcane ConcentrationSame as Classic

    Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    5 ranks

  • Presence of MindSame as Classic

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

    1 rank

  • Arcane FocusGone from Classic

    Reduces the chance that the opponent can resist your Arcane spells by 2%.

    5 ranks · Classic Arcane row 1

  • Magic AttunementGone from Classic

    Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

    2 ranks · Classic Arcane row 3

Fire1 new11 changed0 moved
  • IncinerationRenamed, changed

    Classic Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

    Forever Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

    was called Incinerate · was Fire row 3, now row 1 · 2 ranks then, 5 now

    Hotfixes to build 70630, Oct 28, 2026: 3 ranks before, 5 now.
  • AccelerantRenamed, changed

    Classic Reduces the casting time of your Fireball spell by 0.1 sec.

    Forever Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.

    was called Improved Fireball · was Fire row 1, column 2, now column 3 · 5 ranks

    Hotfixes to build 70630, Oct 28, 2026: Accelerant is the new name of Improved Fireball.Hotfixes to build 70630, Oct 28, 2026: Ranks 1 to 5 text changed.
  • ImpactChanged

    Classic Gives your Fire spells a 2% chance to stun the target for 2 sec.

    Forever Gives your Fire spells a 3% chance to stun the target for 2 sec.

    was Fire row 1, now row 2 · 5 ranks then, 3 now

  • Burning SoulChanged

    Classic Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

    Forever Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

    was Fire row 3, column 4, now column 1 · 2 ranks then, 3 now

  • PyroblastChanged

    Classic Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

    Forever Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

    1 rank

  • Improved Fire BlastChanged

    Classic Reduces the cooldown of your Fire Blast spell by 0.5 sec.

    Forever Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

    was Fire row 2, now row 3 · 3 ranks then, 2 now

    Hotfixes to build 70630, Oct 28, 2026: Moved from Fire row 1 to Fire row 3.Build 70425, Oct 15, 2026: Improved Fire Blast is the new name of Wake of Fire.Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.Build 70009, Sep 24, 2026: 20 sec to 30 sec
  • Improved ScorchChanged

    Classic Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

    Forever Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    3 ranks

  • Heating UpNew in Forever

    Forever Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

    1 rank · needs Pyroblast

    Build 70425, Oct 15, 2026: Rank 1 text changed.Build 70170, Oct 1, 2026: Heating Up is the new name of Hot Streak.Build 70170, Oct 1, 2026: Rank 1 text changed.Build 70009, Sep 24, 2026: 15 sec to 20 sec
  • Master of ElementsChanged

    Classic Your Fire and Frost spell criticals will refund 10% of their base mana cost.

    Forever Your Fire and Frost critical strikes will refund 10% of their base mana cost.

    3 ranks

  • Blast WaveChanged

    Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    Forever A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    1 rank

  • Fire PowerChanged

    Classic Increases the damage done by your Fire spells by 2%.

    Forever Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

    5 ranks then, 3 now

    Build 70425, Oct 15, 2026: 5 ranks before, 3 now.Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
  • CombustionChanged

    Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

    1 rank · needs Critical Mass

    Build 70170, Oct 1, 2026: 4 to 3
5 Fire talents read the same as Classic
  • IgniteSame as Classic

    Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

    5 ranks

  • Flame ThrowingSame as Classic

    Increases the range of your Fire spells by 3 yards.

    2 ranks

  • Improved FlamestrikeSame as Classic

    Increases the critical strike chance of your Flamestrike spell by 5%.

    3 ranks

  • Improved Fire WardSame as Classic

    Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

    2 ranks

  • Critical MassSame as Classic

    Increases the critical strike chance of your Fire spells by 2%.

    3 ranks

    Hotfixes to build 70630, Oct 28, 2026: 5 ranks before, 3 now.Build 70425, Oct 15, 2026: 3 ranks before, 5 now.
Frost2 new10 changed2 moved1 gone
  • Frost WardingChanged

    Classic Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Forever Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

    2 ranks

    Hotfixes to build 70425, Oct 20, 2026: Ranks 1 and 2 text changed.
  • PrecisionRenamed, changed

    Classic Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

    Forever Improves your chance to hit with all spells by 2%.

    was called Elemental Precision · 3 ranks

    Hotfixes to build 70630, Oct 28, 2026: Precision is the new name of Elemental Precision.Hotfixes to build 70630, Oct 28, 2026: Ranks 1 to 3 text changed.Hotfixes to build 70425, Oct 20, 2026: 5 ranks before, 3 now.Hotfixes to build 70425, Oct 20, 2026: 1% to 2%
  • PermafrostChanged

    Classic Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

    Forever Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

    3 ranks

    Hotfixes to build 70425, Oct 20, 2026: Moved along row 2 in Frost.
  • Frost ChannelingMoved, same effect

    Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

    was Frost row 4, now row 3 · 3 ranks

    Hotfixes to build 70425, Oct 20, 2026: Moved along row 3 in Frost.
  • Improved BlizzardChanged

    Classic Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

    Forever Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

    was Frost row 3, column 4, now column 2 · 3 ranks

    Hotfixes to build 70425, Oct 20, 2026: Moved along row 3 in Frost.
  • Ice LanceNew in Forever

    Forever Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    1 rank

    Hotfixes to build 70685, Oct 30, 2026: 200% to 300%Hotfixes to build 70630, Oct 28, 2026: Cost line changed: adds 8 sec cooldown.Build 70425, Oct 15, 2026: 300% to 200%
  • Arctic ReachChanged

    Classic Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Forever Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    2 ranks

    Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 and 2 text changed.Hotfixes to build 70685, Oct 30, 2026: Ranks 1 and 2 text changed.Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
  • Ice BlockMoved, same effect

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    was Frost row 5, now row 4 · 1 rank

  • ShatterChanged

    Classic Increases the critical strike chance of all your spells against frozen targets by 10%.

    Forever Increases the critical strike chance of all your spells against Frozen targets by 17%.

    was Frost row 4, column 3, now column 4 · 5 ranks then, 3 now

  • Improved Cone of ColdChanged

    Classic Increases the damage dealt by your Cone of Cold spell by 15%.

    Forever Increases the damage dealt by your Cone of Cold spell by 12%.

    was Frost row 5, column 3, now column 1 · 3 ranks

  • Cold SnapChanged

    Classic When activated, this spell finishes the cooldown on all of your Frost spells.

    Forever Finishes the remaining cooldown on all your other Frost spells.

    was Frost row 3, now row 5 · 1 rank

  • Fingers of FrostNew in Forever

    Forever Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

    2 ranks · needs Ice Lance

  • Winter's ChillChanged

    Classic Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Forever Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    5 ranks

    Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 to 5 text changed.Hotfixes to build 70685, Oct 30, 2026: 5% to 20%Hotfixes to build 70425, Oct 20, 2026: Ranks 1 to 5 text changed.Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
  • Ice BarrierChanged

    Classic Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

    Forever Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    1 rank · needs Cold Snap

    Hotfixes to build 70685, Oct 30, 2026: Rank 1 text changed.Hotfixes to build 70425, Oct 20, 2026: Rank 1 text changed.
4 Frost talents read the same as Classic
  • Improved FrostboltSame as Classic

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

    5 ranks

    Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 to 5 text changed.Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
  • Ice ShardsSame as Classic

    Increases the critical strike damage bonus of your Frost spells by 20%.

    5 ranks

  • FrostbiteSame as Classic

    Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

    3 ranks

    Hotfixes to build 70425, Oct 20, 2026: Moved along row 2 in Frost.
  • Improved Frost NovaSame as Classic

    Reduces the cooldown of your Frost Nova spell by 2 sec.

    2 ranks

  • Piercing IceGone from Classic

    Increases the damage done by your Frost spells by 2%.

    3 ranks · Classic Frost row 3

The spellbook

6 new11 reworked15 new numbers

6 new, 11 reworked, 15 with new numbers, 31 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.

New6 spells
  • Comprehend ScrollNew in Forever

    Decipher an untranslated scroll.

    level 6

  • Arcane BlastNew in Forever

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    level 20 · 5 ranks · Arcane · comes with a talent

  • Ice LanceNew in Forever

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    level 20 · 6 ranks · Frost · comes with a talent

  • Arcane WrathNew in Forever

    Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

    level 25 · 4 ranks · Arcane · comes with a talent

  • Frostfire BoltNew in Forever

    Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

    level 40 · 3 ranks · Fire, Frost

  • Teleport: DalaranNew in Forever

    Teleports the caster to Dalaran.

    level 50 · Arcane

Reworked11 spells
  • Arcane IntellectReworked

    Classic, Rank 1 Increases the target's Intellect by 2 for 30 min.

    Forever, Rank 1 Increases the target's Intellect by 2 for 1 hour.

    level 1 · 5 ranks · Arcane

  • FlamestrikeReworked

    Classic, Rank 1 Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 48 Fire damage over 8 sec.

    Forever, Rank 1 Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

    level 16 · 6 ranks · Fire

  • Remove Lesser CurseReworked

    Classic Removes 1 Curse from a friendly target.

    Forever Removes 1 Curse or Bane from a friendly target.

    level 18 · Arcane

  • BlinkReworked

    Classic Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

    Forever Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

    level 20 · Arcane

  • Cone of ColdReworked

    Classic, Rank 1 Targets in a cone in front of the caster take 102 to 112 Frost damage and are slowed by 50% for 8 sec.

    Forever, Rank 1 Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

    level 26 · 4 ranks · Frost

  • Blast WaveReworked

    Classic, Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    Forever, Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    level 30 · 5 ranks · Fire · comes with a talent

  • Cold SnapReworked

    Classic When activated, this spell finishes the cooldown on all of your Frost spells.

    Forever Finishes the remaining cooldown on all your other Frost spells.

    level 30 · Physical · comes with a talent

  • Arcane PowerReworked

    Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    level 40 · Arcane · comes with a talent

  • CombustionReworked

    Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

    level 40 · Fire · comes with a talent

  • Ice BarrierReworked

    Classic, Rank 1 Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

    Forever, Rank 1 Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    level 40 · 4 ranks · Frost · comes with a talent

  • Arcane BrillianceReworked

    Classic Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.

    Forever Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

    level 56 · Arcane · not from a trainer

Spell power coefficients: what your spell power is worth now

Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage added per cast.

SpellRankClassicForeverClassic addsForever adds
Fireball112.3% (direct)42.9% (direct)
Fireball227.1% (direct)57.1% (direct)
Fireball350% (direct)71.4% (direct)
Fireball479.3% (direct)85.7% (direct)
Frostbolt116.3% (direct)40.7% (direct)
Frostbolt226.9% (direct)48.9% (direct)
Frostbolt346.3% (direct)59.7% (direct)
Fire Blast120.4% (direct)42.9% (direct)
Fire Blast233.2% (direct)42.9% (direct)
Arcane Missiles113.2% (per tick)28.6% (per tick)
Arcane Missiles220.4% (per tick)28.6% (per tick)
Arcane Missiles324% (per tick)28.6% (per tick)
Arcane Missiles424% (per tick)28.6% (per tick)
Arcane Missiles524% (per tick)28.6% (per tick)
Arcane Missiles624% (per tick)28.6% (per tick)
Arcane Missiles724% (per tick)28.6% (per tick)
Arcane Missiles824% (per tick)28.6% (per tick)
Frost Nova11.8% (direct)2.9% (direct)
Arcane Explosion111.1% (direct)14.3% (direct)
Flamestrike113.4% (direct), 1.7% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike215.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike315.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike415.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike515.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike615.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)

Why casters hit for less:

Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.
15 spells have new numbers but the same effect
  • FireballSame spell, new numbers

    Classic, Rank 1 Hurls a fiery ball that causes 16 to 24 Fire damage and an additional 2 Fire damage over 4 sec.

    Forever, Rank 1 Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.

    level 1 · 12 ranks · Fire

  • FrostboltSame spell, new numbers

    Classic, Rank 1 Launches a bolt of frost at the enemy, causing 20 to 22 Frost damage and slowing movement speed by 40% for 5 sec.

    Forever, Rank 1 Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec.

    level 4 · 11 ranks · Frost

  • Conjure FoodSame spell, new numbers

    Classic, Rank 6 Conjures 18 sweet rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

    Forever, Rank 6 Conjures 20 sweet rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

    level 6 · 7 ranks · Arcane

  • Fire BlastSame spell, new numbers

    Classic, Rank 2 Blasts the enemy for 62 to 76 Fire damage.

    Forever, Rank 2 Blasts the enemy for 57 to 69 Fire damage.

    level 6 · 7 ranks · Fire

  • Arcane MissilesSame spell, new numbers

    Classic, Rank 1 Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 sec.

    Forever, Rank 1 Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.

    level 8 · 8 ranks · Arcane

  • Frost NovaSame spell, new numbers

    Classic, Rank 2 Blasts enemies near the caster for 35 to 39 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

    Forever, Rank 2 Blasts enemies near the caster for 34 to 38 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

    level 10 · 4 ranks · Frost

  • Dampen MagicSame spell, new numbers

    Classic, Rank 1 Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Lasts 10 min.

    Forever, Rank 1 Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.

    level 12 · 5 ranks · Arcane

  • Arcane ExplosionSame spell, new numbers

    Classic, Rank 1 Causes an explosion of arcane magic around the caster, causing 34 to 38 Arcane damage to all targets within 10 yards.

    Forever, Rank 1 Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.

    level 14 · 6 ranks · Arcane

  • Amplify MagicSame spell, new numbers

    Classic, Rank 1 Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.

    Forever, Rank 1 Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min.

    level 18 · 4 ranks · Arcane

  • BlizzardSame spell, new numbers

    Classic, Rank 1 Ice shards pelt the target area doing 200 Frost damage over 8 sec.

    Forever, Rank 1 Ice shards pelt the target area doing 192 Frost damage over 8 sec.

    level 20 · 6 ranks · Frost

  • Fire WardSame spell, new numbers

    Classic, Rank 1 Absorbs 165 Fire damage. Lasts 30 sec.

    Forever, Rank 1 Absorbs 162 Fire damage. Lasts 30 sec.

    level 20 · 5 ranks · Fire

  • PyroblastSame spell, new numbers

    Classic, Rank 1 Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

    Forever, Rank 1 Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

    level 20 · 8 ranks · Fire · comes with a talent

  • Frost WardSame spell, new numbers

    Classic, Rank 1 Absorbs 165 Frost damage. Lasts 30 sec.

    Forever, Rank 1 Absorbs 162 Frost damage. Lasts 30 sec.

    level 22 · 5 ranks · Frost

  • ScorchSame spell, new numbers

    Classic, Rank 1 Scorch the enemy for 56 to 68 Fire damage.

    Forever, Rank 1 Scorch the enemy for 38 to 46 Fire damage.

    level 22 · 7 ranks · Fire

  • Mage ArmorSame spell, new numbers

    Classic, Rank 1 Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    Forever, Rank 1 Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    level 34 · 3 ranks · Arcane

31 spells read the same as Classic
  • Frost ArmorSame as Classic

    Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    level 1 · 3 ranks · Frost

  • Conjure WaterSame as Classic

    Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

    level 4 · 7 ranks · Arcane

  • PolymorphSame as Classic

    Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

    level 8 · 6 ranks · Arcane

  • Slow FallSame as Classic

    Slows falling speed for 30 sec.

    level 12 · Arcane

  • EvocationSame as Classic

    While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.

    level 20 · Arcane

  • Mana ShieldSame as Classic

    Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

    level 20 · 6 ranks · Arcane

  • Teleport: IronforgeSame as Classic

    Teleports the caster to Ironforge.

    level 20 · Arcane · portal trainer

  • Teleport: OrgrimmarSame as Classic

    Teleports the caster to Orgrimmar.

    level 20 · Arcane · portal trainer

  • Teleport: StormwindSame as Classic

    Teleports the caster to Stormwind.

    level 20 · Arcane · portal trainer

  • Teleport: UndercitySame as Classic

    Teleports the caster to Undercity.

    level 20 · Arcane · portal trainer

  • CounterspellSame as Classic

    Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

    level 24 · Arcane

  • Ice BlockSame as Classic

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    level 25 · Frost · comes with a talent

  • Conjure Mana AgateSame as Classic

    Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 28 · Arcane

  • Ice ArmorSame as Classic

    Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    level 30 · 4 ranks · Frost

  • Presence of MindSame as Classic

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

    level 30 · Physical · comes with a talent

  • Teleport: DarnassusSame as Classic

    Teleports the caster to Darnassus.

    level 30 · Arcane · portal trainer

  • Teleport: Thunder BluffSame as Classic

    Teleports the caster to Thunder Bluff.

    level 30 · Arcane · portal trainer

  • Conjure Mana JadeSame as Classic

    Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 38 · Arcane

  • Portal: IronforgeSame as Classic

    Creates a portal, teleporting group members that use it to Ironforge.

    level 40 · Arcane · portal trainer

  • Portal: OrgrimmarSame as Classic

    Creates a portal, teleporting group members that use it to Orgrimmar.

    level 40 · Arcane · portal trainer

  • Portal: StormwindSame as Classic

    Creates a portal, teleporting group members that use it to Stormwind.

    level 40 · Arcane · portal trainer

  • Portal: UndercitySame as Classic

    Creates a portal, teleporting group members that use it to Undercity.

    level 40 · Arcane · portal trainer

  • Conjure Mana CitrineSame as Classic

    Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 48 · Arcane

  • Portal: DarnassusSame as Classic

    Creates a portal, teleporting group members that use it to Darnassus.

    level 50 · Arcane · portal trainer

  • Portal: Thunder BluffSame as Classic

    Creates a portal, teleporting group members that use it to Thunder Bluff.

    level 50 · Arcane · portal trainer

  • Conjure Mana RubySame as Classic

    Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 58 · Arcane

  • Armor ProficiencySame as Classic

    You are proficient in the use of the following armor types: Cloth.

    Read on BlizzCon demo footage, not from the beta client.

  • AttackSame as Classic

    Read on BlizzCon demo footage, not from the beta client.

  • DodgeSame as Classic

    Gives a chance to dodge enemy melee attacks.

    Read on BlizzCon demo footage, not from the beta client.

  • LanguagesSame as Classic

    You are fluent in the following languages:

    Read on BlizzCon demo footage, not from the beta client.

  • ShootSame as Classic

    Attack with an equipped wand.

    Read on BlizzCon demo footage, not from the beta client.

Every beta build so far

9 changed Mages23 builds + 6 hotfix rounds + 1 round from Blizzard's notes

Newest first.

The beta ended on 23 October and the game launched on 4 November; every build and hotfix since is listed here once it is checked.

Hotfixes to build 70888Nov 10, 2026 · Class tuning hotfixes, 10 Nov · no change to Mage data

No change to Mage data.

Build 70888Nov 10, 2026 · Game build 70888 · no change to Mage data

No change to Mage data.

Build 70862Nov 6, 2026 · Tooltip fixes, 6 Nov · no change to Mage data

No change to Mage data.

Build 70840Nov 6, 2026 · Game build 70840 · no change to Mage data

No change to Mage data.

Build 70790Nov 4, 2026 · Launch build 70790 · no change to Mage data

No change to Mage data.

Hotfixes to build 70755Nov 3, 2026 · Hotfixes from the game, 3 Nov · no change to Mage data

No change to Mage data.

Build 70755Nov 3, 2026 · Game build 70755 · no change to Mage data

No change to Mage data.

Blizzard's notes over build 70753Nov 2, 2026 · Blizzard's 2 Nov notes, ahead of the game data · 5 changes
  • Missile Barrage Arcane, ranks 1 and 2, rank 1 shown

    Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Arctic Reach Frost, ranks 1 and 2, rank 1 shown

    Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

  • Improved Frostbolt Frost, ranks 1 to 5, rank 1 shown

    Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

  • Winter's Chill Frost, ranks 1 to 5, rank 1 shown

    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

  • Read Leyline High Order Skyborne

    2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.

    0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.

Build 70753Nov 2, 2026 · Game build 70753 · no change to Mage data · 22 Blizzard notes

No change to Mage data.

  • Blizzard's notes: Blizzard: This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
  • Blizzard's notes: Frost Blast: This spell has been removed.
  • Blizzard's notes: Missile Barrage: Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
  • Blizzard's notes: Missile Barrage: Missile Barrage has been moved to the 2nd row from the 1st row.
  • Blizzard's notes: Arcane Resilience: Arcane Resilience has been moved to the 1st row from the 2nd row.
  • Blizzard's notes: Arcane Resilience: It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
  • Blizzard's notes: Clearcasting: Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
  • Blizzard's notes: Arcane Missiles: Fixed an issue where Arcane Missles did not proc Clearcasting.
  • Blizzard's notes: Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
  • Blizzard's notes: Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
  • Blizzard's notes: Ignite: Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
  • Blizzard's notes: Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
  • Blizzard's notes: Accelerant: Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
  • Blizzard's notes: Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
  • Blizzard's notes: Improved Fire Blast: Improved Fire Blast moved to 3rd row from 1st row.
  • Blizzard's notes: Piercing Ice: The Piercing ice talent has been removed.
  • Blizzard's notes: Ice Barrier: Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
  • Blizzard's notes: Frost Warding: Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
  • Blizzard's notes: Frost Warding: Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
  • Blizzard's notes: Precision: Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
  • Blizzard's notes: Ice Lance: Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
  • Blizzard's notes: Winter's Chill: Bonus to Cone of Cold damage increased to 20% per stack.
  • Blizzard wrote these up on 2 Nov, and you already have them. The game got them as server hotfixes on 20, 28 and 30 Oct, build 70753 now carries them in its own files, and the trees here show them.
Hotfixes to build 70685Oct 30, 2026 · Druid and Paladin hotfixes before launch · 10 changes
  • Arcane Resilience Arcane

    2 ranks before, 3 now.

  • Arcane Blast Arcane, rank 1

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

  • Arctic Reach Frost, ranks 1 and 2, rank 1 shown

    Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

  • Ice Barrier Frost, rank 1

    Shield yourself, absorbing 447 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

    Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

  • Ice Lance Frost, rank 1

    Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Winter's Chill Frost, ranks 1 to 5, rank 1 shown

    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

  • Arcane Blast Arcane, ranks 2 to 5, rank 2 shown

    Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

  • Ice Barrier Frost, ranks 2 to 4, rank 2 shown

    Shield yourself, absorbing 561 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

    Shield yourself, absorbing 561 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

  • Ice Lance Frost, ranks 2 to 6, rank 2 shown

    Deals 34 to 40 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Ice Lance Frost, ranks 2 to 6, rank 2 shown

    55 Mana 30 yd range; Instant

    55 Mana 30 yd range; Instant 8 sec cooldown

Hotfixes to build 70630Oct 28, 2026 · Hunter and Mage hotfixes before launch · 13 changes
  • Accelerant Fire

    Accelerant is the new name of Improved Fireball.

  • Precision Frost

    Precision is the new name of Elemental Precision.

  • Arcane Focus Arcane

    Gone from Arcane.

  • Arcane Resilience Arcane

    Moved from Arcane row 2 to Arcane row 1. (was Arcane row 2)

  • Improved Channeling Arcane

    Moved along row 1 in Arcane. (was Arcane row 1)

  • Missile Barrage Arcane

    Moved from Arcane row 1 to Arcane row 2. (was Arcane row 1)

  • Improved Fire Blast Fire

    Moved from Fire row 1 to Fire row 3. (was Fire row 1)

  • Critical Mass Fire

    5 ranks before, 3 now.

  • Incineration Fire

    3 ranks before, 5 now.

  • Accelerant Fire, ranks 1 to 5, rank 1 shown

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

    Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.

  • Ice Lance Frost, rank 1

    45 Mana | 30 yd range | Instant

    45 Mana | 30 yd range | Instant | 8 sec cooldown

  • Precision Frost, ranks 1 to 3, rank 1 shown

    Improves your chance to hit with Frost and Fire spells by 2%.

    Improves your chance to hit with all spells by 2%.

  • Frost Blast Frost

    Gone from the spellbook.

Build 70630Oct 26, 2026 · Game build 70630 · no change to Mage data

No change to Mage data.

Hotfixes to build 70425Oct 20, 2026 · Mage hotfix after the sixteenth build · 19 changes
  • Piercing Ice Frost

    Gone from Frost.

  • Frost Channeling Frost

    Moved along row 3 in Frost. (was Frost row 3)

  • Frostbite Frost

    Moved along row 2 in Frost. (was Frost row 2)

  • Improved Blizzard Frost

    Moved along row 3 in Frost. (was Frost row 3)

  • Permafrost Frost

    Moved along row 2 in Frost. (was Frost row 2)

  • Elemental Precision Frost

    5 ranks before, 3 now.

  • Improved Channeling Arcane, ranks 1 to 5, rank 1 shown

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.

    Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

  • Missile Barrage Arcane, ranks 1 and 2, rank 1 shown

    Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Elemental Precision Frost, ranks 1 to 3, rank 1 shown

    Improves your chance to hit with Frost and Fire spells by 1%.

    Improves your chance to hit with Frost and Fire spells by 2%.

  • Frost Warding Frost, ranks 1 and 2, rank 1 shown

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

  • Ice Barrier Frost, rank 1

    Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    Shield yourself, absorbing 447 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

  • Winter's Chill Frost, ranks 1 to 5, rank 1 shown

    Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.

    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

  • Ice Barrier Frost, ranks 2 to 4, rank 2 shown

    Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    Shield yourself, absorbing 561 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

  • Command Orc

    New: Damage dealt by Hunter and Warlock pets increased by 5%.

  • Savage Orc

    Gone.

  • Ruthless Human

    Increases your critical strike chance with all spells and attacks by 2%.

    Increases your critical strike chance with all spells and attacks by 1%.

  • The Human Spirit Human

    Spirit increased by 5%.

    Spirit increased by 10%.

  • Read Leyline High Order Skyborne

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.

    2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.

  • Wind Blessed High Order Skyborne

    Increases your spellcasting, melee, and ranged Haste by 3%.

    Increases your spellcasting, melee, and ranged Haste by 2%.

Build 70425Oct 15, 2026 · Sixteenth beta build · 36 changes · 17 Blizzard notes
  • Arcane Wrath Arcane

    New talent in Arcane, row 4: Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

  • Improved Fire Blast Fire

    Improved Fire Blast is the new name of Wake of Fire.

  • Missile Barrage Arcane

    Moved from Arcane row 4 to Arcane row 1. (was Arcane row 4)

  • Missile Barrage Arcane

    1 ranks before, 2 now.

  • Critical Mass Fire

    3 ranks before, 5 now.

  • Fire Power Fire

    5 ranks before, 3 now.

  • Arcane Blast Arcane, rank 1

    Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

  • Arcane Blast Arcane, rank 1

    15% of base mana | 30 yd range | 2.5 sec cast

    15% of base mana | 30 yd range | 1.5 sec cast

  • Improved Channeling Arcane, ranks 1 to 5, rank 1 shown

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.

  • Missile Barrage Arcane, rank 1

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Fire Power Fire, ranks 1 to 3, rank 1 shown

    Increases the damage done by your Fire spells by 2%.

    Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

  • Heating Up Fire, rank 1

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

  • Improved Fire Blast Fire, ranks 1 and 2, rank 1 shown

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

    Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

  • Arctic Reach Frost, ranks 1 and 2, rank 1 shown

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

  • Ice Lance Frost, rank 1

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

  • Improved Frostbolt Frost, ranks 1 to 5, rank 1 shown

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

    Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.

  • Winter's Chill Frost, ranks 1 to 5, rank 1 shown

    Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

    Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.

  • Frost Blast Frost

    New spell, 3 ranks, learned at level 24: Quickly launch a weak blast of frost at the enemy, causing 28 to 30 Frost damage and slowing movement speed by 40% for 9 sec.

  • Cone of Cold Frost

    5 ranks before, 4 now. Rank 5 (level 58) is gone from the beta client's spellbook; Blizzard's 15 Oct notes do not mention it.

  • Arcane Blast Arcane, ranks 2 to 5, rank 2 shown

    Blasts the target with energy, dealing 131 to 151 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

  • Arcane Blast Arcane, ranks 2 to 5, rank 2 shown

    15% of base mana 30 yd range; 2.5 sec cast

    15% of base mana 30 yd range; 1.5 sec cast

  • Cone of Cold Frost, ranks 1 to 4, rank 1 shown

    Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec.

    Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

  • Ice Lance Frost, ranks 2 to 6, rank 2 shown

    Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Deals 34 to 40 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

  • Ruthless Human

    New: Increases your critical strike chance with all spells and attacks by 2%.

  • Savage Orc

    New: Increases your critical strike chance with all spells and abilities by 1%.

  • Read Leyline High Order Skyborne

    New: 2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.

  • Sword Specialization Human

    Gone.

  • Axe Specialization Orc

    Gone.

  • Read Ley Line High Order Skyborne

    Gone.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

    Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

  • Blood Fury Orc

    Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

    Instant, 3 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Shatter Curse Orc

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

    Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

  • Walk on Air High Order Skyborne

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

    Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Wind Blessed High Order Skyborne

    Increases your spellcasting, melee, and ranged Haste by 1%.

    Increases your spellcasting, melee, and ranged Haste by 3%.

  • Regeneration Troll

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

    Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

  • Touch of the Grave Undead

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

    Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 25 sec internal cooldown. Does not break crowd control.

  • Blizzard's notes: Presence of Mind: Fixed an issue where Presence of Mind would not be consumed by spell casts.
  • Blizzard's notes: Missile Barrage: Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
  • Blizzard's notes: Frost Channeling: Frost Channeling now correctly reduces the Mage's threat.
  • Blizzard's notes: Clearcasting: Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
  • Blizzard's notes: Fingers of Frost: Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
  • Blizzard's notes: Frost Blast: New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
  • Blizzard's notes: Winter's Chill: Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Blizzard's notes: Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
  • Blizzard's notes: Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
  • Blizzard's notes: Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage's maximum Mana. 6 second cooldown.
  • Blizzard's notes: Heating Up: Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
  • Blizzard's notes: Improved Fire Blast: Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
  • Blizzard's notes: Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
  • Blizzard's notes: Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage's Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
  • Blizzard's notes: Ice Lance: Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
  • Blizzard's notes: Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
  • Blizzard's notes: Winter's Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
Build 70374Oct 13, 2026 · Fifteenth beta build · no change to Mage data

No change to Mage data.

Build 70338Oct 10, 2026 · Fourteenth beta build · no change to Mage data

No change to Mage data.

Build 70334Oct 9, 2026 · Thirteenth beta build · no change to Mage data

No change to Mage data.

Build 70291Oct 8, 2026 · Twelfth beta build · 3 changes · 4 Blizzard notes
  • Arcane Missiles Arcane, ranks 1 to 3, rank 1 shown

    Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 sec.

    Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.

  • Fireball Fire, ranks 1 to 5, rank 1 shown

    Hurls a fiery ball that causes 16 to 24 Fire damage and an additional 2 Fire damage over 4 sec.

    Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.

  • Frostbolt Frost, ranks 1 to 5, rank 1 shown

    Launches a bolt of frost at the enemy, causing 20 to 22 Frost damage and slowing movement speed by 40% for 5 sec.

    Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec.

  • Blizzard's notes: Impact: Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
  • Blizzard's notes: Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Blizzard's notes: Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Blizzard's notes: Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
Build 70245Oct 6, 2026 · Eleventh beta build · no change to Mage data

No change to Mage data.

Build 70235Oct 5, 2026 · Tenth beta build · no change to Mage data

No change to Mage data.

Build 70205Oct 2, 2026 · Ninth beta build · no change to Mage data

No change to Mage data.

Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Mage data

No change to Mage data.

Build 70170Oct 1, 2026 · Eighth beta build · 4 changes · 6 Blizzard notes
  • Heating Up Fire

    Heating Up is the new name of Hot Streak.

  • Combustion Fire, rank 1

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

  • Heating Up Fire, rank 1

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

  • Blizzard's notes: Comprehension scrolls: All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
  • Blizzard's notes: Improved Scorch: Improved Scorch's Fire Vulnerability will not roll a second time to see if it resists.
  • Blizzard's notes: Winter's Chill: Winter's Chill's application does not roll to see if it is resisted, since the original spell needed to hit.
  • Known issue: Research: Mages who learn Research can be prevented from accessing it. (Blizzard's notes)
  • Blizzard's notes: Heating Up: Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a 'streak'.
  • Blizzard's notes: Combustion: The number of charges of Combustion has returned to 3 (was 4).
Build 70124Sep 29, 2026 · Seventh beta build · no change to Mage data

No change to Mage data.

Build 70058Sep 29, 2026 · Sixth beta build · no change to Mage data

No change to Mage data.

Build 70009Sep 24, 2026 · Fifth beta build · 5 changes · 2 Blizzard notes
  • Hot Streak Fire, rank 1

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

  • Wake of Fire Fire, ranks 1 and 2, rank 1 shown

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

  • Touch of the Grave Undead

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

  • Reagent Economy Resourcefulness

    Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.

    Your class abilities no longer require reagents purchaseable from vendors.

  • Blizzard's notes: Arcane Missiles: Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Blizzard's notes: Ignite: Ignite no longer double dips on % damage increase modifiers.
Build 69977Sep 22, 2026 · Fourth beta build · no change to Mage data

No change to Mage data.

Build 69913Sep 18, 2026 · Third beta build · no change to Mage data

No change to Mage data.

Build 69893Sep 16, 2026 · Second beta build · no change to Mage data

No change to Mage data.

Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 29 changes
  • Arcane Blast Arcane, rank 1

    Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Focus Arcane, rank 1

    Increases your chance to hit with your Arcane spells by 1%.

    Improves your chance to hit with Arcane spells by 1%.

  • Arcane Instability Arcane, rank 1

    Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.

    Increases the damage done by your spells by 1% and your critical strike chance by 1%.

  • Missile Barrage Arcane, rank 1

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Blast Wave Fire, rank 1

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

  • Pyroblast Fire, rank 1

    Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.

    Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

  • Elemental Precision Frost, rank 1

    Increases your chance to hit with Frost and Fire spells by 1%.

    Improves your chance to hit with Frost and Fire spells by 1%.

  • Ice Block Frost, rank 1

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  • Ice Lance Frost, rank 1

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Engineering Specialization Gnome

    More reliable engineering devices.

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Escape Artist Gnome

    Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

  • Expansive Mind Gnome

    +5% Mana, Rage and Energy.

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Sword Specialization Human

    Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit Human

    +5% Spirit.

    Spirit increased by 5%.

  • Axe Specialization Orc

    +1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Hardiness Orc

    Stun duration reduced by 20%.

    Duration of Stun effects on you reduced by 20%.

  • Shatter Curse Orc

    Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

  • Elemental Insight High Order Skyborne

    Passive. Damage to Elementals increased by 5%.

    Damage dealt versus Elementals increased by 5%.

  • Read Ley Line High Order Skyborne

    2 sec cast, 2 min cooldown. Tap a nearby ley line for +100% Health and Mana regeneration: 15 sec if no ley line is nearby, 15 min if one is found.

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Wind Blessed High Order Skyborne

    Passive. 1% increased melee, ranged, and spellcasting Haste.

    Increases your spellcasting, melee, and ranged Haste by 1%.

  • Beast Slaying Troll

    +5% damage vs Beasts.

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration Troll

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Regeneration Troll

    10% of Health regen continues in combat.

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Cannibalize Undead

    5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave Undead

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

  • Underwater Breathing Undead

    Breathe underwater 300% longer.

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken Undead

    Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Reagent Economy Resourcefulness

    Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.

    Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.

Every class, every build: beta changes.