WoW Forever Warrior talents, every rank in words, from the beta client

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Talents in words: Warrior · Paladin · Hunter · Rogue · Priest · Shaman · Mage · Warlock · Druid.

Every WoW Forever Warrior talent, in wordsAll 53 Warrior talents in the Arms, Fury and Protection trees, rank by rank, with the points each row needs and what changed from Classic: 10 new, 36 changed or moved. Read from the WoW Forever beta client.

Arms 17 talents

  • Improved Heroic Strike3 ranks · passiveLevel 10.Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.Changed from Classic. Classic rank 1: Reduces the cost of your Heroic Strike ability by 1 rage point.
  • Deflection5 ranks · passiveLevel 10.Rank 1: Increases your Parry chance by 1%.Rank 2: Increases your Parry chance by 2%.Rank 3: Increases your Parry chance by 3%.Rank 4: Increases your Parry chance by 4%.Rank 5: Increases your Parry chance by 5%.Same as Classic.
  • Improved Rend3 ranks · passiveLevel 10.Rank 1: Increases the Bleed damage done by your Rend ability by 12%.Rank 2: Increases the Bleed damage done by your Rend ability by 23%.Rank 3: Increases the Bleed damage done by your Rend ability by 35%.Changed from Classic. Classic rank 1: Increases the bleed damage done by your Rend ability by 15%.
  • Improved Charge2 ranks · passiveRequires 5 points in Arms Talents (level 15).Rank 1: Increases the Rage generated by your Charge ability by 3.Rank 2: Increases the Rage generated by your Charge ability by 6.Changed from Classic. Classic rank 1: Increases the amount of rage generated by your Charge ability by 3.
  • Improved Tactical Mastery5 ranks · passiveRequires 5 points in Arms Talents (level 15).Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.Rank 2: Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.Rank 3: Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.Rank 4: Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.Changed from Classic (renamed from Tactical Mastery). Classic rank 1: You retain up to 5 of your rage points when you change stances.
  • Improved Overpower2 ranks · passiveRequires 5 points in Arms Talents (level 15).Rank 1: Increases the critical strike chance of your Overpower ability by 25%.Rank 2: Increases the critical strike chance of your Overpower ability by 50%.Moved, same effect (was Arms row 3). Classic rank 1: Increases the critical strike chance of your Overpower ability by 25%.
  • Anger Management1 rank · passiveRequires 10 points in Arms Talents (level 20). Requires Improved Tactical Mastery.Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.Changed from Classic. Classic rank 1: Increases the time required for your rage to decay while out of combat by 30%.
  • Deep Wounds3 ranks · passiveRequires 10 points in Arms Talents (level 20). Requires Improved Rend.Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.Rank 2: Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.Changed from Classic. Classic rank 1: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
  • Spearing Strike1 rank · activeRequires 15 points in Arms Talents (level 25). 15 Rage | Melee Range | Instant | 20 sec cooldown | Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves.A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.New in Forever. No Classic talent with this name.
  • Two-Handed Weapon Specialization3 ranks · passiveRequires 15 points in Arms Talents (level 25).Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
  • Impale2 ranks · passiveRequires 15 points in Arms Talents (level 25).Rank 1: Increases the critical strike damage bonus of your abilities by 10%.Rank 2: Increases the critical strike damage bonus of your abilities by 20%.Changed from Classic. Classic rank 1: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
  • Bloodthrill5 ranks · passiveRequires 20 points in Arms Talents (level 30).Rank 1: Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.Rank 2: Your melee attacks against targets afflicted by your Rend have a 4% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.Rank 3: Your melee attacks against targets afflicted by your Rend have a 6% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.Rank 4: Your melee attacks against targets afflicted by your Rend have a 8% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.Rank 5: Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.New in Forever. No Classic talent with this name.
  • Sweeping Strikes1 rank · activeRequires 20 points in Arms Talents (level 30). 30 Rage | Instant | 30 sec cooldown | Requires Battle Stance.Your next 5 melee attacks strike an additional nearby opponent.Same as Classic.
  • Weaponmaster5 ranks · passiveRequires 20 points in Arms Talents (level 30).Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.New in Forever. No Classic talent with this name.
  • Improved Slam2 ranks · passiveRequires 25 points in Arms Talents (level 35).Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time.Changed from Classic (was Fury row 5, was 5 ranks, now 2). Classic rank 1: Decreases the casting time of your Slam ability by 0.1 sec.
  • Improved Hamstring3 ranks · passiveRequires 25 points in Arms Talents (level 35).Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.Same as Classic.
  • Mortal Strike1 rank · activeRequires 30 points in Arms Talents (level 40). Requires Sweeping Strikes. 30 Rage | Melee Range | Instant | 6 sec cooldown.A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.Same as Classic.

Gone from Classic Arms: Axe Specialization (5 ranks, Increases your chance to get a critical strike with Axes by 1%.); Mace Specialization (5 ranks, Gives you a 1% chance to stun your target for 3 sec with a Mace.); Sword Specialization (5 ranks, Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.); Polearm Specialization (5 ranks, Increases your chance to get a critical strike with Polearms by 1%.).

Fury 18 talents

  • Booming Voice5 ranks · passiveLevel 10.Rank 1: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.Rank 2: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.Rank 3: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%.Rank 4: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%.Rank 5: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.Changed from Classic. Classic rank 1: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
  • Cruelty5 ranks · passiveLevel 10.Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.Changed from Classic. Classic rank 1: Increases your chance to get a critical strike with melee weapons by 1%.
  • Iron Will5 ranks · passiveRequires 5 points in Fury Talents (level 15).Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.Changed from Classic (was Protection row 2). Classic rank 1: Increases your chance to resist Stun and Charm effects by an additional 3%.
  • Unbridled Wrath5 ranks · passiveRequires 5 points in Fury Talents (level 15).Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.Changed from Classic. Classic rank 1: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
  • Improved Cleave3 ranks · passiveRequires 10 points in Fury Talents (level 20).Rank 1: Reduces the Rage cost of your Cleave ability by 1.Rank 2: Reduces the Rage cost of your Cleave ability by 2.Rank 3: Reduces the Rage cost of your Cleave ability by 3.Changed from Classic. Classic rank 1: Increases the bonus damage done by your Cleave ability by 40%.
  • Piercing Howl1 rank · activeRequires 10 points in Fury Talents (level 20). 10 Rage | Instant.Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.Changed from Classic. Classic rank 1: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
  • Blood Craze3 ranks · passiveRequires 10 points in Fury Talents (level 20).Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.Changed from Classic. Classic rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
  • Boundless Rage3 ranks · passiveRequires 10 points in Fury Talents (level 20).Rank 1: Increases your maximum Rage by 10.Rank 2: Increases your maximum Rage by 20.Rank 3: Increases your maximum Rage by 30.New in Forever. No Classic talent with this name.
  • Dual Wield Specialization5 ranks · passiveRequires 15 points in Fury Talents (level 25).Rank 1: Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.Rank 2: Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%.Rank 3: Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.Rank 4: Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%.Rank 5: Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.Changed from Classic. Classic rank 1: Increases the damage done by your offhand weapon by 5%.
  • Raging Blows1 rank · passiveRequires 15 points in Fury Talents (level 25).Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.New in Forever. No Classic talent with this name.
  • Enrage5 ranks · passiveRequires 15 points in Fury Talents (level 25).Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.Changed from Classic. Classic rank 1: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
  • Improved Execute2 ranks · passiveRequires 15 points in Fury Talents (level 25).Rank 1: Reduces the Rage cost of your Execute ability by 3.Rank 2: Reduces the Rage cost of your Execute ability by 5.Changed from Classic. Classic rank 1: Reduces the Rage cost of your Execute ability by 2.
  • Precision3 ranks · passiveRequires 20 points in Fury Talents (level 30).Rank 1: Improves your chance to hit by 1%.Rank 2: Improves your chance to hit by 2%.Rank 3: Improves your chance to hit by 3%.New in Forever. No Classic talent with this name.
  • Death Wish1 rank · activeRequires 20 points in Fury Talents (level 30). 10 Rage | Instant | 3 min cooldown.When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.Changed from Classic. Classic rank 1: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
  • Improved Intercept2 ranks · passiveRequires 20 points in Fury Talents (level 30).Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.Same as Classic.
  • Improved Berserker Rage2 ranks · passiveRequires 25 points in Fury Talents (level 35).Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.Changed from Classic. Classic rank 1: The Berserker Rage ability will generate 5 rage when used.
  • Flurry5 ranks · passiveRequires 25 points in Fury Talents (level 35). Requires Enrage.Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.Rank 2: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.Rank 3: Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.Rank 4: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.Changed from Classic. Classic rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
  • Bloodthirst1 rank · activeRequires 30 points in Fury Talents (level 40). Requires Death Wish. 30 Rage | Melee Range | Instant | 6 sec cooldown.Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.Changed from Classic. Classic rank 1: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Gone from Classic Fury: Improved Demoralizing Shout (5 ranks, Increases the melee attack power reduction of your Demoralizing Shout by 8%.); Improved Battle Shout (5 ranks, Increases the melee attack power bonus of your Battle Shout by 5%.).

Protection 18 talents

  • Shield Specialization5 ranks · passiveLevel 10.Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.Changed from Classic. Classic rank 1: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
  • Anticipation5 ranks · passiveLevel 10.Rank 1: Increases your Defense Skill by 4.Rank 2: Increases your Defense Skill by 8.Rank 3: Increases your Defense Skill by 12.Rank 4: Increases your Defense Skill by 16.Rank 5: Increases your Defense Skill by 20.Changed from Classic. Classic rank 1: Increases your Defense skill by 2.
  • Improved Bloodrage2 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.Changed from Classic. Classic rank 1: Increases the instant Rage generated by your Bloodrage ability by 2.
  • Toughness5 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Increases your Armor value from items by 2%.Rank 2: Increases your Armor value from items by 4%.Rank 3: Increases your Armor value from items by 6%.Rank 4: Increases your Armor value from items by 8%.Rank 5: Increases your Armor value from items by 10%.Same as Classic.
  • Improved Thunder Clap3 ranks · passiveRequires 5 points in Protection Talents (level 15).Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.Changed from Classic (was Arms row 2). Classic rank 1: Reduces the cost of your Thunder Clap ability by 1 rage point.
  • Last Stand1 rank · activeRequires 10 points in Protection Talents (level 20). Requires Improved Bloodrage. Instant | 3 min cooldown.When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.Changed from Classic. Classic rank 1: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
  • Master of Defense2 ranks · passiveRequires 10 points in Protection Talents (level 20). Requires Shield Specialization.Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.New in Forever. No Classic talent with this name.
  • Improved Revenge3 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Increases damage dealt by your Revenge ability by 20%.Rank 2: Increases damage dealt by your Revenge ability by 40%.Rank 3: Increases damage dealt by your Revenge ability by 60%.Changed from Classic. Classic rank 1: Gives your Revenge ability a 15% chance to stun the target for 3 sec.
  • Defiance3 ranks · passiveRequires 10 points in Protection Talents (level 20).Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.Rank 2: Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the threat generated by your attacks by 3% while in Defensive Stance.
  • Improved Sunder Armor3 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.Rank 2: Reduces the Rage cost of your Sunder Armor ability by 2.Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.Changed from Classic. Classic rank 1: Reduces the cost of your Sunder Armor ability by 1 rage point.
  • Improved Disarm3 ranks · passiveRequires 15 points in Protection Talents (level 25).Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.Changed from Classic. Classic rank 1: Increases the duration of your Disarm ability by 1 secs.
  • Vanguard1 rank · passiveRequires 15 points in Protection Talents (level 25).Your Charge ability is now usable while in Defensive Stance.New in Forever. No Classic talent with this name.
  • Improved Shield Wall2 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.Rank 2: Reduces the cooldown of your Shield Wall ability by 11 min.Changed from Classic. Classic rank 1: Increases the effect duration of your Shield Wall ability by 3 secs.
  • Concussion Blow1 rank · activeRequires 20 points in Protection Talents (level 30). 10 Rage | Melee Range | Instant | 45 sec cooldown.Stuns the target for 5 sec.Changed from Classic. Classic rank 1: Stuns the opponent for 5 sec.
  • Improved Shield Bash2 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.Same as Classic.
  • Bastion5 ranks · passiveRequires 20 points in Protection Talents (level 30).Rank 1: Increases all damage you deal by 2% while a shield is equipped.Rank 2: Increases all damage you deal by 4% while a shield is equipped.Rank 3: Increases all damage you deal by 6% while a shield is equipped.Rank 4: Increases all damage you deal by 8% while a shield is equipped.Rank 5: Increases all damage you deal by 10% while a shield is equipped.New in Forever. No Classic talent with this name.
  • Focused Rage3 ranks · passiveRequires 25 points in Protection Talents (level 35).Rank 1: Reduces the Rage cost of your offensive abilities by 1.Rank 2: Reduces the Rage cost of your offensive abilities by 2.Rank 3: Reduces the Rage cost of your offensive abilities by 3.New in Forever. No Classic talent with this name.
  • Shield Slam1 rank · activeRequires 30 points in Protection Talents (level 40). Requires Concussion Blow. 20 Rage | Melee Range | Instant | 6 sec cooldown.Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.Changed from Classic. Classic rank 1: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Gone from Classic Protection: Improved Shield Block (3 ranks, Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.); Improved Taunt (2 ranks, Reduces the cooldown of your Taunt ability by 1 sec.); One-Handed Weapon Specialization (5 ranks, Increases the damage you deal with One-Handed Melee weapons by 2%.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Warrior build in the calculator above, or see the racials, changed class abilities and Legacy perks.