WoW Forever Mage guide, what changed since Classic
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What changed for Mages since Classic

You know Classic. This is what's different now, and nothing else.

Beta build 1.60.1.70009, Sep 24, 2026 · spellbook checked in game

Watch it first

Six minutes. Every chapter has a section below.

  1. 0:00Your Mage in WoW Forever
  2. 0:25What's new since Classic
  3. 1:00The trees, before and after
  4. 1:19Frost
  5. 2:08Fire
  6. 2:51Arcane
  7. 3:37Your damage and your gear
  8. 4:18Races that can be a Mage
  9. 5:15What Mages build
  10. 5:37The full guide
Mage in Forever · 1/8

1 of 8

What's new since Classic

Spells and talents

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Three new buttons for everyone: Frostfire Bolt from the trainer at 40, and Ice Lance and Arcane Blast as one-point talents at 20. Plus four new talents. Tap any of them to read it.

The new buttons

New talents

Also new in the spellbook

Frostfire Bolt is Fire and Frost at once. It's checked against whichever resist is lower, and it slows 40%.

Forever

Frostfire BoltRank 3

370 Mana35 yd range3 sec cast

Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Light a line

Only three talents mention it by name: Improved Fireball, Hot Streak and Missile Barrage. Whether talents for only Fire or only Frost spells count it is untested.

Ice Lance and Arcane Blast are one point each at 20, and the trainer sells the higher ranks. Tap a rank.

Your buffs got kinder. Arcane Intellect lasts an hour, was 30 minutes. Arcane Brilliance reaches the whole raid, not just your party. Teleport: Dalaran is new. And Detect Magic is gone.

Arcane IntellectReworkedRank 5

Classic Increases the target's Intellect by 31 for 30 min.

Forever Increases the target's Intellect by 31 for 1 hour.

Arcane BrillianceReworked

Classic Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.

Forever Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

Teleport: DalaranNew in Forever

Teleports the caster to Dalaran.

a teleport, not a portal; portal trainer, level 50

Detect MagicGone

not in the spell data or at the trainer

2 of 8

The trees, before and after

Classic against Forever

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Every tree has a talent or two more than it did in Classic. Arcane went from 16 talents to 18, Fire from 16 to 17 and Frost from 17 to 19, so 54 in all where Classic had 49.

Arcane+2

Classic16Forever18

  • Arcane Geometrynew
  • Arcane Blastnew
  • Missile Barragenew
  • Magic Attunementgone

Fire+1

Classic16Forever17

  • Hot Streaknew

Frost+2

Classic17Forever19

  • Ice Lancenew
  • Fingers of Frostnew

The two hit talents work differently now. Arcane Focus and Elemental Precision give 1% hit a point. In Classic a point took 2% off your chance to be resisted.

1of 5
Arcane FocusClassicForever
Elemental PrecisionClassicForever

Elemental Precision stopped at 3 points in Classic. It runs to 5 now.

Mage in Forever · 3/8

3 of 8

Frost

How Frost plays now

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Frost leans even harder on Frozen now. Shatter still gives you 50% crit, it just takes three points instead of five, and you don't need Improved Frost Nova first anymore.

Classic

ShatterRank 1/5

Increases the critical strike chance of all your spells against frozen targets by 10%.

Forever

ShatterRank 1/3

Increases the critical strike chance of all your spells against Frozen targets by 17%.

10%Classic, 5 points
50% = 50%
17%Forever, 3 points17 / 33 / 50%

Classic made you take Improved Frost Nova first. Not anymore.

Fingers of Frost gets you Frozen without a Nova. Your chills have a 15% chance to proc it, and your next spell treats the target as Frozen. At rank 2 it's your next two. It works at range, so you're not stuck waiting on Frost Nova.

you
A training dummytarget
50% crit

Rank

Does Ice Lance get its Frozen bonus off a Fingers of Frost proc? The tooltips say yes. Nobody has tested it in game yet.

Kiting's a little harder, though. Cone of Cold slows 40% for six seconds instead of 50 for eight, and Improved Blizzard slows less too.

Winter's Chill only helps Frostbolt and Ice Lance now, and it stacks once a point. Five points still gets you five.

Ice Block moved up a row, so you get it sooner. Cold Snap dropped two rows, and Ice Barrier hangs off it now.

Mage in Forever · 4/8

4 of 8

Fire

How Fire plays now

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Fire's new piece is Hot Streak. A crit from Fireball, Frostfire Bolt, Fire Blast or Scorch gives you a stack for 20 seconds, and each stack takes a quarter off Pyroblast's cast. Up to three. Quicker, not instant.

you
A training dummytarget

The cast bars are to scale: Pyroblast's 6 sec cast at top rank, the same as Classic.

Remember one Mage keeping Scorch up for the whole raid? That job's gone. Improved Scorch only boosts your own Fire damage now.

Combustion runs four crits instead of three. And you can only have one Flamestrike down at a time.

Forever

FlamestrikeRank 6

Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

The one new sentence. The numbers match Classic's, give or take a few points of burn.

Incinerate is Incineration now. It's up in row one with a third rank, and it counts Ice Lance and Arcane Blast too. Improved Fire Blast sits beside it as Wake of Fire.

Mage in Forever · 5/8

5 of 8

Arcane

How Arcane plays now

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Arcane gets a loop of its own, built on Arcane Blast. Each Blast makes your other spells hit 10% harder and the next Blast cost 175% more, up to four stacks. So you build a few and cash them in with another spell.

you
A training dummytarget
+10% your other spells, a stack+175% the next Blast's cost, a stack8 sec or until another damage spell

Whether the stacks add or multiply, and whether "all your other spells" means every one of them, nobody has tested in game yet.

Missile Barrage gives each Blast a 40% chance to make your next Arcane Missiles free and half as long. Fireball, Frostbolt and Frostfire Bolt get half that.

Arcane Mind gave max mana. Now it gives Intellect, plus the same crit damage bonus Ice Shards gives Frost.

Arcane Meditation keeps up to half your regen going while you cast. It used to top out at 15%. Mage Armor on its own went from 30% to 50%.

Magic Attunement is the only talent that's gone. Dampen and Amplify Magic are 50% stronger on their own now, which is what its two points gave. Arcane Geometry takes its spot and adds range to your Arcane spells. Arcane Meditation hangs off Arcane Concentration now.

Mage in Forever · 6/8

6 of 8

Your damage and your gear

Spell power and base damage

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Your old spells still cost the same and cast just as fast. How hard they hit is what changed.

Classic

FireballRank 12

410 Mana35 yd range3.5 sec cast

Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec.

Forever

FireballRank 12

410 Mana35 yd range3.5 sec cast

Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.

Cost, range, cast time and cooldown are Classic's on every rank Classic had. Only the damage line moved.

Your early ranks take a much bigger share of spell power. About 3.5 times on Fireball's first rank. From level 20 up it's mostly the same share.

Most spells start from lower base damage now. Fire's single target spells took the biggest cut, about 30 to 35% on most ranks. Frostbolt lost about a quarter at the ranks you level with, and 11% at the top.

Mage in Forever · 7/8

7 of 8

Races that can be a Mage

6 races, two of them new to Mage

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Six races can be a Mage now. Two of them are new to the class: Orc and High Order Skyborne.

Tap a face to find its card, or tap a racial to read it.

UndeadHorde

TrollHorde

OrcHordeNew to Mage

HumanAlliance

GnomeAlliance

High Order SkyborneAllianceNew to Mage

Mage in Forever · 8/8

8 of 8

What Mages build

The trees and builds people plan

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4,105 full builds planned here, 13 to 17 Sep 2026.

Tap a tree for its most planned build, or a build to see its trees.

  1. Open in the calculator
  2. Open in the calculator
  3. Open in the calculator
  4. Open in the calculator
  5. Open in the calculator

Every build, with how they are counted, in the Mage calculator.

Back to Class, one class at a time

Mage is first. The rest land as each one is checked against the beta. All of them in one place.

  1. Warriorcoming soonTell me when
  2. Paladincoming soonTell me when
  3. Huntercoming soonTell me when
  4. Roguecoming soonTell me when
  5. Priestcoming soonTell me when
  6. Shamancoming soonTell me when
  7. Mageyou're here
  8. Warlockcoming soonTell me when
  9. Druidcoming soonTell me when

The ledger

The exact lines, when you want them.

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Talent by talent

6 new31 changed3 moved1 gone

Classic beside Forever, the words that changed marked.

Arcane3 new12 changed1 moved1 gone
  • Wand SpecializationMoved, same effect

    Increases your damage with Wands by 13%.

    was Arcane row 2, now row 1 · 2 ranks

  • Arcane FocusChanged

    Classic Reduces the chance that the opponent can resist your Arcane spells by 2%.

    Forever Improves your chance to hit with Arcane spells by 1%.

    5 ranks

  • Improved ChannelingRenamed, changed

    Classic Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Forever Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

    was called Improved Arcane Missiles · 5 ranks

  • Arcane SubtletyChanged

    Classic Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

    Forever Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

    was Arcane row 1, now row 2 · 2 ranks

  • Magic AbsorptionChanged

    Classic Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

    Forever Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

    5 ranks then, 2 now

  • Arcane ResilienceChanged

    Classic Increases your armor by an amount equal to 50% of your Intellect.

    Forever Increases your Armor by an amount equal to 25% of your Intellect.

    was Arcane row 3, now row 2 · 1 rank then, 2 now

  • Arcane GeometryNew in Forever

    Forever Increases the range of your Arcane spells by 3 yards.

    2 ranks

  • Arcane ImpactRenamed, changed

    Classic Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

    Forever Increases the critical strike chance of your Arcane spells by 2%.

    was called Improved Arcane Explosion · 3 ranks

  • Arcane BlastNew in Forever

    Forever Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    1 rank

  • Arcane ShieldingRenamed, changed

    Classic Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

    Forever Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

    was called Improved Mana Shield · 2 ranks

  • Improved CounterspellChanged

    Classic Gives your Counterspell a 50% chance to silence the target for 4 sec.

    Forever Your Counterspell also Silences the target for 2 sec.

    2 ranks

  • Arcane MeditationChanged

    Classic Allows 5% of your Mana regeneration to continue while casting.

    Forever Allows 17% of your Mana regeneration to continue while casting.

    3 ranks · needs Arcane Concentration

  • Missile BarrageNew in Forever

    Forever Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    1 rank

  • Arcane MindChanged

    Classic Increases your maximum Mana by 2%.

    Forever Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

    5 ranks

  • Arcane InstabilityChanged

    Classic Increases your spell damage and critical strike chance by 1%.

    Forever Increases the damage done by your spells by 1% and your critical strike chance by 1%.

    3 ranks

  • Arcane PowerChanged

    Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    1 rank · needs Presence of Mind

2 Arcane talents read the same as Classic
  • Arcane ConcentrationSame as Classic

    Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    5 ranks

  • Presence of MindSame as Classic

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

    1 rank

  • Magic AttunementGone from Classic

    Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

    2 ranks · Classic Arcane row 3

Fire1 new10 changed0 moved
  • Wake of FireRenamed, changed

    Classic Reduces the cooldown of your Fire Blast spell by 0.5 sec.

    Forever Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

    was called Improved Fire Blast · was Fire row 2, now row 1 · 3 ranks then, 2 now

    Build 70009, Sep 24, 2026: 20 sec to 30 sec
  • IncinerationRenamed, changed

    Classic Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

    Forever Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

    was called Incinerate · was Fire row 3, now row 1 · 2 ranks then, 3 now

  • Improved FireballChanged

    Classic Reduces the casting time of your Fireball spell by 0.1 sec.

    Forever Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

    5 ranks

  • ImpactChanged

    Classic Gives your Fire spells a 2% chance to stun the target for 2 sec.

    Forever Gives your Fire spells a 3% chance to stun the target for 2 sec.

    was Fire row 1, now row 2 · 5 ranks then, 3 now

  • Burning SoulChanged

    Classic Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

    Forever Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

    2 ranks then, 3 now

  • PyroblastChanged

    Classic Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.

    Forever Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

    1 rank

  • Improved ScorchChanged

    Classic Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

    Forever Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    3 ranks

  • Hot StreakNew in Forever

    Forever Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

    1 rank · needs Pyroblast

    Build 70009, Sep 24, 2026: 15 sec to 20 sec
  • Master of ElementsChanged

    Classic Your Fire and Frost spell criticals will refund 10% of their base mana cost.

    Forever Your Fire and Frost critical strikes will refund 10% of their base mana cost.

    3 ranks

  • Blast WaveChanged

    Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    Forever A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    1 rank

  • CombustionChanged

    Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

    1 rank · needs Critical Mass

6 Fire talents read the same as Classic
  • IgniteSame as Classic

    Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

    5 ranks

  • Flame ThrowingSame as Classic

    Increases the range of your Fire spells by 3 yards.

    2 ranks

  • Improved FlamestrikeSame as Classic

    Increases the critical strike chance of your Flamestrike spell by 5%.

    3 ranks

  • Improved Fire WardSame as Classic

    Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

    2 ranks

  • Critical MassSame as Classic

    Increases the critical strike chance of your Fire spells by 2%.

    3 ranks

  • Fire PowerSame as Classic

    Increases the damage done by your Fire spells by 2%.

    5 ranks

Frost2 new9 changed2 moved
  • Frost WardingChanged

    Classic Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Forever Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    2 ranks

  • Elemental PrecisionChanged

    Classic Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

    Forever Improves your chance to hit with Frost and Fire spells by 1%.

    3 ranks then, 5 now

  • PermafrostChanged

    Classic Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

    Forever Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

    3 ranks

  • Frost ChannelingMoved, same effect

    Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

    was Frost row 4, now row 3 · 3 ranks

  • Ice LanceNew in Forever

    Forever Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    1 rank

  • Improved BlizzardChanged

    Classic Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.

    Forever Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

    3 ranks

  • Ice BlockMoved, same effect

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    was Frost row 5, now row 4 · 1 rank

  • ShatterChanged

    Classic Increases the critical strike chance of all your spells against frozen targets by 10%.

    Forever Increases the critical strike chance of all your spells against Frozen targets by 17%.

    5 ranks then, 3 now

  • Improved Cone of ColdChanged

    Classic Increases the damage dealt by your Cone of Cold spell by 15%.

    Forever Increases the damage dealt by your Cone of Cold spell by 12%.

    3 ranks

  • Cold SnapChanged

    Classic When activated, this spell finishes the cooldown on all of your Frost spells.

    Forever Finishes the remaining cooldown on all your other Frost spells.

    was Frost row 3, now row 5 · 1 rank

  • Fingers of FrostNew in Forever

    Forever Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

    2 ranks · needs Ice Lance

  • Winter's ChillChanged

    Classic Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Forever Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

    5 ranks

  • Ice BarrierChanged

    Classic Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

    Forever Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    1 rank · needs Cold Snap

6 Frost talents read the same as Classic
  • Improved FrostboltSame as Classic

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

    5 ranks

  • Ice ShardsSame as Classic

    Increases the critical strike damage bonus of your Frost spells by 20%.

    5 ranks

  • Improved Frost NovaSame as Classic

    Reduces the cooldown of your Frost Nova spell by 2 sec.

    2 ranks

  • FrostbiteSame as Classic

    Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

    3 ranks

  • Piercing IceSame as Classic

    Increases the damage done by your Frost spells by 2%.

    3 ranks

  • Arctic ReachSame as Classic

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    2 ranks

The spellbook

5 new10 reworked16 new numbers

5 new, 10 reworked, 16 with new numbers, 29 the same. Every line from the beta client's tooltips.

New5 spells
  • Comprehend ScrollNew in Forever

    Decipher an untranslated scroll.

    level 6

  • Arcane BlastNew in Forever

    Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    level 20 · 5 ranks · Arcane · comes with a talent

  • Ice LanceNew in Forever

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    level 20 · 6 ranks · Frost · comes with a talent

  • Frostfire BoltNew in Forever

    Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

    level 40 · 3 ranks · Fire, Frost

  • Teleport: DalaranNew in Forever

    Teleports the caster to Dalaran.

    level 50 · Arcane · portal trainer

Reworked10 spells
  • Arcane IntellectReworked

    Classic Increases the target's Intellect by 2 for 30 min.

    Forever Increases the target's Intellect by 2 for 1 hour.

    level 1 · 5 ranks · Arcane

  • FlamestrikeReworked

    Classic Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 48 Fire damage over 8 sec.

    Forever Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

    level 16 · 6 ranks · Fire

  • Remove Lesser CurseReworked

    Classic Removes 1 Curse from a friendly target.

    Forever Removes 1 Curse or Bane from a friendly target.

    level 18 · Arcane

  • BlinkReworked

    Classic Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

    Forever Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

    level 20 · Arcane

  • Blast WaveReworked

    Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    Forever A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    level 30 · 5 ranks · Fire · comes with a talent

  • Cold SnapReworked

    Classic When activated, this spell finishes the cooldown on all of your Frost spells.

    Forever Finishes the remaining cooldown on all your other Frost spells.

    level 30 · Physical · comes with a talent

  • Arcane PowerReworked

    Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    level 40 · Arcane · comes with a talent

  • CombustionReworked

    Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

    level 40 · Fire · comes with a talent

  • Ice BarrierReworked

    Classic Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

    Forever Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    level 40 · 4 ranks · Frost · comes with a talent

  • Arcane BrillianceReworked

    Classic Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.

    Forever Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

    level 56 · Arcane · not from a trainer

What your spell power is worth now

Every rank whose spell power share changed. Type your spell power and the last two columns turn into damage added per cast.

SpellRankClassicForeverClassic addsForever adds
Fireball112.3% (direct)42.9% (direct)
Fireball227.1% (direct)57.1% (direct)
Fireball350% (direct)71.4% (direct)
Fireball479.3% (direct)85.7% (direct)
Frostbolt116.3% (direct)40.7% (direct)
Frostbolt226.9% (direct)48.9% (direct)
Frostbolt346.3% (direct)59.7% (direct)
Fire Blast120.4% (direct)42.9% (direct)
Fire Blast233.2% (direct)42.9% (direct)
Arcane Missiles113.2% (per tick)28.6% (per tick)
Arcane Missiles220.4% (per tick)28.6% (per tick)
Arcane Missiles324% (per tick)28.6% (per tick)
Arcane Missiles424% (per tick)28.6% (per tick)
Arcane Missiles524% (per tick)28.6% (per tick)
Arcane Missiles624% (per tick)28.6% (per tick)
Arcane Missiles724% (per tick)28.6% (per tick)
Arcane Missiles824% (per tick)28.6% (per tick)
Frost Nova11.8% (direct)2.9% (direct)
Arcane Explosion111.1% (direct)14.3% (direct)
Flamestrike113.4% (direct), 1.7% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike215.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike315.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike415.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike515.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)
Flamestrike615.7% (direct), 2% (per tick)15.7% (direct), 3.2% (per tick)

Ranks not listed keep their Classic coefficient. Direct means per cast; per tick means each tick of the effect.

16 spells have new numbers but the same effect
  • FireballSame spell, new numbers

    Hurls a fiery ball that causes 16 to 24 Fire damage and an additional 2 Fire damage over 4 sec.

    level 1 · 12 ranks · Fire

  • FrostboltSame spell, new numbers

    Launches a bolt of frost at the enemy, causing 20 to 22 Frost damage and slowing movement speed by 40% for 5 sec.

    level 4 · 11 ranks · Frost

  • Conjure FoodSame spell, new numbers

    Conjures 20 muffins, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

    level 6 · 7 ranks · Arcane

  • Fire BlastSame spell, new numbers

    Blasts the enemy for 27 to 35 Fire damage.

    level 6 · 7 ranks · Fire

  • Arcane MissilesSame spell, new numbers

    Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 sec.

    level 8 · 8 ranks · Arcane

  • Frost NovaSame spell, new numbers

    Blasts enemies near the caster for 21 to 23 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

    level 10 · 4 ranks · Frost

  • Dampen MagicSame spell, new numbers

    Classic Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Lasts 10 min.

    Forever Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.

    level 12 · 5 ranks · Arcane

  • Arcane ExplosionSame spell, new numbers

    Classic Causes an explosion of arcane magic around the caster, causing 34 to 38 Arcane damage to all targets within 10 yards.

    Forever Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.

    level 14 · 6 ranks · Arcane

  • Amplify MagicSame spell, new numbers

    Classic Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.

    Forever Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min.

    level 18 · 4 ranks · Arcane

  • BlizzardSame spell, new numbers

    Classic Ice shards pelt the target area doing 200 Frost damage over 8 sec.

    Forever Ice shards pelt the target area doing 192 Frost damage over 8 sec.

    level 20 · 6 ranks · Frost

  • Fire WardSame spell, new numbers

    Classic Absorbs 165 Fire damage. Lasts 30 sec.

    Forever Absorbs 162 Fire damage. Lasts 30 sec.

    level 20 · 5 ranks · Fire

  • PyroblastSame spell, new numbers

    Classic Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

    Forever Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

    level 20 · 8 ranks · Fire · comes with a talent

  • Frost WardSame spell, new numbers

    Classic Absorbs 165 Frost damage. Lasts 30 sec.

    Forever Absorbs 162 Frost damage. Lasts 30 sec.

    level 22 · 5 ranks · Frost

  • ScorchSame spell, new numbers

    Classic Scorch the enemy for 56 to 68 Fire damage.

    Forever Scorch the enemy for 38 to 46 Fire damage.

    level 22 · 7 ranks · Fire

  • Cone of ColdSame spell, new numbers

    Classic Targets in a cone in front of the caster take 102 to 112 Frost damage and are slowed by 50% for 8 sec.

    Forever Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec.

    level 26 · 5 ranks · Frost

  • Mage ArmorSame spell, new numbers

    Classic Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    Forever Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    level 34 · 3 ranks · Arcane

29 spells read the same as Classic
  • Frost ArmorSame as Classic

    Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    level 1 · 3 ranks · Frost

  • Conjure WaterSame as Classic

    Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

    level 4 · 7 ranks · Arcane

  • PolymorphSame as Classic

    Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

    level 8 · 6 ranks · Arcane

  • Slow FallSame as Classic

    Slows falling speed for 30 sec.

    level 12 · Arcane

  • EvocationSame as Classic

    While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.

    level 20 · Arcane

  • Mana ShieldSame as Classic

    Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

    level 20 · 6 ranks · Arcane

  • Teleport: IronforgeSame as Classic

    Teleports the caster to Ironforge.

    level 20 · Arcane · portal trainer

  • Teleport: OrgrimmarSame as Classic

    Teleports the caster to Orgrimmar.

    level 20 · Arcane · portal trainer

  • Teleport: StormwindSame as Classic

    Teleports the caster to Stormwind.

    level 20 · Arcane · portal trainer

  • Teleport: UndercitySame as Classic

    Teleports the caster to Undercity.

    level 20 · Arcane · portal trainer

  • CounterspellSame as Classic

    Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

    level 24 · Arcane

  • Ice BlockSame as Classic

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    level 25 · Frost · comes with a talent

  • Conjure Mana AgateSame as Classic

    Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 28 · Arcane

  • Ice ArmorSame as Classic

    Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

    level 30 · 4 ranks · Frost

  • Presence of MindNote

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

    Still an Arcane talent in Forever. It comes with the talent point.

    level 30 · Physical · comes with a talent

  • Teleport: DarnassusSame as Classic

    Teleports the caster to Darnassus.

    level 30 · Arcane · portal trainer

  • Teleport: Thunder BluffSame as Classic

    Teleports the caster to Thunder Bluff.

    level 30 · Arcane · portal trainer

  • Conjure Mana JadeSame as Classic

    Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 38 · Arcane

  • Portal: IronforgeSame as Classic

    Creates a portal, teleporting group members that use it to Ironforge.

    level 40 · Arcane · portal trainer

  • Portal: OrgrimmarSame as Classic

    Creates a portal, teleporting group members that use it to Orgrimmar.

    level 40 · Arcane · portal trainer

  • Portal: StormwindSame as Classic

    Creates a portal, teleporting group members that use it to Stormwind.

    level 40 · Arcane · portal trainer

  • Portal: UndercitySame as Classic

    Creates a portal, teleporting group members that use it to Undercity.

    level 40 · Arcane · portal trainer

  • Conjure Mana CitrineSame as Classic

    Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 48 · Arcane

  • Portal: DarnassusSame as Classic

    Creates a portal, teleporting group members that use it to Darnassus.

    level 50 · Arcane · portal trainer

  • Portal: Thunder BluffSame as Classic

    Creates a portal, teleporting group members that use it to Thunder Bluff.

    level 50 · Arcane · portal trainer

  • Conjure Mana RubySame as Classic

    Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.

    level 58 · Arcane

  • Armor ProficiencySame as Classic

    You are proficient in the use of the following armor types: Cloth.

  • DodgeSame as Classic

    Gives a chance to dodge enemy melee attacks.

  • ShootSame as Classic

    Attack with an equipped wand.

Every beta build so far

2 changed Mages5 builds

Newest first.

Build 70009Sep 24, 2026 · Fifth beta build · 5 changes
  • Hot Streak Fire, rank 1

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

  • Wake of Fire Fire, rank 1

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

  • Touch of the Grave Undead

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

  • Reagent Economy Resourcefulness

    Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.

    Your class abilities no longer require reagents purchaseable from vendors.

Build 69977Sep 22, 2026 · Fourth beta build · no change to Mage data

No change to Mage data.

Build 69913Sep 18, 2026 · Third beta build · no change to Mage data

No change to Mage data.

Build 69893Sep 17, 2026 · Second beta build · no change to Mage data

No change to Mage data.

Build 69876Sep 17, 2026 · First beta build · against the BlizzCon demo · 32 changes
  • Arcane Blast Arcane, rank 1

    Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Focus Arcane, rank 1

    Increases your chance to hit with your Arcane spells by 1%.

    Improves your chance to hit with Arcane spells by 1%.

  • Arcane Instability Arcane, rank 1

    Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.

    Increases the damage done by your spells by 1% and your critical strike chance by 1%.

  • Missile Barrage Arcane, rank 1

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Blast Wave Fire, rank 1

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

  • Hot Streak Fire, rank 1

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

  • Pyroblast Fire, rank 1

    Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.

    Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

  • Wake of Fire Fire, rank 1

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

  • Elemental Precision Frost, rank 1

    Increases your chance to hit with Frost and Fire spells by 1%.

    Improves your chance to hit with Frost and Fire spells by 1%.

  • Ice Barrier Frost, rank 1

    Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

  • Ice Block Frost, rank 1

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  • Ice Lance Frost, rank 1

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Engineering Specialization Gnome

    More reliable engineering devices.

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Escape Artist Gnome

    Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

  • Expansive Mind Gnome

    +5% Mana, Rage and Energy.

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Sword Specialization Human

    Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit Human

    +5% Spirit.

    Spirit increased by 5%.

  • Axe Specialization Orc

    +1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Hardiness Orc

    Stun duration reduced by 20%.

    Duration of Stun effects on you reduced by 20%.

  • Shatter Curse Orc

    Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

  • Elemental Insight Skyborne (High Order)

    Passive. Damage to Elementals increased by 5%.

    Damage dealt versus Elementals increased by 5%.

  • Read Ley Line Skyborne (High Order)

    2 sec cast, 2 min cooldown. Tap a nearby ley line for +100% Health and Mana regeneration: 15 sec if no ley line is nearby, 15 min if one is found.

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Wind Blessed Skyborne (High Order)

    Passive. 1% increased melee, ranged, and spellcasting Haste.

    Increases your spellcasting, melee, and ranged Haste by 1%.

  • Beast Slaying Troll

    +5% damage vs Beasts.

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration Troll

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Regeneration Troll

    10% of Health regen continues in combat.

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Cannibalize Undead

    5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it. From the Deep Dive slide.

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave Undead

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. From the Deep Dive slide.

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

  • Underwater Breathing Undead

    Breathe underwater 300% longer.

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken Undead

    Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Reagent Economy Resourcefulness

    Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.

    Your class abilities no longer require reagents purchaseable from vendors.

Every class, every build: beta changes.