WoW Forever Mage talents, every talent in the three talent trees, from the beta client

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What this page is. Every WoW Forever Mage talent written out: all 53 talents in Arcane, Fire and Frost, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Mage builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Mage calculator; the popular Mage builds and the Mage leveling order have their own pages.

Every WoW Forever Mage talent, in words

All 53 Mage talents in the Arcane, Fire and Frost trees, rank by rank, with the points each row needs and what changed from Classic: 7 new, 35 changed or moved. Read from the WoW Forever game client, with some Mage numbers taken from Blizzard's 2 Nov development notes ahead of the game data.

Arcane 18 talents

  • Wand Specialization2 ranks · passiveLevel 10.Rank 1: Increases your damage with Wands by 13%.Rank 2: Increases your damage with Wands by 25%.Moved, same effect (was Arcane row 2). Classic rank 1: Increases your damage with Wands by 13%.
  • Improved Channeling5 ranks · passiveLevel 10.Rank 1: Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.Rank 2: Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.Rank 3: Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.Rank 4: Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.Rank 5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.Changed from Classic (renamed from Improved Arcane Missiles, was Arcane row 1, column 3, now column 2). Classic rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  • Arcane Resilience3 ranks · passiveLevel 10.Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.Rank 3: Increases your Armor by an amount equal to 75% of your Intellect.Changed from Classic (was Arcane row 3, was 1 rank, now 3). Classic rank 1: Increases your armor by an amount equal to 50% of your Intellect.
  • Arcane Subtlety2 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Changed from Classic (was Arcane row 1). Classic rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
  • Magic Absorption2 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.Changed from Classic (was 5 ranks, now 2). Classic rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
  • Arcane Concentration5 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same as Classic.
  • Missile Barrage2 ranks · passiveRequires 5 points in Arcane Talents (level 15).Rank 1: Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.New in Forever. No Classic talent with this name.
  • Arcane Geometry2 ranks · passiveRequires 10 points in Arcane Talents (level 20).Rank 1: Increases the range of your Arcane spells by 3 yards.Rank 2: Increases the range of your Arcane spells by 6 yards.New in Forever. No Classic talent with this name.
  • Arcane Impact3 ranks · passiveRequires 10 points in Arcane Talents (level 20).Rank 1: Increases the critical strike chance of your Arcane spells by 2%.Rank 2: Increases the critical strike chance of your Arcane spells by 4%.Rank 3: Increases the critical strike chance of your Arcane spells by 6%.Changed from Classic (renamed from Improved Arcane Explosion). Classic rank 1: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
  • Arcane Blast1 rank · activeRequires 10 points in Arcane Talents (level 20). 15% of base mana | 30 yd range | 1.5 sec cast.Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.New in Forever. No Classic talent with this name.
  • Arcane Shielding2 ranks · passiveRequires 15 points in Arcane Talents (level 25).Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.Changed from Classic (renamed from Improved Mana Shield). Classic rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
  • Improved Counterspell2 ranks · passiveRequires 15 points in Arcane Talents (level 25).Rank 1: Your Counterspell also Silences the target for 2 sec.Rank 2: Your Counterspell also Silences the target for 4 sec.Changed from Classic. Classic rank 1: Gives your Counterspell a 50% chance to silence the target for 4 sec.
  • Arcane Meditation3 ranks · passiveRequires 15 points in Arcane Talents (level 25). Requires Arcane Concentration.Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.Changed from Classic (was Arcane row 4, column 4, now column 3, now requires Arcane Concentration). Classic rank 1: Allows 5% of your Mana regeneration to continue while casting.
  • Arcane Wrath1 rank · activeRequires 15 points in Arcane Talents (level 25). Requires Arcane Blast. 140 Mana | 30 yd range | 3.5 sec cast | 6 sec cooldown.Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.New in Forever. No Classic talent with this name.
  • Presence of Mind1 rank · activeRequires 20 points in Arcane Talents (level 30). Instant | 3 min cooldown.When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Same as Classic.
  • Arcane Mind5 ranks · passiveRequires 20 points in Arcane Talents (level 30).Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Changed from Classic (no longer requires Arcane Resilience). Classic rank 1: Increases your maximum Mana by 2%.
  • Arcane Instability3 ranks · passiveRequires 25 points in Arcane Talents (level 35).Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.Rank 2: Increases the damage done by your spells by 2% and your critical strike chance by 2%.Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.Changed from Classic (was Arcane row 6, column 2, now column 3, no longer requires Presence of Mind). Classic rank 1: Increases your spell damage and critical strike chance by 1%.
  • Arcane Power1 rank · activeRequires 30 points in Arcane Talents (level 40). Requires Presence of Mind. Instant | 3 min cooldown.For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Changed from Classic (now requires Presence of Mind, not Arcane Instability). Classic rank 1: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Gone from Classic Arcane: Arcane Focus (5 ranks, Reduces the chance that the opponent can resist your Arcane spells by 2%.); Magic Attunement (2 ranks, Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.).

Fire 17 talents

  • Incineration5 ranks · passiveLevel 10.Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.Rank 4: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%.Rank 5: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.Changed from Classic (renamed from Incinerate, was Fire row 3, was 2 ranks, now 5). Classic rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
  • Accelerant5 ranks · passiveLevel 10.Rank 1: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.Rank 2: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.Rank 3: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.Rank 4: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.Rank 5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.Changed from Classic (renamed from Improved Fireball, was Fire row 1, column 2, now column 3). Classic rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.
  • Ignite5 ranks · passiveRequires 5 points in Fire Talents (level 15).Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.Same as Classic.
  • Flame Throwing2 ranks · passiveRequires 5 points in Fire Talents (level 15).Rank 1: Increases the range of your Fire spells by 3 yards.Rank 2: Increases the range of your Fire spells by 6 yards.Same as Classic.
  • Impact3 ranks · passiveRequires 5 points in Fire Talents (level 15).Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.Rank 2: Gives your Fire spells a 7% chance to stun the target for 2 sec.Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.Changed from Classic (was Fire row 1, was 5 ranks, now 3). Classic rank 1: Gives your Fire spells a 2% chance to stun the target for 2 sec.
  • Burning Soul3 ranks · passiveRequires 10 points in Fire Talents (level 20).Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.Rank 2: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Changed from Classic (was Fire row 3, column 4, now column 1, was 2 ranks, now 3). Classic rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
  • Improved Flamestrike3 ranks · passiveRequires 10 points in Fire Talents (level 20).Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.Same as Classic.
  • Pyroblast1 rank · activeRequires 10 points in Fire Talents (level 20). 125 Mana | 35 yd range | 6 sec cast.Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.Changed from Classic. Classic rank 1: Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
  • Improved Fire Blast2 ranks · passiveRequires 10 points in Fire Talents (level 20).Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.Changed from Classic (was Fire row 2, was 3 ranks, now 2). Classic rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
  • Improved Scorch3 ranks · passiveRequires 15 points in Fire Talents (level 25).Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Rank 2: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Changed from Classic. Classic rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
  • Improved Fire Ward2 ranks · passiveRequires 15 points in Fire Talents (level 25).Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.Same as Classic.
  • Heating Up1 rank · passiveRequires 15 points in Fire Talents (level 25). Requires Pyroblast.Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.New in Forever. No Classic talent with this name.
  • Master of Elements3 ranks · passiveRequires 15 points in Fire Talents (level 25).Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost.Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.Changed from Classic. Classic rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
  • Critical Mass3 ranks · passiveRequires 20 points in Fire Talents (level 30).Rank 1: Increases the critical strike chance of your Fire spells by 2%.Rank 2: Increases the critical strike chance of your Fire spells by 4%.Rank 3: Increases the critical strike chance of your Fire spells by 6%.Same as Classic.
  • Blast Wave1 rank · activeRequires 20 points in Fire Talents (level 30). 215 Mana | Instant | 45 sec cooldown.A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Changed from Classic (no longer requires Pyroblast). Classic rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
  • Fire Power3 ranks · passiveRequires 25 points in Fire Talents (level 35).Rank 1: Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.Rank 2: Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.Rank 3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the damage done by your Fire spells by 2%.
  • Combustion1 rank · activeRequires 30 points in Fire Talents (level 40). Requires Critical Mass. Instant | 3 min cooldown.When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.Changed from Classic. Classic rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost 18 talents

  • Frost Warding2 ranks · passiveLevel 10.Rank 1: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.Rank 2: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.Changed from Classic. Classic rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Improved Frostbolt5 ranks · passiveLevel 10.Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.Same as Classic.
  • Precision3 ranks · passiveLevel 10.Rank 1: Improves your chance to hit with all spells by 2%.Rank 2: Improves your chance to hit with all spells by 4%.Rank 3: Improves your chance to hit with all spells by 6%.Changed from Classic (renamed from Elemental Precision). Classic rank 1: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
  • Ice Shards5 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.Same as Classic.
  • Frostbite3 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.Same as Classic.
  • Improved Frost Nova2 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.Same as Classic.
  • Permafrost3 ranks · passiveRequires 5 points in Frost Talents (level 15).Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.Rank 2: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Changed from Classic. Classic rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
  • Frost Channeling3 ranks · passiveRequires 10 points in Frost Talents (level 20).Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Moved, same effect (was Frost row 4). Classic rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
  • Improved Blizzard3 ranks · passiveRequires 10 points in Frost Talents (level 20).Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Changed from Classic (was Frost row 3, column 4, now column 2). Classic rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
  • Ice Lance1 rank · activeRequires 10 points in Frost Talents (level 20). 45 Mana | 30 yd range | Instant | 8 sec cooldown.Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.New in Forever. No Classic talent with this name.
  • Arctic Reach2 ranks · passiveRequires 15 points in Frost Talents (level 25).Rank 1: Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Rank 2: Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.Changed from Classic. Classic rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
  • Ice Block1 rank · activeRequires 15 points in Frost Talents (level 25). 15 Mana | Instant | 5 min cooldown.You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Moved, same effect (was Frost row 5). Classic rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Shatter3 ranks · passiveRequires 15 points in Frost Talents (level 25).Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 33%.Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.Changed from Classic (was Frost row 4, column 3, now column 4, was 5 ranks, now 3, no longer requires Improved Frost Nova). Classic rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.
  • Improved Cone of Cold3 ranks · passiveRequires 20 points in Frost Talents (level 30).Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.Rank 2: Increases the damage dealt by your Cone of Cold spell by 23%.Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.Changed from Classic (was Frost row 5, column 3, now column 1). Classic rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.
  • Cold Snap1 rank · activeRequires 20 points in Frost Talents (level 30). Instant | 10 min cooldown.Finishes the remaining cooldown on all your other Frost spells.Changed from Classic (was Frost row 3). Classic rank 1: When activated, this spell finishes the cooldown on all of your Frost spells.
  • Fingers of Frost2 ranks · passiveRequires 20 points in Frost Talents (level 30). Requires Ice Lance.Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.New in Forever. No Classic talent with this name.
  • Winter's Chill5 ranks · passiveRequires 25 points in Frost Talents (level 35).Rank 1: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Rank 2: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Rank 3: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Rank 4: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Rank 5: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Changed from Classic. Classic rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
  • Ice Barrier1 rank · activeRequires 30 points in Frost Talents (level 40). Requires Cold Snap. 305 Mana | Instant | 30 sec cooldown.Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.Changed from Classic (now requires Cold Snap, not Ice Block). Classic rank 1: Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Gone from Classic Frost: Piercing Ice (3 ranks, Increases the damage done by your Frost spells by 2%.).

From the WoW Forever game client, with some Mage numbers from Blizzard's 2 Nov development notes ahead of the game data; checked in game with reader reports. Plan a Mage build in the calculator, or see the racials, changed class abilities and Legacy perks.

Popular Mage builds

Of the 14,001 Mage builds with 41 or more points planned here, since the Oct 28 hotfixes to build 70630, 6,410 lead in Frost (46%), 3,832 in Arcane and 3,759 in Fire. The three planned most among these builds:

  • #1 Arcane Mage 38/10/3Built around Arcane Meditation, Arcane Wrath, Presence of Mind, Arcane Mind, Arcane Instability and Arcane Power; opened 404 times, saved 132, shared 61. Open it in the calculator.
  • #2 Arcane Mage 34/9/8Built around Arcane Meditation, Arcane Wrath, Presence of Mind, Arcane Mind, Arcane Instability and Arcane Power; opened 1,272 times, saved 10, shared 5. Open it in the calculator.
  • #3 Frost Mage 0/0/46Built around Shatter, Improved Cone of Cold, Cold Snap, Fingers of Frost, Winter's Chill and Ice Barrier; opened 1,158 times, saved 82, shared 38. Open it in the calculator.

Every popular Mage build, by spec and patch, and the Mage leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.

Counted on 4 Nov 2026, recounted a few times a day, by this site's own counter, no identities.

New, changed and removed Mage talents since Classic

Mage has 53 talents in WoW Forever against 49 in Classic: 7 new (Missile Barrage, Arcane Geometry, Arcane Blast, Arcane Wrath, Heating Up, Ice Lance and Fingers of Frost), 32 changed in text, ranks or prerequisite, 3 moved (Wand Specialization, Frost Channeling and Ice Block), 11 the same, and 3 gone (Arcane Focus, Magic Attunement and Piercing Ice). On the beta, build 69876 (16 Sep) changed 9 lines, build 70009 (24 Sep) changed 2 lines, build 70170 (1 Oct) changed 3 lines, build 70425 (15 Oct) changed 17 lines, the hotfixes to build 70425 (20 Oct) changed 12 lines, the hotfixes to build 70630 (28 Oct) changed 12 lines, the hotfixes to build 70685 (30 Oct) changed 6 lines and Blizzard's notes over build 70753 (2 Nov) changed 4 lines. Some Mage numbers here are from Blizzard's 2 Nov development notes, ahead of the game data. What changed for Mages since Classic is the full guide, talent by talent and spell by spell, with the video.

Mage talents, questions answered

  • How many talent points does a Mage have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
  • How many talents does a Mage have in WoW Forever?53: 18 Arcane, 17 Fire and 18 Frost, against 49 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Arcane Instability, Fire Power and Winter's Chill (row 6) need 25 points in their trees, and Arcane Power, Combustion and Ice Barrier (row 7) need 30 points in their trees.
  • Which Mage spec is most popular in WoW Forever?Frost: 6,410 of the 14,001 Mage builds with 41 or more points planned here, since the Oct 28 hotfixes to build 70630, lead in it (46%); 3,832 lead in Arcane and 3,759 in Fire. Each build counts once, under the tree with its most points.
  • What level do you get Arcane Power, Combustion and Ice Barrier?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Arcane Power, Combustion and Ice Barrier.
  • Can I plan a Mage build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.

Last checked against beta build 1.60.1.70753 and Blizzard's notes on 2 Nov 2026. Talents from the WoW Forever beta client, build 1.60.1.70753, with some numbers from Blizzard's 2 Nov development notes ahead of the game data; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.

Also for Mages: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Mage calculator.