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What changed for Mages in WoW Forever since Classic
You know Classic. This is what's different now, and nothing else.
Talents42 of 53 new or different
7 new talentsFull text in Talent by talent
32 changed talentsFull text in Talent by talent
Arcane 11
Fire 11
3 talents moved, same effectFull text in Talent by talent
Arcane 1
Frost 2
3 talents goneFull text in Talent by talent
Arcane 2
Frost 1
Spellbook32 of 63 new or different
Checked against beta build 1.60.1.70888, Nov 10, 2026 · Mage data from 1.60.1.70755, no Mage change since · spellbook checked in game
Watch it first
Six minutes. Every chapter has a section below.
- Combustion ends after 3 crits since build 70170 (1 Oct); the video says four.
- Hot Streak is called Heating Up since build 70170 (1 Oct): same talent, same spot.
- Ice Lance does 300% more to a Frozen target since the launch realms' hotfix of 30 Oct, as the video says; from build 70425 (15 Oct) until then it was 200%.
- Winter's Chill makes your Cone of Cold hit harder since build 70425 (15 Oct), instead of adding crit to Frostbolt and Ice Lance.
- Each Arcane Blast gives you 12% of your Intellect as spell damage for 18 seconds since the launch realms' hotfix of 30 Oct (15% for 15 seconds from build 70425); the video says 10% more damage for your other spells.
- Humans get 1% crit on all spells and attacks and 10% more Spirit since 26 Oct, and a Gnome's Eureka! lasts 8 seconds instead of three spells since build 70425 (15 Oct).
- Read Leyline gives 50% more health and mana regeneration for 15 seconds since 26 Oct, and 100% while you're Attuned, an hour's buff from using it at a Ley Line that ends when you enter a raid.
0:00Your Mage in WoW Forever
0:25What's new since Classic
1:00The trees, before and after
1:19Frost
2:08Fire
2:51Arcane
3:37Your damage and your gear
4:18Races that can be a Mage
5:15What Mages build
5:37The full guide
1 of 8
What's new since Classic
Spells and talents


Four new buttons. From the trainer: Frostfire Bolt at 40. As one-point talents: Ice Lance and Arcane Blast at 20, and Arcane Wrath at 25. Plus four new talents. Tap any of them to read it.
The new buttons
New talents
Also new in the spellbook

Frostfire Bolt is Fire and Frost at once. It's checked against whichever resist is lower, and it slows 40%.
Forever
370 Mana35 yd range3 sec cast
Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Only three talents mention it by name: Accelerant, Heating Up and Missile Barrage. Blizzard's class video says talents from both trees count it, and the game files tie it to Critical Mass, Flame Throwing, Burning Soul and Combustion from Fire and Ice Shards, Frost Channeling and Precision from Frost, with Permafrost and Frostbite reaching it through its chill. Blizzard's 15 Oct notes say Fire Power still raises its damage, though Frostfire Bolt doesn't count toward Fire Power's bonus.

The talent buttons take one point each, and the trainer sells their higher ranks. Tap a rank.

Your buffs got kinder. Arcane Intellect lasts an hour, was 30 minutes. Arcane Brilliance reaches the whole raid, not just your party. Teleport: Dalaran is new. And Detect Magic is gone.
Arcane IntellectReworkedRank 5
Classic Increases the target's Intellect by 31 for 30 min.
Forever Increases the target's Intellect by 31 for 1 hour.
Arcane BrillianceReworked
Classic Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.
Forever Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
Teleport: DalaranNew in Forever
Teleports the caster to Dalaran.
Detect MagicGone
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The trees, before and after
Classic against Forever


Every tree has a talent or two more than it did in Classic. Arcane went from 16 talents to 18, Fire from 16 to 17 and Frost from 17 to 18, so 53 in all where Classic had 49.
Arcane+2
Classic16Forever18
Missile Barragenew
Arcane Geometrynew
Arcane Blastnew
Arcane Wrathnew- Arcane Focusgone
Magic Attunementgone
Fire+1
Classic16Forever17
Heating Upnew
Frost+1
Classic17Forever18
Ice Lancenew
Fingers of Frostnew- Piercing Icegone

Hit works differently now. Precision gives 2% hit a point with every spell, and Arcane Focus is gone. In Classic a point of Elemental Precision took 2% off your chance to be resisted.
3 of 8
Frost
How Frost plays now
Since the video: As of the launch realms' hotfix of 30 Oct, Ice Lance does 300% more to Frozen targets, as the video says, and since build 70425 (15 Oct) Winter's Chill makes Cone of Cold hit harder instead of adding crit.


Frost leans even harder on Frozen now. Shatter still gives you 50% crit, it just takes three points instead of five, and you don't need Improved Frost Nova first anymore.
Classic
Increases the critical strike chance of all your spells against frozen targets by 10%.
Forever
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Classic made you take Improved Frost Nova first. Not anymore.

Fingers of Frost gets you Frozen without a Nova. Your chills have a 15% chance to proc it, and your next spell treats the target as Frozen. At rank 2 it's your next two. It works at range, so you're not stuck waiting on Frost Nova.
you
targetDoes Ice Lance get its Frozen bonus off a Fingers of Frost proc? The tooltips say yes, and Blizzard's class video agrees: it calls Ice Lance the follow-up when Fingers of Frost procs.

Kiting a big pack is harder, though. Cone of Cold slows 40% for 6 seconds instead of 50 for 8. Only the first 4 targets it hits get an extra 10% for 3 more seconds. Improved Blizzard slows less too.
Why: most gold bots are Frost Mages kiting dungeons, Blizzard says, so the slows were cut to leave a moment when the pack isn't snared (the WoW: Forever Podcast, episode 2, 65:42).
This is the Frost AoE nerf: Improved Blizzard's chill slows 15% at rank 1 and 40% at rank 3, where Classic's slowed 30% and 65%, and Cone of Cold slows 40% for 6 seconds, down from 50% for 8, except on the first 4 targets it hits, which are slowed an extra 10% for 3 more seconds.

Winter's Chill doesn't add crit anymore. Its stacks raise your Cone of Cold's damage instead.
Blizzard's class video lists Winter's Chill among the talents that help Frostfire Bolt, but in the game files its debuff now only raises Cone of Cold's damage. Blizzard's 15 Oct notes add that your next Cone of Cold uses the stacks up. A second line in the same notes names Frostbolt and Fingers of Frost Ice Lances as what applies it (Frost Blast is gone since), and the tooltip says 20% a stack, as Blizzard's 2 Nov notes set it.

Ice Block moved up a row, so you get it sooner. Cold Snap dropped two rows, and Ice Barrier hangs off it now.
4 of 8
Fire
How Fire plays now


Fire's new piece is Heating Up (the video calls it Hot Streak; the 1 Oct build renamed it). A crit from Fireball, Frostfire Bolt, Fire Blast or Scorch gives you a stack for 20 seconds, and each stack takes a quarter off Pyroblast's cast. Up to three. Quicker, not instant. Fire Blast also gives you a stack every time it deals damage.
you
targetThe cast bars are to scale: Pyroblast's 6 sec cast at top rank, the same as Classic.

Remember one Mage keeping Scorch up for the whole raid? That job's gone. Improved Scorch only boosts your own Fire damage now.

Combustion ends after three crits, the same as Classic (the video says four; the 1 Oct build set it back to three). And you can only have one Flamestrike down at a time.
Forever
Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
The one new sentence. The numbers match Classic's, give or take a few points of burn.

Incinerate is Incineration now. It's up in row one with five ranks, and it counts Ice Lance and Arcane Blast too. Improved Fire Blast has its Classic name again and sits in row three.
5 of 8
Arcane
How Arcane plays now
Since the video: As of the launch realms' hotfix of 30 Oct, each Arcane Blast gives you 12% of your Intellect as spell damage for 18 seconds, instead of 10% more damage for your other spells.


Arcane gets a loop of its own, built on Arcane Blast. Each Blast gives you 12% of your Intellect as spell damage and makes the next Blast cost 100% more, up to 4 stacks. The stacks last 18 seconds from the first Blast, and the spell damage counts for your other spells too.
you
targetGoing by the tooltip, the stacks end 18 seconds after the first Blast. Blizzard's 15 Oct notes say so too: before build 70425 they ended at your next spell. Damage and spell damage scaling are both 40% lower than before.

At 2 points, Missile Barrage gives each Blast a 40% chance to make your next Arcane Missiles free and half as long. Arcane Wrath, Fireball, Frostbolt and Frostfire Bolt get 20%.

Arcane Mind gave max mana. Now it gives Intellect, plus the same crit damage bonus Ice Shards gives Frost.

Arcane Meditation keeps up to half your regen going while you cast. It used to top out at 15%. Mage Armor on its own went from 30% to 50%.

Magic Attunement is gone, and so is Arcane Focus, folded into Precision in Frost by Blizzard's 2 Nov notes. Dampen and Amplify Magic are 50% stronger on their own now, which is what its two points gave. Arcane Geometry takes its spot and adds range to your Arcane spells. Arcane Meditation hangs off Arcane Concentration now.
6 of 8
Your damage and your gear
Spell power and base damage


Your old spells still cost the same and cast just as fast. How hard they hit is what changed.
Classic
410 Mana35 yd range3.5 sec cast
Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec.
Forever
410 Mana35 yd range3.5 sec cast
Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.
Cost, range, cast time and cooldown are Classic's on every rank Forever kept. Only the damage line moved.

Your early ranks take a much bigger share of spell power. About 3.5 times on Fireball's first rank. From level 20 up it's mostly the same share.

Most spells start from lower base damage now. Fireball, Pyroblast and Scorch took the biggest cut, about 30 to 35% at most ranks, and Fire Blast lost far less, 7 to 12%. Frostbolt lost about a quarter at the ranks you level with, and 11% at the top.
7 of 8
Races that can be a Mage
6 races, two of them new to Mage
Since the video: Since 26 Oct, Humans get 1% crit on all spells and attacks and 10% more Spirit, Wind Blessed gives 2% haste and Read Leyline gives 50% more regeneration for 15 seconds, 100% while Attuned. Since build 70425 (15 Oct) a Gnome's Eureka! lasts 8 seconds instead of three spells.

Six races can be a Mage now. Two of them are new to the class: Orc and High Order Skyborne.
Tap a face to find its card, or tap a racial to read it.
TrollHorde
OrcHordeNew to Mage
HumanAlliance
GnomeAlliance
High Order SkyborneAllianceNew to Mage
8 of 8
What Mages build
The trees and builds people plan
Since the video: Hot Streak is called Heating Up from the 1 Oct build on. Same talent, same spot in Fire.

14,643 builds of 41 points or more planned here, since the Oct 28 hotfixes to build 70630, updated daily.
Tap a tree for its most planned build, or a build to see its trees.
- Open in the calculator
- Open in the calculator
- Open in the calculator
- Open in the calculator
- Open in the calculator
The first number counts builds of 41 points or more since the Oct 28 hotfixes to build 70630. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one.
Every build, with how they are counted, in the Mage calculator.
The most popular Mage builds, by spec and the leveling order.
Back to Class, one class at a time
Mage is one of nine, and all nine guides are up now, the Hunter last. Every class in one place.
Questions
What are the Mage changes from Classic in WoW Forever?
Mage has 53 talents in WoW Forever where Classic had 49: 7 new, 32 changed, 3 moved and 11 the same, and 3 Classic talents are gone. In the spellbook 6 spells are new, 11 reworked and 15 have new numbers, and 25 spell ranks take a different share of spell power. Every change is on this page, Classic beside Forever.
Did the Mage get a buff or a nerf in WoW Forever?
The files show what changed, not whether a Mage is stronger. Fireball at its top rank, rank 12, starts from 425 to 541 damage where Classic's did 596 to 760, about 29% less. Every one of the 25 spell ranks in this page's coefficient table takes a bigger share of spell power than in Classic. On the talent side, 7 are new and 3 gone. Whether anything makes up for it in play isn't in the files.
Was there a Mage hotfix on the WoW Forever beta?
Yes. The server hotfixes to build 70685 on Oct 30, 2026 (10 changes), the server hotfixes to build 70630 on Oct 28, 2026 (13 changes) and the server hotfixes to build 70425 on Oct 20, 2026 (19 changes) changed Mage lines, each in this page's build history. Blizzard's development notes changed Mage lines too, ahead of the game data: 5 changes from the notes of Nov 2, 2026, each in this page's build history. Mage changes came with the beta builds themselves: build 70009 on Sep 24, 2026 (5 changes), build 70170 on Oct 1, 2026 (4 changes), build 70291 on Oct 8, 2026 (3 changes) and build 70425 on Oct 15, 2026 (36 changes).
Which Mage talents were removed in WoW Forever?
Mages lost 3 Classic talents, each in Talent by talent with its Classic text. Arcane lost Arcane Focus and Magic Attunement. Frost lost Piercing Ice. Detect Magic is gone from the spellbook too.
Are Mage talents final, or can they still change?
No. Blizzard can still change them with a patch or a hotfix: the beta ended on 23 October 2026 and WoW Forever launched on 4 November 2026. Since the first beta client (build 69876, 16 Sep 2026), build 70009 on 24 Sep 2026, build 70170 on 1 Oct 2026, build 70425 on 15 Oct 2026, the server hotfixes to build 70425 on 20 Oct 2026, the server hotfixes to build 70630 on 28 Oct 2026, the server hotfixes to build 70685 on 30 Oct 2026 and Blizzard's notes over build 70753 on 2 Nov 2026 changed Mage talents; the builds since, through 70888 on 10 Nov 2026, changed none. This page is checked against every build and hotfix.
The ledger
The exact lines, when you want them.

Talent by talent
7 new32 changed3 moved3 gone
Classic beside Forever, the words that changed marked.
Arcane4 new11 changed1 moved2 gone

Wand SpecializationMoved, same effect
Increases your damage with Wands by 13%.

Improved ChannelingRenamed, changed
Classic Gives
youa 20% chancetoavoidinterruptioncausedbydamagewhilechannelingArcaneMissiles.Forever Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Hotfixes to build 70630, Oct 28, 2026: Moved along row 1 in Arcane.Hotfixes to build 70425, Oct 20, 2026: Ranks 1 to 5 text changed.Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
Arcane ResilienceChanged
Classic Increases your armor by an amount equal to
50%of your Intellect.Forever Increases your Armor by an amount equal to 25% of your Intellect.
Hotfixes to build 70685, Oct 30, 2026: 2 ranks before, 3 now.Hotfixes to build 70630, Oct 28, 2026: Moved from Arcane row 2 to Arcane row 1.
Arcane SubtletyChanged
Classic Reduces your target's resistance to all your spells by
5and reduces the threat caused by your Arcane spells by20%.Forever Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Magic AbsorptionChanged
Classic Increases all resistances by
2and causes all spells you fully resist to restore 1% of your total mana. 1sec.cooldown.Forever Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Missile BarrageNew in Forever
Forever Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 and 2 text changed.Hotfixes to build 70630, Oct 28, 2026: Moved from Arcane row 1 to Arcane row 2.Hotfixes to build 70425, Oct 20, 2026: Ranks 1 and 2 text changed.Build 70425, Oct 15, 2026: Moved from Arcane row 4 to Arcane row 1.Build 70425, Oct 15, 2026: 1 ranks before, 2 now.Build 70425, Oct 15, 2026: Rank 1 text changed.
Arcane GeometryNew in Forever
Forever Increases the range of your Arcane spells by 3 yards.

Arcane ImpactRenamed, changed
Classic Increases the critical strike chance of your Arcane
Explosion spellbyan additional2%.Forever Increases the critical strike chance of your Arcane spells by 2%.

Arcane BlastNew in Forever
Forever Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Hotfixes to build 70685, Oct 30, 2026: Rank 1 text changed.Build 70425, Oct 15, 2026: Rank 1 text changed.Build 70425, Oct 15, 2026: 2.5 sec to 1.5 sec
Arcane ShieldingRenamed, changed
Classic Decreases the mana lost per point of damage taken when Mana Shield is active by
10%.Forever Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Improved CounterspellChanged
Classic
Givesyour Counterspella 50% chance tosilencethe target for4sec.Forever Your Counterspell also Silences the target for 2 sec.

Arcane MeditationChanged
Classic Allows
5%of your Mana regeneration to continue while casting.Forever Allows 17% of your Mana regeneration to continue while casting.

Arcane WrathNew in Forever
Forever Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Build 70425, Oct 15, 2026: New talent in Arcane, row 4: Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Arcane MindChanged
Classic Increases your
maximumManaby2%.Forever Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Arcane InstabilityChanged
Classic Increases your
spelldamageand critical strike chance by 1%.Forever Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Arcane PowerChanged
Classic
Whenactivated,your spells deal 30% more damage while costing 30% more mana to cast.This effect lasts 15 sec.Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
2 Arcane talents read the same as Classic

Arcane ConcentrationSame as Classic
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Presence of MindSame as Classic
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane FocusGone from Classic
Reduces the chance that the opponent can resist your Arcane spells by 2%.

Magic AttunementGone from Classic
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Fire1 new11 changed0 moved

IncinerationRenamed, changed
Classic Increases the critical strike chance of your Fire
Blastand Scorch spells by 2%.Forever Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Hotfixes to build 70630, Oct 28, 2026: 3 ranks before, 5 now.
AccelerantRenamed, changed
Classic Reduces the casting time of your
Fireballspellby 0.1 sec.Forever Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Hotfixes to build 70630, Oct 28, 2026: Accelerant is the new name of Improved Fireball.Hotfixes to build 70630, Oct 28, 2026: Ranks 1 to 5 text changed.
ImpactChanged
Classic Gives your Fire spells a
2%chance to stun the target for 2 sec.Forever Gives your Fire spells a 3% chance to stun the target for 2 sec.

Burning SoulChanged
Classic Gives your Fire spells a
35%chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by15%.Forever Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

PyroblastChanged
Classic Hurls an immense fiery boulder that causes
148to194Fire damage and an additional56Fire damage over 12 sec.Forever Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Fire BlastChanged
Classic Reduces the cooldown of your Fire Blast spell by
0.5sec.Forever Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Hotfixes to build 70630, Oct 28, 2026: Moved from Fire row 1 to Fire row 3.Build 70425, Oct 15, 2026: Improved Fire Blast is the new name of Wake of Fire.Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.Build 70009, Sep 24, 2026: 20 sec to 30 sec
Improved ScorchChanged
Classic Your Scorch
spellshavea 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increasestheFire damagedealtto your target by 3% and lasts 30sec.Stacksup to 5 times.Forever Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Heating UpNew in Forever
Forever Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Build 70425, Oct 15, 2026: Rank 1 text changed.Build 70170, Oct 1, 2026: Heating Up is the new name of Hot Streak.Build 70170, Oct 1, 2026: Rank 1 text changed.Build 70009, Sep 24, 2026: 15 sec to 20 sec
Master of ElementsChanged
Classic Your Fire and Frost
spellcriticalswill refund 10% of their base mana cost.Forever Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Blast WaveChanged
Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for
160to192Fire damage, and dazing them for 6 sec.Forever A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Fire PowerChanged
Classic Increases the damage done by your Fire spells by
2%.Forever Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Build 70425, Oct 15, 2026: 5 ranks before, 3 now.Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
CombustionChanged
Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Build 70170, Oct 1, 2026: 4 to 3
5 Fire talents read the same as Classic

IgniteSame as Classic
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Flame ThrowingSame as Classic
Increases the range of your Fire spells by 3 yards.

Improved FlamestrikeSame as Classic
Increases the critical strike chance of your Flamestrike spell by 5%.

Improved Fire WardSame as Classic
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Critical MassSame as Classic
Increases the critical strike chance of your Fire spells by 2%.
Hotfixes to build 70630, Oct 28, 2026: 5 ranks before, 3 now.Build 70425, Oct 15, 2026: 3 ranks before, 5 now.
Frost2 new10 changed2 moved1 gone

Frost WardingChanged
Classic Increases the armor and resistances
givenby your Frost Armor and Ice Armor spells by15%. In addition,gives your Frost Ward a 10% chance toreflectFrostspellsandeffectswhileactive.Forever Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Hotfixes to build 70425, Oct 20, 2026: Ranks 1 and 2 text changed.
PrecisionRenamed, changed
Classic
Reducesthechancethat the opponent can resist yourFrostandFirespells by 2%.Forever Improves your chance to hit with all spells by 2%.
Hotfixes to build 70630, Oct 28, 2026: Precision is the new name of Elemental Precision.Hotfixes to build 70630, Oct 28, 2026: Ranks 1 to 3 text changed.Hotfixes to build 70425, Oct 20, 2026: 5 ranks before, 3 now.Hotfixes to build 70425, Oct 20, 2026: 1% to 2%
PermafrostChanged
Classic Increases the duration of your Chill effects by
1 secand reduces the target's speed by an additional4%.Forever Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Hotfixes to build 70425, Oct 20, 2026: Moved along row 2 in Frost.
Frost ChannelingMoved, same effect
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Hotfixes to build 70425, Oct 20, 2026: Moved along row 3 in Frost.
Improved BlizzardChanged
Classic Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by
30%.Lasts1.5 sec.Forever Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Hotfixes to build 70425, Oct 20, 2026: Moved along row 3 in Frost.
Ice LanceNew in Forever
Forever Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Hotfixes to build 70685, Oct 30, 2026: 200% to 300%Hotfixes to build 70630, Oct 28, 2026: Cost line changed: adds 8 sec cooldown.Build 70425, Oct 15, 2026: 300% to 200%
Arctic ReachChanged
Classic Increases the range of your
Frostboltand Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Forever Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 and 2 text changed.Hotfixes to build 70685, Oct 30, 2026: Ranks 1 and 2 text changed.Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
Ice BlockMoved, same effect
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

ShatterChanged
Classic Increases the critical strike chance of all your spells against frozen targets by
10%.Forever Increases the critical strike chance of all your spells against Frozen targets by 17%.

Improved Cone of ColdChanged
Classic Increases the damage dealt by your Cone of Cold spell by
15%.Forever Increases the damage dealt by your Cone of Cold spell by 12%.

Cold SnapChanged
Classic
When activated, this spellfinishes the cooldown on allofyour Frost spells.Forever Finishes the remaining cooldown on all your other Frost spells.

Fingers of FrostNew in Forever
Forever Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Winter's ChillChanged
Classic Gives your Frost
damagespells a 20% chance to apply theWinter'sChilleffect,whichincreasesthechanceaFrostspellwillcriticallyhitthetargetby2%for15sec.Stacksup to 5 times.Forever Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 to 5 text changed.Hotfixes to build 70685, Oct 30, 2026: 5% to 20%Hotfixes to build 70425, Oct 20, 2026: Ranks 1 to 5 text changed.Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
Ice BarrierChanged
Classic
Instantly shieldsyou,absorbing454damage.Lasts1 min. Whiletheshieldholds,spellswillnotbeinterrupted.Forever Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Hotfixes to build 70685, Oct 30, 2026: Rank 1 text changed.Hotfixes to build 70425, Oct 20, 2026: Rank 1 text changed.
4 Frost talents read the same as Classic

Improved FrostboltSame as Classic
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Blizzard's notes over build 70753, Nov 2, 2026: Ranks 1 to 5 text changed.Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
Ice ShardsSame as Classic
Increases the critical strike damage bonus of your Frost spells by 20%.

FrostbiteSame as Classic
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Hotfixes to build 70425, Oct 20, 2026: Moved along row 2 in Frost.
Improved Frost NovaSame as Classic
Reduces the cooldown of your Frost Nova spell by 2 sec.
Piercing IceGone from Classic
Increases the damage done by your Frost spells by 2%.
The spellbook
6 new11 reworked15 new numbers
6 new, 11 reworked, 15 with new numbers, 31 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.
New6 spells

Comprehend ScrollNew in Forever
Decipher an untranslated scroll.

Arcane BlastNew in Forever
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Ice LanceNew in Forever
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Arcane WrathNew in Forever
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Frostfire BoltNew in Forever
Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Teleport: DalaranNew in Forever
Teleports the caster to Dalaran.
Reworked11 spells

Arcane IntellectReworked
Classic, Rank 1 Increases the target's Intellect by 2 for
30min.Forever, Rank 1 Increases the target's Intellect by 2 for 1 hour.

FlamestrikeReworked
Classic, Rank 1 Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional
48Fire damage over 8 sec.Forever, Rank 1 Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Remove Lesser CurseReworked
Classic Removes 1 Curse from a friendly target.
Forever Removes 1 Curse or Bane from a friendly target.

BlinkReworked
Classic Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and
bonds.Forever Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

Cone of ColdReworked
Classic, Rank 1 Targets in a cone in front of the caster take
102to112Frost damage and are slowed by50%for8sec.Forever, Rank 1 Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

Blast WaveReworked
Classic, Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for
160to192Fire damage, and dazing them for 6 sec.Forever, Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Cold SnapReworked
Classic
When activated, this spellfinishes the cooldown on allofyour Frost spells.Forever Finishes the remaining cooldown on all your other Frost spells.

Arcane PowerReworked
Classic
Whenactivated,your spells deal 30% more damage while costing 30% more mana to cast.This effect lasts 15 sec.Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

CombustionReworked
Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Ice BarrierReworked
Classic, Rank 1
Instantly shieldsyou,absorbing454damage.Lasts1 min. Whiletheshieldholds,spellswillnotbeinterrupted.Forever, Rank 1 Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

Arcane BrillianceReworked
Classic Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.
Forever Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
Spell power coefficients: what your spell power is worth now
Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage added per cast.
| Spell | Rank | Classic | Forever | Classic adds | Forever adds |
|---|---|---|---|---|---|
| 1 | 12.3% (direct) | 42.9% (direct) | |||
| 2 | 27.1% (direct) | 57.1% (direct) | |||
| 3 | 50% (direct) | 71.4% (direct) | |||
| 4 | 79.3% (direct) | 85.7% (direct) | |||
| 1 | 16.3% (direct) | 40.7% (direct) | |||
| 2 | 26.9% (direct) | 48.9% (direct) | |||
| 3 | 46.3% (direct) | 59.7% (direct) | |||
| 1 | 20.4% (direct) | 42.9% (direct) | |||
| 2 | 33.2% (direct) | 42.9% (direct) | |||
| 1 | 13.2% (per tick) | 28.6% (per tick) | |||
| 2 | 20.4% (per tick) | 28.6% (per tick) | |||
| 3 | 24% (per tick) | 28.6% (per tick) | |||
| 4 | 24% (per tick) | 28.6% (per tick) | |||
| 5 | 24% (per tick) | 28.6% (per tick) | |||
| 6 | 24% (per tick) | 28.6% (per tick) | |||
| 7 | 24% (per tick) | 28.6% (per tick) | |||
| 8 | 24% (per tick) | 28.6% (per tick) | |||
| 1 | 1.8% (direct) | 2.9% (direct) | |||
| 1 | 11.1% (direct) | 14.3% (direct) | |||
| 1 | 13.4% (direct), 1.7% (per tick) | 15.7% (direct), 3.2% (per tick) | |||
| 2 | 15.7% (direct), 2% (per tick) | 15.7% (direct), 3.2% (per tick) | |||
| 3 | 15.7% (direct), 2% (per tick) | 15.7% (direct), 3.2% (per tick) | |||
| 4 | 15.7% (direct), 2% (per tick) | 15.7% (direct), 3.2% (per tick) | |||
| 5 | 15.7% (direct), 2% (per tick) | 15.7% (direct), 3.2% (per tick) | |||
| 6 | 15.7% (direct), 2% (per tick) | 15.7% (direct), 3.2% (per tick) |
Why casters hit for less:
Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.15 spells have new numbers but the same effect

FireballSame spell, new numbers
Classic, Rank 1 Hurls a fiery ball that causes
16to24Fire damage and an additional 2 Fire damage over 4 sec.Forever, Rank 1 Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.

FrostboltSame spell, new numbers
Classic, Rank 1 Launches a bolt of frost at the enemy, causing
20to22Frost damage and slowing movement speed by 40% for 5 sec.Forever, Rank 1 Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec.

Conjure FoodSame spell, new numbers
Classic, Rank 6 Conjures
18sweet rolls, providing the mage and his allies with something to eat.Conjured items disappear if logged out for more than 15 minutes.Forever, Rank 6 Conjures 20 sweet rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Fire BlastSame spell, new numbers
Classic, Rank 2 Blasts the enemy for
62to76Fire damage.Forever, Rank 2 Blasts the enemy for 57 to 69 Fire damage.

Arcane MissilesSame spell, new numbers
Classic, Rank 1 Launches Arcane Missiles at the enemy, causing
25Arcane damage each second for 3 sec.Forever, Rank 1 Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.

Frost NovaSame spell, new numbers
Classic, Rank 2 Blasts enemies near the caster for
35to39Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.Forever, Rank 2 Blasts enemies near the caster for 34 to 38 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Dampen MagicSame spell, new numbers
Classic, Rank 1 Dampens magic used against the targeted party member, decreasing damage taken from spells by up to
10and healing spells by up to20.Lasts 10 min.Forever, Rank 1 Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.

Arcane ExplosionSame spell, new numbers
Classic, Rank 1 Causes an explosion of arcane magic around the caster, causing
34to38Arcane damage to all targets within 10 yards.Forever, Rank 1 Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.

Amplify MagicSame spell, new numbers
Classic, Rank 1 Amplifies magic used against the targeted party member, increasing damage taken from spells by up to
15and healing spells by up to30.Lasts 10 min.Forever, Rank 1 Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min.

BlizzardSame spell, new numbers
Classic, Rank 1 Ice shards pelt the target area doing
200Frost damage over 8 sec.Forever, Rank 1 Ice shards pelt the target area doing 192 Frost damage over 8 sec.

Fire WardSame spell, new numbers
Classic, Rank 1 Absorbs
165Fire damage. Lasts 30 sec.Forever, Rank 1 Absorbs 162 Fire damage. Lasts 30 sec.

PyroblastSame spell, new numbers
Classic, Rank 1 Hurls an immense fiery boulder that causes
148to194Fire damage and an additional56Fire damage over 12 sec.Forever, Rank 1 Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Frost WardSame spell, new numbers
Classic, Rank 1 Absorbs
165Frost damage. Lasts 30 sec.Forever, Rank 1 Absorbs 162 Frost damage. Lasts 30 sec.

ScorchSame spell, new numbers
Classic, Rank 1 Scorch the enemy for
56to68Fire damage.Forever, Rank 1 Scorch the enemy for 38 to 46 Fire damage.

Mage ArmorSame spell, new numbers
Classic, Rank 1 Increases your resistance to all magic by 5 and allows
30%of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Forever, Rank 1 Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
31 spells read the same as Classic

Frost ArmorSame as Classic
Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Conjure WaterSame as Classic
Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

PolymorphSame as Classic
Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Slow FallSame as Classic
Slows falling speed for 30 sec.

EvocationSame as Classic
While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.

Mana ShieldSame as Classic
Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Teleport: IronforgeSame as Classic
Teleports the caster to Ironforge.

Teleport: OrgrimmarSame as Classic
Teleports the caster to Orgrimmar.

Teleport: StormwindSame as Classic
Teleports the caster to Stormwind.

Teleport: UndercitySame as Classic
Teleports the caster to Undercity.

CounterspellSame as Classic
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

Ice BlockSame as Classic
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Conjure Mana AgateSame as Classic
Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

Ice ArmorSame as Classic
Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Presence of MindSame as Classic
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Teleport: DarnassusSame as Classic
Teleports the caster to Darnassus.

Teleport: Thunder BluffSame as Classic
Teleports the caster to Thunder Bluff.

Conjure Mana JadeSame as Classic
Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

Portal: IronforgeSame as Classic
Creates a portal, teleporting group members that use it to Ironforge.

Portal: OrgrimmarSame as Classic
Creates a portal, teleporting group members that use it to Orgrimmar.

Portal: StormwindSame as Classic
Creates a portal, teleporting group members that use it to Stormwind.

Portal: UndercitySame as Classic
Creates a portal, teleporting group members that use it to Undercity.

Conjure Mana CitrineSame as Classic
Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

Portal: DarnassusSame as Classic
Creates a portal, teleporting group members that use it to Darnassus.

Portal: Thunder BluffSame as Classic
Creates a portal, teleporting group members that use it to Thunder Bluff.

Conjure Mana RubySame as Classic
Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.

Armor ProficiencySame as Classic
You are proficient in the use of the following armor types: Cloth.
Read on BlizzCon demo footage, not from the beta client.

AttackSame as Classic
Read on BlizzCon demo footage, not from the beta client.

DodgeSame as Classic
Gives a chance to dodge enemy melee attacks.
Read on BlizzCon demo footage, not from the beta client.

LanguagesSame as Classic
You are fluent in the following languages:
Read on BlizzCon demo footage, not from the beta client.

ShootSame as Classic
Attack with an equipped wand.
Read on BlizzCon demo footage, not from the beta client.
Every beta build so far
9 changed Mages23 builds + 6 hotfix rounds + 1 round from Blizzard's notes
Newest first.
The beta ended on 23 October and the game launched on 4 November; every build and hotfix since is listed here once it is checked.
Hotfixes to build 70888Nov 10, 2026 · Class tuning hotfixes, 10 Nov · no change to Mage data
No change to Mage data.
Build 70888Nov 10, 2026 · Game build 70888 · no change to Mage data
No change to Mage data.
Build 70862Nov 6, 2026 · Tooltip fixes, 6 Nov · no change to Mage data
No change to Mage data.
Build 70840Nov 6, 2026 · Game build 70840 · no change to Mage data
No change to Mage data.
Build 70790Nov 4, 2026 · Launch build 70790 · no change to Mage data
No change to Mage data.
Hotfixes to build 70755Nov 3, 2026 · Hotfixes from the game, 3 Nov · no change to Mage data
No change to Mage data.
Build 70755Nov 3, 2026 · Game build 70755 · no change to Mage data
No change to Mage data.
Blizzard's notes over build 70753Nov 2, 2026 · Blizzard's 2 Nov notes, ahead of the game data · 5 changes
Missile BarrageGives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt,
Frost Blast,and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arctic ReachIncreases the range of your Frostbolt,
Frost Blast,Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Improved FrostboltReduces the casting time of your Frostbolt
and Frost Blast spellsby 0.1 sec.Reduces the casting time of your Frostbolt spell by 0.1 sec.
Winter's ChillGives your
Frostbolt, Frost Blast,and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Read Leyline2sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.0.5 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
Build 70753Nov 2, 2026 · Game build 70753 · no change to Mage data · 22 Blizzard notes
No change to Mage data.
- Blizzard's notes: Blizzard: This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
- Blizzard's notes: Frost Blast: This spell has been removed.
- Blizzard's notes: Missile Barrage: Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
- Blizzard's notes: Missile Barrage: Missile Barrage has been moved to the 2nd row from the 1st row.
- Blizzard's notes: Arcane Resilience: Arcane Resilience has been moved to the 1st row from the 2nd row.
- Blizzard's notes: Arcane Resilience: It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
- Blizzard's notes: Clearcasting: Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
- Blizzard's notes: Arcane Missiles: Fixed an issue where Arcane Missles did not proc Clearcasting.
- Blizzard's notes: Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
- Blizzard's notes: Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
- Blizzard's notes: Ignite: Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
- Blizzard's notes: Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
- Blizzard's notes: Accelerant: Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
- Blizzard's notes: Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
- Blizzard's notes: Improved Fire Blast: Improved Fire Blast moved to 3rd row from 1st row.
- Blizzard's notes: Piercing Ice: The Piercing ice talent has been removed.
- Blizzard's notes: Ice Barrier: Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
- Blizzard's notes: Frost Warding: Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
- Blizzard's notes: Frost Warding: Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
- Blizzard's notes: Precision: Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
- Blizzard's notes: Ice Lance: Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
- Blizzard's notes: Winter's Chill: Bonus to Cone of Cold damage increased to 20% per stack.
- Blizzard wrote these up on 2 Nov, and you already have them. The game got them as server hotfixes on 20, 28 and 30 Oct, build 70753 now carries them in its own files, and the trees here show them.
Hotfixes to build 70685Oct 30, 2026 · Druid and Paladin hotfixes before launch · 10 changes
Arcane Resilience2 ranks before, 3 now.
Arcane BlastBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain
15%of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by175%.Effect stacks up to 4 times and lasts15sec from time of initial application.Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arctic ReachIncreases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice BarrierShield yourself, absorbing 447 damage and increasing your Frost damage by
3%for 1 min. While shielded, your Frost damage is increased by an additional3%and you do not lose casting time when you take damage.Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Ice LanceDeals 28 to 32 Frost damage to an enemy target. Deals
200%increased damage to Frozen targets.Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Winter's ChillGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by
5%and it gains an additional 7% of your spell damage, stacking up to 5 times.Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Arcane BlastBlasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain
15%of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by175%.Effect stacks up to 4 times and lasts15sec from time of initial application.Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Ice BarrierShield yourself, absorbing 561 damage and increasing your Frost damage by
3%for 1 min. While shielded, your Frost damage is increased by an additional3%and you do not lose casting time when you take damage.Shield yourself, absorbing 561 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Ice LanceDeals 34 to 40 Frost damage to an enemy target. Deals
200%increased damage to Frozen targets.Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Ice Lance55 Mana 30 yd range; Instant
55 Mana 30 yd range; Instant 8 sec cooldown
Hotfixes to build 70630Oct 28, 2026 · Hunter and Mage hotfixes before launch · 13 changes
AccelerantAccelerant is the new name of Improved Fireball.
PrecisionPrecision is the new name of Elemental Precision.
Arcane FocusGone from Arcane.
Arcane ResilienceMoved from Arcane row 2 to Arcane row 1. (was Arcane row 2)
Improved ChannelingMoved along row 1 in Arcane. (was Arcane row 1)
Missile BarrageMoved from Arcane row 1 to Arcane row 2. (was Arcane row 1)
Improved Fire BlastMoved from Fire row 1 to Fire row 3. (was Fire row 1)
Critical Mass5 ranks before, 3 now.
Incineration3 ranks before, 5 now.
AccelerantReduces the casting time of your
FireballandFrostfireBoltspells by 0.1 sec.Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Ice Lance45 Mana | 30 yd range | Instant
45 Mana | 30 yd range | Instant | 8 sec cooldown
PrecisionImproves your chance to hit with
Frost and Firespells by 2%.Improves your chance to hit with all spells by 2%.
Frost BlastGone from the spellbook.
Build 70630Oct 26, 2026 · Game build 70630 · no change to Mage data
No change to Mage data.
Hotfixes to build 70425Oct 20, 2026 · Mage hotfix after the sixteenth build · 19 changes
Piercing IceGone from Frost.
Frost ChannelingMoved along row 3 in Frost. (was Frost row 3)
FrostbiteMoved along row 2 in Frost. (was Frost row 2)
Improved BlizzardMoved along row 3 in Frost. (was Frost row 3)
PermafrostMoved along row 2 in Frost. (was Frost row 2)
Elemental Precision5 ranks before, 3 now.
Improved ChannelingGives
youa20%chancetoavoidinterruptioncausedbydamagewhilechannelingArcaneMissilesanda 14% chancewhilecastingArcaneBlastorArcaneWrath.Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Missile BarrageGives your Arcane Blast spell a 20% chance,
your Arcane Missile hits a 5% chance,and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Elemental PrecisionImproves your chance to hit with Frost and Fire spells by
1%.Improves your chance to hit with Frost and Fire spells by 2%.
Frost WardingIncreases the Armor and
resistancegivenby your Frost Armor and Ice Armor spells by15%. In addition,gives your Frost Ward a 10% chance toreflectFrostspellsandeffectswhileactive.Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Ice BarrierInstantly shieldsyou,absorbing 447damage.Lasts1 min. Whiletheshieldholds,yourspellcastswillnotbeinterruptedordelayedfromtakingdamage.Shield yourself, absorbing 447 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
Winter's ChillGives your Frost
damagespells a 20% chance to applytheWinter'sChill effect, whichincreasesthe damagedonebyyour Cone of Coldspelltothetargetby40%,stacking up to 5 times.Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice BarrierInstantly shieldsyou,absorbing 561damage.Lasts1 min. Whiletheshieldholds,yourspellcastswillnotbeinterruptedordelayedfromtakingdamage.Shield yourself, absorbing 561 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
CommandNew: Damage dealt by Hunter and Warlock pets increased by 5%.
SavageGone.
RuthlessIncreases your critical strike chance with all spells and attacks by
2%.Increases your critical strike chance with all spells and attacks by 1%.
The Human SpiritSpirit increased by
5%.Spirit increased by 10%.
Read Leyline2 sec cast, 2 min cooldown.
Attempttotapintothepowerofanearbyleyline,increasingyourHealthandManaregenerationby100%.Lasts30secifnoleylineisnearby,and15minifoneisfound.2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by
3%.Increases your spellcasting, melee, and ranged Haste by 2%.
Build 70425Oct 15, 2026 · Sixteenth beta build · 36 changes · 17 Blizzard notes
Arcane WrathNew talent in Arcane, row 4: Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Improved Fire BlastImproved Fire Blast is the new name of Wake of Fire.
Missile BarrageMoved from Arcane row 4 to Arcane row 1. (was Arcane row 4)
Missile Barrage1 ranks before, 2 now.
Critical Mass3 ranks before, 5 now.
Fire Power5 ranks before, 3 now.
Arcane BlastBlasts the target with energy, dealing
57to65Arcane damage. Each time you cast Arcane Blast,thedamageofallyourother spells isincreasedby10%and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts8secor until any otherdamagespelliscast.Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Arcane Blast15% of base mana | 30 yd range |
2.5sec cast15% of base mana | 30 yd range | 1.5 sec cast
Improved ChannelingGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane
Blast.Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
Missile BarrageGives your Arcane Blast spell a
40%chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a20%chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Fire PowerIncreases the damage done by your Fire spells by
2%.Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Heating UpNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Improved Fire BlastReduces the cooldown of your Fire Blast spell by 1
sec. Killing a non-trivialtargetincreasesthe critical strike chance of your next Fire Blast cast within 30secby25%.Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Arctic ReachIncreases the range of your
Frostboltand Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice LanceDeals 28 to 32 Frost damage to an enemy target. Deals
300%increased damage to Frozen targets.Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Improved FrostboltReduces the casting time of your Frostbolt
spellby 0.1 sec.Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Winter's ChillGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the
chance yourIceLanceandFrostboltspellswillcriticallyhitthe target by2% for 15 sec.Stacksup to1times.Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Frost BlastNew spell, 3 ranks, learned at level 24: Quickly launch a weak blast of frost at the enemy, causing 28 to 30 Frost damage and slowing movement speed by 40% for 9 sec.
Cone of Cold5 ranks before, 4 now. Rank 5 (level 58) is gone from the beta client's spellbook; Blizzard's 15 Oct notes do not mention it.
Arcane BlastBlasts the target with energy, dealing
131to151Arcane damage. Each time you cast Arcane Blast,thedamageofallyourother spells isincreasedby10%and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts8secor until any otherdamagespelliscast.Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Arcane Blast15% of base mana 30 yd range;
2.5sec cast15% of base mana 30 yd range; 1.5 sec cast
Cone of ColdTargets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec.
Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Ice LanceDeals 34 to 40 Frost damage to an enemy target. Deals
300%increased damage to Frozen targets.Deals 34 to 40 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
RuthlessNew: Increases your critical strike chance with all spells and attacks by 2%.
SavageNew: Increases your critical strike chance with all spells and abilities by 1%.
Read LeylineNew: 2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.
Sword SpecializationGone.
Axe SpecializationGone.
Read Ley LineGone.
Eureka!Instant, 2 min cooldown.
Yournext3non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, yournext 3non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Blood FuryInstant,
2min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.Instant, 3 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseInstant, 3 min cooldown. Instantly removes
and grants immunity toall Curses and Banes, and reduces all Magical damage taken by15%for 8 sec.Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Walk on AirInstant,
2min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by
1%.Increases your spellcasting, melee, and ranged Haste by 3%.
RegenerationHealth regeneration rate increased by
10%.In addition,10%of total Health regeneration will continue during combat.Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Touch of the GraveYour spells and attacks with a damage part have a chance
(10%for casters,5%formelee)to drain Health from the target, up to 5% of your maximum Health.1sec internal cooldown. Does not break crowd control.Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 25 sec internal cooldown. Does not break crowd control.
- Blizzard's notes: Presence of Mind: Fixed an issue where Presence of Mind would not be consumed by spell casts.
- Blizzard's notes: Missile Barrage: Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
- Blizzard's notes: Frost Channeling: Frost Channeling now correctly reduces the Mage's threat.
- Blizzard's notes: Clearcasting: Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
- Blizzard's notes: Fingers of Frost: Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
- Blizzard's notes: Frost Blast: New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
- Blizzard's notes: Winter's Chill: Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Blizzard's notes: Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
- Blizzard's notes: Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
- Blizzard's notes: Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage's maximum Mana. 6 second cooldown.
- Blizzard's notes: Heating Up: Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
- Blizzard's notes: Improved Fire Blast: Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
- Blizzard's notes: Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
- Blizzard's notes: Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage's Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
- Blizzard's notes: Ice Lance: Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
- Blizzard's notes: Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
- Blizzard's notes: Winter's Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
Build 70374Oct 13, 2026 · Fifteenth beta build · no change to Mage data
No change to Mage data.
Build 70338Oct 10, 2026 · Fourteenth beta build · no change to Mage data
No change to Mage data.
Build 70334Oct 9, 2026 · Thirteenth beta build · no change to Mage data
No change to Mage data.
Build 70291Oct 8, 2026 · Twelfth beta build · 3 changes · 4 Blizzard notes
Arcane MissilesLaunches Arcane Missiles at the enemy, causing
25Arcane damage each second for 3 sec.Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.
FireballHurls a fiery ball that causes
16to24Fire damage and an additional 2 Fire damage over 4 sec.Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.
FrostboltLaunches a bolt of frost at the enemy, causing
20to22Frost damage and slowing movement speed by 40% for 5 sec.Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec.
- Blizzard's notes: Impact: Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
- Blizzard's notes: Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
- Blizzard's notes: Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
- Blizzard's notes: Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
Build 70245Oct 6, 2026 · Eleventh beta build · no change to Mage data
No change to Mage data.
Build 70235Oct 5, 2026 · Tenth beta build · no change to Mage data
No change to Mage data.
Build 70205Oct 2, 2026 · Ninth beta build · no change to Mage data
No change to Mage data.
Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Mage data
No change to Mage data.
Build 70170Oct 1, 2026 · Eighth beta build · 4 changes · 6 Blizzard notes
Heating UpHeating Up is the new name of Hot Streak.
CombustionWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused
4non-periodic critical strikes with Fire spells.When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Heating UpYournon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorchgrant Hot Streakfor20sec.HotStreakreducesthecasttimeofPyroblastby 25%, stacking up to 3 times.Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Eureka!Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For
healers,your next 3 damaging or healing abilities cost 10% less Mana and do 10%more.Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
- Blizzard's notes: Comprehension scrolls: All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
- Blizzard's notes: Improved Scorch: Improved Scorch's Fire Vulnerability will not roll a second time to see if it resists.
- Blizzard's notes: Winter's Chill: Winter's Chill's application does not roll to see if it is resisted, since the original spell needed to hit.
- Known issue: Research: Mages who learn Research can be prevented from accessing it. (Blizzard's notes)
- Blizzard's notes: Heating Up: Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a 'streak'.
- Blizzard's notes: Combustion: The number of charges of Combustion has returned to 3 (was 4).
Build 70124Sep 29, 2026 · Seventh beta build · no change to Mage data
No change to Mage data.
Build 70058Sep 29, 2026 · Sixth beta build · no change to Mage data
No change to Mage data.
Build 70009Sep 24, 2026 · Fifth beta build · 5 changes · 2 Blizzard notes
Hot StreakYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for
15sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Wake of FireReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within
20sec by 25%.Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Eureka!Instant, 2 min cooldown. Your next 3 damaging abilities cost
less (50%lessMana, 40%lessRage,20%lessEnergy;15%lessManafor healers,whoalsoheal10%more)anddeal10%more damage.Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.
Touch of the GraveYour spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Reagent EconomyYour class abilities no longer require reagents purchaseable from
vendors, and your Tier 1 camping features cost no reagents to craft.Your class abilities no longer require reagents purchaseable from vendors.
- Blizzard's notes: Arcane Missiles: Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
- Blizzard's notes: Ignite: Ignite no longer double dips on % damage increase modifiers.
Build 69977Sep 22, 2026 · Fourth beta build · no change to Mage data
No change to Mage data.
Build 69913Sep 18, 2026 · Third beta build · no change to Mage data
No change to Mage data.
Build 69893Sep 16, 2026 · Second beta build · no change to Mage data
No change to Mage data.
Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 29 changes
Arcane BlastBlasts the target with energy, dealing
95to104Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane FocusIncreasesyour chance to hit withyourArcane spells by 1%.Improves your chance to hit with Arcane spells by 1%.
Arcane InstabilityIncreases the damage done by
allyour spells by 1% and your critical strike chancewith all attacksby 1%.Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Missile BarrageGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles
willfire every 0.5 sec.Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Blast WaveA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for
160to191Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
PyroblastHurls an immense fiery boulder that causes
155to185Fire damage and an additional76Fire damage over 12 sec.Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Elemental PrecisionIncreasesyour chance to hit with Frost and Fire spells by 1%.Improves your chance to hit with Frost and Fire spells by 1%.
Ice BlockYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack,
moveor cast spells.You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Ice LanceDeals 28 to
33Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Engineering SpecializationMorereliableengineeringdevices.Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Escape ArtistInstant, 2 min cooldown. Escape any movement impairing effect and gain immunity to
themfor 3 sec.Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!Instant, 2 min cooldown. Your next 3 damaging
or healingabilities cost50%lessManaanddo10%moredamageorhealing.Readfromthedemo;aWarlock'stooltiponlyliststhedamagehalf.Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind+5%Mana, RageandEnergy.Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Sword SpecializationPassive.+2%critical strike chance with all spells andattacks, autoattacksincluded,while you have a sword or two-handed sword equipped.Read off Soda's Warrior tooltip.Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit+5%Spirit.Spirit increased by 5%.
Axe Specialization+1%critical strike chance with all spells and abilities while an axe or two-handed axeisequipped.Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
HardinessStun
durationreduced by 20%.Duration of Stun effects on you reduced by 20%.
Shatter CurseInstant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Elemental InsightPassive.DamagetoElementals increased by 5%.Damage dealt versus Elementals increased by 5%.
Read Ley Line2 sec cast, 2 min cooldown. Tap a nearby ley
linefor+100%Health and Manaregeneration:15 sec if no ley line is nearby, 15 min if one is found.2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind BlessedPassive.1%increasedmelee,ranged,andspellcastingHaste.Increases your spellcasting, melee, and ranged Haste by 1%.
Beast Slaying+5%damagevsBeasts.Damage dealt versus Beasts increased by 5%.
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6
sec;any movement,actionor damage takencancelsit.Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Regeneration10% of Health
regencontinuesincombat.Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Cannibalize5
yd,2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10secfromaHumanoid or Undeadcorpse;moving,actingortakingdamagecancelsit.5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks have a 5%
chanceto drain Health from the target, up to 5% of your maximum Health.Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Underwater BreathingBreatheunderwater 300%longer.Underwater breath lasts 300% longer than normal.
Will of the ForsakenInstant, 2 min cooldown. Removes all Charm, Fear and Sleep effects.
(No longer an immunity.) From the BlizzCon Deep Dive slide.Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Reagent EconomyYour class abilities no longer require reagents
purchasablefrom vendors, and your Tier 1 camping features cost no reagents to craft.Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.
Every class, every build: beta changes.