WoW Forever Mage talents, every rank in words, from the beta client

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Every WoW Forever Mage talent, in wordsAll 54 Mage talents in the Arcane, Fire and Frost trees, rank by rank, with the points each row needs and what changed from Classic: 6 new, 34 changed or moved. Read from the WoW Forever beta client.

Arcane 18 talents

  • Wand Specialization2 ranks · passiveLevel 10.Rank 1: Increases your damage with Wands by 13%.Rank 2: Increases your damage with Wands by 25%.Moved, same effect (was Arcane row 2). Classic rank 1: Increases your damage with Wands by 13%.
  • Arcane Focus5 ranks · passiveLevel 10.Rank 1: Improves your chance to hit with Arcane spells by 1%.Rank 2: Improves your chance to hit with Arcane spells by 2%.Rank 3: Improves your chance to hit with Arcane spells by 3%.Rank 4: Improves your chance to hit with Arcane spells by 4%.Rank 5: Improves your chance to hit with Arcane spells by 5%.Changed from Classic. Classic rank 1: Reduces the chance that the opponent can resist your Arcane spells by 2%.
  • Improved Channeling5 ranks · passiveLevel 10.Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.Changed from Classic (renamed from Improved Arcane Missiles). Classic rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  • Arcane Subtlety2 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Changed from Classic (was Arcane row 1). Classic rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
  • Magic Absorption2 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
  • Arcane Concentration5 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same as Classic.
  • Arcane Resilience2 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.Changed from Classic (was Arcane row 3, was 1 rank, now 2). Classic rank 1: Increases your armor by an amount equal to 50% of your Intellect.
  • Arcane Geometry2 ranks · passiveRequires 10 points in Arcane Talents (level 20).Rank 1: Increases the range of your Arcane spells by 3 yards.Rank 2: Increases the range of your Arcane spells by 6 yards.New in Forever. No Classic talent with this name.
  • Arcane Impact3 ranks · passiveRequires 10 points in Arcane Talents (level 20).Rank 1: Increases the critical strike chance of your Arcane spells by 2%.Rank 2: Increases the critical strike chance of your Arcane spells by 4%.Rank 3: Increases the critical strike chance of your Arcane spells by 6%.Changed from Classic (renamed from Improved Arcane Explosion). Classic rank 1: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
  • Arcane Blast1 rank · activeRequires 10 points in Arcane Talents (level 20). 15% of base mana | 30 yd range | 2.5 sec cast.Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.New in Forever. No Classic talent with this name.
  • Arcane Shielding2 ranks · passiveRequires 15 points in Arcane Talents (level 25).Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.Changed from Classic (renamed from Improved Mana Shield). Classic rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
  • Improved Counterspell2 ranks · passiveRequires 15 points in Arcane Talents (level 25).Rank 1: Your Counterspell also Silences the target for 2 sec.Rank 2: Your Counterspell also Silences the target for 4 sec.Changed from Classic. Classic rank 1: Gives your Counterspell a 50% chance to silence the target for 4 sec.
  • Arcane Meditation3 ranks · passiveRequires 15 points in Arcane Talents (level 25). Requires Arcane Concentration.Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.Changed from Classic. Classic rank 1: Allows 5% of your Mana regeneration to continue while casting.
  • Missile Barrage1 rank · passiveRequires 15 points in Arcane Talents (level 25).Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.New in Forever. No Classic talent with this name.
  • Presence of Mind1 rank · activeRequires 20 points in Arcane Talents (level 30). Instant | 3 min cooldown.When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Same as Classic.
  • Arcane Mind5 ranks · passiveRequires 20 points in Arcane Talents (level 30).Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Changed from Classic. Classic rank 1: Increases your maximum Mana by 2%.
  • Arcane Instability3 ranks · passiveRequires 25 points in Arcane Talents (level 35).Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.Rank 2: Increases the damage done by your spells by 2% and your critical strike chance by 2%.Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.Changed from Classic. Classic rank 1: Increases your spell damage and critical strike chance by 1%.
  • Arcane Power1 rank · activeRequires 30 points in Arcane Talents (level 40). Requires Presence of Mind. Instant | 3 min cooldown.For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Changed from Classic. Classic rank 1: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Gone from Classic Arcane: Magic Attunement (2 ranks, Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.).

Fire 17 talents

  • Wake of Fire2 ranks · passiveLevel 10.Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.Changed from Classic (renamed from Improved Fire Blast, was Fire row 2, was 3 ranks, now 2). Classic rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
  • Incineration3 ranks · passiveLevel 10.Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.Changed from Classic (renamed from Incinerate, was Fire row 3, was 2 ranks, now 3). Classic rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
  • Improved Fireball5 ranks · passiveLevel 10.Rank 1: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.Rank 2: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.Rank 3: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.Rank 4: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.Changed from Classic. Classic rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.
  • Ignite5 ranks · passiveRequires 5 points in Fire Talents (level 15).Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.Same as Classic.
  • Flame Throwing2 ranks · passiveRequires 5 points in Fire Talents (level 15).Rank 1: Increases the range of your Fire spells by 3 yards.Rank 2: Increases the range of your Fire spells by 6 yards.Same as Classic.
  • Impact3 ranks · passiveRequires 5 points in Fire Talents (level 15).Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.Rank 2: Gives your Fire spells a 7% chance to stun the target for 2 sec.Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.Changed from Classic (was Fire row 1, was 5 ranks, now 3). Classic rank 1: Gives your Fire spells a 2% chance to stun the target for 2 sec.
  • Burning Soul3 ranks · passiveRequires 10 points in Fire Talents (level 20).Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.Rank 2: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Changed from Classic (was 2 ranks, now 3). Classic rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
  • Improved Flamestrike3 ranks · passiveRequires 10 points in Fire Talents (level 20).Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.Same as Classic.
  • Pyroblast1 rank · activeRequires 10 points in Fire Talents (level 20). 125 Mana | 35 yd range | 6 sec cast.Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.Changed from Classic. Classic rank 1: Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Improved Scorch3 ranks · passiveRequires 15 points in Fire Talents (level 25).Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Rank 2: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Changed from Classic. Classic rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
  • Improved Fire Ward2 ranks · passiveRequires 15 points in Fire Talents (level 25).Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.Same as Classic.
  • Hot Streak1 rank · passiveRequires 15 points in Fire Talents (level 25). Requires Pyroblast.Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.New in Forever. No Classic talent with this name.
  • Master of Elements3 ranks · passiveRequires 15 points in Fire Talents (level 25).Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost.Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.Changed from Classic. Classic rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
  • Critical Mass3 ranks · passiveRequires 20 points in Fire Talents (level 30).Rank 1: Increases the critical strike chance of your Fire spells by 2%.Rank 2: Increases the critical strike chance of your Fire spells by 4%.Rank 3: Increases the critical strike chance of your Fire spells by 6%.Same as Classic.
  • Blast Wave1 rank · activeRequires 20 points in Fire Talents (level 30). 215 Mana | Instant | 45 sec cooldown.A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Changed from Classic. Classic rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
  • Fire Power5 ranks · passiveRequires 25 points in Fire Talents (level 35).Rank 1: Increases the damage done by your Fire spells by 2%.Rank 2: Increases the damage done by your Fire spells by 4%.Rank 3: Increases the damage done by your Fire spells by 6%.Rank 4: Increases the damage done by your Fire spells by 8%.Rank 5: Increases the damage done by your Fire spells by 10%.Same as Classic.
  • Combustion1 rank · activeRequires 30 points in Fire Talents (level 40). Requires Critical Mass. Instant | 3 min cooldown.When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.Changed from Classic. Classic rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost 19 talents

  • Frost Warding2 ranks · passiveLevel 10.Rank 1: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.Rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.Changed from Classic. Classic rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Improved Frostbolt5 ranks · passiveLevel 10.Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.Same as Classic.
  • Elemental Precision5 ranks · passiveLevel 10.Rank 1: Improves your chance to hit with Frost and Fire spells by 1%.Rank 2: Improves your chance to hit with Frost and Fire spells by 2%.Rank 3: Improves your chance to hit with Frost and Fire spells by 3%.Rank 4: Improves your chance to hit with Frost and Fire spells by 4%.Rank 5: Improves your chance to hit with Frost and Fire spells by 5%.Changed from Classic (was 3 ranks, now 5). Classic rank 1: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
  • Ice Shards5 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.Same as Classic.
  • Permafrost3 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.Rank 2: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Changed from Classic. Classic rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
  • Improved Frost Nova2 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.Same as Classic.
  • Frostbite3 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.Same as Classic.
  • Piercing Ice3 ranks · passiveRequires 10 points in Frost Talents (level 20).Rank 1: Increases the damage done by your Frost spells by 2%.Rank 2: Increases the damage done by your Frost spells by 4%.Rank 3: Increases the damage done by your Frost spells by 6%.Same as Classic.
  • Frost Channeling3 ranks · passiveRequires 10 points in Frost Talents (level 20).Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Moved, same effect (was Frost row 4). Classic rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
  • Ice Lance1 rank · activeRequires 10 points in Frost Talents (level 20). 45 Mana | 30 yd range | Instant.Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.New in Forever. No Classic talent with this name.
  • Improved Blizzard3 ranks · passiveRequires 10 points in Frost Talents (level 20).Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Changed from Classic. Classic rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
  • Arctic Reach2 ranks · passiveRequires 15 points in Frost Talents (level 25).Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.Same as Classic.
  • Ice Block1 rank · activeRequires 15 points in Frost Talents (level 25). 15 Mana | Instant | 5 min cooldown.You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Moved, same effect (was Frost row 5). Classic rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Shatter3 ranks · passiveRequires 15 points in Frost Talents (level 25).Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 33%.Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.
  • Improved Cone of Cold3 ranks · passiveRequires 20 points in Frost Talents (level 30).Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.Rank 2: Increases the damage dealt by your Cone of Cold spell by 23%.Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.Changed from Classic. Classic rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.
  • Cold Snap1 rank · activeRequires 20 points in Frost Talents (level 30). Instant | 10 min cooldown.Finishes the remaining cooldown on all your other Frost spells.Changed from Classic (was Frost row 3). Classic rank 1: When activated, this spell finishes the cooldown on all of your Frost spells.
  • Fingers of Frost2 ranks · passiveRequires 20 points in Frost Talents (level 30). Requires Ice Lance.Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.New in Forever. No Classic talent with this name.
  • Winter's Chill5 ranks · passiveRequires 25 points in Frost Talents (level 35).Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.Changed from Classic. Classic rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
  • Ice Barrier1 rank · activeRequires 30 points in Frost Talents (level 40). Requires Cold Snap. 305 Mana | Instant | 30 sec cooldown.Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Changed from Classic. Classic rank 1: Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

From the WoW Forever beta client, checked in game with reader reports. Plan a Mage build in the calculator above, or see the racials, changed class abilities and Legacy perks.