WoW Forever Shaman guide, what changed since Classic
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What changed for Shamans in WoW Forever since Classic

You know Classic. This is what's different now, and nothing else.

Checked against beta build 1.60.1.70245, Oct 6, 2026 · Shaman data from 1.60.1.70170, no Shaman change since

Watch it first

Six and a half minutes. Every chapter has a section below.

  1. 0:00Your Shaman in WoW Forever
  2. 0:32What's new since Classic
  3. 1:19The trees, before and after
  4. 1:51Elemental
  5. 2:35Enhancement
  6. 3:41Restoration
  7. 4:17Your damage and your gear
  8. 5:02Races that can be a Shaman
  9. 5:55What Shamans build
  10. 6:20The full guide
Shaman in Forever · 1/8

1 of 8

What's new since Classic

Totems, imbues and talents

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Totems got the most new buttons. Call of the Elements drops your saved four in one cast, Totemic Recall picks them back up and gives you back a quarter of their mana, and Totemic Projection moves them up to 30 yards. Classic had none of that. Try the bar.

Your Totem Bar, a saved set of four

EarthStrength of Earth TotemFireSearing TotemWaterHealing Stream TotemAirWindfury Totem

you
here30 yd
+25% of each totem's mana

4 castsClassic: one totem at a time, where you stand, and no way to pick them back up
1 castForever: all four in one 3 second cast, moved up to 30 yards, called back with 25% of their mana returned

Call of the Elements at 20, Totemic Recall at 20 and Totemic Projection at 22, with a second saved set at 30 and a third at 40, as the files have the levels. Whether one Call charges every totem's mana and asks for every totem item isn't in the files.

Six of the ten new spells are about totems. Tap one to read it.

Instead of waiting for Fire Nova Totem to blow, you cast Fire Nova and it goes off around your Fire totem for the same damage, on a 10 second cooldown.

Fire NovaNew in ForeverRank 5

520 Mana30 yd rangeInstant10 sec cooldown

Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.

5 ranks, at 12, 22, 32, 42, 52: the totem's own levels, and its damage rank for rank.

Fire Nova TotemGone

Levels 12 to 52 in Classic, gone from the beta client. Fire Nova the spell does its blast around your Fire totem, the same damage rank for rank, with no 4 second fuse, a 10 second cooldown instead of 15, and a 30 yard range.

Most of your totems last five minutes and reach 30 yards now, so you're putting them back down far less often. Three of the numbers got weaker and two got stronger.

ClassicForeverhow long it lasts, how far it reaches, the top rank's number

Strength of Earth TotemRank 5 · from 10
2 min · 20 yd
5 min · 30 yd
-31% Strength
Grace of Air TotemRank 3 · from 42
2 min · 20 yd
5 min · 30 yd
+16% Agility
Windfury TotemRank 3 · from 32
2 min · 20 yd
5 min · 30 yd
-22% attack power
Flametongue TotemRank 4 · from 28
2 min · 20 yd
5 min · 30 yd
+12% a hit
Healing Stream TotemRank 5 · from 20
1 min · 20 yd
5 min · 30 yd
-21% a tick

Nine more last longer or reach further with the same numbers: Mana Spring, Stoneskin, Windwall, Frost Resistance, Fire Resistance, Nature Resistance, Tremor, Poison Cleansing and Disease Cleansing.

Earthbind, Grounding, Stoneclaw, Searing, Magma, Mana Tide and Sentry kept their durations. The others lasted 2 minutes in Classic, Healing Stream and Mana Spring one. The 30 yards on the party totems is what Totemic Mastery gave, built in.

You still carry your four totem items, because every totem spell asks for one. And going by Blizzard's notes, Windfury, Grace of Air and Tranquil Air don't stack with each other anymore, even from two Shamans.

Earth TotemFire TotemWater TotemAir Totem

You still carry the four totem items. Every totem spell asks for its element's totem, and the game's own tooltips read Tools: Earth Totem and the rest.

Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.

Blizzard's development notes, Sep 24, 2026

The same notes say Flametongue Totem no longer stacks with Flametongue Weapon or with Windfury Totem, can't be stacked by recasting, and is replaced at once by another totem. Tranquil Air Totem has no spell in the beta client, so it isn't in the lists above. Blizzard's notes still name it, so it's neither gone nor here until someone sees a trainer offer it at 50.

Weapon imbues last an hour now. But with Windfury or Flametongue on your main hand, you get nothing from the totem of the same name.

Windfury WeaponReworkedRank 4

Classic Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes.

Forever Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Flametongue WeaponReworkedRank 6

Classic Imbue the Shaman's weapon with fire. Each hit causes 36 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Forever Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

The damage behind it is the same. The new tooltip formula prints the low end a point lower.

All four imbues last an hour where Classic's tooltips said five minutes. Whether an imbue can go on an off-hand weapon isn't settled: the new sentence names the main hand, but nothing teaches a Shaman dual wield.

Twelve talents are new, and four of them are buttons: Lava Burst and Riptide at the bottom of their trees, Water Shield in Restoration row 3, the row you reach at 20, and Rage of the Farseer at the bottom of Enhancement. Tap any of them to read it.

The new buttons

New in Elemental

New in Enhancement

New in Restoration

2 of 8

The trees, before and after

Classic against Forever

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Only five of the 50 talents sit in the same spot and say the same thing. Everything else is new, changed or moved, and eight are gone.

Elemental16 talents

  • 3New
  • 11Changed
  • 2Moved
  • 1Gone

Enhancement18 talents

  • 6New
  • 9Changed
  • 1Moved
  • 2Same
  • 5Gone

Restoration16 talents

  • 3New
  • 10Changed
  • 3Same
  • 2Gone

The five that held: Guardian Totems, Improved Lightning Shield, Improved Healing Wave, Nature's Swiftness and Purification.

A lot of what you waited for comes sooner. Stormstrike and Mana Tide Totem moved from the bottom of their trees up to row 4, the row you reach at 25, and Elemental Alacrity, the old Lightning Mastery, is up in row 3.

ClassicForeverthe level its row opens

level 10203040
Stormstrike
4025
15 levels sooner
Mana Tide Totem
4025
15 levels sooner
Elemental Alacrity was Lightning Mastery
3520
15 levels sooner
Elemental Devastation
2515
10 levels sooner
Elemental Weapons
3020
10 levels sooner
Thundering Strikes
1510
5 levels sooner
Totemic Focus
1510
5 levels sooner
Reverberation
2015
5 levels sooner
Natural Grace was Healing Grace
2015
5 levels sooner

A row opens at 5 points in the tree for each row above it, and your first point comes at 10, so these are the levels with every point in that tree. The Legacy perk Talented starts your points sooner. Stormstrike's and Mana Tide Totem's own spells still say level 40 in the files, and which gate wins isn't tested. Four went the other way: Call of Thunder sits in row 4 now (was 3), Elemental Fury sits in row 6 now (was 5), Tidal Focus sits in row 2 now (was 1) and Ancestral Healing sits in row 3 now (was 2). Earth's Grasp changed trees, from Elemental to Enhancement, with the same words.

Eight talents are gone, the two-hander talent and Weapon Mastery among them. For some of them the spell itself now has the numbers the talent gave. Tap one to see what covers it now.

Gone from Elemental

Gone from Enhancement

Gone from Restoration

Shaman in Forever · 3/8

3 of 8

Elemental

How Elemental plays now

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You'll remember saving Elemental Mastery for one big guaranteed crit. It's gone now, and Lava Burst sits right where it was, at the bottom of the tree in row 7.

row 5row 5

Elemental FuryLightning Overload

row 7row 7

Elemental MasteryLava Burst

row 7, reached at 40

Gone

Classic

Elemental MasteryRank 1/1

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Classic row 7, one point, needs Elemental Fury.

Forever

Lava BurstRank 1

165 Mana30 yd range2.5 sec cast10 sec cooldownYou hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Row 7, one point, needs Lightning Overload. The talent hands you rank 1 at 40, where it does 143 to 185; the 150 to 192 above holds from 48 on.

100% criton your next Fire, Frost or Nature spell, and free. Saved for the big one.
Lava Bursta 2.5 sec Fire bolt, 10 sec cooldown, 20% more with your Flame Shock on

Gone, talent and spell. Lava Burst holds row 7 now, and nothing makes one spell a guaranteed crit. Lava Burst comes with the talent at 40, and the trainer has ranks 2 and 3 at 50 and 60 in the files.

So the target gets your Flame Shock first, because Lava Burst does 20% more while it's there. Try it with and without.

you
A Kolkar centaurKolkar
Without Flame Shock
With your Flame Shock on+20%

Lava Burst rank at 60

Each rank read at the level you learn it, with no spell power. Rank 1 grows to 150 to 192 by 48 and rank 2 to 179 to 229 by 58, which is what their tooltips show at 60. Nobody has measured the 20% in a combat log yet.

To get to Lava Burst you go through Lightning Overload. It gives your Lightning Bolt and Chain Lightning a chance to throw a free second one at about half the damage. Cast a few.

Lightning Overloadrow 5, reached at 30 · 3 points
going by the tooltip
Casts
0
Overloads
0
Free damage
0
Each copy, free, no threat
94 to 106

    Points

    The roll follows the tooltip for your points, but the tooltip and the spell behind it don't agree on the chance, so the real one isn't settled. Each copy is its own spell, 94 to 106 off a rank 10 Lightning Bolt. The tooltip names only the two lightning spells, so whether Lava Burst can overload isn't settled either.

    Lightning Mastery became Elemental Alacrity, up in row 3. So you can have a 2 second Lightning Bolt in your early twenties, like a fully talented Classic one. Slide your level.

    22
    Lightning MasteryClassic · row 6, reached at 35

    Elemental AlacrityForever · row 3, reached at 20

    to scale · the faint bar is before talents

    Both bolts already cast half a second faster, so at three points a Lightning Bolt is a 2 second cast, the same as Classic at five points in Lightning Mastery. Every point goes in Elemental here, and Classic's also needed 5 points in Call of Thunder first. Lightning Bolt's ranks are the files' levels (rank 4 at 20), not checked at a trainer yet.

    Your Earthbind Totem only ever slowed things. Going by the tooltip, a new talent called Earthbound makes it root everything near it for 5 seconds when it drops. Drop it when they're close.

    Classic · Earthbind Totem

    010 yd2030 yd

    Forever · with Earthbound

    010 yd2030 yd

    Earthbind Totem is Classic's: 45 seconds, 10 yards, a 15 second cooldown. The tooltip gives no number for the slow, so the lanes just show them slower. The root spell in the files reaches the same 10 yards for 5 seconds, but it's applied server-side and nobody has tested it yet. Earthbound is one point in row 5, reached at 30.

    The rest of the tree shifted too. Call of Thunder is one point for 3%, Concussion lost Flame and Frost Shock, and Call of Flame reaches your Flame Shock and Lava Burst. Tap a card.

    Top rank each side. Tap a card for both texts.

    Elemental Alacrity opens Call of Thunder, which opens Elemental Fury down in row 6. And Lava Burst hangs off Lightning Overload, where Elemental Mastery hung off Elemental Fury.

    Shaman in Forever · 4/8

    4 of 8

    Enhancement

    How Enhancement plays now

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    Stormstrike used to lift the next two Nature hits anyone landed on the target. Now its 20% is yours alone, and it waits for your next Lightning Bolt, Chain Lightning or Earth Shock. Try it both ways.

    Play it as

    you
    A Barrens raptorraptor
    Another Shaman
    You

    Then yours

    Going by the tooltips. The numbers under the yard are each spell's top rank with no spell power, plus the 20%, worked out here.

    It comes back fast, too. Stormstrike's cooldown is 8 seconds where Classic's was 20, so a 40 second fight fits five of them where Classic fit two.

    40seconds

    Shamanistic Focus, new in row 3, takes 45% off the mana of your Shock and Lightning Shield spells, your Earth Shock among them.

    The amber after each Stormstrike is its 12 seconds, the time your 20% waits on the target. 125 Mana a Stormstrike now; Classic's cost 21% of base mana.

    While your axe is busy, Maelstrom Weapon builds up to five stacks. Each one takes 4% a point off your next Lightning Bolt's cast and mana, so 20% a stack at five points.

    Your next Lightning Bolt, Rank 10

    220 Mana220 Mana

    Points

    The chance a hit gives a stack isn't in the files, so here every press gives one. Stacks last 30 seconds. Lightning Bolt only. Each cut is worked out from the rank text, not timed in the game.

    Mental Dexterity turns your Intellect into attack power, 100% of it at three points, and Mental Quickness turns up to 30% of it into spell power at two points. Slide your Intellect.

    200
    Intellectwith no points in Ancestral Knowledge200Ancestral Knowledge
    Attack power100% of your Intellect, 3 of 3+200Mental Dexterity
    Spell damage and healingup to 30% of your Intellect, 2 of 2+60Mental Quickness

    Classic's Ancestral Knowledge gave 5% more maximum Mana at 5 points, not Intellect. Worked out from the rank texts and the Intellect you pick.

    Down at the bottom, Rage of the Farseer raises your attack speed by 30% for 25 seconds, on a 3 minute cooldown. Since the Sep 24 build it doesn't touch your spells.

    Your weapon's speed

    3.80sec a swing
    Without it
    Rage of the Farseer
    0510152025sec

    The first swing lands as the Rage starts. 30% faster divides each swing's time by 1.3, worked out here, not timed in the game. One point in row 7, the row you reach at 40, after Mental Quickness.

    Ghost Wolf is still a 3 second cast. Two points in Improved Ghost Wolf make it a 3 second cast now, where Classic's two left 1 second, and it works indoors too.

    Points

    Ghost Wolf itself didn't change: a 3 second cast, 100 Mana, 40% more speed. The talent hands you a copy of Ghost Wolf without the outdoors line.

    Stormstrike sits in row 4, Thundering Strikes adds crit to your spells too, and Parry became Spirit Weapons, a threat switch. The two-hander talent is gone, but you can still use a two-handed axe.

    Classic

    Two-Handed Axes and MacesRank 1/1

    Allows you to use Two-Handed Axes and Two-Handed Maces.

    Now Gone, because two-handed axes and maces are baseline now, Blizzard says (its Enhancement Short, 1 Oct). Nothing you can see teaches dual wield, and no one had reported trying an off-hand by 6 Oct.

    Shaman in Forever · 5/8

    5 of 8

    Restoration

    How Restoration plays now

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    In Restoration you lead with Riptide, an instant heal that sets up a Chain Heal on that target for 25% more. Riptide your tank, then Chain Heal it.

    Riptide your tank, then Chain Heal.

    you
    Taurenyour tank
    Troll
    Dwarf

    The three in the yard

    Taurenyour tank

    +0healed

    Troll

    +0healed

    Dwarf

    +0healed

    Chain Heal on your tank474 to 538no Riptide on it
    After Riptide593 to 672+25%, cast straight on that target

    Forever

    RiptideRank 3

    385 Mana40 yd rangeInstant6 sec cooldownHeals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    Riptide can crit now, Blizzard's notes say so.

    Both at rank 3, read at 60 with no spell power; the green numbers are the middle of each range, and "After Riptide" is the tooltip's 25% worked out, not tested yet. Riptide is one point in row 7, reached at 40 after Healing Way, with ranks 2 and 3 at 50 and 60 in the files.

    All that healing runs you dry, and Restoration has more ways to get mana back. Water Shield returns 2% of your maximum mana when you're hit or a heal crits, one of its 3 globes at a time.

    Water Shield is up.

    you
    You3

    type yours
    Classic0no Water Shield, nothing back from a hit
    Forever, a globe+80

    One globe every few seconds, 3.5 seconds in the files, and it lasts 10 minutes. One Elemental Shield at a time, going by Water Shield's own tooltip. Lightning Shield's tooltip doesn't say it.

    And Mindfulness lets half your mana regen keep going while you cast, with all 3 points. Classic gave a Shaman no talent for it.

    Mindfulnesspoints · row 2, reached at 15
    Classic, while you cast
    Healing Wave3 sec

    your regen

    0%Classic gave a Shaman no talent for it.
    Forever, while you cast
    Healing Wave3 sec

    your regen

    50%

    Six drops stand for your regen: the three ranks keep about a sixth, a third and a half of it (17, 33 and 50% in the tooltips).

    Healing Way used to build up on a target over a few Healing Waves. Now it's a flat 25% on every one from the first, with all 3 points.

    Classic

    Healing WayRank 3/3

    Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    Forever

    Healing WayRank 3/3

    Increases the amount healed by your Healing Wave spell by 25%.

    Points

    ClassicForeverthe talent's part lit on top · on your tank, one wave after another

    Classic, four waves7,5656% a stack after each wave, up to 3
    Forever, four waves8,075+25% on every wave, from the first

    Healing Wave rank 10, the middle of each range, no spell power. Healing Wave itself heals about 7% less than Classic's at that rank, so the bars start lower. At 1 or 2 points each Classic stack was a roll, so there the bars and the total show the average.

    Mana Tide Totem is up in row 4, the row you reach at 25, and reaches 30 yards. Rank 3 still gives 290 mana a pulse, but rank 1 gives 88 where it gave 170.

    you Tauren8 ydTroll16 ydDwarf25 yd
    Rank
    Classic290 a pulse
    Forever290 a pulse

    row 7row 4Three rows higher, and no Restorative Totems first

    4 pulses, one every 3 seconds for 12 seconds, to your group in reach, you with them: the totem stands at your feet. The game files still put the spell itself at level 40, and which gate wins isn't tested.

    Nature's Guidance and its 3% hit are gone. Your hit lives in Tidal Focus now: 5% with all 5 points, in row 2. Mindfulness, Water Shield and Riptide are the new tiles.

    Totemic MasteryGone

    Every friendly totem reaches 30 yards on its own now, which is what it gave.

    Healing Focus

    3 ranks to the same 70%, where Classic took 5.

    Tidal Mastery

    Doesn't add crit to Lightning Bolt or Chain Lightning anymore.

    Shaman in Forever · 6/8

    6 of 8

    Your damage and your gear

    Spell power and base damage

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    Your Lightning Bolt casts half a second faster before talents. But at the top rank it hits for well under half what it did, 189 to 211 where Classic's did 428 to 476.

    you
    A training dummytarget

    Mana265220-17%
    Cast3 sec2.5 sec0.5 sec sooner
    Hit428 to 476189 to 211-56%

    Rank 10 each side, no spell power, no talents. Each hit rolls inside its tooltip's range. Ranks 1 to 3 kept their casts; the half second comes off from rank 4 up.

    And Chain Lightning took the biggest cut, 76% at the top rank. Its first hit used to be bigger than a Lightning Bolt's, and now it's smaller.

    Classictop rank each

    Forevertop rank each

    In Classic, Chain Lightning's first hit was the bigger one: 505 to 563 against 428 to 476. In Forever it's 119 to 133 against 189 to 211.

    Still three targets, each jump 30% less, as in Classic. Tooltip numbers at the top rank, no spell power, no talents. First target only. Tap a bar for its whole line.

    It isn't only the bolts. The ranks you learn before level 12 barely changed. From 12 on they start to drop, the ranks you level with from 20 on start a lot lower, and your shocks are 43 to 45% lower at the top rank. Pick a spell.

    Gear narrows the gap but never closes it. At 600 spell power a top rank Lightning Bolt is still about a third behind, and in the files its share of your spell power fell too, from 85.7% to 71.4%.

    0
    ClassicRank 10 · 3 sec · 85.7% of spell power
    452
    ForeverRank 10 · 2.5 sec · 71.4% of spell power
    200

    the spell's own damagewhat your gear adds

    -56%Forever behind Classic, per cast

    Arithmetic on the tooltips and the files' spell power shares, not a test in the game: each range's middle plus its share of your spell power. No talents, crits or hit.

    Talented, both cast it in 2 seconds (Lightning Mastery 5/5 took a second off, Elemental Alacrity 3/3 takes half a second), so for a deep Elemental Shaman the per cast gap is the one that counts.

    But your cast heals held up much better. A top rank Healing Wave is only about 7% lower.

    the whole frame: Classic's top rankdamage lefthealing left

    Your damage, top ranks

    Your cast heals, top ranks

    Tap a spell for both numbers.

    Cast heals only, at the top rank. Healing Stream Totem's tick (rank 5) went from 14 to 11, about a fifth lower.

    Forget the damage numbers you remember from Classic. Whether anything beyond the spells themselves makes up the difference still needs testing.

    not tested yet
    Shaman in Forever · 7/8

    7 of 8

    Races that can be a Shaman

    5 races, two of them new to Shaman

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    Five races can be a Shaman now. Two of them are new to the class: Windshaper Skyborne and Dwarf.

    Tap a face to find its card, or tap a racial to read it.

    OrcHorde

    TaurenHorde

    TrollHorde

    Windshaper SkyborneHordeNew to Shaman

    DwarfAllianceNew to Shaman

    Every Shaman racial in full.

    Shaman in Forever · 8/8

    8 of 8

    What Shamans build

    The trees and builds people plan

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    24,580 builds of 41 points or more planned here, since the Sep 24 patch (build 70009), updated daily.

    Tap a tree for its most planned build, or a build to see its trees.

    1. Open in the calculator
    2. Open in the calculator
    3. Open in the calculator
    4. Open in the calculator
    5. Open in the calculator

    The first number counts builds of 41 points or more since the Sep 24 patch. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one. The opened and saved counts on each row go back to Sep 13. Builds that today's trees refuse are left out.

    Every build, with how they are counted, in the Shaman calculator.

    The most popular Shaman builds, by spec and the leveling order.

    Back to Class, one class at a time

    Shaman is one of 4. The rest land as each one is checked against the beta. All of them in one place. Until then, what changed for Warriors, Paladins, Hunters, Rogues and Druids is written out from the data.

    1. Warriorcoming soonTell me when
    2. Paladincoming soonTell me when
    3. Huntercoming soonTell me when
    4. Roguecoming soonTell me when
    5. Priestread it
    6. Shamanyou're here
    7. Mageread it
    8. Warlockread it
    9. Druidcoming soonTell me when

    The ledger

    The exact lines, when you want them.

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    Talent by talent

    12 new30 changed3 moved8 gone

    Classic beside Forever, the words that changed marked.

    Elemental3 new11 changed2 moved1 gone
    • ConvectionChanged

      Classic Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

      Forever Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

      5 ranks

    • ConcussionChanged

      Classic Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

      Forever Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

      5 ranks

      Of the three shocks it only covers Earth Shock now.

    • Elemental WardingChanged

      Classic Reduces damage taken from Fire, Frost and Nature effects by 4%.

      Forever Reduces damage taken from Fire, Frost, and Nature effects by 3%.

      was Elemental row 2, column 2, now column 1 · 3 ranks

    • ReverberationMoved, same effect

      Reduces the cooldown of your Shock spells by 0.2 sec.

      was Elemental row 3, now row 2 · 5 ranks

    • Call of FlameChanged

      Classic Increases the damage done by your Fire Totems by 5%.

      Forever Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

      3 ranks

    • Elemental DevastationChanged

      Classic Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

      Forever Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

      was Elemental row 4, now row 2 · 3 ranks

    • Elemental FocusMoved, same effect

      Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      was Elemental row 3, column 1, now column 2 · 1 rank

    • Elemental AlacrityRenamed, changed

      Classic Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

      Forever Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

      was called Lightning Mastery · was Elemental row 6, now row 3 · 5 ranks then, 3 now

      Build 70009, Sep 24, 2026: Moved from Elemental row 6 to Elemental row 3.Build 70009, Sep 24, 2026: No longer needs Call of Thunder.

      Both bolts already cast half a second faster, so at three points a Lightning Bolt is a 2 second cast, the same as Classic at five points in Lightning Mastery.

    • Improved Fire NovaRenamed, changed

      Classic Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

      Forever Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

      was called Improved Fire Totems · 2 ranks

    • Eye of the StormChanged

      Classic Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

      Forever Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

      3 ranks

    • Call of ThunderChanged

      Classic Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

      Forever Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

      was Elemental row 3, now row 4 · 5 ranks then, 1 now · needs Elemental Alacrity

      Build 70009, Sep 24, 2026: Now needs Elemental Alacrity maxed first.
    • Elemental ReachRenamed, changed

      Classic Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

      Forever Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

      was called Storm Reach · 2 ranks

    • Lightning OverloadNew in Forever

      Forever Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

      3 ranks

      The tooltip says 3, 7 and 10% by rank, but the spell behind it reads 30%, so the real chance isn't settled. The copy is its own spell, with about half the base damage and the spell power share. Whether it can copy Lava Burst isn't settled; the tooltip names only the two lightning spells.

    • EarthboundNew in Forever

      Forever Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

      1 rank

      The root is server-side; the talent's row in the files is a placeholder.

    • Elemental FuryChanged

      Classic Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

      Forever Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

      was Elemental row 5, now row 6 · 1 rank then, 5 now · needs Call of Thunder

      Build 70009, Sep 24, 2026: Moved from Elemental row 3 to Elemental row 6.Build 70009, Sep 24, 2026: Now needs Call of Thunder maxed first.

      Blizzard swapped it with Elemental Alacrity in the Sep 24 build, so footage from before then shows it in row 3.

    • Lava BurstNew in Forever

      Forever You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      1 rank · needs Lightning Overload

      Build 70009, Sep 24, 2026: was 106 to 134, now 150 to 192

      The damage is read at level 60. At 40, rank 1 does 143 to 185. Ranks 2 and 3 come from the trainer at 50 and 60 in the files.

    • Elemental MasteryGone from Classic

      When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

      1 rank · Classic Elemental row 7

    Enhancement6 new9 changed1 moved5 gone
    • Earth's GraspMoved, same effect

      Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

      was Elemental row 2, now row 1 · 2 ranks

      The one talent that changed trees: Classic had it in Elemental row 2.

    • Thundering StrikesChanged

      Classic Improves your chance to get a critical strike with your weapon attacks by 1%.

      Forever Improves your chance to get a critical strike with all spells and attacks by 1%.

      was Enhancement row 2, now row 1 · 5 ranks

      Crit for your spells as well as your swings now, and it's in row 1.

    • Ancestral KnowledgeChanged

      Classic Increases your maximum Mana by 1%.

      Forever Increases your Intellect by 2%.

      was Enhancement row 1, column 2, now column 3 · 5 ranks

    • Mental DexterityNew in Forever

      Forever Increases your Attack Power by an amount equal to 33% of your Intellect.

      3 ranks

      A second value of 20 sits in the files with nothing in the tooltip to explain it.

    • Improved Ghost WolfChanged

      Classic Reduces the cast time of your Ghost Wolf spell by 1 sec.

      Forever Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.

      2 ranks

    • Elemental WeaponsChanged

      Classic Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

      Forever Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

      was Enhancement row 5, now row 3 · 3 ranks

      Rank 2's Rockbiter number reads 13% where Classic's read 14%. The top rank is the same.

    • Shamanistic FocusNew in Forever

      Forever Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

      1 rank

    • AnticipationChanged

      Classic Increases your chance to dodge by an additional 1%.

      Forever Increases your chance to dodge by an additional 2%.

      5 ranks then, 3 now

    • ToughnessChanged

      Classic Increases your armor value from items by 2%.

      Forever Increases your Stamina by 2%.

      was Enhancement row 4, column 3, now column 1 · 5 ranks

    • FlurryChanged

      Classic Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

      Forever Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

      5 ranks · needs Mental Dexterity

      Five points lower at every rank, so rank 1 is half of Classic's (5% where it was 10%), and it needs Mental Dexterity now where Classic's needed five points in Thundering Strikes.

    • StormstrikeChanged

      Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

      Forever Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

      was Enhancement row 7, now row 4 · 1 rank

      Row 4 opens at level 25, with 15 points in the tree, and the spell's own row in the files still says level 40. Which gate wins hasn't been tested. Classic's needed three points in Elemental Weapons first; nothing now.

    • Spirit WeaponsRenamed, changed

      Classic Gives a chance to parry enemy melee attacks.

      Forever Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

      was called Parry · was Enhancement row 5, column 3, now column 1 · 1 rank

      The parry is in the tooltip only; no row in the files teaches Parry. Untested until a character sheet shows it.

    • Mental QuicknessNew in Forever

      Forever Increases your spell damage and healing by up to 15% of your Intellect.

      2 ranks

    • Improved StormstrikeNew in Forever

      Forever When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

      2 ranks · needs Stormstrike

      The reset on a dodge or parry is server-side and untested.

    • Maelstrom WeaponNew in Forever

      Forever When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

      5 ranks

      The chance per hit isn't in the files. Five stacks at five points come to 100% off the cast time and the cost, which should mean instant and free; nobody has tested it.

    • Rage of the FarseerNew in Forever

      Forever Increases your attack speed by 30% for 25 sec.

      1 rank · needs Mental Quickness

      Build 70009, Sep 24, 2026: Rank 1 text changed.
    2 Enhancement talents read the same as Classic
    • Guardian TotemsSame as Classic

      Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

      2 ranks

    • Improved Lightning ShieldSame as Classic

      Increases the damage done by your Lightning Shield orbs by 5%.

      3 ranks

    • Shield SpecializationGone from Classic

      Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

      5 ranks · Classic Enhancement row 1

    • Enhancing TotemsGone from Classic

      Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

      2 ranks · Classic Enhancement row 3

    • Two-Handed Axes and MacesGone from Classic

      Allows you to use Two-Handed Axes and Two-Handed Maces.

      1 rank · Classic Enhancement row 3

    • Improved Weapon TotemsGone from Classic

      Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

      2 ranks · Classic Enhancement row 5

    • Weapon MasteryGone from Classic

      Increases the damage you deal with all weapons by 2%.

      5 ranks · Classic Enhancement row 6

    Restoration3 new10 changed0 moved2 gone
    • Totemic FocusChanged

      Classic Reduces the Mana cost of your totems by 5%.

      Forever Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

      was Restoration row 2, now row 1 · 5 ranks

    • MindfulnessNew in Forever

      Forever Allows 17% of your Mana regeneration to continue while casting.

      3 ranks

    • Natural GraceRenamed, changed

      Classic Reduces the threat generated by your healing spells by 5%.

      Forever Reduces the threat generated by your spells by 5%.

      was called Healing Grace · was Restoration row 3, now row 2 · 3 ranks

    • Tidal FocusChanged

      Classic Reduces the Mana cost of your healing spells by 1%.

      Forever Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

      was Restoration row 1, now row 2 · 5 ranks

      Nature's Guidance is gone, so this is where your hit comes from.

    • Improved ReincarnationChanged

      Classic Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

      Forever Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

      was Restoration row 2, column 1, now column 4 · 2 ranks

    • Ancestral HealingChanged

      Classic Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

      Forever Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

      was Restoration row 2, now row 3 · 3 ranks

      Rank 2 reads 17% where Classic's read 16%. The top rank is the same.

    • Healing FocusChanged

      Classic Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

      Forever Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

      5 ranks then, 3 now

    • Water ShieldNew in Forever

      Forever The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

      1 rank

      No trainer sells it; the talent hands it over. Only its own tooltip says one Elemental Shield at a time.

    • Tidal MasteryChanged

      Classic Increases the critical effect chance of your healing and lightning spells by 1%.

      Forever Increases the critical effect chance of your healing spells by 1%.

      was Restoration row 4, column 3, now column 1 · 5 ranks

      It doesn't add crit to Lightning Bolt or Chain Lightning anymore. In the files it still reaches your Lightning Shield orbs, though the tooltip names only heals.

    • Restorative TotemsChanged

      Classic Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

      Forever Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

      5 ranks

    • Mana Tide TotemChanged

      Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

      Forever Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

      was Restoration row 7, now row 4 · 1 rank

      Row 4 opens at level 25, with 15 points in the tree, and the spell's own row in the files still says level 40. Which gate wins hasn't been tested. Rank 1 restores 88 mana every 3 seconds where Classic's gave 170; rank 3 is the same 290.

    • Healing WayChanged

      Classic Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

      Forever Increases the amount healed by your Healing Wave spell by 8%.

      was Restoration row 5, column 1, now column 2 · 3 ranks

      A flat bonus now. Classic's stacked 6% up to three times on one target.

    • RiptideNew in Forever

      Forever Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      1 rank · needs Healing Way

      The numbers are read at level 60. At 40, rank 1 heals 456 to 504 plus 445 over time. Blizzard's Sep 24 notes say it can crit.

    3 Restoration talents read the same as Classic
    • Improved Healing WaveSame as Classic

      Reduces the casting time of your Healing Wave spell by 0.1 sec.

      5 ranks

    • Nature's SwiftnessSame as Classic

      When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

      1 rank

    • PurificationSame as Classic

      Increases the effectiveness of your healing spells by 2%.

      5 ranks

      Riptide counts as one of your healing spells here, the heal and its heal over time.

    • Nature's GuidanceGone from Classic

      Increases your chance to hit with melee attacks and spells by 1%.

      3 ranks · Classic Restoration row 3

    • Totemic MasteryGone from Classic

      The radius of your totems that affect friendly targets is increased to 30 yd.

      1 rank · Classic Restoration row 3

    The spellbook

    10 new9 reworked22 new numbers

    10 new, 9 reworked, 22 with new numbers, 20 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.

    New10 spells
    • Fire NovaNew in Forever

      Instantly inflicts 53 to 61 fire damage to enemies within 10 yd of your active Fire totem.

      level 12 · 5 ranks · Fire

    • Call of the ElementsNew in Forever

      Simultaneously places up to 4 totems specified in the Totem Bar.

      New in Forever. Drops a saved set of totems in one cast.

      level 20 · Fire, Nature, Frost

    • Totemic RecallNew in Forever

      Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

      New in Forever. Classic had no way to pull totems back.

      level 20 · Nature

    • Water ShieldNew in Forever

      The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

      level 20 · Nature · comes with a talent

    • Totemic ProjectionNew in Forever

      Relocates your active totems to the specified location.

      level 22 · Nature

    • Call of the AncestorsNew in Forever

      Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.

      New in Forever. Drops a saved set of totems in one cast.

      level 30 · Fire, Nature, Frost

    • Call of the SpiritsNew in Forever

      Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

      level 40 · Fire, Nature, Frost

    • Lava BurstNew in Forever

      You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      level 40 · 3 ranks · Fire · comes with a talent

    • Rage of the FarseerNew in Forever

      Increases your attack speed by 30% for 25 sec.

      level 40 · Physical · comes with a talent

    • RiptideNew in Forever

      Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      level 40 · 3 ranks · Nature · comes with a talent

    Reworked9 spells
    • Stoneskin TotemReworked

      Classic, Rank 1 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 4. Lasts 2 min.

      Forever, Rank 1 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 min.

      level 4 · 6 ranks · Nature

    • Flametongue WeaponReworked

      Classic, Rank 1 Imbue the Shaman's weapon with fire. Each hit causes 5 to 17 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon with fire. Each hit causes 5 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

      level 10 · 6 ranks · Fire

    • Frost Resistance TotemReworked

      Classic, Rank 1 Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 30, if within 20 yards.

      Forever, Rank 1 Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 30, if within 30 yards.

      level 24 · 3 ranks · Fire

    • StormstrikeReworked

      Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

      Forever Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

      Level 25 is when row 4 of the tree opens with every point in Enhancement. The spell itself still says level 40 in the files, and which gate wins isn't tested.

      level 25 · Physical · comes with a talent

    • Fire Resistance TotemReworked

      Classic, Rank 1 Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 30.

      Forever, Rank 1 Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30.

      level 28 · 3 ranks · Frost

    • Flametongue TotemReworked

      Classic, Rank 2 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 9.1 to 27.9 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.

      Forever, Rank 2 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 9 to 31 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

      level 28 · 4 ranks · Fire

    • Nature Resistance TotemReworked

      Classic, Rank 1 Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 30.

      Forever, Rank 1 Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 30.

      level 30 · 3 ranks · Nature

    • Windfury WeaponReworked

      Classic, Rank 1 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

      level 30 · 4 ranks · Nature

    • Windfury TotemReworked

      Classic, Rank 1 Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 122 extra melee attack power. Lasts 2 min.

      Forever, Rank 1 Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

      level 32 · 3 ranks · Nature

    Spell power coefficients: what your spell power is worth now

    Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage added per cast.

    SpellRankClassicForeverClassic addsForever adds
    Healing Wave112.3% (heal)42.9% (heal)
    Healing Wave227.1% (heal)57.1% (heal)
    Healing Wave350% (heal)71.4% (heal)
    Healing Wave479.3% (heal)85.7% (heal)
    Lightning Bolt112.3% (direct)42.9% (direct)
    Lightning Bolt231.4% (direct)57.1% (direct)
    Lightning Bolt355.4% (direct)71.4% (direct)
    Lightning Bolt485.7% (direct)71.4% (direct)
    Lightning Bolt585.7% (direct)71.4% (direct)
    Lightning Bolt685.7% (direct)71.4% (direct)
    Lightning Bolt785.7% (direct)71.4% (direct)
    Lightning Bolt885.7% (direct)71.4% (direct)
    Lightning Bolt985.7% (direct)71.4% (direct)
    Lightning Bolt1085.7% (direct)71.4% (direct)
    Earth Shock115.4% (direct)38.6% (direct)
    Earth Shock221.2% (direct)38.6% (direct)
    Earth Shock329.9% (direct)38.6% (direct)
    Lightning Shield114.7% (direct)26.7% (direct)
    Lightning Shield222.7% (direct)26.7% (direct)
    Flame Shock113.4% (direct), 6.3% (per tick)21.4% (direct), 10% (per tick)
    Flame Shock219.8% (direct), 9.3% (per tick)21.4% (direct), 10% (per tick)
    Searing Totem15.2% (direct)1.7% (direct)
    Searing Totem28.3% (direct)1.7% (direct)
    Searing Totem38.3% (direct)1.7% (direct)
    Searing Totem48.3% (direct)1.7% (direct)
    Searing Totem58.3% (direct)1.7% (direct)
    Searing Totem68.3% (direct)1.7% (direct)
    Chain Lightning171.4% (direct)57.1% (direct)
    Chain Lightning271.4% (direct)57.1% (direct)
    Chain Lightning371.4% (direct)51.7% (direct)
    Chain Lightning471.4% (direct)57.1% (direct)

    Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Searing Totem does the same damage, but its share fell to 1.7% a hit, from 8.3% on ranks 2 to 6 and 5.2% on rank 1. Lightning Bolt from rank 4 and every Chain Lightning rank lost share as well as base damage. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.

    22 spells have new numbers but the same effect
    • Healing WaveSame spell, new numbers

      Classic, Rank 3 Heals a friendly target for 136 to 162.

      Forever, Rank 3 Heals a friendly target for 126 to 150.

      level 1 · 10 ranks · Nature

    • Lightning BoltSame spell, new numbers

      Classic, Rank 10 Casts a bolt of lightning at the target for 428 to 476 Nature damage.

      Forever, Rank 10 Casts a bolt of lightning at the target for 189 to 211 Nature damage.

      level 1 · 10 ranks · Nature

    • Rockbiter WeaponSame spell, new numbers

      Classic, Rank 1 Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

      level 1 · 7 ranks · Nature

    • Earth ShockSame spell, new numbers

      Classic, Rank 3 Instantly shocks the target with concussive force, causing 65 to 69 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

      Forever, Rank 3 Instantly shocks the target with concussive force, causing 51 to 55 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

      level 4 · 7 ranks · Nature

    • Lightning ShieldSame spell, new numbers

      Classic, Rank 2 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 29 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

      Forever, Rank 2 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 24 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

      level 8 · 7 ranks · Nature

    • Flame ShockSame spell, new numbers

      Classic, Rank 1 Instantly sears the target with fire, causing 25 Fire damage immediately and 28 Fire damage over 12 sec.

      Forever, Rank 1 Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 sec.

      level 10 · 6 ranks · Fire

    • Searing TotemSame spell, new numbers

      Classic scales with 5.2% of spell power (direct)

      Forever scales with 1.7% of spell power (direct)

      Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.

      level 10 · 6 ranks · Fire

    • Strength of Earth TotemSame spell, new numbers

      Classic, Rank 1 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2 min.

      Forever, Rank 1 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.

      level 10 · 5 ranks · Nature

    • Tremor TotemSame spell, new numbers

      Classic Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.

      Forever Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.

      level 18 · Nature

    • Frost ShockSame spell, new numbers

      Classic, Rank 1 Instantly shocks the target with frost, causing 95 to 101 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

      Forever, Rank 1 Instantly shocks the target with frost, causing 68 to 72 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

      level 20 · 4 ranks · Frost

    • Frostbrand WeaponSame spell, new numbers

      Classic, Rank 1 Imbue the Shaman's weapon with frost. Each hit has a chance of causing 47 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon with frost. Each hit has a chance of causing 44 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

      level 20 · 5 ranks · Frost

    • Healing Stream TotemSame spell, new numbers

      Classic, Rank 1 Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 6 every 2 seconds.

      Forever, Rank 1 Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds.

      level 20 · 5 ranks · Frost

    • Lesser Healing WaveSame spell, new numbers

      Classic, Rank 1 Heals a friendly target for 170 to 194.

      Forever, Rank 1 Heals a friendly target for 150 to 172.

      level 20 · 6 ranks · Nature

    • Poison Cleansing TotemSame spell, new numbers

      Classic Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min.

      Forever Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.

      level 22 · Nature

    • Mana Tide TotemSame spell, new numbers

      Classic, Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

      Forever, Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

      Level 25 is when row 4 of the tree opens with every point in Restoration. The spell itself still says level 40 in the files, and which gate wins isn't tested.

      level 25 · 3 ranks · Frost · comes with a talent

    • Magma TotemSame spell, new numbers

      Classic, Rank 1 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 22 Fire damage to creatures within 8 yards every 2 seconds.

      Forever, Rank 1 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 20 Fire damage to creatures within 8 yards every 2 seconds.

      level 26 · 4 ranks · Fire

    • Mana Spring TotemSame spell, new numbers

      Classic, Rank 1 Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 4 mana every 2 seconds to group members within 20 yards.

      Forever, Rank 1 Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 4 mana every 2 seconds to group members within 30 yards.

      level 26 · 4 ranks · Frost

    • Chain LightningSame spell, new numbers

      Classic, Rank 4 Hurls a lightning bolt at the enemy, dealing 505 to 563 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

      Forever, Rank 4 Hurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

      level 32 · 4 ranks · Nature

    • Windwall TotemSame spell, new numbers

      Classic, Rank 1 Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 32. Lasts 2 min.

      Forever, Rank 1 Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 min.

      level 36 · 3 ranks · Nature

    • Disease Cleansing TotemSame spell, new numbers

      Classic Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min.

      Forever Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.

      level 38 · Nature

    • Chain HealSame spell, new numbers

      Classic, Rank 1 Heals the friendly target for 332 to 380, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

      Forever, Rank 1 Heals the friendly target for 245 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

      level 40 · 3 ranks · Nature

    • Grace of Air TotemSame spell, new numbers

      Classic, Rank 1 Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 43. Lasts 2 min.

      Forever, Rank 1 Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.

      level 42 · 3 ranks · Nature

    20 spells read the same as Classic
    • Earthbind TotemSame as Classic

      Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.

      level 6 · Nature

    • Stoneclaw TotemSame as Classic

      Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

      level 8 · 6 ranks · Nature

    • Ancestral SpiritSame as Classic

      Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat.

      level 12 · 5 ranks · Nature

    • PurgeSame as Classic

      Purges the enemy target, removing 1 magic effect.

      level 12 · 2 ranks · Nature

    • Cure PoisonSame as Classic

      Cures 1 poison effect on the target.

      level 16 · Nature

    • Ghost WolfSame as Classic

      Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.

      level 20 · Nature

    • Cure DiseaseSame as Classic

      Cures 1 disease on the target.

      level 22 · Nature

    • Water BreathingSame as Classic

      Allows the target to breathe underwater for 10 min.

      level 22 · Nature

    • Far SightSame as Classic

      Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.

      level 26 · Nature

    • Water WalkingSame as Classic

      Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.

      level 28 · Nature

    • Astral RecallSame as Classic

      Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location.

      level 30 · Nature

    • Grounding TotemSame as Classic

      Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.

      level 30 · Nature

    • Nature's SwiftnessSame as Classic

      When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

      level 30 · Physical · comes with a talent

    • ReincarnationSame as Classic

      Allows you to resurrect yourself upon death with 20% health and mana.

      level 30 · Nature

    • Sentry TotemSame as Classic

      Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.

      level 34 · Nature

    • Armor ProficiencySame as Classic

      You are proficient in the use of the following armor types: Cloth, Leather, Mail.

      Read on BlizzCon demo footage, not from the beta client.

    • AttackSame as Classic

      Read on BlizzCon demo footage, not from the beta client.

    • BlockSame as Classic

      Gives a chance to block enemy melee and ranged attacks.

      Read on BlizzCon demo footage, not from the beta client.

    • DodgeSame as Classic

      Gives a chance to dodge enemy melee attacks.

      Read on BlizzCon demo footage, not from the beta client.

    • LanguagesSame as Classic

      You are fluent in the following languages:

      Read on BlizzCon demo footage, not from the beta client.

    Every beta build so far

    3 changed Shamans11 builds + 1 hotfix round

    Newest first.

    The beta runs until 21 October and the game launches 4 November; each new build is listed here once it is checked.

    Build 70245Oct 6, 2026 · Eleventh beta build · no change to Shaman data

    No change to Shaman data.

    Build 70235Oct 5, 2026 · Tenth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70205Oct 2, 2026 · Ninth beta build · no change to Shaman data

    No change to Shaman data.

    Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Shaman data

    No change to Shaman data.

    Build 70170Oct 1, 2026 · Eighth beta build · 1 change · 1 Blizzard note
    • Disease Cleansing Totem Restoration, rank 1

      Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min.

      Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.

    • Blizzard's notes: Totemic Recall: Fixed an issue where Totemic Recall was not restoring Mana.
    • Blizzard wrote these up for build 70170 and shipped them as server hotfixes on 1 to 2 Oct, so they are in the game and not in its files.
    Build 70124Sep 29, 2026 · Seventh beta build · no change to Shaman data

    No change to Shaman data.

    Build 70058Sep 29, 2026 · Sixth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70009Sep 24, 2026 · Fifth beta build · 10 changes · 6 Blizzard notes
    • Elemental Alacrity Elemental

      Moved from Elemental row 6 to Elemental row 3. (was Elemental row 6)

    • Elemental Fury Elemental

      Moved from Elemental row 3 to Elemental row 6. (was Elemental row 3)

    • Call of Thunder Elemental

      Now needs Elemental Alacrity maxed first.

    • Elemental Alacrity Elemental

      No longer needs Call of Thunder.

    • Elemental Fury Elemental

      Now needs Call of Thunder maxed first.

    • Lava Burst Elemental, rank 1

      You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    • Rage of the Farseer Enhancement, rank 1

      Increases your melee attack speed and spell casting speed by 30% for 25 sec.

      Increases your attack speed by 30% for 25 sec.

    • Lava Burst Elemental, rank 2

      You hurl molten lava at the target, dealing 164 to 210 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    • Lightning Bolt Elemental, ranks 3 and 4, rank 3 shown

      Casts a bolt of lightning at the target for 35 to 41 Nature damage.

      Casts a bolt of lightning at the target for 44 to 52 Nature damage.

    • Windfury Totem Enhancement, ranks 1 to 3, rank 1 shown

      Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members nearby. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

      Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

    • Blizzard's notes: Flametongue Totem: Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem no longer stacks with Flametongue Weapon.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem no longer stacks with Windfury Totem.
    • Blizzard's notes: Air totems: Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
    • Blizzard's notes: Riptide: Corrected an issue and now Riptide can land critical hits.
    • Blizzard wrote this up for build 70009. It reached the game with the server hotfixes of 1 to 2 Oct over build 70170, not in any build's files.
    Build 69977Sep 22, 2026 · Fourth beta build · no change to Shaman data

    No change to Shaman data.

    Build 69913Sep 18, 2026 · Third beta build · no change to Shaman data

    No change to Shaman data.

    Build 69893Sep 16, 2026 · Second beta build · no change to Shaman data

    No change to Shaman data.

    Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 22 changes

    The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.

    • Tidal Mastery Restoration

      Moved from Restoration row 1 to Restoration row 4. (was Restoration row 1)

    • Totemic Focus Restoration

      Moved from Restoration row 4 to Restoration row 1. (was Restoration row 4)

    • Lava Burst Elemental, rank 1

      You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    • Stormstrike Enhancement, rank 1

      Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.

      Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

    • Riptide Restoration, rank 1

      Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    • Tidal Focus Restoration, rank 1

      Reduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%.

      Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

    • Big Game Hunter Dwarf

      +5% damage vs Beasts.

      Damage dealt versus Beasts increased by 5%.

    • Find Treasure Dwarf

      Sense nearby treasure and show it on the minimap. Lasts until cancelled.

      Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

    • Mace Specialization Dwarf

      +1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.

      Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

    • Stoneform Dwarf

      Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

      Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    • Axe Specialization Orc

      +1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.

      Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

    • Hardiness Orc

      Stun duration reduced by 20%.

      Duration of Stun effects on you reduced by 20%.

    • Shatter Curse Orc

      Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

      Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

    • Elemental Insight Windshaper Skyborne

      Passive. Damage to Elementals increased by 5%.

      Damage dealt versus Elementals increased by 5%.

    • Skysight Windshaper Skyborne

      0.5 sec cast, 2 min cooldown. Draw power from a convergence of elements: +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby.

      0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

    • Wind Blessed Windshaper Skyborne

      Passive. 1% increased melee, ranged, and spellcasting Haste.

      Increases your spellcasting, melee, and ranged Haste by 1%.

    • Cultivation Tauren

      Grow bonus herbs without Herbalism.

      Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

    • Endurance Tauren

      +5% total Health, +1% Hit Chance.

      Total Health increased by 5% and chance to hit increased by 1%.

    • Plainsrunning Tauren

      Gain increased movement speed the longer you keep moving.

      Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

    • Beast Slaying Troll

      +5% damage vs Beasts.

      Damage dealt versus Beasts increased by 5%.

    • Rapid Regeneration Troll

      Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

      Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    • Regeneration Troll

      10% of Health regen continues in combat.

      Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

    Every class, every build: beta changes.