WoW Forever Warrior talents, every talent in the three talent trees, from the beta client
Talents in words: Warrior · Paladin · Hunter · Rogue · Priest · Shaman · Mage · Warlock · Druid.
What this page is. Every WoW Forever Warrior talent written out: all 54 talents in Arms, Fury and Protection, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Warrior builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Warrior calculator; the popular Warrior builds and the Warrior leveling order have their own pages.
Every WoW Forever Warrior talent, in words
All 54 Warrior talents in the Arms, Fury and Protection trees, rank by rank, with the points each row needs and what changed from Classic: 12 new, 37 changed or moved. Read from the WoW Forever game client, with some Warrior numbers taken from Blizzard's 2 Nov development notes ahead of the game data.
Arms 17 talents
Improved Heroic Strike3 ranks · passiveLevel 10.Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.Changed from Classic. Classic rank 1: Reduces the cost of your Heroic Strike ability by 1 rage point.
Deflection5 ranks · passiveLevel 10.Rank 1: Increases your Parry chance by 1%.Rank 2: Increases your Parry chance by 2%.Rank 3: Increases your Parry chance by 3%.Rank 4: Increases your Parry chance by 4%.Rank 5: Increases your Parry chance by 5%.Same as Classic.
Improved Rend3 ranks · passiveLevel 10.Rank 1: Increases the Bleed damage done by your Rend ability by 12%.Rank 2: Increases the Bleed damage done by your Rend ability by 23%.Rank 3: Increases the Bleed damage done by your Rend ability by 35%.Changed from Classic. Classic rank 1: Increases the bleed damage done by your Rend ability by 15%.
Improved Charge2 ranks · passiveRequires 5 points in Arms Talents (level 15).Rank 1: Increases the Rage generated by your Charge ability by 3.Rank 2: Increases the Rage generated by your Charge ability by 6.Changed from Classic. Classic rank 1: Increases the amount of rage generated by your Charge ability by 3.
Improved Tactical Mastery3 ranks · passiveRequires 5 points in Arms Talents (level 15).Rank 1: Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.Rank 2: Tactical Mastery lets you retain up to an additional 10 Rage when you change stances.Rank 3: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.Changed from Classic (renamed from Tactical Mastery, was 5 ranks, now 3). Classic rank 1: You retain up to 5 of your rage points when you change stances.
Improved Overpower2 ranks · passiveRequires 5 points in Arms Talents (level 15).Rank 1: Increases the critical strike chance of your Overpower ability by 25%.Rank 2: Increases the critical strike chance of your Overpower ability by 50%.Moved, same effect (was Arms row 3). Classic rank 1: Increases the critical strike chance of your Overpower ability by 25%.
Anger Management1 rank · passiveRequires 10 points in Arms Talents (level 20). Requires Improved Tactical Mastery.Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.Changed from Classic. Classic rank 1: Increases the time required for your rage to decay while out of combat by 30%.
Deep Wounds3 ranks · passiveRequires 10 points in Arms Talents (level 20). Requires Improved Rend.Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.Rank 2: Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.Changed from Classic. Classic rank 1: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Spearing Strike1 rank · activeRequires 15 points in Arms Talents (level 25). 15 Rage | Melee Range | Instant | 20 sec cooldown | Requires Battle Stance.A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.New in Forever. No Classic talent with this name.
Two-Handed Weapon Specialization3 ranks · passiveRequires 15 points in Arms Talents (level 25).Rank 1: Increases the damage you deal with two-handed melee weapons by 2%.Rank 2: Increases the damage you deal with two-handed melee weapons by 4%.Rank 3: Increases the damage you deal with two-handed melee weapons by 6%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
Impale2 ranks · passiveRequires 15 points in Arms Talents (level 25). Requires Deep Wounds.Rank 1: Increases the critical strike damage bonus of your abilities by 10%.Rank 2: Increases the critical strike damage bonus of your abilities by 20%.Changed from Classic. Classic rank 1: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Bloodthrill2 ranks · passiveRequires 20 points in Arms Talents (level 30).Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.New in Forever. No Classic talent with this name.
Sweeping Strikes1 rank · activeRequires 20 points in Arms Talents (level 30). 30 Rage | Instant | 30 sec cooldown | Requires Battle Stance.Your next 5 melee attacks strike an additional nearby opponent.Same as Classic.
Weaponmaster5 ranks · passiveRequires 20 points in Arms Talents (level 30).Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.New in Forever. Replaces Classic's Axe Specialization, Mace Specialization, Polearm Specialization and Sword Specialization, merged into one talent.
Improved Slam2 ranks · passiveRequires 25 points in Arms Talents (level 35).Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 2.5 sec.Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 5.0 sec.Changed from Classic (was Fury row 5, was 5 ranks, now 2). Classic rank 1: Decreases the casting time of your Slam ability by 0.1 sec.
Improved Hamstring3 ranks · passiveRequires 25 points in Arms Talents (level 35).Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.Same as Classic.
Mortal Strike1 rank · activeRequires 30 points in Arms Talents (level 40). Requires Sweeping Strikes. 30 Rage | Melee Range | Instant | 6 sec cooldown.A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.Same as Classic.
Gone from Classic Arms: Axe Specialization (5 ranks, Increases your chance to get a critical strike with Axes by 1%.); Mace Specialization (5 ranks, Gives you a 1% chance to stun your target for 3 sec with a Mace.); Sword Specialization (5 ranks, Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.); Polearm Specialization (5 ranks, Increases your chance to get a critical strike with Polearms by 1%.).
Fury 19 talents
Booming Voice5 ranks · passiveLevel 10.Rank 1: Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%. Also reduces the Rage cost of Piercing Howl by 5%.Rank 2: Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%. Also reduces the Rage cost of Piercing Howl by 10%.Rank 3: Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%. Also reduces the Rage cost of Piercing Howl by 15%.Rank 4: Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%. Also reduces the Rage cost of Piercing Howl by 20%.Rank 5: Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%. Also reduces the Rage cost of Piercing Howl by 25%.Changed from Classic. Classic rank 1: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Cruelty5 ranks · passiveLevel 10.Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.Changed from Classic. Classic rank 1: Increases your chance to get a critical strike with melee weapons by 1%.
Lingering Rage5 ranks · passiveRequires 5 points in Fury Talents (level 15).Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec.Rank 2: Increases the time before your Rage begins to decay after leaving combat by 4 sec.Rank 3: Increases the time before your Rage begins to decay after leaving combat by 6 sec.Rank 4: Increases the time before your Rage begins to decay after leaving combat by 8 sec.Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.New in Forever. No Classic talent with this name.
Unbridled Wrath5 ranks · passiveRequires 5 points in Fury Talents (level 15).Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.Changed from Classic. Classic rank 1: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Furious Precision3 ranks · passiveRequires 10 points in Fury Talents (level 20).Rank 1: Increases your chance to hit with off-hand attacks by 4%.Rank 2: Increases your chance to hit with off-hand attacks by 7%.Rank 3: Increases your chance to hit with off-hand attacks by 10%.New in Forever. No Classic talent with this name.
Piercing Howl1 rank · activeRequires 10 points in Fury Talents (level 20). 10 Rage | Instant.Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.Changed from Classic. Classic rank 1: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3 ranks · passiveRequires 10 points in Fury Talents (level 20).Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.Changed from Classic. Classic rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Enrage5 ranks · passiveRequires 10 points in Fury Talents (level 20).Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.Changed from Classic (was Fury row 4). Classic rank 1: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Dual Wield Specialization5 ranks · passiveRequires 15 points in Fury Talents (level 25).Rank 1: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.Rank 2: Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.Rank 3: Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.Rank 4: Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.Rank 5: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.Changed from Classic. Classic rank 1: Increases the damage done by your offhand weapon by 5%.
Raging Blows1 rank · passiveRequires 15 points in Fury Talents (level 25).Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.New in Forever. No Classic talent with this name.
Reckless Swings1 rank · activeRequires 15 points in Fury Talents (level 25). 25% of base health | 15 sec cooldown.Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.New in Forever. No Classic talent with this name.
Improved Execute2 ranks · passiveRequires 15 points in Fury Talents (level 25).Rank 1: Reduces the Rage cost of your Execute ability by 3.Rank 2: Reduces the Rage cost of your Execute ability by 5.Changed from Classic (was Fury row 4, column 2, now column 4). Classic rank 1: Reduces the Rage cost of your Execute ability by 2.
Improved Berserker Rage2 ranks · passiveRequires 20 points in Fury Talents (level 30).Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.Changed from Classic (was Fury row 6). Classic rank 1: The Berserker Rage ability will generate 5 rage when used.
Death Wish1 rank · activeRequires 20 points in Fury Talents (level 30). 10 Rage | Instant | 3 min cooldown.When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.Changed from Classic. Classic rank 1: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Gore Drinker2 ranks · passiveRequires 20 points in Fury Talents (level 30). Requires Blood Craze.Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.New in Forever. No Classic talent with this name.
Improved Intercept2 ranks · passiveRequires 20 points in Fury Talents (level 30).Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.Same as Classic.
Flurry3 ranks · passiveRequires 25 points in Fury Talents (level 35).Rank 1: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.Rank 2: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.Rank 3: Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.Changed from Classic (was Fury row 6, column 3, now column 2, was 5 ranks, now 3, no longer requires Enrage). Classic rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Improved Whirlwind2 ranks · passiveRequires 25 points in Fury Talents (level 35).Rank 1: Reduces the cooldown of your Whirlwind ability by 1 second and increases the damage it deals to the closest enemy by 15%.Rank 2: Reduces the cooldown of your Whirlwind ability by 2 seconds and increases the damage it deals to the closest enemy by 30%.New in Forever. No Classic talent with this name.
Bloodthirst1 rank · activeRequires 30 points in Fury Talents (level 40). Requires Death Wish. 30 Rage | Melee Range | Instant | 6 sec cooldown.Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.Changed from Classic. Classic rank 1: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Gone from Classic Fury: Improved Demoralizing Shout (5 ranks, Increases the melee attack power reduction of your Demoralizing Shout by 8%.); Improved Cleave (3 ranks, Increases the bonus damage done by your Cleave ability by 40%.); Improved Battle Shout (5 ranks, Increases the melee attack power bonus of your Battle Shout by 5%.).
Protection 18 talents
Improved Bloodrage2 ranks · passiveLevel 10.Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.Changed from Classic (was Protection row 2). Classic rank 1: Increases the instant Rage generated by your Bloodrage ability by 2.
Shield Specialization5 ranks · passiveLevel 10.Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.Changed from Classic. Classic rank 1: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Iron Will5 ranks · passiveLevel 10.Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.Changed from Classic (was Protection row 2). Classic rank 1: Increases your chance to resist Stun and Charm effects by an additional 3%.
Anticipation5 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Increases your Defense Skill by 4.Rank 2: Increases your Defense Skill by 8.Rank 3: Increases your Defense Skill by 12.Rank 4: Increases your Defense Skill by 16.Rank 5: Increases your Defense Skill by 20.Changed from Classic (was Protection row 1). Classic rank 1: Increases your Defense skill by 2.
Improved Revenge3 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Increases damage dealt by your Revenge ability by 20%.Rank 2: Increases damage dealt by your Revenge ability by 40%.Rank 3: Increases damage dealt by your Revenge ability by 60%.Changed from Classic (was Protection row 3). Classic rank 1: Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Improved Thunder Clap3 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.Changed from Classic (was Arms row 2). Classic rank 1: Reduces the cost of your Thunder Clap ability by 1 rage point.
Last Stand1 rank · activeRequires 10 points in Protection Talents (level 20). Instant | 3 min cooldown.When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.Changed from Classic (no longer requires Improved Bloodrage). Classic rank 1: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Master of Defense2 ranks · passiveRequires 10 points in Protection Talents (level 20). Requires Shield Specialization.Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.New in Forever. No Classic talent with this name.
Improved Disarm3 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.Changed from Classic (was Protection row 4). Classic rank 1: Increases the duration of your Disarm ability by 1 secs.
Defiance3 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.Rank 2: Increases all threat generated in Defensive stance by an additional 13% while a shield is equipped.Rank 3: Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the threat generated by your attacks by 3% while in Defensive Stance.
Improved Sunder Armor3 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.Rank 2: Reduces the Rage cost of your Sunder Armor ability by 2.Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.Changed from Classic. Classic rank 1: Reduces the cost of your Sunder Armor ability by 1 rage point.
Vanguard1 rank · passiveRequires 15 points in Protection Talents (level 25).Your Charge ability is now usable while in Defensive Stance.New in Forever. No Classic talent with this name.
Improved Shield Bash2 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.Moved, same effect (was Protection row 5). Classic rank 1: Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Improved Shield Wall2 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.Rank 2: Reduces the cooldown of your Shield Wall ability by 11.0 min.Changed from Classic. Classic rank 1: Increases the effect duration of your Shield Wall ability by 3 secs.
Concussion Blow1 rank · activeRequires 20 points in Protection Talents (level 30). 10 Rage | Melee Range | Instant | 45 sec cooldown.Stuns the target for 5 sec.Changed from Classic. Classic rank 1: Stuns the opponent for 5 sec.
Focused Rage3 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Reduces the Rage cost of your offensive abilities by 1.Rank 2: Reduces the Rage cost of your offensive abilities by 2.Rank 3: Reduces the Rage cost of your offensive abilities by 3.New in Forever. No Classic talent with this name.
Bastion5 ranks · passiveRequires 25 points in Protection Talents (level 35).Rank 1: Increases all damage you deal by 2% while a shield is equipped.Rank 2: Increases all damage you deal by 4% while a shield is equipped.Rank 3: Increases all damage you deal by 6% while a shield is equipped.Rank 4: Increases all damage you deal by 8% while a shield is equipped.Rank 5: Increases all damage you deal by 10% while a shield is equipped.Changed from Classic (renamed from One-Handed Weapon Specialization). Classic rank 1: Increases the damage you deal with One-Handed Melee weapons by 2%.
Shield Slam1 rank · activeRequires 30 points in Protection Talents (level 40). Requires Concussion Blow. 20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Shields.Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.Changed from Classic. Classic rank 1: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Gone from Classic Protection: Toughness (5 ranks, Increases your armor value from items by 2%.); Improved Shield Block (3 ranks, Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.); Improved Taunt (2 ranks, Reduces the cooldown of your Taunt ability by 1 sec.).
From the WoW Forever game client, with some Warrior numbers from Blizzard's 2 Nov development notes ahead of the game data; checked in game with reader reports. Plan a Warrior build in the calculator, or see the racials, changed class abilities and Legacy perks.
Popular Warrior builds
Of the 11,511 Warrior builds with 41 or more points planned here, since the Nov 2 hotfixes to build 70753, 4,379 lead in Protection (38%), 3,993 in Fury and 3,139 in Arms. The three planned most among these builds:
- #1 Fury Warrior 17/34/0Built around Reckless Swings, Improved Execute, Death Wish, Flurry, Improved Whirlwind and Bloodthirst; opened 197 times, saved 76, shared 29. Open it in the calculator.
- #2 Protection Warrior 7/5/39Built around Vanguard, Improved Shield Wall, Concussion Blow, Focused Rage, Bastion and Shield Slam; opened 2,596 times, saved 307, shared 142. Open it in the calculator.
- #3 Fury Warrior 4/31/16Built around Reckless Swings, Death Wish, Gore Drinker, Flurry, Improved Whirlwind and Bloodthirst; opened 476 times, saved 0, shared 8. Open it in the calculator.
Every popular Warrior build, by spec and patch, and the Warrior leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.
Counted on 4 Nov 2026, recounted a few times a day, by this site's own counter, no identities.
New, changed and removed Warrior talents since Classic
Warrior has 54 talents in WoW Forever against 52 in Classic: 12 new (Spearing Strike, Bloodthrill, Weaponmaster, Lingering Rage, Furious Precision, Raging Blows, Reckless Swings, Gore Drinker, Improved Whirlwind, Master of Defense, Vanguard and Focused Rage), 35 changed in text, ranks or prerequisite, 2 moved (Improved Overpower and Improved Shield Bash), 5 the same, and 10 gone (Axe Specialization, Mace Specialization, Sword Specialization, Polearm Specialization, Improved Demoralizing Shout, Improved Cleave, Improved Battle Shout, Toughness, Improved Shield Block and Improved Taunt). On the beta, build 69876 (16 Sep) changed 5 lines, build 70009 (24 Sep) changed 2 lines, build 70170 (1 Oct) changed 4 lines, the hotfixes to build 70170 (2 Oct) changed 28 lines, build 70291 (8 Oct) changed 2 lines, build 70425 (15 Oct) changed 1 line and Blizzard's notes over build 70753 (2 Nov) changed 17 lines. Some Warrior numbers here are from Blizzard's 2 Nov development notes, ahead of the game data. What changed for Warriors since Classic is the full guide, talent by talent and spell by spell, with the video.
Warrior talents, questions answered
- How many talent points does a Warrior have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
- How many talents does a Warrior have in WoW Forever?54: 17 Arms, 19 Fury and 18 Protection, against 52 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Improved Slam, Improved Hamstring, Flurry, Improved Whirlwind and Bastion (row 6) need 25 points in their trees, and Mortal Strike, Bloodthirst and Shield Slam (row 7) need 30 points in their trees.
- Which Warrior spec is most popular in WoW Forever?Protection: 4,379 of the 11,511 Warrior builds with 41 or more points planned here, since the Nov 2 hotfixes to build 70753, lead in it (38%); 3,993 lead in Fury and 3,139 in Arms. Each build counts once, under the tree with its most points.
- What level do you get Mortal Strike, Bloodthirst and Shield Slam?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Mortal Strike, Bloodthirst and Shield Slam.
- Can I plan a Warrior build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.
Last checked against beta build 1.60.1.70753 and Blizzard's notes on 2 Nov 2026. Talents from the WoW Forever beta client, build 1.60.1.70753, with some numbers from Blizzard's 2 Nov development notes ahead of the game data; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.
Also for Warriors: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Warrior calculator.