WoW Forever Shaman talents, every rank in words, from the beta client

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Every WoW Forever Shaman talent, in wordsAll 50 Shaman talents in the Elemental, Enhancement and Restoration trees, rank by rank, with the points each row needs and what changed from Classic: 12 new, 33 changed or moved. Read from the WoW Forever beta client.

Elemental 16 talents

  • Convection5 ranks · passiveLevel 10.Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.Rank 2: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.Rank 3: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.Rank 4: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.Changed from Classic. Classic rank 1: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
  • Concussion5 ranks · passiveLevel 10.Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.Changed from Classic. Classic rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
  • Elemental Warding3 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%.Rank 2: Reduces damage taken from Fire, Frost, and Nature effects by 7%.Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.Changed from Classic. Classic rank 1: Reduces damage taken from Fire, Frost and Nature effects by 4%.
  • Reverberation5 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec.Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec.Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec.Rank 5: Reduces the cooldown of your Shock spells by 1 sec.Moved, same effect (was Elemental row 3). Classic rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.
  • Call of Flame3 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.Rank 2: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.Changed from Classic. Classic rank 1: Increases the damage done by your Fire Totems by 5%.
  • Elemental Devastation3 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.Rank 2: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.Rank 3: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.Changed from Classic (was Elemental row 4). Classic rank 1: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
  • Elemental Focus1 rank · passiveRequires 10 points in Elemental Talents (level 20).Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same as Classic.
  • Elemental Fury5 ranks · passiveRequires 10 points in Elemental Talents (level 20).Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.Changed from Classic (was Elemental row 5, was 1 rank, now 5). Classic rank 1: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
  • Improved Fire Nova2 ranks · passiveRequires 15 points in Elemental Talents (level 25).Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.Changed from Classic (renamed from Improved Fire Totems). Classic rank 1: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
  • Eye of the Storm3 ranks · passiveRequires 15 points in Elemental Talents (level 25).Rank 1: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.Rank 2: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.Rank 3: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.Changed from Classic. Classic rank 1: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
  • Call of Thunder1 rank · passiveRequires 15 points in Elemental Talents (level 25). Requires Elemental Fury.Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.Changed from Classic (was Elemental row 3, was 5 ranks, now 1). Classic rank 1: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
  • Elemental Reach2 ranks · passiveRequires 20 points in Elemental Talents (level 30).Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.Changed from Classic (renamed from Storm Reach). Classic rank 1: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
  • Lightning Overload3 ranks · passiveRequires 20 points in Elemental Talents (level 30).Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.New in Forever. No Classic talent with this name.
  • Earthbound1 rank · passiveRequires 20 points in Elemental Talents (level 30).Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.New in Forever. No Classic talent with this name.
  • Elemental Alacrity3 ranks · passiveRequires 25 points in Elemental Talents (level 35). Requires Call of Thunder.Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.Changed from Classic (renamed from Lightning Mastery, was 5 ranks, now 3). Classic rank 1: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
  • Lava Burst1 rank · activeRequires 30 points in Elemental Talents (level 40). Requires Lightning Overload. 165 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown.You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.New in Forever. No Classic talent with this name.

Gone from Classic Elemental: Elemental Mastery (1 rank, When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.).

Enhancement 18 talents

  • Earth's Grasp2 ranks · passiveLevel 10.Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.Moved, same effect (was Elemental row 2). Classic rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
  • Thundering Strikes5 ranks · passiveLevel 10.Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%.Rank 2: Improves your chance to get a critical strike with all spells and attacks by 2%.Rank 3: Improves your chance to get a critical strike with all spells and attacks by 3%.Rank 4: Improves your chance to get a critical strike with all spells and attacks by 4%.Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.Changed from Classic (was Enhancement row 2). Classic rank 1: Improves your chance to get a critical strike with your weapon attacks by 1%.
  • Ancestral Knowledge5 ranks · passiveLevel 10.Rank 1: Increases your Intellect by 2%.Rank 2: Increases your Intellect by 4%.Rank 3: Increases your Intellect by 6%.Rank 4: Increases your Intellect by 8%.Rank 5: Increases your Intellect by 10%.Changed from Classic. Classic rank 1: Increases your maximum Mana by 1%.
  • Guardian Totems2 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.Rank 2: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.Same as Classic.
  • Mental Dexterity3 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect.Rank 2: Increases your Attack Power by an amount equal to 67% of your Intellect.Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.New in Forever. No Classic talent with this name.
  • Improved Ghost Wolf2 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.Rank 2: Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.Changed from Classic. Classic rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec.
  • Improved Lightning Shield3 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Increases the damage done by your Lightning Shield orbs by 5%.Rank 2: Increases the damage done by your Lightning Shield orbs by 10%.Rank 3: Increases the damage done by your Lightning Shield orbs by 15%.Same as Classic.
  • Elemental Weapons3 ranks · passiveRequires 10 points in Enhancement Talents (level 20).Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.Moved, same effect (was Enhancement row 5). Classic rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
  • Shamanistic Focus1 rank · passiveRequires 10 points in Enhancement Talents (level 20).Reduces the mana cost of your Shock and Lightning Shield spells by 45%.New in Forever. No Classic talent with this name.
  • Anticipation3 ranks · passiveRequires 10 points in Enhancement Talents (level 20).Rank 1: Increases your chance to dodge by an additional 2%.Rank 2: Increases your chance to dodge by an additional 4%.Rank 3: Increases your chance to dodge by an additional 6%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your chance to dodge by an additional 1%.
  • Toughness5 ranks · passiveRequires 15 points in Enhancement Talents (level 25).Rank 1: Increases your Stamina by 2%.Rank 2: Increases your Stamina by 4%.Rank 3: Increases your Stamina by 6%.Rank 4: Increases your Stamina by 8%.Rank 5: Increases your Stamina by 10%.Changed from Classic. Classic rank 1: Increases your armor value from items by 2%.
  • Flurry5 ranks · passiveRequires 15 points in Enhancement Talents (level 25). Requires Mental Dexterity.Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.Changed from Classic. Classic rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
  • Stormstrike1 rank · activeRequires 15 points in Enhancement Talents (level 25). 125 Mana | Melee Range | Instant | 8 sec cooldown.Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Changed from Classic (was Enhancement row 7). Classic rank 1: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
  • Spirit Weapons1 rank · passiveRequires 20 points in Enhancement Talents (level 30).Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.Changed from Classic (renamed from Parry). Classic rank 1: Gives a chance to parry enemy melee attacks.
  • Mental Quickness2 ranks · passiveRequires 20 points in Enhancement Talents (level 30).Rank 1: Increases your spell damage and healing by up to 15% of your Intellect.Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.New in Forever. No Classic talent with this name.
  • Improved Stormstrike2 ranks · passiveRequires 20 points in Enhancement Talents (level 30). Requires Stormstrike.Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.New in Forever. No Classic talent with this name.
  • Maelstrom Weapon5 ranks · passiveRequires 25 points in Enhancement Talents (level 35).Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.Rank 2: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.Rank 3: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.Rank 4: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.New in Forever. No Classic talent with this name.
  • Rage of the Farseer1 rank · activeRequires 30 points in Enhancement Talents (level 40). Requires Mental Quickness. Instant | 3 min cooldown.Increases your melee attack speed and spell casting speed by 30% for 25 sec.New in Forever. No Classic talent with this name.

Gone from Classic Enhancement: Shield Specialization (5 ranks, Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.); Enhancing Totems (2 ranks, Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.); Two-Handed Axes and Maces (1 rank, Allows you to use Two-Handed Axes and Two-Handed Maces.); Improved Weapon Totems (2 ranks, Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.); Weapon Mastery (5 ranks, Increases the damage you deal with all weapons by 2%.).

Restoration 16 talents

  • Improved Healing Wave5 ranks · passiveLevel 10.Rank 1: Reduces the casting time of your Healing Wave spell by 0.1 sec.Rank 2: Reduces the casting time of your Healing Wave spell by 0.2 sec.Rank 3: Reduces the casting time of your Healing Wave spell by 0.3 sec.Rank 4: Reduces the casting time of your Healing Wave spell by 0.4 sec.Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.Same as Classic.
  • Totemic Focus5 ranks · passiveLevel 10.Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.Rank 2: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.Rank 3: Reduces the Mana cost of your totems and any spells that summon or move them by 15%.Rank 4: Reduces the Mana cost of your totems and any spells that summon or move them by 20%.Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.Changed from Classic (was Restoration row 2). Classic rank 1: Reduces the Mana cost of your totems by 5%.
  • Mindfulness3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.New in Forever. No Classic talent with this name.
  • Natural Grace3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the threat generated by your spells by 5%.Rank 2: Reduces the threat generated by your spells by 10%.Rank 3: Reduces the threat generated by your spells by 15%.Changed from Classic (renamed from Healing Grace, was Restoration row 3). Classic rank 1: Reduces the threat generated by your healing spells by 5%.
  • Tidal Focus5 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.Rank 2: Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.Rank 3: Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.Rank 4: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.Changed from Classic (was Restoration row 1). Classic rank 1: Reduces the Mana cost of your healing spells by 1%.
  • Improved Reincarnation2 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.Changed from Classic. Classic rank 1: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
  • Ancestral Healing3 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.Rank 2: Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.Rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.Moved, same effect (was Restoration row 2). Classic rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
  • Healing Focus3 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.Rank 2: Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
  • Water Shield1 rank · activeRequires 10 points in Restoration Talents (level 20). Instant | 15 sec cooldown.The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.New in Forever. No Classic talent with this name.
  • Tidal Mastery5 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Increases the critical effect chance of your healing spells by 1%.Rank 2: Increases the critical effect chance of your healing spells by 2%.Rank 3: Increases the critical effect chance of your healing spells by 3%.Rank 4: Increases the critical effect chance of your healing spells by 4%.Rank 5: Increases the critical effect chance of your healing spells by 5%.Changed from Classic. Classic rank 1: Increases the critical effect chance of your healing and lightning spells by 1%.
  • Restorative Totems5 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.Rank 2: Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.Rank 3: Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.Rank 4: Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.Changed from Classic. Classic rank 1: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
  • Mana Tide Totem1 rank · activeRequires 15 points in Restoration Talents (level 25). 10 Mana | Instant | 5 min cooldown.Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.Changed from Classic (was Restoration row 7). Classic rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
  • Healing Way3 ranks · passiveRequires 20 points in Restoration Talents (level 30).Rank 1: Increases the amount healed by your Healing Wave spell by 8%.Rank 2: Increases the amount healed by your Healing Wave spell by 17%.Rank 3: Increases the amount healed by your Healing Wave spell by 25%.Changed from Classic. Classic rank 1: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
  • Nature's Swiftness1 rank · activeRequires 20 points in Restoration Talents (level 30). Instant | 3 min cooldown.When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.Same as Classic.
  • Purification5 ranks · passiveRequires 25 points in Restoration Talents (level 35).Rank 1: Increases the effectiveness of your healing spells by 2%.Rank 2: Increases the effectiveness of your healing spells by 4%.Rank 3: Increases the effectiveness of your healing spells by 6%.Rank 4: Increases the effectiveness of your healing spells by 8%.Rank 5: Increases the effectiveness of your healing spells by 10%.Changed from Classic. Classic rank 1: Increases the effectiveness of your healing spells by 2%.
  • Riptide1 rank · activeRequires 30 points in Restoration Talents (level 40). Requires Healing Way. 245 Mana | 40 yd range | Instant | 6 sec cooldown.Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.New in Forever. No Classic talent with this name.

Gone from Classic Restoration: Nature's Guidance (3 ranks, Increases your chance to hit with melee attacks and spells by 1%.); Totemic Mastery (1 rank, The radius of your totems that affect friendly targets is increased to 30 yd.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Shaman build in the calculator above, or see the racials, changed class abilities and Legacy perks.