WoW Forever Hunter talents, every rank in words, from the beta client

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Every WoW Forever Hunter talent, in wordsAll 50 Hunter talents in the Beast Mastery, Marksmanship and Survival trees, rank by rank, with the points each row needs and what changed from Classic: 14 new, 26 changed or moved. Read from the WoW Forever beta client.

Beast Mastery 16 talents

  • Deadly Aspects5 ranks · passiveLevel 10.Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.Rank 2: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.Rank 3: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.Rank 4: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.Changed from Classic (renamed from Improved Aspect of the Hawk). Classic rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
  • Endurance Training5 ranks · passiveLevel 10.Rank 1: Increases the Health and Armor of your pets by 3%.Rank 2: Increases the Health and Armor of your pets by 6%.Rank 3: Increases the Health and Armor of your pets by 9%.Rank 4: Increases the Health and Armor of your pets by 12%.Rank 5: Increases the Health and Armor of your pets by 15%.Changed from Classic. Classic rank 1: Increases the Health of your pets by 3%.
  • Focused Fire2 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.New in Forever. No Classic talent with this name.
  • Improved Aspect of the Monkey3 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
  • Pathfinding2 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.Moved, same effect (was Beast Mastery row 3). Classic rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
  • Improved Revive Pet2 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.Same as Classic.
  • Bestial Swiftness1 rank · passiveRequires 10 points in Beast Mastery Talents (level 20).Increases the movement speed of your pets by 30%.Changed from Classic. Classic rank 1: Increases the outdoor movement speed of your pets by 30%.
  • Unleashed Fury5 ranks · passiveRequires 10 points in Beast Mastery Talents (level 20).Rank 1: Increases the damage done by your pets and hawks by 3%.Rank 2: Increases the damage done by your pets and hawks by 6%.Rank 3: Increases the damage done by your pets and hawks by 9%.Rank 4: Increases the damage done by your pets and hawks by 12%.Rank 5: Increases the damage done by your pets and hawks by 15%.Changed from Classic. Classic rank 1: Increases the damage done by your pets by 4%.
  • Improved Mend Pet2 ranks · passiveRequires 15 points in Beast Mastery Talents (level 25).Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.Rank 2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.Changed from Classic. Classic rank 1: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
  • Ferocity5 ranks · passiveRequires 15 points in Beast Mastery Talents (level 25).Rank 1: Increases the critical strike chance of your pets and hawks by 2%.Rank 2: Increases the critical strike chance of your pets and hawks by 4%.Rank 3: Increases the critical strike chance of your pets and hawks by 6%.Rank 4: Increases the critical strike chance of your pets and hawks by 8%.Rank 5: Increases the critical strike chance of your pets and hawks by 10%.Changed from Classic. Classic rank 1: Increases the critical strike chance of your pets by 3%.
  • Summon Hawk1 rank · activeRequires 15 points in Beast Mastery Talents (level 25). 80 Mana | 35 yd range | Instant | 6 sec cooldown.Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.New in Forever. No Classic talent with this name.
  • Spirit Bond2 ranks · passiveRequires 20 points in Beast Mastery Talents (level 30).Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.Rank 2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.Same as Classic.
  • Intimidation1 rank · activeRequires 20 points in Beast Mastery Talents (level 30). Requires Bestial Swiftness. 8% of base mana | 100 yd range | Instant | 1 min cooldown.Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.Changed from Classic. Classic rank 1: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
  • Bestial Discipline2 ranks · passiveRequires 20 points in Beast Mastery Talents (level 30).Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.Rank 2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.Changed from Classic. Classic rank 1: Increases the Focus regeneration of your pets by 10%.
  • Frenzy5 ranks · passiveRequires 25 points in Beast Mastery Talents (level 35). Requires Ferocity.Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Same as Classic.
  • Bestial Wrath1 rank · activeRequires 30 points in Beast Mastery Talents (level 40). Requires Intimidation. 12% of base mana | 100 yd range | Instant | 2 min cooldown.Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.Same as Classic.

Gone from Classic Beast Mastery: Improved Eyes of the Beast (2 ranks, Increases the duration of your Eyes of the Beast by 30 sec.); Thick Hide (3 ranks, Increases the Armor rating of your pets by 10%.).

Marksmanship 16 talents

  • Hawk Eye3 ranks · passiveLevel 10.Rank 1: Increases the range of your ranged weapons by 2 yards.Rank 2: Increases the range of your ranged weapons by 4 yards.Rank 3: Increases the range of your ranged weapons by 6 yards.Moved, same effect (was Marksmanship row 3). Classic rank 1: Increases the range of your ranged weapons by 2 yards.
  • Improved Concussive Shot5 ranks · passiveLevel 10.Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.Same as Classic.
  • Lethal Attacks5 ranks · passiveLevel 10.Rank 1: Increases your critical strike chance with all attacks by 1%.Rank 2: Increases your critical strike chance with all attacks by 2%.Rank 3: Increases your critical strike chance with all attacks by 3%.Rank 4: Increases your critical strike chance with all attacks by 4%.Rank 5: Increases your critical strike chance with all attacks by 5%.Changed from Classic (renamed from Lethal Shots, was Marksmanship row 2). Classic rank 1: Increases your critical strike chance with ranged weapons by 1%.
  • Improved Stings3 ranks · passiveRequires 5 points in Marksmanship Talents (level 15).Rank 1: Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.Rank 2: Increased the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.Rank 3: Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.Changed from Classic (renamed from Improved Serpent Sting, was Marksmanship row 4, was 5 ranks, now 3). Classic rank 1: Increases the damage done by your Serpent Sting by 2%.
  • Efficiency5 ranks · passiveRequires 5 points in Marksmanship Talents (level 15).Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.Rank 2: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.Rank 3: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.Rank 4: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.Rank 5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.Changed from Classic (was Marksmanship row 1). Classic rank 1: Reduces the Mana cost of your Shots and Stings by 2%.
  • Careful Aim5 ranks · passiveRequires 5 points in Marksmanship Talents (level 15).Rank 1: Increases your Attack Power by 20% of your Intellect.Rank 2: Increases your Attack Power by 40% of your Intellect.Rank 3: Increases your Attack Power by 60% of your Intellect.Rank 4: Increases your Attack Power by 80% of your Intellect.Rank 5: Increases your Attack Power by 100% of your Intellect.New in Forever. No Classic talent with this name.
  • Rapid Killing2 ranks · passiveRequires 10 points in Marksmanship Talents (level 20).Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.New in Forever. No Classic talent with this name.
  • Improved Arcane Shot5 ranks · passiveRequires 10 points in Marksmanship Talents (level 20).Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 2: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 3: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 4: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Changed from Classic. Classic rank 1: Reduces the cooldown of your Arcane Shot by 0.2 sec.
  • Lone Wolf1 rank · passiveRequires 10 points in Marksmanship Talents (level 20).You deal 20% increased damage with all attacks while you do not have an active pet.New in Forever. No Classic talent with this name.
  • Trueshot Aura1 rank · activeRequires 15 points in Marksmanship Talents (level 25). 180 Mana | Instant.Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.Changed from Classic (was Marksmanship row 7). Classic rank 1: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
  • Mortal Shots5 ranks · passiveRequires 15 points in Marksmanship Talents (level 25). Requires Careful Aim.Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%.Rank 2: Increases the critical strike damage bonus on all ranged abilities by 12%.Rank 3: Increases the critical strike damage bonus on all ranged abilities by 18%.Rank 4: Increases the critical strike damage bonus on all ranged abilities by 24%.Rank 5: Increases the critical strike damage bonus on all ranged abilities by 30%.Changed from Classic. Classic rank 1: Increases your ranged weapon critical strike damage bonus by 6%.
  • Rapid Recuperation2 ranks · passiveRequires 20 points in Marksmanship Talents (level 30). Requires Rapid Killing.Rank 1: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.Rank 2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.New in Forever. No Classic talent with this name.
  • Barrage3 ranks · passiveRequires 20 points in Marksmanship Talents (level 30).Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.Changed from Classic. Classic rank 1: Increases the damage done by your Multi-Shot and Volley spells by 5%.
  • Scatter Shot1 rank · activeRequires 20 points in Marksmanship Talents (level 30). 8% of base mana | 15 yd range | Instant | 30 sec cooldown.A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.Same as Classic.
  • Ranged Weapon Specialization5 ranks · passiveRequires 25 points in Marksmanship Talents (level 35).Rank 1: Increases the damage you deal with ranged weapons by 1%.Rank 2: Increases the damage you deal with ranged weapons by 2%.Rank 3: Increases the damage you deal with ranged weapons by 3%.Rank 4: Increases the damage you deal with ranged weapons by 4%.Rank 5: Increases the damage you deal with ranged weapons by 5%.Same as Classic.
  • Sniper Shot1 rank · activeRequires 30 points in Marksmanship Talents (level 40). Requires Trueshot Aura. 365 Mana | 8-35 yd range | 4 sec cast | 15 sec cooldown.A steady snipe that increases ranged damage by 160.Changed from Classic (renamed from Aimed Shot, was Marksmanship row 3). Classic rank 1: An aimed shot that increases ranged damage by 70.

Gone from Classic Marksmanship: Improved Hunter's Mark (5 ranks, Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.); Improved Scorpid Sting (3 ranks, Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.).

Survival 18 talents

  • Improved Tracking5 ranks · passiveLevel 10.Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.New in Forever. No Classic talent with this name.
  • Deflection5 ranks · passiveLevel 10.Rank 1: Increases your Parry chance by 2%.Rank 2: Increases your Parry chance by 4%.Rank 3: Increases your Parry chance by 6%.Rank 4: Increases your Parry chance by 8%.Rank 5: Increases your Parry chance by 10%.Changed from Classic. Classic rank 1: Increases your Parry chance by 1%.
  • Entrapment5 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.Rank 2: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.Rank 3: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.Rank 4: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.Rank 5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.Changed from Classic. Classic rank 1: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
  • Savage Strikes2 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: Increases the critical strike chance of all your melee abilities by 2%.Rank 2: Increases the critical strike chance of all your melee abilities by 4%.Changed from Classic. Classic rank 1: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
  • Survivalist5 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: Increases your total Health by 2%.Rank 2: Increases your total Health by 4%.Rank 3: Increases your total Health by 6%.Rank 4: Increases your total Health by 8%.Rank 5: Increases your total Health by 10%.Changed from Classic (was Survival row 3). Classic rank 1: Increases total health by 2%.
  • Improved Wing Clip3 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.Rank 2: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
  • Clever Traps2 ranks · passiveRequires 10 points in Survival Talents (level 20).Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.Same as Classic.
  • Surefooted3 ranks · passiveRequires 10 points in Survival Talents (level 20).Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.Rank 2: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.Rank 3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.Changed from Classic (was Survival row 4). Classic rank 1: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
  • Deterrence1 rank · activeRequires 10 points in Survival Talents (level 20). Instant | 5 min cooldown.When activated, increases your Dodge and Parry chance by 25% for 10 sec.Same as Classic.
  • Survival Tactics2 ranks · passiveRequires 15 points in Survival Talents (level 25).Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.Rank 2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.New in Forever. No Classic talent with this name.
  • Predator's Edge5 ranks · passiveRequires 15 points in Survival Talents (level 25).Rank 1: Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.Rank 2: Increases your melee critical strike damage by 12% and your offhand weapon damage by 20%.Rank 3: Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%.Rank 4: Increases your melee critical strike damage by 24% and your offhand weapon damage by 40%.Rank 5: Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.New in Forever. No Classic talent with this name.
  • Counterattack1 rank · activeRequires 15 points in Survival Talents (level 25). Requires Deterrence. 30 Mana | Melee Range | Instant | 5 sec cooldown.A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Changed from Classic (was Survival row 5). Classic rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Resourcefulness2 ranks · passiveRequires 20 points in Survival Talents (level 30).Rank 1: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.Rank 2: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.New in Forever. No Classic talent with this name.
  • Expose Prey2 ranks · passiveRequires 20 points in Survival Talents (level 30).Rank 1: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.Rank 2: Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.New in Forever. No Classic talent with this name.
  • Survivalist's Discipline2 ranks · passiveRequires 20 points in Survival Talents (level 30).Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.New in Forever. No Classic talent with this name.
  • Strider Kick1 rank · activeRequires 20 points in Survival Talents (level 30). 5.81% of base mana | Melee Range | Instant | 8 sec cooldown.A powerful kick that deals 100% melee weapon damage.New in Forever. No Classic talent with this name.
  • Lightning Reflexes5 ranks · passiveRequires 25 points in Survival Talents (level 35).Rank 1: Increases your Agility by 3%.Rank 2: Increases your Agility by 6%.Rank 3: Increases your Agility by 9%.Rank 4: Increases your Agility by 12%.Rank 5: Increases your Agility by 15%.Same as Classic.
  • Lacerating Strikes1 rank · passiveRequires 30 points in Survival Talents (level 40). Requires Expose Prey.Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.New in Forever. No Classic talent with this name.

Gone from Classic Survival: Monster Slaying (3 ranks, Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.); Humanoid Slaying (3 ranks, Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.); Trap Mastery (2 ranks, Decreases the chance enemies will resist trap effects by 5%.); Improved Feign Death (2 ranks, Reduces the chance your Feign Death ability will be resisted by 2%.); Killer Instinct (3 ranks, Increases your critical strike chance with all attacks by 1%.); Wyvern Sting (1 rank, A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Hunter build in the calculator above, or see the racials, changed class abilities and Legacy perks.